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Old 08-11-2008, 03:47 AM
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Default Re: Attacks and Abilities Guide

The Official TCoD Attack Guide - M
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Mach Punch 40 Fighting 100%
Target: Single
Class: Contact/Priority 1
Stat: Physical
Contest Type: First-Priority
Contest Score: +30

The user dashes forward at blinding speed to deliver a light punch. This attack can be performed much more quickly than most.

Magic Coat - Psychic 100%
Target: Self
Class: Special/Priority 4
Stat: Special
Contest Type: Calming
Contest Score: +10

The user shimmers with a mirror coating that causes all status effects used against it to bounce off and rebound on the opposing pokémon. This move also deflects negative stat changes such as those caused by scary face and similar moves, leech seed, whirlwind, roar, disable, spite, spikes, foresight, encore, torment, taunt, odor sleuth, miracle eye, embargo, heal block, toxic spikes, defog, stealth rock, and mean look/spider web. This attack does not protect against stat changes or status effects occurring as an added effect for an attack (i.e. the speed drop from icy wind or the poison from sludge).

Magic Room - Psychic 100%
Target: All
Class: Special/Priority -7

The user distorts reality within the confines of the arena, imbuing the air with an ambient psychic aura that acts to disable all non-biological forms of technology for five actions. For as long as this attack's effects are in play, all pokémon's held items will be disabled. This move may be cancelled early by another pokémon using magic room before the five actions are up.

Magical Leaf - 60 Grass n/a
Target: Single
Class: Projectile
Stat: Special
Contest Type: First-Action Bonus
Contest Score: +20 (+40)

The user summons a cloud of energy-charged leaves and sends them whistling towards the opponent. They are not thrown with the same intensity as razor leaf, but as they home in on the target's energy signature they are incredibly difficult to dodge.

Magma Storm - 120 Fire 75%
Target: Single
Class: Projectile
Stat: Special
Contest Type: Crowd Distraction
Contest Score: +30

The user creates a seismic catastrophe, splitting open the earth to unleash a swirling blitz of magma, noxious gases, and fragments of rock upon the opponent. The initial damage dealt by this attack is great, but it lingers on for several actions after its use, trapping the target in a swirling curtain of fire and dealing them 2% damage per action until the attack ends or they manage to escape.

Magnet Bomb - 60 Steel 100%
Target: Single
Class: Projectile
Stat: Physical
Contest Type: Pure Points
Contest Score: +40

The user hurls a heavy chunk of magnetic metal at the opponent, striking them for blunt-force damage and encumbering them if they are steel-type, as the metallic ball will adhere strongly to their metal skin.

Magnet Rise - Electric 100%
Target: Self
Class: Special
Contest Type: Calming
Contest Score: +10

The user manipulates the earth's magnetic field until it manages to rise into the air, floating about a meter above the ground. This effectively gives them the ability Levitate for several actions in addition to their original ability.

Magnitude - Varies Ground 100%
Target: All
Class: Projectile
Stat: Physical
Contest Final-Action Bonus
Contest Score: +20 (+40)

The user stomps down on the ground and creates a tremor of random intensity, ranging anywhere from pathetically weak to overwhelmingly strong. Most of the time the intensity lands at a fair middle ground.

Mean Look - Normal 100%
Target: Single
Class: Projectile/Special
Contest Type: Intimidating
Contest Score: +30

The user glares at the foe in a sinister way, preventing them from switching, baton passing, or going intangible (as with faint attack or teleport) for a short time. This attack may also startle the target and cause it to become nervous, disrupting its concentration.

Meditate - Psychic 100%
Target: Self
Class: Stat modifier (attack)
Contest Type: +Condition
Contest Score: +10, *

The user focuses its mind in order to better control the muscles of its body, slightly increasing its attack power.

Me First - Varies Normal 100%
Target: Single
Class: Special
Contest Type: First-Priority
Contest Score: +30

This attack is only effective if the user is faster than the opponent. If the target moves to make a damaging attack against the user, the user puts on an incredible burst of speed and instead copies the foe's move and uses it against the target at 1.5x the power. If the opponent fails to use a damaging attack against the user or the user is slower than the opponent, this attack fails.

Mega Drain - 40 Grass 100%
Target: Single
Class: Projectile/Healing (indirect)
Stat: Special
Contest Type: Pure Points
Contest Score: +10, -30

The siphons off the opponent's lifeforce, causing them to temporarily be surrounded by a green aura that melts back into the user as energy is transferred. This attack can be used to drain either health or energy according to command.

Mega Kick 120 Normal 75%
Target: Single
Class: Contact
Stat: Physical
Contest Type: Pure Points
Contest Score: +40

The user fires a single extremely powerful kick straight at the enemy, doing considerable damage if it manages to connect.

Mega Punch 80 Normal 85%
Target: Single
Class: Contact
Stat: Physical
Contest Type: Pure Points
Contest Score: +40

The user fires an extremely powerful punch straight at the enemy, causing considerable damage if it manages to connect.

Megahorn 120 Bug 85%
Target: Single
Class: Contact
Stat: Physical
Contest Type: Type Fueled
Contest Score: +20 (+40)

The User's horn glows with power before the user rams it into the opponent with overwhelming force.

Memento - Dark 100%
Target: Single
Class: Stat modifier (special attack, attack)
Contest Type: Sacrificial
Contest Score: +80

The user sacrifices all its remaining health and energy to cast a dark pall over the opponent, leaving the enemy pokémon in a state where it no longer has the power to battle effectively. This attack reduces the target's attack and special attack to their minimum levels and makes the pokémon sluggish as well.

Metal Claw - 50 Steel 95%
Target: Single
Class: Contact/Stat modifier (attack)
Stat: Physical
Contest Type: Pure Points
Contest Score: +40

The User's claw glows with shining steel energy as a thin layer of metal encases it before they use it to rip into the opponent with considerable force. Residual traces of the metal coating may remain after the performance of this attack, slightly raising the user's attack.

Metal Burst - Steel 100%
Target: Single
Class: Special
Contest Type: Final-Action Bonus
Contest Score: +20 (+40)

The user returns any attack thrown at it with twice the fury as it strikes back with a burst of searing metal. If the user is faster than all opponents or no damaging attacks strike it, this move fails.

Metal Sound - Steel 85%
Target: Single
Class: Projectile/Stat modifier (special defense)
Contest Type: Pure Points
Contest Score: +10, -30

The user rasps the metallic portions of its body together to create a noise so horrible that it makes concentration and mental defense imopossible, greatly lowering the target's resistance to special attacks for a short time after the attack is performed.

Meteor Mash - 100 Steel 85%
Target: Single
Class: Contact/Stat modifier (attack)
Stat: Physical
Contest Type: Type Fueled
Contest Score: +20 (+40)

The user's body glows with intense energy as it builds up for one great, metallic punch that has behind it the force of a meteorite strike.

Metronome - Varies Normal 100%
Target: Random
Class: Random
Contest Type: Chain
Contest Score: +30

The user waggles its fingers back and forth, teasing the threads of reality and summoning a random and totally unpredictable move that could either hurt or help either pokémon.

Milk Drink - Normal 100%
Target: Self
Class: Healing (direct)
Contest Type: Type Fueled
Contest Score: +20 (+40)

The user squirts milk into a container made of energy and then drinks the stored milk to replenish health. It takes a great amount of energy to produce milk more than once every few rounds.

Mimic - Varies Normal 100%
Target: Single
Class: Special
Contest Type: Copycat
Contest Score: +10 (+last appeal)

The user mimics the move another pokémon has used during the battle. The user retains use of the learned move for the duration of the battle, and no further moves may be mimicked in this manner. In addition, the use of a mimicked move costs slightly more energy than it ordinarily would, as the user is unskilled with the attack.

Mind Reader - Normal 100%
Target: Single
Class: Special
Contest Type: Crowd Distraction
Contest Score: +30

The user studies the opponent carefully and is able to predict what they will do and where they will be for their next action. The next attack used after a mind reader is nearly a guaranteed hit.

Miracle Eye - Psychic 100%
Target: Single
Class: Special
Contest Type: Pure Points
Contest Score: +20, -30

The user peers into the target's soul with an all-seeing power, brushing aside all veils of darkness and dispelling all illusions. This destroys any and all illusions created by the target, locks ghosts into a solid form, and allows the target to be struck by psychic-type attacks made by the user even if the target is dark-type.

Minimize - Normal 100%
Target: Single
Class: Stat modifier (minimize)
Contest Type: Concentration
Contest Score: +20

The user reduces its size temporarily in order to make it more difficult for other pokémon to attack it, thus greatly raising its evasion. The user's physical attacks become weaker as a result, but its special attacks remain at the same power. It also takes more damage from contact moves while it remains small.

Mirror Coat Varies Psychic 100%
Target: Single
Class: Contact/Projectile/Priority -4
Contest Type: Calming
Contest Score: +10

The user covers itself in a shimmering coat of rainbow force that absorbs all energy that passes through it before returning it at double strength in the form of a concentrated beam. This effect counters the first special-type attack made against the user on the action it is performed.

Mirror Move - Varies Flying 100%
Target: Single
Class: Special
Contest Type: Copycat
Contest Score: +10 (+last appeal)

The user studies and emulates the last move used by the opponent, repeating it for a single action.

Mirror Shot - 65 Steel 85%
Target: Single
Class: Projectile/Stat modifier (accuracy)
Stat: Special
Contest Type: First-Action Bonus
Contest Score: +20 (+20)

The user banks a beam of light off one of the reflective surfaces of its body, searing into the opponent's eyes with a harsh brilliance and possibly lowering the target's accuracy.

Mist - Ice 100%
Target: Multiple
Class: Special
Contest Type: Calming
Contest Score: +10

The user cloaks the field in a heavy mist, greatly reducing visibility for all caught within the attack. The mystical nature of the mist also prevents stat modifying moves from taking effect as long as a pokémon remains within it (unlike haze, which removes all stat modifiers when it comes into effect).

Mist Ball 70 Psychic 100%
Target: Single
Class: Projectile/Stat modifier (special attack)
Stat: Special
Contest Type: Pure Points
Contest Score: +10, -30

The user gathers psychically charged down into a misty ball of energy and fluff, then hurls it at the foe. The mist ball bursts upon contact with the opponent, showering them with enchanted down that lowers their will to fight.

Moonlight - Normal 100%
Target: Self
Class: Healing (direct)
Contest Type: Random
Contest Score: 0 (+10/+20/+40/+80)

The user utilizes available moonlight and synthesizes it into health. It takes a fair amount of energy to synthesize a large amount of health, and the effectiveness of this attack is dependent upon the amount of natural light available in the arena, which may be altered by specific weather conditions.

Morning Sun - Normal 100%
Target: Self
Class: Healing (direct)
Contest Type: Random
Contest Score: 0 (+10/+20/+40/+80)

The user utilizes available sunlight and synthesizes it into health. It takes a fair amount of energy to synthesize a large amount of health, and the effectiveness of this attack is dependent on the amount of natural light available in the arena, which may be altered by specific weather conditions.

Mud Bomb - 65 Ground 85%
Target: Single
Class: Projectile/Stat modifier (accuracy)
Stat: Special
Contest Type: Final-Action Bonus
Contest Score: +20 (+40)

The user fashions a ball of thick, heavy mud, then tosses it at the opponent. It explodes upon contact, knocking them backward with a shock wave of ground-type power and spraying bits of mud in all directions. If the mud gets into the target's eyes, their accuracy is slightly reduced.

Mud Shot 55 Ground 100%
Target: Single
Class: Projectile/Stat modifier (speed)
Stat: Special
Contest Type: Pure Points
Contest Score: +10, -30

The user blasts a large stream of mud at the opponent, temporarily covering them in heavy goop and impeding them until they get out of it. May also blind if it covers the eyes.

Mud Sport - Ground 100%
Target: Multiple
Class: Special
Contest Type: Pure Points
Contest Score: +40

The user rolls around in the mud and smears any that is available all over itself and its allies, covering them in an thick coat of muck that greatly decreases the effectiveness of electric attacks used against them.

Mud-Slap - 20 Ground 100%
Target: Single
Class: Projectile/Stat modifier (accuracy)
Stat: Special
Contest Type: Interruption
Contest Score: +20, -10 (-40)

The user slaps a small amount of mud into the eyes of the opponent, temporarily blinding it.

Muddy Water - 95 Water 85%
Target: Multiple
Class: Projectile/Stat modifier (accuracy)
Stat: Special
Contest Type: Interruption
Contest Score: +20, -10 (-40)

The user sends a wave of murky water right at the opponent, dousing them and making it very hard for it to see for a short time if grime gets into its eyes. This attack can only be used when there is a significant body of water present.

Last edited by Negrek; 11-21-2011 at 06:08 AM.