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Old 08-11-2008, 04:53 AM
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Default Re: Attacks and Abilities Guide

The Official TCoD Attack Guide - P
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Pain Split - Normal 100%
Target: Single
Class: Special
Contest Type: Pure Points
Contest Score: +10, -40

The user forms a sympathetic bond with the enemy, and the two pokémon's mental and physical states get balanced against one another, equalizing their health. However, a high difference in health causes a great deal of energy expenditure. For each 1% of HP gained from the split, the user must expend 1% of energy.

Pay Day - 40 Normal 100%
Target: Single
Class: Projectile
Stat: Physical
Contest Type: Crowd Fueled
Contest Score: 0 (+10/+20/+30/+40/+50/+60)

The user pelts the opponent with handfuls of shiny coins that fountain from thin air. For each time this attack is used in battle, the user's trainer gains $1 in additional prizes at the battle's end; however, the amount earned this way may not exceed $5.

Payback - 50 Dark 100%
Target: Single
Class: Contact
Stat: Physical
Contest Type: Final-Action Bonus
Contest Score: +20 (+40)

If the target opponent has already acted during this action, the user pays it back in full with a bitter, dark energy-laced attack that is twice as powerful as it would be otherwise.

Peck - 35 Flying 100%
Target: Single
Class: Contact
Stat: Physical
Contest Type: Pure Points
Contest Score: +40

The jabs the opponent with a sharp beak.

Perish Song - Normal 100%
Target: Single
Class: Special
Contest Type: Vindictive
Contest Score: +20, -10 (-1/2 last appeal)

The user sings a dastardly song that twists fate and brings about the doom of all who hear it. After the next three rounds, all affected pokémon faint, regardless of their health or energy.

Petal Dance - 120 Grass 100%
Target: Random
Class: Contact/Status (confusion)
Stat: Special
Contest Type: UltraJam
Contest Score: +40, -40

The user swaths themselves in a cloud of swirling flowers and grass energy and starts a wild dance that sends them careening at random around the arena over several actions. The violence of the spinning makes the user dizzy and confused after the attack is over.

Pluck - 60 Flying 100%
Target: Single
Class: Contact
Contest Type: Vindictive
Contest Score: +20, -10 (-40)

The user reaches over and either stabs the opponent with their beak or, if the opponent is holding a berry, ripping it forcibly out of their grasp. The power of this attack is effectively double against opponents that are holding a berry, and as the user eats the berry after stealing it, they gain the effects of the berry upon using this attack as well.

Pin Missile - 14 Bug 85%
Target: Single
Class: Projectile/Random damage
Stat: Physical
Contest Type: Interruption
Contest Score: +20, -10 (-40)

The user fires several volleys of tiny pins at the opponent.

Poison Fang - 50 Poison 100%
Target: Single
Class: Contact/Status (severe poison)
Stat: Physical
Contest Type: -Condition
Contest Score: +30, X

The user bites down on the foe and injects them with potent venom. This attack has a good chance of causing prolonged, severe poisoning.

Poison Gas - Poison 80%
Target: Single
Class: Projectile/Status (poison)
Contest Type: -Condition
Contest Score: +30, X

The user releases a cloud of purple gas that enshrouds and poisons the opponent. The cloud is easily blown away and is slow moving, making it fairly easy to dodge.

Poison Jab - 80 Poison 100%
Target: Single
Class: Contact/Status (poison)
Contest Type: -Condition
Contest Score: +30, X

The user stabs the opponent with an envenomed appendage, attempting to inject the target with poison.

Poison Sting - 15 Poison 100%
Target: Single
Class: Projectile/Status (poison)
Stat: Physical
Contest Type: Pure Points
Contest Score: +20, -30

The user fires many small, poison-tipped pins at the opponent.

Poison Tail - 50 Poison 100%
Target: Single
Class: Contact/Status (poison)/Critical
Stat: Physical
Contest Type: -Condition
Contest Score: +30, X

The user stabs the opponent with a stinger, attempting to inject it with poison. The piercing nature of this attack gives it the capability to bypass most defenses, increasing the chance of causing a critical hit.

Poisonpowder - Poison 75%
Target: Single
Class: Status (poison)
Contest Type: -Condition
Contest Score: +30, X

The user releases a cloud of toxic spores that choke the opponent and poison it.

Pound - 40 Normal 100%
Target: Single
Class: Contact
Stat: Physical
Contest Type: Pure Points
Contest Score: +40

The user slams the opponent with a solid blow from one of its hands, its tail, or some other appendage.

Powder Snow - 40 Ice 100%
Target: Multiple
Class: Projectile/Status (freeze)
Stat: Special
Contest Type: Pure Points
Contest Score: +40

The user generates a small flurry of snow and blows it at the opponent. It may cause mild freezing.

Power Gem - 70 Rock 100%
Target: Single
Class: Projectile
Stat: Special
Contest Type: Pure Points
Contest Score: +40

The user fires off a beam of pure rock-type energy, which gleams and sparkles with the luster of a gemstone.

Power Split - Psychic 100%
Target: Single
Class: Special

The user balances its mental state against that of a single target, evening out their aggression and cunning. This causes the attack and special attack boosts of the user and its target to be averaged.

Power Swap - Psychic 100%
Target: Single
Class: Special
Contest Type: Copycat
Contest Score: +10 (+last appeal)

The user builds a mental link between itself and the opponent, exchanging the target's aggression and drive to battle with its own. This causes the attack and special attack boosts or reductions active on each pokémon to be switched.

Power Trick - Psychic 100%
Target: Self
Class: Special
Contest Type: +Condition
Contest Score: +10, *

The user turns their mental eye inward, dramatically altering their physical output and the functioning of their bodies. As a result, their base attack and defense are switched, such that ordinarily clumsy, burly pokémon suddenly become powerful fighters buck lack in defense, whereas frail, aggressive pokémon suddenly gain a much more sturdy constitution.

Power Whip - 120 Grass 85%
Target: Single
Class: Contact
Stat: Physical
Contest Type: Pure Points
Contest Score: +40

The user slams the opponent with a thick, muscular vine. Alternatively, it may ensnare the opponent in said vine and attempt to crush them or pick them up and throw them around. This attack may also be used to grab and manipulate very heavy objects from a distance.

Present Varies Normal 90%
Target: Single
Class: Projectile
Stat: Physical
Contest Type: Chain
Contest Score: +30

The user throws several box-shaped energy constructs at the opponent. These projectiles may do either minor damage, medium damage, huge damage, or even heal the opponent upon striking. Which of these effects present causes in any given case is totally random, however.

Protect - Normal 100%
Target: Self
Class: Special/Priority 3
Contest Type: Calming
Contest Score: +10

The user sets up a transparent energy shield in front of them that deflects the next attacks of its opponents. The shield disappears after that action. Successive use of protect may fail, and it costs a considerable amount of energy to produce a good protect, especially against a very powerful attack.

Psybeam - 65 Psychic 100%
Target: Single
Class: Projectile/Status (confusion)
Stat: Special
Contest Type: Scrambling
Contest Score: +30

The user fires a beam of multicolored psychic energy at the foe. If it strikes the target in the head, it is likely to cause bedazzlement and confusion.

Psyshock - 80 Psychic 100%
Target: Single
Class: Projectile/Special
Stat: Special

The user unleashes a psychokinetic blast that picks the target up and hurls it bodily away. Although still powered by special attack, this attack's damage is calculated based on the target's defense rather than its special defense.

Psystrike - Psychic 100 100%
Target: Single
Class: Projectile/Special
Stat: Special

The user calls on its telekinetic powers to pick its opponent up and slam them back to earth. Although the force that can be achieved with this attack depends on the user's psychic aptitude, it has very physical results. Damage is thus calculated based on the user's special attack and the target's physical defense.

Psych Up - Normal 100%
Target: Single
Class: Stat modifier (all)
Contest Type: Type Fueled
Contest Score: +20 (+40)

The user links minds with an opponent, copying its physical and mental state exactly in order to emulate any of its stat boosts or reductions.

Psychic - 90 Psychic 100%
Target: Single
Class: Projectile/Stat modifier (special defense)
Stat: Special
Contest Type: Pure Points
Contest Score: +10, -30

The user encases the foe in Psychic power and then throws and slams them about. Alternatively, the user may attempt to break into the opponent's mind and induce pain directly by stimulating the appropriate centers in their brain; mental intrusion is likely to result in a decrease in their resistance to subsequent breaches and cause a slight drop in special defense. Finally, this attack may be used to lift and manipulate fairly heavy objects at a distance, as well as manipulate or turn aside fairly powerful attacks.

Psycho Boost - 140 Psychic 90%
Target: Single
Class: Projectile/Stat Modifier (special attack)
Stat: Special
Contest Type: Risky
Contest Score: +60

The user calls up all their psychic power to create a massive blast of pure energy that deals excellent damage but unfortunately leaves the user very drained upon dissipating, resulting in a temporary large decrease in their special attack capabilities.

Psycho Cut - 70 Psychic 100%
Target: Single
Class: Projectile/Critical
Stat: Physical
Contest Type: First-Action Bonus
Contest Score: +20 (+20)

The user charges their arm with psychic energy, then swipe at the air, sending a blade of cutting psychic power hurtling through the air at the target. Due to the cutting nature of this attack, it has an increased chance to cause a critical hit.

Psycho Shift - Psychic 90%
Target: Single
Class: Special
Contest Type: -Condition
Contest Score: +30, X

The user forms a psychic link with the opponent and forces all its physical ailments onto the target, healing itself while in the process transferring any major status afflictions to the opponent. If the user has an ailment to which the target is immune, it will still be healed, but the opponent will not be afflicted.

Psywave - Varies Psychic 80%
Target: Single
Class: Projectile
Stat: Special
Contest Type: Vindictive
Contest Score: +20, -10 (-1/2 last appeal)

The user sends an oscillating wave of psychic energy in all directions, distorting reality and causing disorientation and nausea in any pokémon it strikes. The power of this move varies depending upon where in its cycle the opponent is caught. Generally, pokémon of with more experience will be able to produce waves of greater amplitude, but by nature the attack is quite unpredictable. Its base power is either equal to, half, or 1.5x the number of experience points the user has multiplied by 10, up to an unmodified base power of 100, and this attack's damage is not affected by weakness, resistance, stat boosts, or other modifiers.

Punishment - 60 Dark 100%
Target: Single
Class: Contact
Stat: Physical
Contest Type: Vindictive
Contest Score: +20, -10 (-1/2 last appeal)

The user punishes the foe for all its hard work boosting its stats by, releasing its anger at such tactics in a dark energy-fueled frenzy. This attack's base power is increased by 15 points for each positive stat level gained by the opponent, up to a maximum 200 base power.

Pursuit - 40 Dark 100%
Target: Single
Class: Contact
Stat: Physical
Contest Type: Vindictive
Contest Score: +20, -10 (-1/2 last appeal)

The user follows the opposing pokémon and grabs them with its teeth or an appendage charged with dark energy. The harder the opponent struggles to escape this attack, the more damage it deals.

Last edited by Negrek; 11-21-2011 at 07:52 AM.