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Old 08-11-2008, 03:56 AM
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Default Re: Attacks and Abilities Guide

The Official TCoD Attack Guide - R
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Rage - 20 Normal 100%
Target: Single
Class: Contact
Stat: Physical
Contest Type: Chain
Contest Score: +30

The user flies into a towering, irrational rage and strikes wildly at its foe. The enraged pokémon will only become more so with each damaging attack performed against it while in its rampaging state, and as a result the base power of this attack rises by ten for each damaging attack suffered by the user when this attack is used consecutively. The user will calm down if this attack is not used repeatedly, and any base power gains will be lost.

Rage Powder - Bug 100%
Target: Self
Class: Special/Priority 3

The user coats itself in a dusting of rage-inducing spores that so afflict its opponents that they will ignore their orders and turn any single-target attacks that would have hit one of the user's allies on the user instead. The spores slough off after one action.

Rain Dance - Water 90%
Target: All
Class: Weather
Contest Type: Crowd Fueled
Contest Score: 0 (+10 x crowd favorite)

The user performs an intricate dance, summoning rainclouds to the arena and starting a downpour. The rain boosts water attacks by 1.25x, increases thunder's accuracy to 100%, increases the energy necessary to charge solarbeam and reduces its power, and reduces the maximum health gain from morning sun and moonlight to 33%. It also cuts the power of fire-type attacks to 2/3 their normal damage.

Rapid Spin - 20 Normal 100%
Target: Single
Class: Contact
Stat: Physical
Contest Type: Concentration
Contest Score: +20

The user spins rapidly and rams into the opponent. The speed of the spin can be so great sometimes that it can deflect incoming attacks, and it can also be used to scatter such attacks as spikes or leech seed or escape from sticky situations.

Razor Leaf 55 Grass 95%
Target: Multiple
Class: Projectile/Critical
Stat: Physical
Contest Type: Foe Dependent
Contest Score: 0 (+30/+60)

The user fires a flurry of high-velocity, razor sharp leaves that can cut through many things at the opponent, possibly causing a critical hit.

Razor Shell - Water 75 95%
Target: Single
Class: Contact/Stat modifier (defense)
Stat: Physical

The user slices the target with the edge of a sharpened seashell. There is a 50% chance that the user will permanently damage the target's armor, lowering its defense.

Razor Wind - 80 Normal 100%
Target: Multiple
Class: Projectile/Critical
Stat: Special
Contest Type: Foe Dependent
Contest Score: 0 (+30/+60)

The user whips up a twister imbued with normal-type energy that forms numerous small, thin blades that swirl through the core of the attack. Most of the attack's damage is caused by these "razors," but it may also pick up and throw around smaller foes.

Recover - Normal 100%
Target: Self
Class: Healing (direct)
Contest Type: Type-Aligned
Contest Score: +20, -10 (-30)

The user glows brightly as it heals itself much more rapidly than it would by using rest. This attack heals large amounts of health as well as eliminating cuts and other wounds. However, it will not cure status effects. Although it restores a lot of health, this move requires a great deal of energy.

Recycle - Normal 100%
Target: Self
Class: Special
Contest Type: Chain
Contest Score: +30

Streamers of white light swirl around the user as it forces its energy outward, either using it to recharge a spent item or creating a copy of an item it has used earlier in this battle. This attack fails if the user is already holding something.

Reflect - Psychic 100%
Target: Multiple
Class: Special
Contest Type: Calming
Contest Score: +10

The user sets up a dome of shining golden energy. The dome may reflect beam attacks that strike it at a certain angle and greatly reduce the momentum of any physical object passing through it, thus greatly reducing the damage dealt to those who shelter behind it by physical attacks. The reflect shield will fade after several actions and requires a small energy investment for each action it remains in order to keep it active.

Reflect Type - Normal n/a
Target: Single
Class: Special

The user concentrates on its target's energy signature, letting it slowly leak over into its own. In a matter of second, this replaces all the user's types with all the target's types.

Refresh - Normal 100%
Target: Self
Class: Healing (status)
Contest Type: +Condition
Contest Score: +10, *

The user glows brightly as their body's natural healing processes are heightened, purging them of major status effects.

Relic Song 75 Normal 100%
Target: Multiple
Class: Projectile/Status (sleep)
Stat: Special

The user sings a bright, soothing melody passed down through generations of Meloetta. There is a 10% chance that one of this attack's targets will be so soothed by the calming melody that they will drift off to sleep. If the user of this attack is Meloetta, it will change forme upon completing this attack.

Rest - Psychic 100%
Target: Self
Class: Healing (direct, status)
Contest Type: Concentration
Contest Score: +20

The user glows with a light blue aura as it sends itself into a deep, trance-like state. While in this state it will stimulate its natural healing process to eliminate any status effects as well as regain a little health each action that it is 'asleep.' Rest will only heal status effects when it is first used; any status effect that is taken on by the user after rest is begun will stay in effect. The intense healing process created by this attack requires a great deal of energy to sustain.

Retaliate - Normal 70 100%
Target: Single
Class: Contact
Stat: Physical

The user fights back against the opponent with all its might. If an ally fainted earlier in this action or in the last action, the pokémon will be inspired to get payback and fight all the harder, effectively doubling this move's base power.

Return - Varies Normal 100%
Target: Single
Class: Contact
Stat: Physical
Contest Type: Crowd Favorite
Contest Score: +10 (+10)

The user is energized by its state of well-being and love for its trainer. If the user is happy and doing well in battle, the attack will be more powerful.

Revenge 60 Fighting 100%
Target: Single
Class: Contact/Priority -4
Stat: Physical
Contest Type: Last-Priority
Contest Score: +30

The user waits for the foe to attack, then strikes back with twice the power if it was hit with a damaging move.

Reversal - Varies Fighting 100%
Target: Single
Class: Contact
Stat: Physical
Contest Type: Final-Action Bonus
Contest Score: +20 (+40)

Generally used only in the direst of situations. The user channels its desperation and weakness into an unusually powerful strike, trying to turn the tables on its foe. This attack's base power therefore increases as their HP decreases:

Below 5% health remaining: 200 power
Between 5% and 10% health remaining: 150 power
Between 11% and 20% health remaining: 100 power
Between 21% and 35% health remaining: 80 power
Between 36% and 70% health remaining: 40 power
More than 70% health remaining: 20 power

Roar - Normal 100%
Target: Multiple
Class: Special
Contest Type: Scrambling
Contest Score: +30

The user roars loudly and distracts the opponent(s) from their next attack. Its effectiveness depends upon whether the opponent has reason to fear the user or not and how startled they are by the sudden noise.

Roar of Time - 150 Dragon 100%
Target: Single
Class: Projectile
Stat: Special
Contest Type: UltraJam
Contest Score: +40, -40

The user lets out a mind-bending scream that makes time itself waver, assaulting the opponent with a torrent of emotions and images as past, future and present fluctuate uncontrollably around it and the ancient power of dragons, brought up from the depths of time, pummels its body mercilessly. This attack requires considerable energy and concentration to perform.

Rock Blast - 25 Rock 90%
Target: Single
Class: Projectile/Random damage
Stat: Physical
Contest Type: Type Fueled
Contest Score: +20 (+40)

The user hurls several rocks at the opponent in quick succession.

Rock Climb - 90 Normal 85%
Target: Single
Class: Contact/Status (confusion)
Stat: Physical
Contest Type: Final-Action Bonus
Contest Score: +20 (+40)

The user makes good on its natural climbing ability to scale a nearby tree, rock wall, or other tall object, then drops on its foe from above to attack. If the opponent is sufficiently surprised by the attack from an unexpected direction, it may become confused.

Rock Polish - Rock 100%
Target: Self
Class: Stat modifier (speed)
Contest Type: First-Priority
Contest Score: +30

The user grinds its body down, reducing sharp edges and rough areas that would cause friction. This greatly increases its mobility and causes a sharp increase in speed.

Rock Slide 75 Rock 90%
Target: Multiple
Class: Projectile/Flinch (30%)
Stat: Physical
Contest Type: Pure Points
Contest Score: +10, -30

Depending on the arena and the situation, the user strikes the ground or a wall to dislodge several rocks that tumble down and crush the opponent. If there are no rocks readily available at the surface, the user may call up a slide of boulders from under the earth if there are any available, though this uses a considerable amount of energy.

Rock Smash - 40 Fighting 100%
Target: Single
Class: Contact/Stat modifier (defense)
Stat: Physical
Contest Type: Condition Fueled
Contest Score: 0 (+10/+30/+50/+70)

The user strikes the foe with a focused chop or punch, dealing damage depending on how hard and immobile the target is. The harder the target, the more effective the attack. This attack will also shatter shells or stony hides, resulting in slightly lowered defense.

Rock Throw - 50 Rock 90%
Target: Single
Class: Projectile
Stat: Physical
Contest Type: Type Fueled
Contest Score: +20 (+40)

The user picks up a rock and throws it at the target. If no rocks are available, another large, heavy object may be substituted, but this attack may change types as a result.

Rock Tomb - 50 Rock 80%
Target: Single
Class: Projectile/Stat modifier (speed)
Stat: Physical
Contest Type: Crowd Distraction
Contest Score: +30

The user stomps on the earth, making the ground around the target rise up and collapse over the foe, trapping it beneath dirt and rubble. The opponent suffers slightly reduced speed as a result of the injuries incurred by being crushed through use of this attack, and may in addition have difficulty escaping from its rocky prison.

Rock Wrecker - 150 Rock 90%
Target: Single
Class: Projectile
Stat: Physical
Contest Type: UltraJam
Contest Score: +40, -40

The user blasts a rapid-fire succession of boulders from the cannons in its arms, pummeling them and dealing extreme damage. This attack takes a great deal of energy to use, however.

Role Play - Psychic 100%
Target: Single
Class: Special
Contest Type: Copycat
Contest Score: +10 (+last appeal)

The pokémon selects an opponent and tries to get into the mindset--literally--of their selected character. Using its psychic powers, the pokémon behaves in a manner identical to its foe, adopting its mentality and battle style to the letter. The change is so profound that the attack will even copy the foe's special ability, overwriting the user's own, but unfortunately the user will act quite strangely until it is commanded to revert back to its normal self.

Rolling Kick - 60 Fighting 85%
Target: Single
Class: Contact/Flinch (30%)
Stat: Physical
Contest Type: Pure Points
Contest Score: +10, -30

The user spins about rapidly, lashing out with its feet and dealing the opponent a high-velocity kick. The startling nature of this attack may cause flinching.

Rollout - 30 Rock 90%
Target: Single
Class: Contact
Stat: Physical
Contest Type: Crowd Distraction
Contest Score: +30

The user curls up into a tight ball and spins at a rapid pace, moving forward to bowl over the target. This move can be used in succession for a more powerful strike each time, as the user will pick up speed as it goes along, up until the point where rollout misses. If defense curl is used on the action before this move is used, its base power starts at 60 instead of 30.

Roost - Flying 100%
Target: Self
Class: Healing (direct)/Special
Contest Type: Final-Action Bonus
Contest Score: +20 (+40)

The user finds someplace to perch and rest for a spell, neglecting to fly about as it relaxes and restores health. However, this leaves it vulnerable to such scourges as ground-type attacks, as it is not able to fly again until the end of the action after roost is used. As a result, the user effectively loses all flying-type characteristics until the end of its next action--thus it is are no longer weak to electricity, ice, or rocks, but can now be struck by ground-type attacks. The user's secondary type, if any, is unaltered, so a charizard using roost would take 1.5x damage from an earthquake.

Round - Normal 60 100%
Target: Multiple
Class: Projectile/Special
Stat: Special

The user sings a commanding, reverberating song that inspires friends and lays foes low. If one pokémon begins singing a round, all other pokémon that have been commanded to do so in the same action will immediately join in, regardless of normal speed priority. If at least one other pokémon joins the round, the increase in volume serves to double the power of the attack for all users. After the round has ended, the rest of the turn proceeds according to normal speed priority.

Last edited by Negrek; 11-21-2011 at 06:53 AM.