Thread: Challenge Board
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Old 01-19-2018, 03:39 AM
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Stryke Stryke is offline
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Join Date: January 10, 2016
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Default Re: Challenge Board

Man, been a while since I posted one of these... anyway!

Format: 2 vs 2, single
Style: Switch
DQ: 3 weeks
Damage Cap: 35%
Banned/Restricted Moves: OHKOs, Direct Recovery Moves, Terrain moves
Arena Description: Somewhere off in a secluded forest is a giant metal dome-like structure that if we're being honest really has no business being in a forest anyway, which it doesn't. It's an abandoned research facility where some scientists attempted to toy with nature... and failed. Don''t worry, nothing evil lurks there; they just didn't get the results that the higher ups wanted, so their funding was cut, and as a result the facility had to be abandoned. However, what was it they were trying to do? Well, they were looking into how terrain moves such as Electric Terrain and Misty Terrain work, and in the process, managed to create 18 sort of inferior, man-made terrains: one for each type!

These terrains have the same effect of amplifying moves of the same type as the active terrain by 1.2x, with the added bonus effect of weakening any moves that would normally be weak to the type of the terrain by 0.8x. So, for example, if a water terrain was in effect, any water moves used then would be amplified by 1.2x, while any fire, ground, or rock moves used would have be weakened by 0.8x. However, if a type is weak to itself (Dragon or Ghost) or has no types weak to it (Normal), the 0.8x modifier does not come into effect (Or in Ghost terrains case, only affects Psychic type moves). However, these terrains aren't without their drawbacks; like I mentioned, they're inferior versions, so they can only last one round at a time before fading away to a new terrain. In addition, if it happens to become a Grass, Electric, Psychic, or Fairy terrain, it will not keep any bonus effects that it would normally have, such as negating priority moves or healing at the end of every round, and will only have the aforementioned effects of boosting or lowering certain types attacks.

To summarize:
  • There are 18 "terrains", one for each type
  • A new random "terrain" is put into effect at the start of each round
  • Boosts moves of the same type as the terrain by 1.2x
  • Weakens moves that have types that are weak to the type of the terrain by 0.8x
  • If a terrain has a type that is weak against itself (Dragon or Ghost) then the 1.2x modifier trumps the 0.8x modifier
  • If the terrain is Electric, Psychic, Fairy, or Grass, it does not have any of the bonus effects such as negating status or anything, and only boosts or weakens its according types

(Hopefully I did this right and this doesn't seem too overpowered or anything but if it is please let me know!)

Last edited by Stryke; 01-19-2018 at 09:37 PM.
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