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Old 12-17-2017, 09:24 AM
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Default Re: Cynder vs Stryke

Round Six

Cynder (OOO)
zorua
Houdini (M) <Illusion>
Health: 86%
Energy: 66%
Commands: Protect / Double Team / Night Daze ~ Protect / Double Team / Night Daze ~ Protect / Double Team / Night Daze
- Doing okay. On the fourth floor. +2 Attack, +6 Special Attack, +2 Special Defense, +4 Speed, +2 Accuracy

Finchwidget (OOO)
magby
Saganaki (OPA!!) <Flame Body>
Health: 100%
Energy: 67%
Commands: Clear Smog straight up ~ Lava Plume straight up ~ Go to 2nd floor
- More determined than ever. On the first floor. Tormented (three more actions) Has two clones. +2 Attack

Houdini growls to himself, frustrated by the failure of his night daze and even more frustrated that now he has to sit and wait, to see what his opponent's going to do. Not that he wants to have anything to do with Saganaki's poisonous attacks, and the very second Houdini sees white whisps of vapor drifting from the magby's bill he throws up a tough energy shield. The clear smog drifts upwards, thinning as it goes, but a few tendrils coil around the outside of Houdini's protect, setting up a faint hissing noise as they disintegrate against the energy barrier.

As soon as the air's clear, Houdini lets the protect fall and jumps to his feet, sprinting around and around the charred hole in the fourth floor. It feels good to be up and moving, even if he isn't going to attack. The zorua's reality-warping powers distort the air around him until a dark illusion takes shape, four new zorua appearing to chase after him while he runs.

Unfortunately for Houdini, the lava isn't fooled.

The zorua yelps and races away from the hole in the floor as it, once again, erupts with fiery molten rock. The lava plume leaves nowhere to hide, spewing droplets of molten rock in all direction. Even away from the main column of the attack, Houdini can't avoid all of them, and his new clones vanish when the burning lava hits him.

It's nowhere near as bad as it could be, absolutely nowhere near, but the attack still leaves Houdini cowering up against the wall, as furious as he is fearful of venturing out and potentially getting hit with more fire. As soon as the lava plume recedes, sinking down below the level of the floor, he dashes forward, staring down and once again trying to locate Saganaki.

The magby's on the move, dashing up the stairs towards the second floor. Houdini's fur ripples a moment, dark currents of energy moving through it, and then he releases a night daze at the trio of magby running below. Once again his outside shot actually hits--and slams into the stairs, having burst another insubstantial clone. Saganaki glances up when Houdini howls in frustration, but he doesn't stop running, and moments later he's reached the second floor, that much closer to his furious opponent.

Cynder (OOO)
zorua
Houdini (M) <Illusion>
Health: 86%
Energy: 66%
Used: Protect ~ Double Team ~ Night Daze
- Incredibly frustrated. On the fourth floor. +2 Attack, +5 Special Attack, +1 Special Defense, +4 Speed, +2 Accuracy

Finchwidget (OOO)
magby
Saganaki (OPA!!) <Flame Body>
Health: 100%
Energy: 67%
Used: Clear Smog straight up ~ Lava Plume straight up ~ Go to 2nd floor
- Feeling pretty good. On the second floor. Has one clone. +1 Attack

Terrain Notes
There are a series of wide, char-edged holes on each level of the lighthouse, their rims ringed with cooling lava.

Final Notes
- Stryke first next round.

calcs

Houdini's command: protect
Energy:
Base 2% + 1% attack = 3% energy
Acc: n/a
Damage: n/a

Saganaki's command: clear smog
Energy:
Base 3%
Acc: n/a
Damage: n/a

-- Action One Results --

Houdini
86
63

Saganaki
100
64

-- Begin Action Two --

Houdini's command: double team
Energy:
Base 4%
Acc: n/a
Damage: n/a
!extra effect: clones created x4

Saganaki's command: lava plume
Energy:
Base 5% - 1% STAB = 4% energy
Acc: 100%
HIT!
!crit roll: 1
no crit
Damage:
Pow 80 -> base 8% * 1.25 STAB - 2% boosts + 2% stat - 5% distance = 5% damage
!extra effect: brn (30%)
Roll: 9
no effect

-- Action Two Results --

Houdini
81
59

Saganaki
100
60

-- Begin Action Three --

Houdini's command: night daze
Energy:
Base 5%
Acc: 95% - 20% distance = 75%
Roll: 15
HIT!
!clone roll: 1
clone destroyed
Damage: n/a

Saganaki's command: go up to second floor
Energy: 1%
Acc: n/a
Damage: n/a

-- Action Three Results --

Houdini
81
54

Saganaki
100
59
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