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Old 02-02-2014, 05:25 AM
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Murkrow Murkrow is offline
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Join Date: June 23, 2008
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Age: 26
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Default FORK: Team Assembly

What happened to the fork button, anyway?

Originally Posted by Hiikaru View Post
If you had enough questions for a "super long thread" like you said maybe you could still post it? I'm not sure how many people are around to help answer but probably a lot of other people have the same questions.
I guess I should, I don't want to derail the other thread any more. The other thread was mainly long because I was listing things that I thought might be important. There wasn't much actual substance to it. And it wasn't that long.
I'm a lazy bastard and my idea of "long" is a couple of paragraphs. I really look up to you because pretty much every time I see one of your posts it's long and really insightful. And then I feel guilty when I reply because my post isn't anywhere near as long.
(Also you seem to be good at everything which I'm completely jealous of)

If you're thinking about just any kind of team that could be possible, you're playing on hard-mode. Instead of that, a good way to come up with a team is to get a theme! (especially if you're new) Rain teams, for instance, are considered really great for beginners. You have an obvious goal: rain. You have some obvious Pokemon choices: Water-types. You have obvious enemies: Grass and Electric. Plus, Water is a really versatile type with tons of dual-types and lots of obviously strong and bulky things. And you get to feel really clever thinking about things like Swift Swim and Volt Absorb. A lot of good abilities and moves come with Water types!

It's much easier to replace team members if you have a theme, too, because whatever else happens they've got to fit the theme, so you don't ever really add anything that would clash too horribly. I mean, you're not going to put a Fire-type on a rain team. So you start out with a huge boost to balance.

Other themes include: mono-type, Trick Room, Baton Pass, and other weathers (sun, hail, sand). Weathers are pretty fun. If you're not too interested in any themes you can think of, I think planning a themed team still really helps to learn about competitive battling so that you can work toward teams you'd be more interested in.
I really thought that having a theme would be harder than not having a theme, because you have to make it good and fit the theme, instead of just good. But I suppose it does make sense.
I was thinking of making a team based around status conditions, actually. I'm not sure if that's a good theme, though.
team idea
Venusaur with black sludge and poisonpowder (I would have it know leech seed and substitute but that only leaves room for one attacking move)

A Pokémon with synchronize - I was thinking Umbreon since it has good defense so that gives me better chances to land a status move, or people might want to use a status move on it to get its HP down faster.

Chandelure with flame body and hex

And that's as far as I got with that idea.

It also helps to think about your favourite playstyles, though you might not know what those would be yet since I think most people play the same way through the main game. I really enjoy stalling, so I make sure to get lots of status moves. I recommend stalling, by the way. It's weirdly a lot easier than a regular offense. You have a lot of great choices all the time, and I think it makes more sense when you die on stall teams because you get more time to figure out what's happening and don't just suddenly die as much. Also lots of people just give up if you stall a little. And you get useful moves like Protect that help you figure out what the enemy can do without constantly looking up all the possibilities, which is great as a beginner.
I'm not entirely sure what my preferred playstyle is. In games I often give priority to defense, but in Pokémon you need to be at least a bit offensive otherwise you don't get anywhere. I do suppose stalling is a good way of using defense. A couple of months ago I did actually have a team with a Walrein that I used as a staller and I do agree it was a good addition to the team - I almost won the battle I did with it pretty much because of that Walrein.

Also! I think it's helpful to try out the random battle feature on Pokemon Showdown. You get all these random Pokemon with vaguely competitive movesets, so you don't have to make any team choices at all. You can get some interesting ideas for teams by trying out all the different things, though.
Also one final thing to think about is that on Pokemon Showdown, your battles are rated by the AI. This means that if you're new and losing, you're fighting other people who are also new and losing! This gives you a lot more room to work on improving without getting constantly crushed all the time.
I haven't actually been on showdown before. Is everyone you play against a human or are some AIs?
I'll try it out, though it might take some getting used to.

In general it really is a good idea to just choose any old Pokemon and then start, though. You're right, there are too many things to think about. There's no way you could think about them all when just starting! It's perfectly fine to just think about a few and end up with a bad team for a while.

Also, make lots of different teams if you can. Just making lots at first can help a lot more with learning about balance and everything than trying to fix just one team can. I still have no clue how to work on some of the other teams I've made, but I finally managed to make a pretty good one that I did understand how to work on fixing! (the rain team I showed in the last post) Since it ended up decent, it was easier to tell that my Lanturn was doing a lot worse than everyone else and so I got rid of it.
I'll try out some teams then. I'm sure showdown will help with it, since I don't want to be training teams properly only to find out they're rubbish.
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