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Pokémon Registration Office

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Re: Pokémon Registration Office

All right, a couple of pokémon, a couple of signature attributes...

Buying a shuckle.

Shuckle (M)
Ability: Gluttony
Signature Attribute: Berry Collector

Shuckle are widely known to store berries in their shell, where they let them sit and ferment into delicious berry juice. This shuckle, though, is a bit off the norm. He obsessively collects and hoards berries, picking through them and sorting them in his spare time, doing his very best to keep them from turning into berry juice, and lavishing far more of his attention than is healthy on tending to his hoard. Shuckle has berries, all kinds of berries, every berry that grows in Asber, and he has no qualms about using them in battle if the safety of the rest of his stockpile is threatened by his being entered in battle--better to sacrifice one to save all the others from getting squashed, after all. Despite all the time he spends organizing his berries, though, Shuckle really hasn't come up with a very good system yet, and in the heat of battle just reaching in and pulling out whatever berry comes to tentacle has rather erratic results.

Effects: At the end of each round, if Shuckle is not holding anything, he is granted a random berry to hold. If it is a berry with a trigger condition is selected, and that trigger condition is fulfilled (e.g. poison for a pecha berry), the berry is consumed immediately and its effect applied. Otherwise Shuckle continues to hold it, treating it like any normal berry, except that it vanishes at the end of battle whether or not it has been used. (Shuckle isn't going to share his collection with his trainer, after all--she can just go *buy* another berry if she wants one that badly.)

And adding a sig attribute to my spidna.

[Teetotaler] Spinda (F)
Ability: Tangled Feet
Signature Attribute: Ninety-Nine Bottles

Spinda are known for being perpetually tipsy. You could argue that it's not their fault--in the arid mountains around Fallarbor town, fermented berry juice is often about as good as you're going to get when it comes to finding something to drink. Whether or not you buy that excuse, the fact is that public drunkenness is a more or less constant state for many a spinda. Teetotaler's parents were of a progressive bent, though, intent on seeing their species recognized as something a bit more dignified than a bunch of genial drunkards. They wanted better than that for their daughter, who they swore would grow up to make something of herself and not give in to the vice that plagued so many of her fellow spinda. Hence the name.

Alas, for it was not to be. Some random trainer up and captured mommy and daddy, and though the spinda managed to lure the human away from their daughter and prevent her from being captured as well, this only meant that the little spinda got dumped on her aunt and uncle, a pair of spinda with considerably less high-falutin' notions than her parents. As such, she grew up into more or less a normal, and hence frequently intoxicated, spinda. She has no idea what her name means, but it's fun to say, so that's okay.

Teetotaler's trainer found out about her fondness for alcohol upon capturing the spinda, and though she's had marginal success in getting the pokémon to quit the habit, she hasn't had so much luck getting her to stop singing her favorite song. Loudly. And making everyone else join in with her, by force, if necessary.

Effects: Teetotaler always starts battles just the slightest bit inebriated, giving her +1 to special defense and evasion but lowering her special attack and accuracy by -1. These boosts/detriments are treated as normal in every way and so can be transferred to other pokémon or altered freely.

Teetotaler is also always singing "Ninety-Nine Bottles of Beer on the Wall." And she expects you to join in, too. For as long as Teetotaler is on the field, both trainers must, somewhere in their command post, include one verse from the song. (That's "X bottles of beer on the wall/X bottles of beer/take one down, pass it around/X - 1 bottles of beer on the wall" for the unfamiliar.) The count starts at ninety-nine, of course, and decrements by one with each player's post. If a player fails to include this in their post, Teetotaler will freak out and attack their pokémon at the end of the round, dealing 5% typeless damage. The punishment is the same if the poster sings about the incorrect number of bottles of beer. If Teetotaler's own trainer should forget to sing, Teetotaler becomes confused or, if already confused, her confusion worsens.

If ever the battle should wind down to there being "no more bottles of beer on the wall," Teetotaler will panic, lashing out madly at her opponents until she collapses from exhaustion, resulting in a situation identical to what would occur if she used the attack "explosion."
 
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Re: Pokémon Registration Office

All right, a couple of pokémon, a couple of signature attributes...

Buying a shuckle.

Shuckle (M)
Ability: Gluttony
Signature Attribute: Berry Collector

Shuckle are widely known to store berries in their shell, where they let them sit and ferment into delicious berry juice. This shuckle, though, is a bit off the norm. He obsessively collects and hoards berries, picking through them and sorting them in his spare time, doing his very best to keep them from turning into berry juice, and lavishing far more of his attention than is healthy on tending to his hoard. Shuckle has berries, all kinds of berries, every berry that grows in Asber, and he has no qualms about using them in battle if the safety of the rest of his stockpile is threatened by his being entered in battle--better to sacrifice one to save all the others from getting squashed, after all. Despite all the time he spends organizing his berries, though, Shuckle really hasn't come up with a very good system yet, and in the heat of battle just reaching in and pulling out whatever berry comes to tentacle has rather erratic results.

Effects: At the end of each round, if Shuckle is not holding anything, he is granted a random berry to hold. If it is a berry with a trigger condition is selected, and that trigger condition is fulfilled (e.g. poison for a pecha berry), the berry is consumed immediately and its effect applied. Otherwise Shuckle continues to hold it, treating it like any normal berry, except that it vanishes at the end of battle whether or not it has been used. (Shuckle isn't going to share his collection with his trainer, after all--she can just go *buy* another berry if she wants one that badly.)

And adding a sig attribute to my spidna.

[Teetotaler] Spinda (F)
Ability: Tangled Feet
Signature Attribute: Ninety-Nine Bottles

Spinda are known for being perpetually tipsy. You could argue that it's not their fault--in the arid mountains around Fallarbor town, fermented berry juice is often about as good as you're going to get when it comes to finding something to drink. Whether or not you buy that excuse, the fact is that public drunkenness is a more or less constant state for many a spinda. Teetotaler's parents were of a progressive bent, though, intent on seeing their species recognized as something a bit more dignified than a bunch of genial drunkards. They wanted better than that for their daughter, who they swore would grow up to make something of herself and not give in to the vice that plagued so many of her fellow spinda. Hence the name.

Alas, for it was not to be. Some random trainer up and captured mommy and daddy, and though the spinda managed to lure the human away from their daughter and prevent her from being captured as well, this only meant that the little spinda got dumped on her aunt and uncle, a pair of spinda with considerably less high-falutin' notions than her parents. As such, she grew up into more or less a normal, and hence frequently intoxicated, spinda. She has no idea what her name means, but it's fun to say, so that's okay.

Teetotaller's trainer found out about her fondness for alcohol upon capturing the spinda, and though she's had marginal success in getting the pokémon to quit the habit, she hasn't had so much luck getting her to stop singing her favorite song. Loudly. And making everyone else join in with her, by force, if necessary.

Effects: Teetotaller always starts battles just the slightest bit inebriated, giving her +1 to special defense and evasion but lowering her special attack and accuracy by -1. These boosts/detriments are treated as normal in every way and so can be transferred to other pokémon or altered freely.

Teetotaler is also always singing "Ninety-Nine Bottles of Beer on the Wall." And she expects you to join in, too. For as long as Teetotaler is on the field, both trainers must, somewhere in their command post, include one verse from the song. (That's "X bottles of beer on the wall/X bottles of beer/take one down, pass it around/X - 1 bottles of beer on the wall" for the unfamiliar.) The count starts at ninety-nine, of course, and decrements by one with each player's post. If a player fails to include this in their post, Teetotaler will freak out and attack their pokémon at the end of the round, dealing 5% typeless damage. The punishment is the same if the poster sings about the incorrect number of bottles of beer. If Teetotaler's own trainer should forget to sing, Teetotaler becomes confused or, if already confused, her confusion worsens.

If ever the battle should wind down to there being "no more bottles of beer on the wall," Teetotaler will panic, lashing out madly at her opponents until she collapses from exhaustion, resulting in a situation identical to what would occur if she used the attack "explosion."

I always wonder what the point of me posting is when you do these things because, like, you're the one who makes the rules, and if you make it up it must be okay, right? What's there for me to say? I don't even have to read it, do I?

ALL OF THAT TO SAY that if I can't find anything to nitpick over in the attributes themselves, can I make you do it again because of all the typos? "Teetotaller", "spidna", I mean god, it's totally unapprovable. Teetotaler isn't the only one hitting the fermented berries. Fix it.




...all approved can you tell I'm tired yet

also hey that spidna is that for
 
Re: Pokémon Registration Office

Double post, I guess, but it is in the name of booze and spidna!

[Teetotaler] Spinda (F) <Tangled Feet>
Sig Attribute: Ninety-Nine Bottles

Hey, look, an unrelated question! If a pokémon has a sig move that is used "in conjunction with another attack" (e.g., my smeargle, that houndoom you had before the explosion, other things I've seen), does using it count as a standard combo and therefore as one of your three actions per round? I assume so, and I probably should've asked before getting smeargle approved, but yeah.
 
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Re: Pokémon Registration Office

Double post, I guess, but it is in the name of booze and spidna!

[Teetotaler] Spinda (F) <Tangled Feet>
Sig Attribute: Ninety-Nine Bottles
Plot twist: approved.

Edit: Question what question we don't allow questions here. Such a signature move counts as an action, and therefore using it in conjunction with another attack requires using a combo. You can have a signature move that must be used in conjunction with another attack but does not take an action to execute (such as my old ampharos' sig move, which was used in conjunction with a combo but did not contribute an action towards it), but these are significantly more powerful and therefore would need to have substantially larger drawbacks/downsides to balance them out.
 
Re: Pokémon Registration Office

making a signature move for my grimer because it's the cool thing to do.

[Duke] Grimer (M) <Sticky Hold>
Signature Move: Tar Spray
As any poor sap who's ever attempted to hug or otherwise embrace a Grimer knows, they are incredibly sticky, and if it doesn't want you to leave, you'll be hard pressed to get it off of you. The ones who really get it bad are the ones who accidentally step in or on one, as it sticks to their shoes, forcing them to exert some effort to get their feet unstuck from the ground beneath them (well, unless you have the sense to take your shoes off, but that isn't always an option...). Duke learned of this property very quickly, and rather enjoyed abusing it by sneaking up on his trainer and giving him a giant hug from behind. Once his trainer learned to watch his back when Duke was out of his ball, he decided that he might as well put his tar-like consistency to good use, where by "good use" he means "annoy the living hell out of opponents."

Duke is able to collect a small portion of himself in the back of his throat, which he then sprays either at the opponent or on some surface of the arena (usually the ground). Of course, since he's spraying a portion of himself, the attack costs him 15% of his maximum HP and lowers his Attack and Defense by one for two rounds. These drops cannot be swapped onto another Pokemon or removed via Haze or a similar move. If Duke sprays himself on an opponent, it will startle them, as one would expect, thus canceling any moves that require the user to focus, such as Calm Mind or Focus Punch, and making them unable to chill that action. Pokemon with the Inner Focus ability are immune to this effect. There is also a small chance of regular poisoning on contact, the exact chances of which are up to the ref.

If Duke sprays himself on the ground, any Pokemon that steps through the sludge will have their feet covered in the stuff, making their feet stick to the ground with every step, forcing them to take extra effort to lift their legs as they walk. The resulting speed reduction varies in severity based on how many steps they take in it (the reductions do not stack and cannot go over -6 overall):
-Less than 15 steps: No speed reduction.
-15 to 30 steps: -1 speed.
-30 to 45 steps: -2 speed.
-45 to 60 steps: -3 speed.
-60 or more steps: -4 speed.

Obviously, Pokemon that fly or hover over the sludge are not affected by it, as are Pokemon who travel through it while using Rollout or a similar move. The sludge is decidedly not biodegradable, so it will last for the entire battle unless washed away by rain or other water moves, burned away (it will not stay on fire for long, only one or two actions before it is entirely gone), or otherwise removed.

Steel types, being immune to Poison, are not affected by any of the effects of Tar Spray, as are Grimer and Muk.

Type: Poison / Accuracy: 90% / Target: Single opponent (both if very close together) or arena / Energy: 15% / Duration: Indefinite (sludge removed by rain, water moves, or fire)
Effects: Duke sprays a sizable portion of himself at the opponent or a surface of the arena, removing 15% of his health and dropping his attack and defense stats by 1 (these drops cannot be swapped onto another Pokemon or removed via Haze or similar moves).
If Duke sprays himself on an enemy, their concentration will be broken, making them unable to perform moves that require focus, such as Calm Mind or Focus Punch, and they cannot chill that action. Pokemon with the Inner Focus ability are immune to this effect. There is also a small chance of regular poisoning, the exact odds of which are to be decided by the ref.
If Duke sprays himself on the arena, any Pokemon that walks through the resulting mess of goo will have their speed reduced depending on how many steps they take through it as specified in the list above. Pokemon that travel over it are not affected, nor are Pokemon who travel through it via Rollout or a similar technique. The sludge can be removed by burning, or washing away with rain or water moves.

Steel types, and Pokemon of the Grimer line are immune to this move.
Usage Gap: 12 actions, only usable twice per battle.
 
Re: Pokémon Registration Office

making a signature move for my grimer because it's the cool thing to do.

[Duke] Grimer (M) <Sticky Hold>
Signature Move: Tar Spray
As any poor sap who's ever attempted to hug or otherwise embrace a Grimer knows, they are incredibly sticky, and if it doesn't want you to leave, you'll be hard pressed to get it off of you. The ones who really get it bad are the ones who accidentally step in or on one, as it sticks to their shoes, forcing them to exert some effort to get their feet unstuck from the ground beneath them (well, unless you have the sense to take your shoes off, but that isn't always an option...). Duke learned of this property very quickly, and rather enjoyed abusing it by sneaking up on his trainer and giving him a giant hug from behind. Once his trainer learned to watch his back when Duke was out of his ball, he decided that he might as well put his tar-like consistency to good use, where by "good use" he means "annoy the living hell out of opponents."

Duke is able to collect a small portion of himself in the back of his throat, which he then sprays either at the opponent or on some surface of the arena (usually the ground). Of course, since he's spraying a portion of himself, the attack costs him 15% of his maximum HP and lowers his Attack and Defense by one for two rounds. These drops cannot be swapped onto another Pokemon or removed via Haze or a similar move. If Duke sprays himself on an opponent, it will startle them, as one would expect, thus canceling any moves that require the user to focus, such as Calm Mind or Focus Punch, and making them unable to chill that action. Pokemon with the Inner Focus ability are immune to this effect. There is also a small chance of regular poisoning on contact, the exact chances of which are up to the ref.

If Duke sprays himself on the ground, any Pokemon that steps through the sludge will have their feet covered in the stuff, making their feet stick to the ground with every step, forcing them to take extra effort to lift their legs as they walk. The resulting speed reduction varies in severity based on how many steps they take in it (the reductions do not stack and cannot go over -6 overall):
-Less than 15 steps: No speed reduction.
-15 to 30 steps: -1 speed.
-30 to 45 steps: -2 speed.
-45 to 60 steps: -3 speed.
-60 or more steps: -4 speed.

Obviously, Pokemon that fly or hover over the sludge are not affected by it, as are Pokemon who travel through it while using Rollout or a similar move. The sludge is decidedly not biodegradable, so it will last for the entire battle unless washed away by rain or other water moves, burned away (it will not stay on fire for long, only one or two actions before it is entirely gone), or otherwise removed.

Steel types, being immune to Poison, are not affected by any of the effects of Tar Spray, as are Grimer and Muk.

Type: Poison / Accuracy: 90% / Target: Single opponent (both if very close together) or arena / Energy: 15% / Duration: Indefinite (sludge removed by rain, water moves, or fire)
Effects: Duke sprays a sizable portion of himself at the opponent or a surface of the arena, removing 15% of his health and dropping his attack and defense stats by 1 (these drops cannot be swapped onto another Pokemon or removed via Haze or similar moves).
If Duke sprays himself on an enemy, their concentration will be broken, making them unable to perform moves that require focus, such as Calm Mind or Focus Punch, and they cannot chill that action. Pokemon with the Inner Focus ability are immune to this effect. There is also a small chance of regular poisoning, the exact odds of which are to be decided by the ref.
If Duke sprays himself on the arena, any Pokemon that walks through the resulting mess of goo will have their speed reduced depending on how many steps they take through it as specified in the list above. Pokemon that travel over it are not affected, nor are Pokemon who travel through it via Rollout or a similar technique. The sludge can be removed by burning, or washing away with rain or water moves.

Steel types, and Pokemon of the Grimer line are immune to this move.
Usage Gap: 12 actions, only usable twice per battle.

There's nothing really wrong with this move, per se, but that's quite a hefty cost. I'd say that you could lower it to 10% health and 8% energy or so, no problem.

How much area this attack covers isn't very specific, though - you go from saying "small portion" in the description to "sizeable portion" in the effects. Normally I wouldn't be too bothered, but with the way the speed reductions are handled, you need to be more specific about the area.
 
Re: Pokémon Registration Office

There's nothing really wrong with this move, per se, but that's quite a hefty cost. I'd say that you could lower it to 10% health and 8% energy or so, no problem.

How much area this attack covers isn't very specific, though - you go from saying "small portion" in the description to "sizeable portion" in the effects. Normally I wouldn't be too bothered, but with the way the speed reductions are handled, you need to be more specific about the area.

Shoot, I do? I guess that's what I get for not proofreading the thing before I post it, heh. Redoing for more specifics on the area and a slight buff.

[Duke] Grimer (M) <Sticky Hold>
Signature Move: Tar Spray
As any poor sap who's ever attempted to hug or otherwise embrace a Grimer knows, they are incredibly sticky, and if it doesn't want you to leave, you'll be hard pressed to get it off of you. The ones who really get it bad are the ones who accidentally step in or on one, as it sticks to their shoes, forcing them to exert some effort to get their feet unstuck from the ground beneath them (well, unless you have the sense to take your shoes off, but that isn't always an option...). Duke learned of this property very quickly, and rather enjoyed abusing it by sneaking up on his trainer and giving him a giant hug from behind. Once his trainer learned to watch his back when Duke was out of his ball, he decided that he might as well put his tar-like consistency to good use, where by "good use" he means "annoy the living hell out of opponents."

Duke is able to collect a bit of himself in the back of his throat, which he then sprays either at the opponent or on some surface of the arena (usually the ground). Of course, since he's spraying a portion of himself, the attack costs him 10% of his maximum HP and lowers his Attack and Defense by one for two rounds. These drops cannot be swapped onto another Pokemon or removed via Haze or a similar move. If Duke sprays himself on an opponent, it will startle them, as one would expect, thus canceling any moves that require the user to focus, such as Calm Mind or Focus Punch, and making them unable to chill that action. Pokemon with the Inner Focus ability are immune to this effect. There is also a small chance of regular poisoning on contact, the exact chances of which are up to the ref.

If Duke sprays himself on the ground, any Pokemon that steps through the sludge will have their feet covered in the stuff, making their feet stick to the ground with every step, forcing them to take extra effort to lift their legs as they walk. The resulting speed reduction varies in severity based on how many steps they take in it (the reductions do not stack and cannot go over -6 overall):
-Less than 15 steps: No speed reduction.
-15 to 30 steps: -1 speed.
-30 to 45 steps: -2 speed.
-45 to 60 steps: -3 speed.
-60 or more steps: -4 speed.

Obviously, Pokemon that fly or hover over the sludge are not affected by it, as are Pokemon who travel through it while using Rollout or a similar move. The sludge is decidedly not biodegradable, so it will last for the entire battle unless washed away by rain or other water moves, burned away (it will not stay on fire for long, only one or two actions before it is entirely gone), or otherwise removed.

Steel types, being immune to Poison, are not affected by any of the effects of Tar Spray, as are Grimer and Muk.

Type: Poison / Accuracy: 90% / Target: Single opponent (both if very close together) or arena / Energy: 9% / Duration: Indefinite (sludge removed by rain, water moves, or fire)
Effects: Duke sprays a bit of himself at the opponent or a surface of the arena, removing 10% of his health and dropping his attack and defense stats by 1 (these drops cannot be swapped onto another Pokemon or removed via Haze or similar moves).
If Duke sprays himself on an enemy, their concentration will be broken, making them unable to perform moves that require focus, such as Calm Mind or Focus Punch, and they cannot chill that action. Pokemon with the Inner Focus ability are immune to this effect. There is also a small chance of regular poisoning, the exact odds of which are to be decided by the ref.
If Duke sprays himself on the arena, any Pokemon that walks through the resulting mess of goo will have their speed reduced depending on how many steps they take through it as specified in the list above. Pokemon that travel over it are not affected, nor are Pokemon who travel through it via Rollout or a similar technique. The sludge covers a circular patch roughly five feet in diameter, and can be removed by burning, or washing away with rain or water moves.

Steel types, and Pokemon of the Grimer line are immune to this move.
Usage Gap: 12 actions, only usable twice per battle.
 
Re: Pokémon Registration Office

Shoot, I do? I guess that's what I get for not proofreading the thing before I post it, heh. Redoing for more specifics on the area and a slight buff.

[Duke] Grimer (M) <Sticky Hold>
Signature Move: Tar Spray
As any poor sap who's ever attempted to hug or otherwise embrace a Grimer knows, they are incredibly sticky, and if it doesn't want you to leave, you'll be hard pressed to get it off of you. The ones who really get it bad are the ones who accidentally step in or on one, as it sticks to their shoes, forcing them to exert some effort to get their feet unstuck from the ground beneath them (well, unless you have the sense to take your shoes off, but that isn't always an option...). Duke learned of this property very quickly, and rather enjoyed abusing it by sneaking up on his trainer and giving him a giant hug from behind. Once his trainer learned to watch his back when Duke was out of his ball, he decided that he might as well put his tar-like consistency to good use, where by "good use" he means "annoy the living hell out of opponents."

Duke is able to collect a bit of himself in the back of his throat, which he then sprays either at the opponent or on some surface of the arena (usually the ground). Of course, since he's spraying a portion of himself, the attack costs him 10% of his maximum HP and lowers his Attack and Defense by one for two rounds. These drops cannot be swapped onto another Pokemon or removed via Haze or a similar move. If Duke sprays himself on an opponent, it will startle them, as one would expect, thus canceling any moves that require the user to focus, such as Calm Mind or Focus Punch, and making them unable to chill that action. Pokemon with the Inner Focus ability are immune to this effect. There is also a small chance of regular poisoning on contact, the exact chances of which are up to the ref.

If Duke sprays himself on the ground, any Pokemon that steps through the sludge will have their feet covered in the stuff, making their feet stick to the ground with every step, forcing them to take extra effort to lift their legs as they walk. The resulting speed reduction varies in severity based on how many steps they take in it (the reductions do not stack and cannot go over -6 overall):
-Less than 15 steps: No speed reduction.
-15 to 30 steps: -1 speed.
-30 to 45 steps: -2 speed.
-45 to 60 steps: -3 speed.
-60 or more steps: -4 speed.

Obviously, Pokemon that fly or hover over the sludge are not affected by it, as are Pokemon who travel through it while using Rollout or a similar move. The sludge is decidedly not biodegradable, so it will last for the entire battle unless washed away by rain or other water moves, burned away (it will not stay on fire for long, only one or two actions before it is entirely gone), or otherwise removed.

Steel types, being immune to Poison, are not affected by any of the effects of Tar Spray, as are Grimer and Muk.

Type: Poison / Accuracy: 90% / Target: Single opponent (both if very close together) or arena / Energy: 9% / Duration: Indefinite (sludge removed by rain, water moves, or fire)
Effects: Duke sprays a bit of himself at the opponent or a surface of the arena, removing 10% of his health and dropping his attack and defense stats by 1 (these drops cannot be swapped onto another Pokemon or removed via Haze or similar moves).
If Duke sprays himself on an enemy, their concentration will be broken, making them unable to perform moves that require focus, such as Calm Mind or Focus Punch, and they cannot chill that action. Pokemon with the Inner Focus ability are immune to this effect. There is also a small chance of regular poisoning, the exact odds of which are to be decided by the ref.
If Duke sprays himself on the arena, any Pokemon that walks through the resulting mess of goo will have their speed reduced depending on how many steps they take through it as specified in the list above. Pokemon that travel over it are not affected, nor are Pokemon who travel through it via Rollout or a similar technique. The sludge covers a circular patch roughly five feet in diameter, and can be removed by burning, or washing away with rain or water moves.

Steel types, and Pokemon of the Grimer line are immune to this move.
Usage Gap: 12 actions, only usable twice per battle.
The concept of the move is fine, but all of this:

Of course, since he's spraying a portion of himself, the attack costs him 10% of his maximum HP and lowers his Attack and Defense by one for two rounds. These drops cannot be swapped onto another Pokemon or removed via Haze or a similar move. If Duke sprays himself on an opponent, it will startle them, as one would expect, thus canceling any moves that require the user to focus, such as Calm Mind or Focus Punch, and making them unable to chill that action. Pokemon with the Inner Focus ability are immune to this effect. There is also a small chance of regular poisoning on contact, the exact chances of which are up to the ref.

If Duke sprays himself on the ground, any Pokemon that steps through the sludge will have their feet covered in the stuff, making their feet stick to the ground with every step, forcing them to take extra effort to lift their legs as they walk. The resulting speed reduction varies in severity based on how many steps they take in it (the reductions do not stack and cannot go over -6 overall):
-Less than 15 steps: No speed reduction.
-15 to 30 steps: -1 speed.
-30 to 45 steps: -2 speed.
-45 to 60 steps: -3 speed.
-60 or more steps: -4 speed.

Obviously, Pokemon that fly or hover over the sludge are not affected by it, as are Pokemon who travel through it while using Rollout or a similar move. The sludge is decidedly not biodegradable, so it will last for the entire battle unless washed away by rain or other water moves, burned away (it will not stay on fire for long, only one or two actions before it is entirely gone), or otherwise removed.

Steel types, being immune to Poison, are not affected by any of the effects of Tar Spray, as are Grimer and Muk.
...belongs in the effects section, rather than the little summary you have. (At present there are also slight inconsistencies between the two sections, such as the effect summary not mentioning that the defense and accuracy drops fade after two rounds.) All that should go in the description section is a description of how the attack itself is performed.
 
Re: Pokémon Registration Office

here we go again...!

[Duke] Grimer (M) <Sticky Hold>
Signature Move: Tar Spray
As any poor sap who's ever attempted to hug or otherwise embrace a Grimer knows, they are incredibly sticky, and if it doesn't want you to leave, you'll be hard pressed to get it off of you. The ones who really get it bad are the ones who accidentally step in or on one, as it sticks to their shoes, forcing them to exert some effort to get their feet unstuck from the ground beneath them (well, unless you have the sense to take your shoes off, but that isn't always an option...). Duke learned of this property very quickly, and rather enjoyed abusing it by sneaking up on his trainer and giving him a giant hug from behind. Once his trainer learned to watch his back when Duke was out of his ball, he decided that he might as well put his tar-like consistency to good use, where by "good use" he means "annoy the living hell out of opponents." Duke collects a bit of himself which he then sprays at either the opponent or the floor of the arena.

Type: Poison / Accuracy: 90% / Target: Single opponent (both if very close together) or arena / Energy: 9% / Duration: Indefinite (sludge removed by rain, water moves, or fire)
Effects: Duke is able to collect a bit of himself in the back of his throat, which he then sprays either at the opponent or on some surface of the arena (usually the ground). Of course, since he's spraying a portion of himself, the attack costs him 10% of his maximum HP and lowers his Attack and Defense by one for two rounds. These drops cannot be swapped onto another Pokemon or removed via Haze or a similar move. If Duke sprays himself on an opponent, it will startle them, as one would expect, thus canceling any moves that require the user to focus, such as Calm Mind or Focus Punch, and making them unable to chill that action. Pokemon with the Inner Focus ability are immune to this effect. There is also a small chance of regular poisoning on contact, the exact chances of which are up to the ref.

If Duke sprays himself on the ground, any Pokemon that steps through the sludge will have their feet covered in the stuff, making their feet stick to the ground with every step, forcing them to take extra effort to lift their legs as they walk. The resulting speed reduction varies in severity based on how many steps they take in it (the reductions do not stack and cannot go over -6 overall):
-Less than 15 steps: No speed reduction.
-15 to 30 steps: -1 speed.
-30 to 45 steps: -2 speed.
-45 to 60 steps: -3 speed.
-60 or more steps: -4 speed.

Obviously, Pokemon that fly or hover over the sludge are not affected by it, as are Pokemon who travel through it while using Rollout or a similar move. The sludge is decidedly not biodegradable, so it will last for the entire battle unless washed away by rain or other water moves, burned away (it will not stay on fire for long, only one or two actions before it is entirely gone), or otherwise removed.

Steel types, and Pokemon of the Grimer line are immune to this move.
Usage Gap: 12 actions, only usable twice per battle.
 
Re: Pokémon Registration Office

here we go again...!

[Duke] Grimer (M) <Sticky Hold>
Signature Move: Tar Spray
As any poor sap who's ever attempted to hug or otherwise embrace a Grimer knows, they are incredibly sticky, and if it doesn't want you to leave, you'll be hard pressed to get it off of you. The ones who really get it bad are the ones who accidentally step in or on one, as it sticks to their shoes, forcing them to exert some effort to get their feet unstuck from the ground beneath them (well, unless you have the sense to take your shoes off, but that isn't always an option...). Duke learned of this property very quickly, and rather enjoyed abusing it by sneaking up on his trainer and giving him a giant hug from behind. Once his trainer learned to watch his back when Duke was out of his ball, he decided that he might as well put his tar-like consistency to good use, where by "good use" he means "annoy the living hell out of opponents." Duke collects a bit of himself which he then sprays at either the opponent or the floor of the arena.

Type: Poison / Accuracy: 90% / Target: Single opponent (both if very close together) or arena / Energy: 9% / Duration: Indefinite (sludge removed by rain, water moves, or fire)
Effects: Duke is able to collect a bit of himself in the back of his throat, which he then sprays either at the opponent or on some surface of the arena (usually the ground). Of course, since he's spraying a portion of himself, the attack costs him 10% of his maximum HP and lowers his Attack and Defense by one for two rounds. These drops cannot be swapped onto another Pokemon or removed via Haze or a similar move. If Duke sprays himself on an opponent, it will startle them, as one would expect, thus canceling any moves that require the user to focus, such as Calm Mind or Focus Punch, and making them unable to chill that action. Pokemon with the Inner Focus ability are immune to this effect. There is also a small chance of regular poisoning on contact, the exact chances of which are up to the ref.

If Duke sprays himself on the ground, any Pokemon that steps through the sludge will have their feet covered in the stuff, making their feet stick to the ground with every step, forcing them to take extra effort to lift their legs as they walk. The resulting speed reduction varies in severity based on how many steps they take in it (the reductions do not stack and cannot go over -6 overall):
-Less than 15 steps: No speed reduction.
-15 to 30 steps: -1 speed.
-30 to 45 steps: -2 speed.
-45 to 60 steps: -3 speed.
-60 or more steps: -4 speed.

Obviously, Pokemon that fly or hover over the sludge are not affected by it, as are Pokemon who travel through it while using Rollout or a similar move. The sludge is decidedly not biodegradable, so it will last for the entire battle unless washed away by rain or other water moves, burned away (it will not stay on fire for long, only one or two actions before it is entirely gone), or otherwise removed.

Steel types, and Pokemon of the Grimer line are immune to this move.
Usage Gap: 12 actions, only usable twice per battle.

Should be good now. Approved.

I REGRET NOTHING

[Grace] Skitty (F)
Ability: Cute Charm

Approved.


Approved.

[Annie] Cubone [♀]
Rock Head

punny names are fun

Approved.
 
Re: Pokémon Registration Office

They see me double postan'~ They hatan'~

Edit: orrrr not anyway



Approved.

And for myself!

Anyway, Feebas and Cubone for me (where did they come from I wonder).

[Quetzalcoatl] Feebas (F)
Ability: Swift Swim

fwee

[Loa] Cubone (F)
Ability: Rock Head

woohoo

Approved.

[Herp] Tentacool (F) <Clear Body>
[Derp] Anorith (M) <Battle Armour>

$$$
 
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