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Sangfroidish vs pathos

Totodile

up to no good
Pronoun
she
Format: 3v3 single
Style: Set
DQ: 1 week
Damage cap: 33%
Banned moves: OHKOs
Arena: Abandoned Stone Factory

This arena is situated in the dilapidated warehouse of a factory employed at one time to make evolution stones. It was evacuated about 25 years ago- possibly after some sort of accident, nobody knows. All they do know is there's radiation from the stones they worked with everywhere and the place is in terrible shape. After a lot of inspection and research by guys with Geiger counters and lead suits, the radiation was declared harmless to humans and Pokémon. People who insist on entering for whatever strange reason are now allowed to do so. However, the radiation, though harmless, has some... interesting effects on Pokémon. Due to its intensity it can randomly mutate Pokémon into an entirely different species. At the end of each round, both Pokémon will evolve at random into anything from Magikarp to Tyranitar- anything as long as it belongs to an evolutionary family. Pokémon may move back and forth along the evolution scale, by any number of spaces, but may not change into any Pokémon within the same family twice in a row (e.g. Machop -> Krookodile or Dragonite -> Caterpie are legal, but Sandile -> Krookodile or Dragonite -> Dratini are not). Typing and movepools will shift to accommodate their new form, but abilities, status effects and stat changes remain after evolution (except where burned Pokémon evolve into Fire types or poisoned Pokémon evolve into Poison or Steel types.) There are also samples of the factory's erstwhile stock lying under the rubble, meaning that Pokémon have a 5% chance of discovering a random evolution stone each action. These are forbidden from being removed from the premises, but trainers will be remunerated by $1 for each stone confiscated at the end of battle. The dilapidated nature of the arena also means that vigorous attacks that upset the ground or structure will cause bricks to crumble away, and there is a 30% chance that the falling rocks will hit a battling Pokémon, dealing 5% Rock damage.

Other: No water, so fish Pokémon are not recommended; however there are many large chunks of floor gouged out of that could be filled up.
[size=+2]Sangfroidish vs pathos[/size]

Sangfroidish's active squad

fennekin Quelana the female Fennekin <Blaze>
noibat Kalameet the male Noibat <Telepathy> @ Yache Berry
riolu Oscar the male Riolu <Inner Focus> @ Soothe Bell
meowth Domhnall the male Meowth <Pickup> @ Eviolite
drifloon Hindenburg the male Drifloon <Unburden>
honedge Artorias the male Honedge <No Guard> @ Dusk Stone
sandile Queen Anne the female Sandile <Intimidate> @ Lucky Egg
lillipup Rucks the male Lillipup <Vital Spirit> @ Eviolite
aron Havel the male Aron <Sturdy> @ Thick Club
scraggy Neku the male Scraggy <Shed Skin>


pathos's active squad

magneton Zoom the genderless Magneton <Magnet Pull> @ Wise Glasses
skorupi Akra the female Skorupi <Sniper> @ Lucky Egg
golbat Syler the male Golbat <Inner Focus> @ Black Sludge
poliwhirl Dwight the male Poliwhirl <Water Absorb> @ King's Rock
ralts Billy Bell the male Ralts <Synchronize> @ Lucky Egg
snorunt Shriek the female Snorunt <Ice Body> @ Dawn Stone
growlithe Nakki the male Growlithe <Intimidate> @ Fire Stone
metang Topher the genderless Metang <Clear Body> @ Lucky Egg
nidoran-m Trigger the male Nidoran♂ <Poison Point> @ Eviolite
jigglypuff Shir the female Jigglypuff <Competitive> @ Moon Stone

Order of business:
- Sangfroidish sends out
- pathos sends out and commands
- Sangfroidish commands
 
WAH THANK YOU TOTODILE ;n; piddles from excitement

o-ok so it doesn't really /matter/ who I pick since... they'll be changed soon... so I might as well take this chance to evolve Shir :D (please do not typo name I know it's tempting.)

Okay, hr hr hr... I'm gonna be a bit different for me and go all-out! Start with Power-up Punch, then Skull Bash and Knock Off. C: If the meowth has clones up, aim for the one with a shadow, and if you can't hit it for some other reason, even though you're slower and should be able to out-wait it, go ahead and Curse at 'em.

Power-Up Punch / Curse ~ Skull Bash / Curse ~ Knock Off / Curse
 
She wants more Attack, does she? You know, that doesn't sound like a such a bad idea. Let's open with Hone Claws, then Fake Out to block that nasty Skull Bash. Finish off with a Gunk Shot. Aim carefully!

Hone Claws ~ Fake Out ~ Gunk Shot
 
Round One

Sangfroidish (Ooo)
meowtheviolite
Domhnall (M) Pickup
Health: 100%
Energy: 100%
Status: Twitching his tail.
Commands: Hone Claws ~ Fake Out ~ Gunk Shot

pathos (Ooo)
jigglypuffmoon-stone
Shir (F) Competitive
Health: 100%
Energy: 100%
Status: Rocking on her heels.
Commands: Power-Up Punch / Curse ~ Skull Bash / Curse ~ Knock Off / Curse

The warehouse is a mess. That’s really the only way to describe it. Piles of rubble lie uselessly here and there, and the mortar between the bricks in the wall is practically gone. Bits of research equipment is scattered about, looking generally ugly even though it’s mostly out of the way. A single window provides the warehouse’s only source of light, as the light bulb above seems to have exploded long before. It is in this place that two trainers find themselves, eager to test their skills here despite the bizarre effects of radiation (or perhaps because of them). They release their Pokemon, and the ref allows them to get their bearings before signalling the start of the match.

Domhnall is perfectly happy to get the ball rolling. With a surgeon’s precision, he rubs his claws against each other, sharpening them to points. Eager to try out their effectiveness, he grins at Shir, only to receive a faceful of fist. Although the Eviolite tied around his neck glows faintly to absorb the damage, he’s still none too pleased at the sudden punching going on. For her part, Shir pulls back her fist, which feels a little tougher.

That was her warmup act, though. She lowers her head a little, ready to charge at Domhnall with all her power … and then he’s suddenly in her face, batting at her with angry paws and hissing like a snake. More stunned than hurt, Shir can only try to get her breath back as the Meowth skips back, smirking. She won’t fall for that again, she promises herself. Scary as all out, and her heart is taking a while to slow, but next time she’ll be prepared. Trying to calm herself, her eyes scan the various items scattered around, and a sparkle suddenly catches her eye. Sufficiently distracted, she pulls out the evolution stone and hands it to pathos, barely aware that Domhnall is doing the same for Sangfroidish.

When that’s over with, Domhnall arches backward, then hawks up a huge ball of toxins. How those toxins fit into his skinny body, the world will never know. He can barely keep the heavy thing off the ground, but nevertheless he chucks it at Shir, who shrieks as the poisons smack her across the room and seep into her body. Dripping with gunk, she picks herself up, scowling as Domhnall nearly falls over in laughter. That’s it, she decides. No more Miss Nice Girl. With righteous anger, she waddles forward, raises a hand, and smacks the Eviolite right off of him. Domhnall’s lip curls as he leans away, watching his item go flying into a pile a few feet away. Amusement gone, the two opponents glare at each other …

… and then, bizarrely, they change. Both glow in the eerie light of evolution, though the shapes they take are entirely different. For Domhnall, his teeth grow into sharp fangs, and wings sprout from either arm as a dark carapace overtakes his fur. His eyes grow huge and yellow, and his scorpion’s tail swishes through the junk behind him. On Shir’s part, she finds herself taking on a less orthodox transformation: her face melts into a red jewel, and four limbs become five as her fuzzy body turns slippery and yellow. When it’s over, they stare at their new forms, then at each other, wondering what exactly is going on here.

Sangfroidish (Ooo)
gliscor
Domhnall (M) Pickup
Health: 91%
Energy: 88%
Status: Admiring his badass wings. Att +1, Acc +1.
Commands: Hone Claws ~ Fake Out ~ Gunk Shot

pathos (Ooo)
staryumoon-stone
Shir (F) Competitive
Health: 74%
Energy: 97%
Status: Confused. Poisoned (3% per round). Att +1.
Actions: Power-Up Punch ~ flinch ~ Knock Off


Arena Notes:
- The wall behind Shir is splattered with gunk.
- An Eviolite is lying in a pile of discarded stones.

Calculations:
- Domhnall’s health: 100% - 4% (Power-Up Punch) - 5% (Knock Off) = 91%
- Domhnall’s energy: 100% - 2% (Hone Claws) - 2% (Fake Out) - 8% (Gunk Shot) = 88%
- Shir’s health: 100% - 6% (Fake Out) + 1% (Moon Stone) - 19% (Gunk Shot) + 1% (Moon Stone) - 3% (poison) = 74%
- Shir’s energy: 100% - 3% (Power-Up Punch) + 1% (Moon Stone) + 1% (Moon Stone) - 3% (Knock Off) + 1% (Moon Stone) = 97%

Other Notes:
- Domhnall outspeeds Shir (95 > 85).
- Both Pokemon found evolution stones on the second action.
- Gunk Shot poisoned Shir.
- This round, Domhnall evolved into a Gliscor, and Shir evolved into a Staryu.
- Evolution stone bonus totals: $1 for Sangfroidish, $1 for pathos.
- Questions or concerns? Let me know.

Next Round:
- Sangfroidish commands
- pathos commands
 
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Gunk Shot's damage output seems a little low; should be nearer 18% by my reckoning. Did you account for its super-effectiveness? Jigglypuff's a Fairy now, remember!

Anyway, you know what, Domh? If you don't get an item, nor does she. Knock Off that Moon Stone and then go at her with Thunder Fangs. If she has clones, Feint Attack, and if she's protecting just file your nails some more.

Knock Off/Feint Attack/Hone Claws ~ Thunder Fang/Feint Attack/Hone Claws ~ Thunder Fang/Feint Attack/Hone Claws
 
Ooh I like Staryu... I even have my own Starme... :D Nice job, Shir!

Okay, let's seeeee... Start by dropping that moon stone, that'll lessen the damage from knock off. That shouldn't take an entire action, especially not if the rest of what you're doing is totally immobile, so let's Reflect that gliscor's Type, to block those thunder fangs. Then we'll Ice Beam twice, which should get us juuust over caps...

Reflect Type (drop moon stone) ~ Ice Beam x2
 
Round Two

Sangfroidish (Ooo)
gliscor
Domhnall (M) Pickup
Health: 91%
Energy: 88%
Status: Admiring his badass wings. Att +1, Acc +1.
Commands: Knock Off/Feint Attack/Hone Claws ~ Thunder Fang/Feint Attack/Hone Claws ~ Thunder Fang/Feint Attack/Hone Claws

pathos (Ooo)
staryumoon-stone
Shir (F) Competitive
Health: 74%
Energy: 97%
Status: Confused. Poisoned (3% per round). Att +1.
Commands: Reflect Type (drop moon stone) ~ Ice Beam x2

Domhnall brandishes his giant claws, watching as she drops her Moon Stone, sending it clattering toward a discarded piece of equipment. This is the perfect time to hit her some more … hit it some more? Is she even a girl, still? Whatever. He swoops through the air, a little awkwardly, and slaps Shir with force enough to make her lean back. For her part, Shir displays no emotion at the blow, though that might be due less to her iron control of passion and more to her distinct lack of a face. She does feel a grudging admiration for Domhnall: that evil grin, those leathery wings … Concentrating on those traits as well as others, she allows the energy within him to pervade her, altering her own composition into one that is both heavier and lighter than the usual Staryu.

Domhnall looks at her with some trepidation. It didn’t look like she actually did anything, so she must have done something he really won’t like. Nevertheless, he bares fangs that crackle with energy, and sinks them into Shir’s body … but the electricity fizzles out as soon as he makes contact, and when he pulls away there aren’t even any marks left behind. He doesn’t have much time for disappointment, though, since an undaunted Shir quickly makes an orb of arctic energy grow in front of her jewel-like core. She fires it at Domhnall’s arm, and he shrieks at the unexpected cold. It’s enough to ice his claw over, and he stares at the ineffective limb in horror. What did she just do to him? What is this witchcraft? Furious, he bites her again, but once more the thunder in his jaws does nothing. Shir, deciding that she likes being super-effective, shoots another Ice Beam at her foe, and while this one doesn’t have quite the bone-chilling cold of its predecessor, it nevertheless is far from a pleasant experience for Domhnall.

A whistle from the ref signals the end of the round, and immediately both battlers begin to glow once more. Domhnall shrinks to the size of something spritely, and he clutches the nearest object — a flower that he happens to be standing on — in an attempt not to fall over from the sudden shift. Shir, meanwhile, quickly looms over her foe, taking on a shape that is also leafy and faerie, though in very different ways. Her pupil-less eyes take in the sight of him, and she raises leaf-like arms (one still frozen over) to stifle a giggle. Domhnall sticks his tongue out at her, praying to be freed soon from this indignity.

Sangfroidish (Ooo)
flabebe
Domhnall (M) Pickup
Health: 58% (capped)
Energy: 79%
Status: Mourning his masculinity. Frozen (moderate). Att +1, Acc +1.
Actions: Knock Off ~ Thunder Fang ~ Thunder Fang

pathos (Ooo)
leavanny
Shir (F) Competitive
Health: 67%
Energy: 84%
Status: Feeling graceful. Poisoned (3% per round). Att +1.
Actions: Reflect Type (drop moon stone) ~ Ice Beam ~ Ice Beam


Arena Notes:
- The wall behind Shir is splattered with gunk.
- An Eviolite is lying in a pile of discarded stones.
- A Moon Stone is resting next to some old equipment.

Calculations:
- Domhnall’s health: 91% - 18% (Ice Beam) - 15% (Ice Beam) (capped) = 58%
- Domhnall’s energy: 88% - 3% (Knock Off) - 3% (Thunder Fang) - 3% (Thunder Fang) = 79%
- Shir’s health: 74% - 4% (Knock Off) - 3% (poison) = 67%
- Shir’s energy: 97% - 3% (Reflect Type) - 5% (Ice Beam ) - 5% (Ice Beam) = 84%

Other Notes:
- Shir outspeeds Domhnall (92 > 42).
- On the second action, Ice Beam froze Domhnall’s limb.
- This round, Domhnall evolved into a Flabébé, and Shir evolved into a Leavanny.
- Evolution stone bonus totals: $1 for Sangfroidish, $1 for pathos.
- Questions or concerns? Let me know.

Next Round:
- pathos commands
- Sangfroidish commands
 
Wow, we got REALLY lucky with these rolls, Shir... Flabebe's only fire move is Sunny Day! Wow. You're doing amazing, beb.

Okie... I'm gonna ask you to set up a Substitute for 15%, then Poison Jab twice. Again, if there are clones, aim for the one with a shadow; if you still can't hit for some reason (protect or something), go for an Iron Defense first and Calm Mind last.

Substitute (15%) ~ Poison Jab / Iron Defense ~ Poison Jab / Calm Mind
 
Let's take advantage of that freezing and get off a Facade on that substitute. If you manage to break it thus, start copying those Poison Jabs with Copycat; if not just cherry tap it with a Tackle to conserve energy. If your freezing stops you from attacking entirely (I forget how freezing works in ASB and whether that's a thing it can do), shift your remaining commands up, but default back to Copycat in the second and third action if you become unfrozen.

Facade ~ Copycat/Tackle/Facade ~ Copycat/Tackle/Facade
 
Round Three

Sangfroidish (Ooo)
flabebe
Domhnall (M) Pickup
Health: 58% (capped)
Energy: 79%
Status: Mourning his masculinity. Frozen limb (moderate). Att +1, Acc +1.
Commands: Facade ~ Copycat/Tackle/Facade ~ Copycat/Tackle/Facade

pathos (Ooo)
leavanny
Shir (F) Competitive
Health: 67%
Energy: 84%
Status: Feeling graceful. Poisoned (3% per round). Att +1.
Commands: Substitute (15%) ~ Poison Jab / Iron Defense ~ Poison Jab / Calm Mind

Shir admires herself, taking pleasure in her new, unorthodox beauty. Nevertheless, she condescends to creating a double of herself out of scraps. Old equipment, rocks, and bits of evolution stones float together to form a Leavanny-shaped construct, which stares blankly forward even as its creator infuses it with her life force. Satisfied, she looks to Domhnall, daring him to do his worst … and is immediately taken aback when he leaps forward, raising his iced-over arm to strike her. The Substitute absorbs the blows, but his pummeling is enough to make it burst immediately, sending scraps flying everywhere in a grimy shower of metal and rocks.

After a long moment of dismay, Shir reacts. She rolls back her metaphorical sleeve, exposing a spindly arm whose tip glints with poison, and gladly stabs him. Domhnall grits his teeth, but he withstands the pain, even going so far as to pay strict attention to her every movement. Once she draws back, he hops off of his flower, wields it like a sword, and shoves its stem into her leg before yanking it out with bizarre pleasure. Hissing in pain, Shir stabs him again, and gets another dose of flower poison for her trouble.

Both Pokemon glare at each other, but their attention is suddenly disrupted by another pair of strange glows. Domhnall rapidly grows bulkier, bulging with muscles as steel plates sprout from head to tail. Shir, meanwhile, shrinks slightly, and a protective shell forms over blue scales while a fluffy tail swishes behind her. Neither is much perturbed by these changes, and they readily prepare themselves to take on another round of exchanging blows.

Sangfroidish (Ooo)
lairon
Domhnall (M) Pickup
Health: 32%
Energy: 59%
Status: Enjoying his new form. Frozen limb (moderate). Att +1, Acc +1.
Actions: Facade ~ Copycat (Poison Jab) ~ Copycat (Poison Jab)

pathos (Ooo)
wartortle
Shir (F) Competitive
Health: 23%
Energy: 65%
Status: Keeping it together. Poisoned (3% per round). Att +1.
Actions: Substitute (15%) ~ Poison Jab ~ Poison Jab


Arena Notes:
- The wall behind Shir is splattered with gunk.
- An Eviolite is lying in a pile of discarded stones.
- A Moon Stone is resting next to some old equipment.

Calculations:
- Domhnall’s health: 58% - 13% (Poison Jab) - 13% (Poison Jab) = 32%
- Domhnall’s energy: 79% - 8% (Facade) - 6% (Copycat (Poison Jab)) - 6% (Copycat (Poison Jab)) = 59%
- Shir’s health: 67% - 15% (Substitute) - 13% (Poison Jab) - 13% (Poison Jab) - 3% (poison) = 23%
- Shir’s energy: 84% - 8% (Substitute) - 5% (Poison Jab) - 5% (Poison Jab) = 65%
- Shir’s Substitute: 15% - 15% (Facade) = 0%

Other Notes:
- Shir outspeeds Domhnall (48 > 40).
- Facade broke Shir’s Substitute on the first action.
- This round, Domhnall evolved into a Lairon, and Shir evolved into a Wartortle.
- Evolution stone bonus totals: $1 for Sangfroidish, $1 for pathos.
- Questions or concerns? Let me know.

Next Round:
- Sangfroidish commands
- pathos commands
 
Last edited:
we're doomed

Okay Domh, kamikaze tactics time. Spam Head Smash until you die. If she decides to Protect for whatever reason, Iron Defense, and if she has clones for whatever reason, Shock Wave.

Head Smash/Iron Defense/Shock Wave x3
 
Erm, Copycat should cost more energy, as you're using both Copycat and the copied move.

Anyhow, Shir, you've done amazing in this battle! This'll /probably/ be your last round, so I just wanted you to know I'm proud! Actually, we might be able to make it... let's see...

I want you to get close to that lairon, make sure he can't miss you no matter how bad he fails those rolls, then Counter that Head Smash. If he's still alive after that, just Water Gun a bunch.

Counter ~ Water Gun x2
 
Round Four

Sangfroidish (Ooo)
lairon
Domhnall (M) Pickup
Health: 32%
Energy: 59%
Status: Enjoying his new form. Frozen limb (moderate). Att +1, Acc +1.
Commands: Head Smash/Iron Defense/Shock Wave x3

pathos (Ooo)
wartortle
Shir (F) Competitive
Health: 23%
Energy: 65%
Status: Keeping it together. Poisoned (3% per round). Att +1.
Commands: Counter ~ Water Gun x2

Domhnall manages to stop admiring himself so that he can be suspicious. Shir doesn’t seem to be doing anything … in fact, she’s stepping closer to him, like she wants him to hit her! Well, he’s not going to look a gift turtle in the mouth. He focuses for a moment, then charges almost blindly, rears back, and slams his entire head down on Shir, who falls backward. Domhnall pulls back, poking at his jaw; his face took quite a blow from the impact as well. He looks to Shir, who hasn’t hit the ground yet … in fact, she’s kind of just hanging there, like she’s about to … Uh-oh.

Shir bounces back. Like one of those punchy clowns, she rockets back up in a swift arc, slamming her own head into him with twice the force that he used. Domhnall might not be a spritely Flabébé anymore, but he still goes flying across the room, slamming against the dense wall hard enough to send cracks spiderwebbing across its entire surface. At a nod from the ref, Sangfroidish hurriedly approaches his Pokemon to make sure he’s okay. He’s extremely battered, having been knocked unconscious before even hitting the wall; already he’s transforming back into the familiar shape of a Meowth.

Shuddering, Shir watches for a moment before a familiar glow overtakes her. When it fades, she has become a carapaced creature with a mouth larger than the rest of its body. While she might ordinarily enjoy the sensation of snapping her huge jaws, but right now she’s so tired that she doesn’t even notice she’s doing it. All she can do is hope to get in a last hit before darkness takes her.

Sangfroidish (Xoo)
meowth
Domhnall (M) Pickup
Health: 0%
Energy: 51%
Status: Knocked out!
Actions: Head Smash

pathos (Ooo)
trapinch
Shir (F) Competitive
Health: 1%
Energy: 46%
Status: Struggling to stay awake. Poisoned (3% per round). Att +1.
Actions: Counter


Arena Notes:
- The wall behind Shir is splattered with gunk.
- An Eviolite is lying in a pile of discarded stones.
- A Moon Stone is resting next to some old equipment.

Calculations:
- Domhnall’s health: 32% - 10% (Head Smash) - 38% (Counter) = 0%
- Domhnall’s energy: 59% - 8% (Head Smash) = 51%
- Shir’s health: 23% - 19% (Head Smash) - 3% (poison) = 1%
- Shir’s energy: 65% - 19% (Counter) = 46%

Other Notes:
- This round, Shir evolved into a Trapinch.
- Evolution stone bonus totals: $1 for Sangfroidish, $1 for pathos.
- Questions or concerns? Let me know.

Next Round:
- Sangfroidish sends out
- pathos commands
- Sangfroidish commands
 
Well Shir, you did amazing, but this is surely our last round. Our options are pretty limited too, but we'll make the best of 'em...

I want you to Feint + Superpower with all the energy you've got. If you're somehow still conscious, let's Struggle Bug till the end.

Feint + Superpower ~ Struggle Bug
 
Welp, that's gonna sting. Just take it like a big girl, set up for the next Pokémon with Focus Energy, and then soothe the pain by smashing her stupid face into the dirt before she can get off a Struggle Bug. May as well take this infallible opportunity to find out what type your Hidden Power is; might come in handy later.

Oh, but if it's Electric for god's sake don't spam it. Switch to Rage if that happens.

Focus Energy ~ Hidden Power ~ Rage
 
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Round Five

Sangfroidish (xOo)
sandilelucky-egg
Queen Anne (F) Intimidate
Health: 100%
Energy: 100%
Status: Skeptical of this scene.
Commands: Focus Energy ~ Hidden Power ~ Rage

pathos (Ooo)
trapinch
Shir (F) Competitive
Health: 1%
Energy: 46%
Status: Struggling to stay awake. Poisoned (3% per round).
Commands: Feint + Superpower ~ Struggle Bug

When Queen Anne steps onto the scene, she isn’t sure what to think. There’s metal and rocks scattered everywhere, and weird purple stuff is splattered across the wall. It’s like a bad party, really. She can feel weird energy permeating the place, too, but it’ll probably take a minute to kick in. In the meantime, she can —

Shir throws herself at Queen Anne, streaking at her in a blur of orange and slamming her right into the ground. It’s not at a speed that might be expected from a young antlion, so Queen Anne could be forgiven for shrieking as much from surprise as from the rain of heavy blows. The ordeal is far from pleasant on either side; when they separate, Queen Anne is bruised heavily already, and Shir can feel fatigue creeping into her limbs from overexertion. Queen Anne glares as fiercely as she can manage, but then focuses herself. She can still win this, she tells herself. That Trapinch doesn’t look like she can stand for much longer. If she just clear her head, keep it together, she can hit harder when necessary. Focus …

A deep breath signals her preparedness, and she launches right away into her next move. The power within her very soul manifests as strange orbs of light flicker into existence around her, slipping in and out of many colors. They orbit her once, twice, then simultaneously lock into a lavender color, whispering like wings. With one mind, they converge on Shir, who immediately collapses upon contact, reverting to her usual form as she blacks out. At least she tried! That combo was pretty intense, right?

As pathos recalls his Pokemon, Queen Anne glows with a mysterious light. She snaps her jaws in surprise, but the glow refuses to subside until the transformation is complete. Taking in the sight of her new shape, she notes her long neck, her necklace of pods, and the edged leaf protruding from between her eyes. She can deal with this, she guesses.

Sangfroidish (xOo)
bayleeflucky-egg
Queen Anne (F) Intimidate
Health: 81%
Energy: 92%
Status: Okay with this. Hidden Power is flying-type. Focus Energy’d.
Actions: Focus Energy ~ Hidden Power

pathos (Xoo)
jigglypuff
Shir (F) Competitive
Health: 0%
Energy: 35%
Status: Knocked out!
Actions: Feint + Superpower


Arena Notes:
- The wall on pathos’s side is splattered with gunk.
- An Eviolite is lying in a pile of discarded stones.
- A Moon Stone is resting next to some old equipment.

Calculations:
- Queen Anne’s health: 100% - 19% (Feint + Superpower) = 81%
- Queen Anne’s energy: 100% - 5% (Focus Energy) - 3% (Hidden Power) = 92%
- Shir’s health: 1% - 6% (Hidden Power) = 0%
- Shir’s energy: 46% - 11% (Feint + Superpower) = 35%

Other Notes:
- Feint + Superpower created a +2 priority fighting-type move dealing 13% damage and costing 11% energy.
- Queen Anne’s Hidden Power is flying-type.
- This round, Queen Anne evolved into a Bayleef.
- Evolution stone bonus totals: $1 for Sangfroidish, $1 for pathos.
- Questions or concerns? Let me know.

Next Round:
- pathos sends out
- Sangfroidish commands
- pathos commands
 
Shir, I keep telling you this, but you were amazing *u* Akra's gonna have a hard time matching up, but we'll do our best!
 
Start with a Wring Out, then Leech Seed it for health and give it a Body Slam. If it protects, Digs itself out of range, or otherwise makes itself unhittable, forget your commands and use Swords Dance, and if you get poisoned swap out Body Slam for Facade. And since we have another conditional to play with, if clones happen on action 1 or 2 take them out with Magical Leaf.

Wring Out/Swords Dance/Magical Leaf ~ Leech Seed/Swords Dance/Magical Leaf ~ Body Slam/Swords Dance/Facade
 
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