Superbird
Fire emblem is great
[size=+2]Keldeo vs Lord of the Fireflies[/size]
Keldeo's Eligible Active Squad
Shay - Cranidos <Mold Breaker> @
River - Ralts <Synchronize> @
Anne - Wooper <Water Absorb> @
Kiel - Pawniard <Defiant> @
Aisha - Shuppet <Insomnia> @
Lord of the Fireflies's Eligible Active Squad
Chime - Zorua <Illusion> @
Hook - Croagunk <Anticipation> @
Aramis - Treecko <Overgrow> @
Athos - Oshawott <Torrent> @
Lupin - Ralts <Trace> @
Icarus - Togepi <Serene Grace> @
Harlequin - Slowpoke <Own Tempo> @
Waulter - Gligar <Immunity> @
Autumn - Snorunt <Ice Body> @
To start the battle
~Keldeo sends out
~Lord of the Fireflies sends out and commands
~Keldeo commands
~Souls begin to clash
Format: 2v2 single
Style: set
DQ: 10 days
Damage Cap: none
Banned/Restricted Moves: OHKOs, direct healing except Chill, Super Fang, Endeavor, attraction except from the Lovers card
Arena Description: "Welcome to the Velvet Room. This place exists between dream and reality, mind and matter." -Igor
Nothing is ever quite the same about the velvet room, not its residents or its layout or its purpose, save for its overpoweringly blue color and for its master, Igor. Even the battlers and referee aren't quite sure how they all got there, but at least for now, the room has transformed into an arena perfect for a battle. The battle will take place in a large rectangular indentation in the floor, with stairs on each end to navigate back up to the rim. Past the rim, the room's walls cannot be seen, only the floor as it fades into darkness. Owing to the supernatural nature of the Velvet Room, all pokémon that would normally need water to swim in can instead swim in the air, treating it as if it were water. All resources necessary for using attacks will appear from the void of the soul, and disappear afterwards if there's no reason for them to stick around.
On the rim of the arena are the Velvet Room's residents. Theodore, Elizabeth, and Margaret, three siblings and attendants of the room's residents, watch patiently from close to the rim. A bit farther back, Nameless plays his piano and Belladonna sings the Aria of the Soul, over and over. This soothing music will restore 1% energy to each pokémon that hears it, every action, though if either Nameless or Belladonna are struck by an attack and thereby distracted, the song will stop for three actions. Every action, there is also a 10% chance that the Demon Painter, having sketched a pokémon using a move on his canvas, will allow a random pokémon to use a random move they cannot normally learn for the rest of the battle.
But the most important Velvet Room resident, of course, is Igor, who sits in front of a small table watching the battle with an enigmatic, emotionless expression. At the beginning of the battle, and at the end of each round, he will turn over a tarot card from his deck, chosen at random, and each will affect the battle in the following way for the following round:
0: The Fool - In the spirit of infinite potential and the beginnings of a journey, this card will not affect the battle.
I: The Magician - In the spirit of creation and willpower, all moves that require a resource not already present in the arena will deal 2% more damage for 2% less energy.
II: The High Priestess - In the spirit of communication with the unconscious, all special moves will deal 1% more damage and all physical moves will deal 1% less.
III: The Empress - In the spirit of creation and nurturing, all pokémon will temporarily have a random two stats raised and one stat lowered.
IV: The Emperor - In the spirit of order, trainers cannot use conditionals this round.
V: The Heirophant - In the spirit of group identity and spirituality, all moves will deal 2% less damage but cost 1% less energy.
VI: The Lovers - In the spirit of bonds and relationships, all pokémon will become attracted to each other for the duration of the round.
VII: The Chariot - In the spirit of charging forward, all physical moves will deal 1% more damage, and all special moves will deal 1% less.
VIII: Strength - In the spirit of inner strength and control, all stat drops will disappear for the duration of the round.
IX: The Hermit - In the spirit of understanding and solitude, if a pokémon uses Chill, a random two of their stats will permanently rise by one stage.
X: The Wheel of Fortune - In the spirit of chance and luck, all moves' secondary effect chances triple.
XI: Justice - In the spirit of justice, each pokémon will take half of their attacks' dealt damage in recoil (this damage cannot be avoided).
XII: The Hanged Man - In the spirit of seeing things from a different point of view, each battler will be able to use moves from its opponent's moveset.
XIII: Death - In the spirit of death and rebirth, all pokémon will take 1% extra damage whenever anything else (move, status condition, etc.) deals damage to them.
XIV: Temperance - In the spirit of mixing opposites and finding compromises, super effective and not very effective moves will deal damage as if they were regularly effective.
XV: The Devil - In the spirit of letting go and letting your instincts take over, the pokémon will choose their moves randomly, on impulse, ignoring their commands.
XVI: The Tower - In the spirit of collapse and strong foundations, all moves with a chance to miss will miss and no secondary effects with a chance of less than 100% will activate.
XVII: The Star - In the spirit of individuality and wisdom, all moves will have perfect accuracy.
XVIII: The Moon - In the spirit of haziness and lack of clarity, a constant mist will fill the arena (that cannot be removed) which will temporarily lower every pokémon's accuracy by two stages.
XIX: The Sun - In the spirit of light and enlightenment, all pokémon will restore 2% health and 1% energy per action, in addition to any other sources of health or energy restoration.
XX: Judgment - In the spirit of judgment, the pokémon with less health at the end of the round will be dealt 10% untyped damage.
XXI: The World - In the spirit of the release of energy, all attacks will deal 2% more total damage and cost 1% more energy.
Additional Rules: Only unevolved Pokemon that can evolve further, please.
Keldeo's Eligible Active Squad
Shay - Cranidos <Mold Breaker> @
River - Ralts <Synchronize> @
Anne - Wooper <Water Absorb> @
Kiel - Pawniard <Defiant> @
Aisha - Shuppet <Insomnia> @
Lord of the Fireflies's Eligible Active Squad
Chime - Zorua <Illusion> @
Hook - Croagunk <Anticipation> @
Aramis - Treecko <Overgrow> @
Athos - Oshawott <Torrent> @
Lupin - Ralts <Trace> @
Icarus - Togepi <Serene Grace> @
Harlequin - Slowpoke <Own Tempo> @
Waulter - Gligar <Immunity> @
Autumn - Snorunt <Ice Body> @
To start the battle
~Keldeo sends out
~Lord of the Fireflies sends out and commands
~Keldeo commands
~Souls begin to clash