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#1
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So I was thinking of some potentially fun things to do with the ASB, and one thing that came up was the idea of having sort of "quest battles," special event battles that people can do when they meet certain requirements.
For example, some basic quests where the requirement is simply that you complete one battle and then you can fight e.g. one of the starter pokémon, and afterwards you get a prize that might be particularly useful for a new trainer. Or maybe one quest requires that you own at least ten grass-types, at which point you can fight, say, (mega) venusaur in a special grass-themed arena and perhaps win a grass-type with its hidden ability or something. And perhaps finish enough quests to be able to battle against legendaries and win appropriately legendary-themed prizes, etc. I thought this might be a nice way to create some cool, interesting challenges that you don't get to do in normal battles, like fight legendaries, and also potentially a way to distribute nice prizes that people might not ordinarily have access to, like hidden ability pokémon that are hard to get if you happen to miss the distribution window for a special giveaway, or special pokémon you can't ordinarily buy, like type: null or phione. There would need to be people willing to play the opponents in these battles (i.e. be in charge of Arceus), but hopefully some people would enjoy doing that, and they'd get paid and not have to burn a battle slot to do it. Is this something anyone would be interested in? Does anybody have any thoughts on what kinds of quests there should be or what kinds of prizes they should award? |
#2
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Perhaps Mega Stones could be rewarded in this way, once the rules are clarified on them, of course.
I, personally, would love to be in charge of a legendary or a Mega, or multiple pokemon in something like a horde battle. Perhaps that would be one way to get Hidden Ability pokemon, you fight three of that species at once with one pokemon (the horde pokemon probably should have low health to counter their high damage output). |
#3
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Negrek, I absolutely love this idea.
I would also love to play the part of an opponent pokémon. Maybe some chain-quests? Like an equivalent to chaining the same pokémon over an over in the video games; for instance, if you defeat 10 Poochyena in a row, you fight and - if you win - get one with a unique move (i.e. one with Flame Wheel), or one with Rattled. |
#4
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Are there any legendaries or megas you'd be particularly interested in seeing featured? (Which means you'd have the potential to play.) Quote:
Thanks to both of you for volunteering to be opponents for these, by the way! |
#5
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It would be cool, too, I think, to have a sort of Totem-Pokemon system at the end of the chain (or within/after a horde battle, depending). These Pokémon could have various buffs - extra defense, like in the games; extra stats in general; an extra action each round; etc - and provide extra rewards upon defeat, like extra experience or some sort of medal or banner that a trainer can display on their ASB profile. Playing an opponent in something like this sounds like a lot of fun. Thanks for asking us! |
#6
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Cobalion is a legendary that should be added give please.
Also maybe a tournament where you get to use the legendary of your choice? (Not until after you finish all of the old ones though, heheh) And maybe if you win, you get to keep that 'mon? I dunno.
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#7
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Ooo yeah! Like boss legendary Pokčmon, with seriously upped health/energy/stats? Maybe a few people could team up to take down a legendary? Mega stones/hidden abilities seem like a great prize idea. Maybe the Pokčmon you use to fight the legendary can get a switch to its hidden ability? That might encourage people to use the Pokčmon in their backlogs too haha.
I'd be willing to ref some kind of quest, or play an opponent!
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#8
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Genesect, Heatran, and Regice are some of my favorite non-box legendries, but I really wouldn't mind playing any legendary. The problem might not be finding people willing to play legends, but people willing to challenge them? Anyway, I am definitely going to play (and probably fail) one of these battles once I am done with one of my current ones.
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#9
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I, for one, would be more than willing to test my mettle.
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#10
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I had definitely been thinking of doing some kind of emblem/medal thing as a reward. It wouldn't be difficult to implement, although making the medal images themselves would be a challenge for me personally, haha. I was thinking giving out some kind of "achievement" that would show on a player's profile would be a natural prize for winning a quest battle, and might work well in the context of a larger "achievements" system. Like, I mentioned maybe owning a certain number of pokémon of a certain type of pokémon would be a prereq for certain quest battles, but it might be better instead to have GO-style medals for players who've collected a certain number of pokémon of a certain type, etc. Quote:
We've actually had some tournaments where people controlled legendaries, or were intended to do so, and where they were at least supposed to be given away as prizes. The thing is, none of those tournaments, uh... ever finished. So no one's ever actually gotten a legendary, although technically there have been opportunities. Some people are very strongly against players getting to own legendaries. I'm not sure where the current feeling of the community is on that matter, but I think that opportunities to play against legendaries, or to use them on a temporary basis, for special battles, is more likely than any chance to get to own them, at least in the near future. I wouldn't rule anything out over the long term. Quote:
Switching a pokémon to its hidden ability is an interesting option. That one would probably require some technical support, since the only way to change an ability right now is for Zhorken to manually change it in the db, at least as far as I know. If a solution for that can get worked out, though, it's definitely something to consider. I'm absolutely up for anything that can encourage users to play with their unused mons rather than buying more. Quote:
I'm not too worried about finding people willing to play... several years ago there was a shop where people could fight battles against legendaries, and there was always a huge queue of people wanting in, even though you actually had to pay money to participate! For me, I'm most concerned with balancing things so these battles are something to look forward to, without having them be basically unattainable. The idea is they're special event kind of things, not a replacement for battles against other trainers, but at the same time I don't want to make the entry requirements so stringent that anyone goes, "Oh, it would take me like six years to even be able to think about doing one of these..."
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#11
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This system would allow that event-item option that I mentioned earlier to work pretty well, I think. During each raffle ticket buying period, there could be one event item (Azure flute, eon ticket, etc.) available as a prize for this chain/horde mode we've been discussing, encouraging trainers to play that mode in the hopes of racking up the generic prizes, but also with the very slim chance to grab that one golden ticket. Even better, you might hide the golden eon ticket, as it were, in a random ASB facility during each buying period. That way, players that really want to participate in the legendary event - especially newer trainers who can't hedge their bets as much as the veterans - will be encouraged to participate in every aspect of ASB in the hopes of grabbing the free ticket. |
#12
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I would be totally down with participating in this; it sounds awesome! I don't really have anything new to add, though; just that I totally support this and would also be willing to be an opponent if need be.
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#13
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I volunteer to be Virizion! (Hope no one minds)
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#14
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The ASB Quest thread is now open! Go check it out!
Thanks to everyone who expressed interest and/or gave some input, and I hope you enjoy the implementation I came up with. Please also feel free to leave any feedbeack here... this is a very experimental thing, so ideas and corrections are always helpful! In particular I doubt the battles are very balanced... wanted to make them a satisfying challenge, but not ridiculously difficult to beat. Keldeo's fight in particular is probably a little bizonkers. :X Also definitely tell me if the formatting of the quest post looks like garbage, I tried to fiddle with it on a variety of display sizes, but if the text size is too small it definitely breaks badly, and I don't know how likely it is that people will be viewing it like that. I'd love to hear more quest ideas, too! Depending on how this set of quests goes, I'll probably have a poll in a few months asking what pokémon people would like to see featured in the next set of quests, at the very least. Quote:
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#15
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![]() I'd imagine having extra space on smaller screens is probably better than things accidentally being pushed together on larger screens.
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#16
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This looks fantastic! Oh man! Thanks for putting this together, Negrek!
Are these challenges open indefinitely (pending people to play opponents and ref)? So I wouldn't have to be in a hurry to sign up for one? And, does each round we use only count once? Let's say we have five rounds under our belt when we sign up for a challenge, and don't get any more regular rounds during that challenge - would we have to fight five more new rounds before making another challenge?
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#17
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Yes, you can only use a round once, so in the scenario you gave you'd need to go out and fight more in order to make another challenge.
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#18
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Yes, everything is spaced out properly now!
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#19
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Do quests give experience as normal battles? Or at all? Sorry if this has been answered, I didn't see it anywhere.
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#20
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They do! Generally any battle-like activity will give experience unless explicitly stated otherwise (i.e. metronome battles).
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