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Kung Fu Ferret vs Gzhoom

Round Ten

Kung Fu Ferret (XOO)
psyduck
Kuzenbo (M) <Damp>
Health: 50% (capped)
Energy: 70%
Commands: Psychic x3
- ...

Gzhoom (OOO)
passimian
Notorious (M) <Receiver>
Health: 50%
Energy: 70%
Commands: Seed Bomb x3
- Starting to get frustrated.

[size=-3]In reserve: Holly (F) <Blaze>, HP 72% / EN 30%[/size]

After the brutal exchange of attacks last round, both pokémon are ready to... do the exact same thing this time! Notorious hurls one seed bomb after another at Kuzenbo, the psyduck striking back with bursts of psychic energy. After a minute or so of energetic scuffle, the pokémon have to stop and get their wits back, nursing new bruises or, in Notorious' case, a splitting headache. It's been a brief, brutal fight, and both pokémon are looking nearly down for the count already--but neither appears to have really pulled ahead in terms of damage.

Outside, unnoticed by absolutely everyone, the unnaturally bright sun dims, leaving in its wake... still-very-bright desert sunshine.

Kung Fu Ferret (XOO)
psyduck
Kuzenbo (M) <Damp>
Health: 10% (capped)
Energy: 62%
Used: Psychic x3
- Badly singed.

Gzhoom (OOO)
passimian
Notorious (M) <Receiver>
Health: 10% (capped)
Energy: 55%
Used: Seed Bomb x3
- Starting to get frustrated.

[size=-3]In reserve: Holly (F) <Blaze>, HP 72% / EN 30%[/size]

Final Notes
- Gzhoom next.

Notorious' command: seed bomb
Energy:
Base 4%
Acc: 100%
HIT!
!crit roll: 11
Damage:
Pow 80 -> base 8% + 2% stat * 1.5 = 15%

Kuzenbo's command: psychic
Energy:
Base 5%
Acc: 100%
HIT!
!crit roll: 9
Damage:
Pow 90 -> base 9% + 2% stat * 1.5 = 13%
!extra effect: sdefdown (10%)
Roll: 1
no effect

-- Action One Results --

Notorious
37
70

Kuzenbo
35
65

-- Begin Action Two --

Notorious' command: seed bomb
Energy:
Base 4%
Acc: 100%
HIT!
!crit roll: 19
no crit
Damage:
Pow 80 -> base 8% + 2% stat * 1.5 = 15%

Kuzenbo's command: psychic
Energy:
Base 5%
Acc: 100%
HIT!
!crit roll: 20
!crit
Damage:
Pow 90 -> base 9% + 2% stat * 1.5 + 4% crit = 17%
!extra effect: sdefdown (10%)
Roll: 11
no effect

-- Action Two Results --

Notorious
20
66

Kuzenbo
20
60

-- Begin Action Three --

Notorious' command: seed bomb
Energy:
Base 4%
Acc: 100%
HIT!
!crit roll: 8
Damage:
Pow 80 -> base 8% + 2% stat * 1.5 = 15%

Kuzenbo's command: psychic
Energy:
Base 5%
Acc: 100%
HIT!
!crit roll: 17
Damage:
Pow 90 -> base 9% + 2% stat * 1.5 = 13%
!extra effect: sdefdown (10%)
Roll: 9
no effect

-- Action Three Results --

Notorious
10 (cap!)
62

Kuzenbo
10 (cap!)
55
 
I'll switch to Holly and go for Flamethrower till the duck's down.

Flamethrower~Flamethrower (As necessary) ~ Flamethrower (As necessary)
 
"Notorious, come back!" Gzhoom yells, and the passimian disappears in a flash of red light. Kuzenbo sees a flash of consternation pass across Notorious' face, but there's nothing the passimian can do to resist the pokéball's recall beam. A few seconds later, another pokéball cracks open and spills the psyduck's next opponent into the arena. Holly blinks around at the pyramid, disoriented and hardly remembering the place where the whole battle began. She only has a second to gather herself, though; the referee sounds her whistle, and the next round begins!

Round Eleven

Kung Fu Ferret (XOO)
psyduck
Kuzenbo (M) <Damp>
Health: 10% (capped)
Energy: 62%
Commands: Water Pulse x3
- Badly singed.

Gzhoom (OOO)
004.png

Holly (F) <Blaze>
Health: 72%
Energy: 30%
Commands: Water Pulse x3
- And we're back?

[size=-3]In reserve: Notorious (M) <Receiver>, HP 10% / EN 55%[/size]

Holly's still a bit off-balance, but fortunately her first command's an easy one. Breathing fire is almost as familiar to her as, well, breathing, and she sprays a flamethrower square in Kuzenbo's face.

The psyduck doesn't even blink, and a second later Holly's knocked on her tail by a painful burst of water. Even worse than the water itself, though, is the high-pitched whining tone that accompanies it. It wakes irrational panic in the charmander, her confusion worsening, and when she tries to stand it turns out her equilibrium's thrown off and she immediately falls over sideways again. Another water pulse slams into the struggling charmander, and she whines unhappily, struggling all the harder to get up, and having no luck whatsoever. One more water pulse, and Holly finally stops strugglig, lying on her side and panting. Maybe if she just stays still... if she just relaxes... she'll be able to figure out what's going on here.

Kung Fu Ferret (XOO)
psyduck
Kuzenbo (M) <Damp>
Health: 2%
Energy: 56%
Used: Water Pulse x3
- Still in the game.

Gzhoom (OOO)
004.png

Holly (F) <Blaze>
Health: 32% (capped)
Energy: 24%
Used: Flamethrower ~ Flamethrower (failed) x2
- Miserable. Confused (moderate).

[size=-3]In reserve: Notorious (M) <Receiver>, HP 10% / EN 55%[/size]

Final Notes
- Kung Fu Ferret next

!new Pokémon: Holly the female Charmander <Blaze>
Base speed: 65
Stats: +1 special attack, -1 defense

Turn order: Holly ~ Kuzenbo

-- Begin Round Eleven --

Holly's command: flamethrower
Energy:
Base 5% - 1% STAB = 4% energy
Acc: 100%
HIT!
!crit roll: 9
no crit
Damage:
Pow 90 -> base 9% + 2.25% STAB + 1% stat * 0.66 = 8% damage Kuzenbo
!extra effect: brn (10%)
Roll: 15
no effect

Kuzenbo's command: water pulse
Energy:
Base 3% - 1% STAB = 2% energy
Acc: 100%
HIT!
!crit roll: 10
no crit
Damage:
Pow 60 -> base 6% + 1.5% STAB + 1% stat * 1.5 = 12% damage Holly
!extra effect: cfs (20%)
Roll: 17
!confused

-- Action One Results --

Holly
60
26

Kuzenbo
2
60

-- Begin Action Two --

Holly's command: flamethrower
!confusion check: 50%
Roll: 9
!hurts self
Energy: 1%
Acc: n/a
Damage:
Pow 50 -> base 5% + 1% stat = 6% damage self

Kuzenbo's command: water pulse
Energy:
Base 3% - 1% STAB = 2% energy
Acc: 100%
HIT!
!crit roll: 16
no crit
Damage:
Pow 60 -> base 6% + 1.5% STAB + 1% stat * 1.5 = 12% damage Holly
!extra effect: cfs (20%)
Roll: 16
no effect

-- Action Two Results --

Holly
43
25

Kuzenbo
2
58

-- Begin Action Three --

Holly's command: flamethrower
!confusion check: 40%
Roll: 1
!hurts self
Energy: 1%
Acc: n/a
Damage:
Pow 50 -> base 5% + 1% stat = 6% damage self

Kuzenbo's command: water pulse
Energy:
Base 3% - 1% STAB = 2% energy
Acc: 100%
HIT!
!crit roll: 12
no crit
Damage:
Pow 60 -> base 6% + 1.5% STAB + 1% stat * 1.5 = 12% damage Holly
!extra effect: cfs (20%)
Roll: 3
no effect

-- Action Three Results --

Holly
32 (cap!)
24

Kuzenbo
2
56
 
Let's take a moment to collect ourselves before going for a couple more Flamethrowers.

Meditate to reduce confusion~Flamethrower~Flamethrower
 
Round Twelve

Kung Fu Ferret (XOO)
psyduck
Kuzenbo (M) <Damp>
Health: 2%
Energy: 56%
Commands: Water Pulse x3
- Still in the game.

Gzhoom (OOO)
004.png

Holly (F) <Blaze>
Health: 32% (capped)
Energy: 24%
Commands: Relax and Clear Head ~ Flamethrower x2
- Miserable. Confused (moderate).

[size=-3]In reserve: Notorious (M) <Receiver>, HP 10% / EN 55%[/size]

Holly curls her tail in under her belly to protect her flame, closing her eyes and trying to focus. She needs to stop panicking and get herself back under control, no matter that Kuzenbo is still standing there, impassive as ever, preparing to soak her with another water pulse. Holly flinches as the cold, wet attack hits home, and what's worse, the high-pitched screech that accompanies it leaves her ears ringing and puts her in another temporary daze. Despite her best efforts, she isn't feeling terribly calm, but she has to do her best to get another attack in. Otherwise Kuzenbo's going to be able to simply soak her into unconsciousness.

Holly slowly uncurls, schooling herself to take her time, to stop and rest whenever she starts feeling dizzy or anxious, and to ignore the ball of water gathering between Kuzenbo's hands, promising another attack to come. She just needs to take her time and concentrate, take her time... and concentrate...

Holly takes a deep breath and finally spits out a column of fire--one that's a bit shaky and uncertain at first, but which grows more ferocious as Holly's confidence is restored. The flamethrower engulfs Kuzenbo, and the psyduck is still standing when it dissipates, leaving Holly to think that she might not have finished the psyduck after all. But then Kuzenbo slowly begins to lean... and lean more... and ultimately tips over on his side, eyes wide but staring and clearly unconscious.

Kung Fu Ferret (XXO)
psyduck
Kuzenbo (M) <Damp>
Health: 0%
Energy: 54%
Used: Water Pulse
- Knocked out!

Gzhoom (OOO)
004.png

Holly (F) <Blaze>
Health: 20%
Energy: 19%
Used: Relax and Clear Head ~ Flamethrower
- Still in miserable shape, but quiet proud of herself. Confused (mild).

[size=-3]In reserve: Notorious (M) <Receiver>, HP 10% / EN 55%[/size]

Final Notes
- The first water pulse worsened Holly's confusion, but ultimately it didn't matter.
- Kung Fu Ferret sends out his last pokémon
- Gzhoom attacks
- Kung Fu Ferret attacks

Holly's command: relax
!confusion check: 25% - 10% command = 15%
Roll: 6
Energy: 1%
Acc: n/a
Damage: n/a

Kuzenbo's command: water pulse
Energy:
Base 3% - 1% STAB = 2% energy
Acc: 100%
HIT!
!crit roll: 16
no crit
Damage:
Pow 60 -> base 6% + 1.5% STAB + 1% stat * 1.5 = 12% damage Holly
!extra effect: cfs (20%)
Roll: 19
!confusion worsens

-- Action One Results --

Holly
20
23

Kuzenbo
2
54

-- Begin Action Two --

Holly's command: flamethrower
!confusion check: 30%
Energy:
Base 5% - 1% STAB = 4% energy
Roll: 12
Acc: 100%
HIT!
!crit roll: 13
no crit
Damage:
Pow 90 -> base 9% + 2.25% STAB + 1% stat * 0.66 = 8% damage Kuzenbo
!extra effect: brn (10%)
Roll: 16
no effect

-- Action Two Results --

Holly
20
19

Kuzenbo
0
54
Knocked Out!
 
I'll switch to Johnny.

Let's start with a Taunt, then Confuse Ray, and finish with Toxic.

Taunt ~ Confuse Ray ~ Toxic
 
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