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[15] Lord of the Fireflies vs Vipera Magnifica (ref: Keldeo)

M&F

tikitok
Pronoun
any
2 vs 2 Inverse Battle
Style: Set
DQ: 7 days
Damage Cap: 35%
Banned/Restricted Moves: OHKOs, Pain Split, Perish Song, moves that KO the user; direct recovery is restricted to 1 use in the match (by any Pokémon), Chills are restricted to 5 uses (per Pokémon), and damage-dealing Normal-type moves are restricted to 3 uses (per Pokémon).
Arena: Route 19/Grande Vallée Way

The great wooden bridge across the valley will be the site of this battle. It's long and wide, with high protective rails (though they may be not much more than a widely spaced net of ropes). The bridge is very sturdy and will readily withstand much of the action, although inevitably it isn't entirely unbreakable, and sufficiently extreme trauma may cause it to snap. The fall is unlikely to be painful for many Pokémon other than those of the Fire-type, however, as the height isn't too great and what waits below is not much more than soft marshy ground and calm waters. While the thing is still standing, at least, the battle gets a picturesque backdrop, with just the right setup of waters, hills, and skies.

The most important trick to this battle as it's being influenced by the mysterious powers of the Psychic known as Inver, who causes super-effective moves to deal not very effective damage while not very effective or entirely ineffective moves deal super-effective damage. To battle under these circumstances is known as an Inverse Battle. Furthermore, as Normal-types are extremely advantaged in these battles, Pokémon whose only type is Normal may not be sent out in this match.

Lord of the Fireflies's active squad

zoroark Chime of the Untruth the female Zoroark <Illusion> @ Electirizer
manectric Voltari Thunder Devourer the shiny male Manectric <Lightning Rod> @ Sachet
medicham Swan and a Thousand Wounds the female Medicham <Pure Power> @ Muscle Band
sceptile Edmund Slywood the male Sceptile <Overgrow> @ Big Root
monferno Lewis Knaveburn the male Monferno <Blaze> @ Snowball
samurott Davy Smughorne the male Samurott <Torrent> @ Expert Belt
gliscor Waulter Foolhardy the male Gliscor <Poison Heal> @ Toxic Orb
froslass Autumn of Ambitions the shiny female Froslass <Snow Cloak> @ Bright Powder
mismagius Rose Spookheart the female Mismagius <Levitate> @ Wise Glasses
sneasel Mia Rhinestone the female Sneasel <Inner Focus> @ Eviolite

Vipera Magnifica's active squad

mienfoo Violent Mustelid the male Mienfoo <Regenerator> @ Eviolite
goodra Master Belch the male Goodra <Gooey> @ Leftovers
flygon Darude the male Flygon <Levitate> @ Life Orb
seviper Li Feng the female Seviper <Shed Skin> @ Black Sludge
hawlucha Libertad the female Hawlucha <Unburden> @ Flying Gem
cloyster Rockefeller the male Cloyster <Skill Link> @ Snowball
glaceon Melia the female Glaceon <Snow Cloak> @ Bright Powder
wailord a fucking whale the female Wailord <Oblivious> @ Shell Bell
scizor Psycho Mantis the shiny male Scizor <Technician> @ Electirizer
sableye Rhinestone Eyes the female Sableye <Keen Eye> @ Sachet

Up next:
1.Vipera Magnifica sends out
2.Lord of the Fireflies sends out and issues commands
3.Vipera Magnifica issues commands
 
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Wow, pure Ice-types are really something to deal with in inverse battles...

Rose Spookheart has never disappointed, however!

Alright Rose, that Snow Cloak + Bright Powder combo is no good news, so we'll begin with Telekinesis until it works to ensure all our next moves are going to hit their target. We'll follow with some Zap Cannons. If you feel drowsy, use Uproar once.

Telekinesis ~ Telekinesis / Zap Cannon / Uproar x2
 
IWJMPbJ.jpg


Melia: That's right firefly lord, fear the Ice-types! Winter is coming.

Melia, start by making a 15% Substitute to absorb both of those Zap Cannons. Then unleash a mighty Hyper Beam. On your last turn, fire off a Signal Beam.

Substitute (15%) ~ Hyper Beam (single action) ~ Signal Beam
 
Vipera Magnifica walks onto the bridge, alone. Lord of the Fireflies walks onto the bridge, alone. Keldeo is dropped unceremoniously onto the bridge by her Crobat, technically alone. Some time passes. The other battles taking place around them are being handled much more quickly: a Diglett and Mismagius are whirling in action, their referee gesturing around frantically as the trainers shout orders rapid-fire; a Cryogonal and Eelektross seem to be dancing around each other, each surrounded by a glittering sheen of lights; a Drapion and Lapras look to be duking it out old-style, trading stat buff for stat buff and blow for blow.

A spectacled Mismagius floats into being next to Lord of the Fireflies at the same time that a sparkling Glaceon pads to sit behind her trainer, each making a show of glancing around impatiently for her opponent. Then they spot each other.

Lord of the Fireflies (Oo)
mismagius
Rose Spookheart (f) <Levitate> @ Wise Glasses
Health: 100%
Energy: 100%
Currently: Unimpressed with her opponent's antics.
Commands: Telekinesis ~ Telekinesis / Zap Cannon / Uproar x2

Vipera Magnifica (Oo)
glaceon
Melia (f) <Snow Cloak> @ Bright Powder (4 exp)
Health: 100%
Energy: 100%
Currently: Unimpressed with her opponent's antics.
Commands: Substitute (15) ~ Hyper Beam (one action) ~ Signal Beam

Field Notes
-Movement order: Rose Spookheart (105) > Melia (65).
-The bridge is untouched, for now.

Round 1

Rose Spookheart sighs, adjusts her spiffy-keen glasses with a tiny telekinetic push, and starts to work at binding her opponent. Melia yelps as jagged fragments of translucent forcefield shunt themselves into existence around her body, pressing uncomfortably tight against her legs and back. Before she can react, new shards of energy pop into existence to encircle her ankles and neck, and more appear with each passing second, interlocking with nearby older ones but overlapping others as if in a jigsaw puzzle being "solved" by a toddler. Once her opponent's body is nearly covered, Rose makes a calm gesture with one ragged limb and the forcefields lift up in unison, raising Melia's legs too high over the bridge for her to touch ground but low enough that freeing herself is a tantalizing possibility.

The Glaceon squirms around her new prison and suppresses a snarl: Rose's methodology means that each of the shields surrounding her is balanced on the ones around it, which are in turn dependent on others, snowballing with a domino-like effect—in the end the arrangement is laughably delicate, dependent almost entirely on a key few forcefields close to her body. But even knowing these crucial flaws, Melia's anatomy isn't built for her to apply the irritatingly small amount of pressure in the areas necessary to upset the configuration, and she soon resigns herself to pawing ovals in the air. (Rose Spookheart giggles and adjusts her glasses again, pleased with her results. None but a heir of the SPOOKHEART LINEAGE could possibly make the fine adjustments to a regular Telekinesis necessary for cancellation of a Bright Powder's effects, after all.)

But while Melia's outward actions seem ineffectual, her mind is working as quickly as she can come up with ideas, formulating and adjusting and rejecting plans for what she can do in the now, for how she can effect an escape, for what she can try if and when she does. The Glaceon tilts her head as much as she's able without accidentally cutting herself on one of her opponent's forcefields, glancing in her peripheral vision to her trainer for confirmation. Vipera Magnifica nods, and Melia begins to glow, as faintly as she can manage without disrupting her maneuver, contemplating her options. You want to go there, Spookheart? Well, I can too. Rose's attention isn't elsewhere, exactly, but she's not as focused on the Glaceon's actions as she could be, and so doesn't notice the thin layer of frost, tightly-packed snow, and pure energy Melia's forming around herself. Icicles begin to form, like stop-motion videos of a plant's stem growing, and either stop where they hit a forcefield or sprout out of the holes between them so that by the end of her move she looks like she's grown a spike-studded shell.

Rose has taken notice by now and locks narrowed eyes with her opponent; Melia's a little out of breath from exertion, but glares right back. The Mismagius peers closely at her opponent's icy armor, before finally lifting her glasses up so she can look at Melia through their specially-built lenses. Rose widens her eyes as she realizes that the Glaceon's covering has next to no weak points, in no part thanks to her own powder-blocking forcefields. Of course, she'd expected no less from one who'd dare to face one of the SPOOKHEART LINEAGE (well, and one who's been in more battles than she has) but she's come prepared. Taking careful aim, Rose begins to charge up a ball of electricity, noting as she does so that Melia's started to prepare an attack of her own—at exactly the wrong time, too, because Rose's attack is large enough that trying to dispel it would have catastrophic consequences, but the move she's trying needs too much focus for her to do anything against whatever the Glaceon's planning without first releasing the attack.

The Mismagius grimaces and keeps watching, and when Melia starts to shiver with her energy buildup and Rose's ball is larger than her head and hat combined, she makes her move. Freed from her grip, the ball of lightning zooms forwards and then stops, jittering around erratically like it has a mind of its own… except instead of leaving spots in the eyes of its viewers, it's left behind a thin streak of sizzling yellow energy, trailing behind to trace its path. Melia's eyes widen fractionally as the ball zips past her and the energy trail burns off nearly all of the armoring on her left side, coming a little too close for comfort. Rose purses her lips and aims again for a spot-on hit, but her Zap Cannon doesn't cooperate, streaking upwards into the air rather than towards her opponent. She frowns and takes the attack for another pass, calling upon her debt to the Greatest and Unholiest of All the Ghosts, the Oldest Member of the Oldest Ghostly Lineages: the xX~~gHoStLiE SpIrIt~~Xx.

With an ominous boom-boom-clap, the Greatest and Unholiest xX~~gHoStLiE SpIrIt~~Xx bursts flashily out of whatever alternate dimension it was in, and nudges the ball of electricity just a little closer to Melia. Rose smirks and relaxes a little as her attack melts and cleaves away nearly all of her opponent's icy shield under the guidance of the still-boom-boom-clapping xX~~gHoStLiE SpIrIt~~Xx, twisting and turning into just the right places to capitalize on its previous movements and the Glaceon's immobility. But suddenly Melia shrieks, a blinding spark of white flickering from her to the nearly-invisible spirit, and the ball of electricity zooms out of control again, out of Rose's telekinetic range before she can react—her summonee has disappeared. Rose curses under her breath and floats a little away; she'd forgotten about Psychic Inver's power to twist her ethereal allies' immunities into weaknesses, and the xX~~gHoStLiE SpIrIt~~Xx simply hadn't known. A disgrace to the SPOOKHEART LINEAGE! While Rose is busy bemoaning this truly horrible fact, Melia tosses her head and flicks an ear to adjust one of the few remaining slabs of her armor, allows herself a smirk at the inadvertent save, and lets loose her Hyper Beam.

It's not so much a continual beam, more like the burst from an incredibly powerful flashlight turned on for a fraction of a second; Melia's stomach does a flop as the energy's torn away from her just as quickly. But though the light fades, Rose seems to still be surrounded by a nimbus of it, writhing inside the aura and screeching shrilly as the pure energy burns at her body, occasional white sparks crackling away into thin air. The pain eventually lets up enough that she manages to open her eyes, directing a heated glare at her opponent before pouring Ghost energy into the air around her. The area around the Mismagius starts to smoke, purplish hazy mist billowing into the sphere of energy and reacting violently until, slowly, both substances fade.

Both Pokemon glare at each other, Rose's body still sparking and smoking slightly. One last white arc leaps forward from Rose to strike Melia, and it's not until the Glaceon feels the resulting jolt of heat and pain that she realizes it wasn't a stray spark but a more controlled Zap Cannon, to melt the last of her armor away. She grin-grimaces at her opponent's theatricality, schools her expression into a suitably snakelike smirk, and sends a similar arc of energy towards her opponent, this one twisting and blinking red and blue. The blow pushes Rose backwards a few feet and opens another smoking wound in her dress, and the Mismagius is still blinking in surprise when the referee lowers her flags to signify the end of the round.

Lord of the Fireflies (Oo)
mismagius
Rose Spookheart (f) <Levitate> @ Wise Glasses
Health: 65% (capped)
Energy: 80%
Currently: Trying to keep her cool. She must not let down the SPOOKHEART LINEAGE!
Used: Telekinesis ~ Zap Cannon ~ Zap Cannon

Vipera Magnifica (Oo)
glaceon
Melia (f) <Snow Cloak> @ Bright Powder (4 exp)
Health: 85%
Energy: 77%
Currently: Why are you surprised? Winter comes for all. 1/3 Normal moves used.
Used: Substitute (15) ~ Hyper Beam (one action) ~ Signal Beam

Field Notes
-Movement order: Rose Spookheart (105) > Melia (65).
-There's a smallish puddle of water and small chunks of ice next to Melia, dripping through the slats in the bridge.

Action Notes
-Apologies for the lateness. If either of you wants faster reffings, feel free to contact MF for an e-ref.
-Telekinesis wore off after the last action.
-Sorry, LotF, Rose's first Zap Cannon was just barely not a critical hit: it rolled a 6 but needed 5 or lower to crit.

Rose Spookheart: 100 - 24 (Hyper Beam) - 12 (Signal Beam) = 65 (capped)
100 - 4 (Telekinesis) - 8 (Zap Cannon) - 8 (Zap Cannon) = 80
Melia: 100 - 15 (Substitute) = 85
100 - 7 (Substitute) - 12 (Hyper Beam) - 4 (Signal Beam) = 77
Melia's substitute: 15 - 14 (Zap Cannon) - 14 (Zap Cannon) = 0
VM commands next.
 
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Good work, Melia, that's a great way to start the battle. Let's keep up the pressure as we use Signal Beam three times. If Rose has clones, or she is protecting or unhittable, then summon some Hail. If you don't successfully use Signal Beam during an action, or you use Hail, then use a single-action Giga Impact on the next one. If you can't use Signal Beam (due to Torment, etc.) but you still have a clear shot at attacking, then use Giga Impact. However, do not use Giga Impact if Rose has clones or a substitute, or you have already used Giga Impact this round.

Signal Beam / Hail / Giga Impact (single action) x3

EDIT: Rose hit the damage cap, so she should actually have 65% health.
 
Begin with using Me First on the Signal Beam, while floating away from the bridge, but still close enough that Melia can try an Giga Impact you. Then Imprison it while still floating away but remaining in a ambiguously close spot. That way, when Melia will try to charge at you on the second action, you'll be able to float to the side and she'll be stuck in the mud below the bridge.

Now, there are chances that plan will not work. If, on the second action, she decides you're too far away for Giga Impact and uses Hail, you'll use a one-action Hyperbeam. If she tries a Giga Impact and falls in the mud, chances are she'll have a harder time evading, so we'll try our luck with another Zap Cannon.

Me First (Signal Beam) + float away ~ Imprison (Signal Beam) + float away ~ Hyperbeam / Zap Cannon
 
Lord of the Fireflies (Oo)
mismagius
Rose Spookheart (f) <Levitate> @ Wise Glasses
Health: 65% (capped)
Energy: 80%
Currently: Trying to keep her cool. She must not let down the SPOOKHEART LINEAGE!
Commands: Me First (Signal Beam) + float away ~ Imprison (Signal Beam) + float away ~ Hyper Beam (one action) / Zap Cannon

Vipera Magnifica (Oo)
glaceon
Melia (f) <Snow Cloak> @ Bright Powder (4 exp)
Health: 85%
Energy: 77%
Currently: Why are you surprised? Winter comes for all. 1/3 Normal moves used.
Commands: Signal Beam / Hail / Giga Impact (single action) x3

Field Notes
-Movement order: Rose Spookheart (105) > Melia (65).
-There's a quickly-diminishing puddle of water next to Melia, dripping through the slats in the bridge.

Round 2

Melia tosses her head, smirking, as her opponent scowls. What, she wants an encore? When the referee lowers her flags, the Glaceon shifts back into an offensive stance, lowering her head, and begins to charge up another Signal Beam. A sphere of multicolored aura bursts into the air in front of her, swirling with streams of red and blue, and begins to bulge and distort as Melia feeds more and more energy into it. The Glaceon's mouth twitches suddenly as she realizes the process is taking much longer than usual, but when she glances up at her opponent her face twists into an angry glare when she sees the identical ball building up in front of the Mismagius, made of energy siphoned in translucent streams from her own attack.

Cloak fluttering about as if caught in a wild wind, Rose Spookheart cackles, tosses her head back, and releases the sphere in a spiraling arc towards her opponent. Melia curses mentally, shoots her own bobbing orb straight at the Mismagius, and dives for the end of the wooden plank she's on in an attempt to redirect the homing beam off the bridge—but she stops short at the last moment, leaping precariously from plank to plank as she tries to divert Rose's attack to one of the ropes. But even though the Mismagius starts to howl as the energy of Melia's attacks burns holes through her body, her attack still curves fluidly around the cords holding the bridge together and zooms forward to strike Melia in the ear. The Glaceon shrieks and nearly slips off the bridge in surprise and pain, but she manages to keep her grip on the edge and scrabble back up with some effort.

Once she's on suitably solid footing, Melia chances a look at her opponent, who's floating a little away from the bridge, but a wave of nausea sweeps over her. The Glaceon's vision fills with a bright pink light and she has to fight the feeling that the planks are lurching under her and she's losing her balance. It takes her longer than she'd like to blink her eyes to clarity and shake the vertigo off, and even when her sight's back to normal, her thoughts still seem slow and foggy. Alarmed by the sudden shift and suspicious that Rose might be to blame, Melia tries a few quick mental exercises, thinking first back to her commands—Signal Beam, Hail, or Giga Impact, that's fine. Next she tries recalling the last round: they started the battle, and Rose moved first, using… using something to lift her into the air? She remembers perfectly well that she was on the bridge to start, and she knows she made a Substitute while she was in the air, but the time between is just vague fuzz.

Melia bites her lip, slightly worried at her lack of recall, but she's also sure now that her opponent's done something to mess with her head. She's been in two battles already and spectated a bunch more, she shouldn't be having trouble thinking of what attacks her opponent's using! The Glaceon quickly runs through the rest of the first round and hazards a guess that what Rose has pulled on her only works on what the Mismagius herself has done, since her attacks, but she's still a little doubtful. Mostly to reassure herself that she still can, Melia starts to charge up another attack, gathering power for a few seconds before launching a flashing burst of twirling red-blue-green energy streamers at her opponent.

Too shocked to move before the attack hits her, Rose shrieks again as the beam burns two precise holes through her cloak, one of them perilously close to the center bead in her necklace. She patches up her newest ectoplasm wounds and then gawks at the Glaceon: how is Melia, a non-Psychic and non-member of the SPOOKHEART LINEAGE, still using that beam thing? She's used up her second cousin's debt to that hoity-toity imp, Rison, too; it definitely didn't seem pleased to be pulled away from its hoity-toity imp social function, or whatever she'd pulled it away from. The Mismagius frowns, floats away from the bridge a little more, and puzzles through her commands—if Melia can still hit her with that beam thing she probably won't go for a reckless tackle on the last action, so using Zap Cannon probably won't be a good idea. But then again, that beam thing also means she won't try to start a hailstorm… probably.

Rose presses her lips together, adjusts her glasses, and then decides to wait in place for her opponent's next move, not really sure of what to expect. Melia looks proud if still a little confused, tossing her ears again as she collects a sphere of brightly pulsing energy; Rose cranes her neck and floats a little closer, trying to tell if it's the telltale light blue of a Hail attack or if it's changing color like a Signal Beam would, but it's too bright to make out anything but off-white. The Glaceon shouts something unintelligible and launches the ball straight up into the air, and Rose turns her head to follow the attack's blinding trail until it's a dot in the sky. Perfect, she thinks, confident that her opponent's defaulted to a Hail, and begins to charge up a beam attack of her own—but, the Mismagius registers a little after the fact, none of the dark clouds or ominously chilly air of an actual storm seem to be happening. Have her SPOOKHEART LINEAGE super-senses failed her after all?! Rose peers up at the sky-dot again and realizes that it's now flashing blue-and-red like a helicopter would, and also falling towards her.

Oh, and of course Melia chooses now to be flashy. Well, whatever, thinks Rose—another Zap Cannon'd probably miss anyway—and releases her attack. A ray of brilliant golden light spears across the gap between the Mismagius and her opponent, like the beam from an extremely large heavy-duty flashlight, along with simultaneous smaller beams from the rims of Rose's glasses. Melia's eyes widen and then squeeze shut to block out the light, but the Glaceon stands her ground even as the the light attack scorches her fur and throws her backwards into the air. Melia hits the bridge with a thump, Rose triumphs in her momentary victory, and the Signal Beam spirals downwards to impact the top of her head in a burst of Bug energy and gross stringy bits of ectoplasm and hat. As the round ends, Melia wrinkles her nose in mock distaste as said bits rain down from the point of impact, while Rose scowls and starts to knit her hat back together.

Lord of the Fireflies (Oo)
mismagius
Rose Spookheart (f) <Levitate> @ Wise Glasses
Health: 30% (capped)
Energy: 56%
Currently: Going to kill Psychic Inver once all this is over, in a nice and non-murderous way. 1/3 Normal moves used.
Used: Me First (Signal Beam) + float away ~ Imprison (Signal Beam) + float away ~ Hyper Beam (one action)

Vipera Magnifica (Oo)
glaceon
Melia (f) <Snow Cloak> @ Bright Powder (4 exp)
Health: 55%
Energy: 65%
Currently: Going to profusely thank Psychic Inver once all this is over, though she isn't letting anyone see it. 1/3 Normal moves used. Me First, Telekinesis, and Zap Cannon disabled (7 actions remaining.)
Used: Signal Beam x3

Field Notes
-Movement order: Rose Spookheart (105) > Melia (65).
-There's a damp spot on the bridge next to Melia.
-A few small bits of ectoplasm are scattered about the edge of the bridge nearest Rose, most around the size of small raindrops. Others are stuck to the rope railing, while most have fallen to the swamp below.

Action Notes
-I'm really, really sorry for how late this is! Again, feel free to contact MF for an e-ref.
-According to this ruling, Imprison only seals away the base move, not the one that was called, so Signal Beam wasn't disabled.
-Rose wasn't very sure of what to do on the last action, because neither of the moves' conditions were fulfilled, but she reasoned that Zap Cannon's conditions were more unfulfilled because her opponent wasn't stuck in the mud, so she used a one-action Hyper Beam.

Rose Spookheart: 65 - 12 (Signal Beam) - 12 (Signal Beam) - 12 (Signal Beam) = 30 (capped)
80 - 7 (Me First [Signal Beam]) - 5 (Imprison) - 12 (Hyper Beam) = 56
Melia: 85 - 13 (Me First [Signal Beam]) - 17 (Hyper Beam) = 55
77 - 4 (Signal Beam) - 4 (Signal Beam) - 4 (Signal Beam) = 65
LotF commands next.
 
DQ warning for Lord of the Fireflies. You have a little over 24 hours to post commands.
 
Lord of the Fireflies is DQed. I get $30 for reffing, Rose and Melia get 1 exp/happiness each, and Vipera Magnifica gets $40 and one buyable Pokemon with its Hidden Ability (I think you'd ask Zhorken about this) and proceeds to the semifinals. Good game, all, and I'm sorry my reffing speed didn't give you much of a chance to battle.

edit: On Eifie's suggestion, I'm going to give LotF a few more days to respond, since he hasn't been online since before the last reffing was posted.
 
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Okay, so upon VM's reminder I'm going to be closing this battle, since it's been a week since LotF said that he was going to post and he's been online since then. Prizes etc. are the same as in my earlier post, and again I'm really sorry for any inconvenience I might have caused.
 
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