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  #1001  
Old 10-04-2015, 01:58 AM
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Default Re: Question Box

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Originally Posted by I liek Scythers View Post
Would Curse trigger Defiant?

post #1000 woot
Self-inflicted stat drops don't trigger Defiant.

post #1001 woot
ETA: superbird I will have revenge for this
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  #1002  
Old 10-05-2015, 06:00 PM
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Default Re: Question Box

Do moves like Volt Switch and Baton Pass have priority in ASB? The ASB rules state that switching has priority over any attack, but this doesn't apply to moves that switch the user out, does it? It's certainly not that way in the games.
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  #1003  
Old 10-05-2015, 06:05 PM
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Default Re: Question Box

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Originally Posted by Vipera Magnifica View Post
Do moves like Volt Switch and Baton Pass have priority in ASB? The ASB rules state that switching has priority over any attack, but this doesn't apply to moves that switch the user out, does it? It's certainly not that way in the games.
No, those moves don't have priority.
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  #1004  
Old 10-08-2015, 06:14 PM
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Default Re: Question Box

Does No Guard (and Mind Reader, Lock-On) still grant a chance to hit through Protect? I know this was removed after Diamond and Pearl but I think it's a neat effect and would like to see it, personally.
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  #1005  
Old 10-08-2015, 06:50 PM
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Default Re: Question Box

Any reason why Defog doesn't reduce evasion like in the games?
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  #1006  
Old 10-08-2015, 06:57 PM
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Default Re: Question Box

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Originally Posted by Lord of the Fireflies View Post
Any reason why Defog doesn't reduce evasion like in the games?
Considering it actually is classed as a stat modifier (for accuracy, because I think this was back when Negrek said that evasion didn't exist or something) in the old attacks guide, I'm assuming this was an oversight since it just wasn't mentioned in the description. I'll fix it now.

edit: I fixed it in the summary, but didn't feel like writing flavour for it. paging MF
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  #1007  
Old 10-08-2015, 07:36 PM
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Default Re: Question Box

Will Counter/Mirror Coat/Metal Burst fail if the Pokemon using it had all incoming attacks absorbed by a Substitute?
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  #1008  
Old 10-08-2015, 07:37 PM
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Default Re: Question Box

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Originally Posted by Vipera Magnifica View Post
Will Counter/Mirror Coat/Metal Burst fail if the Pokemon using it had all incoming attacks absorbed by a Substitute?
As in the games, yes.
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  #1009  
Old 10-08-2015, 08:12 PM
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Default Re: Question Box

As in the games, Inverse Battles make type immunities become single weaknesses, not double weaknesses, right?

For some reason I got it in my head that immunities became double weaknesses, but I can't find anything to that effect in any official documentation. So I'm asking here just to confirm.
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  #1010  
Old 10-08-2015, 08:14 PM
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Default Re: Question Box

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Originally Posted by JackPK View Post
As in the games, Inverse Battles make type immunities become single weaknesses, not double weaknesses, right?

For some reason I got it in my head that immunities became double weaknesses, but I can't find anything to that effect in any official documentation. So I'm asking here just to confirm.
Yes, they become single weaknesses.
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  #1011  
Old 10-08-2015, 10:29 PM
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Default Re: Question Box

Quote:
Originally Posted by Eifie View Post
edit: I fixed it in the summary, but didn't feel like writing flavour for it. paging MF
All of a sudden, I feel like I never really leave work. (will do in a sec)
ETA: Done.

Quote:
Originally Posted by JackPK View Post
As in the games, Inverse Battles make type immunities become single weaknesses, not double weaknesses, right?

For some reason I got it in my head that immunities became double weaknesses, but I can't find anything to that effect in any official documentation. So I'm asking here just to confirm.
Correct. And as in the games, note that only the type that would cause the immunity is turned into a single weakness -- so, for example, Inverse Flying-type has a single weakness to Ground, but Inverse Electric/Flying is damaged neutrally by Ground.
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Last edited by M&F; 10-08-2015 at 10:35 PM.
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  #1012  
Old 10-09-2015, 02:21 AM
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Default Re: Question Box

If a Pokemon is holding a type-resist berry but its owner hasn't mentioned whether or not to eat it in their commands, will the Pokemon automatically eat the berry when it's hit by (or about to be hit by) a move of the matching type? If not, are there any circumstances in which it'll eat the berry, other than being directly commanded to do so?
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  #1013  
Old 10-09-2015, 02:49 AM
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Default Re: Question Box

Quote:
Originally Posted by JackPK View Post
If a Pokemon is holding a type-resist berry but its owner hasn't mentioned whether or not to eat it in their commands, will the Pokemon automatically eat the berry when it's hit by (or about to be hit by) a move of the matching type? If not, are there any circumstances in which it'll eat the berry, other than being directly commanded to do so?
It'll automatically eat the berry when it's about to be hit by a move of that type, unless the trainer has explicitly specified that it should not.
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  #1014  
Old 10-10-2015, 05:33 PM
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Default Re: Question Box

So I know sound-based moves bypass Substitute, but what if I want to hit a Substitute with one? Am I shit outta luck and gotta pick a different move to use, or can I command my Pokemon to target the Substitute specifically? (And out of curiosity, what's the flavor justification? Do substitutes not have ears, I guess?)
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  #1015  
Old 10-10-2015, 09:16 PM
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Default Re: Question Box

Quote:
Originally Posted by JackPK View Post
So I know sound-based moves bypass Substitute, but what if I want to hit a Substitute with one? Am I shit outta luck and gotta pick a different move to use, or can I command my Pokemon to target the Substitute specifically? (And out of curiosity, what's the flavor justification? Do substitutes not have ears, I guess?)
I'm 75% sure a similar question about sound moves and substitutes has been asked, so I'll get back to you whenever I manage to dig that up (or whenever I realize this has been a trick of the light in my brain all along if that's the case).
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  #1016  
Old 10-20-2015, 02:38 AM
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Default Re: Question Box

Does Rollout reset after 5 action as it does in the games, or does it just keep getting more powerful?
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  #1017  
Old 10-20-2015, 03:21 AM
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Default Re: Question Box

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Originally Posted by Eta Carinae View Post
Does Rollout reset after 5 action as it does in the games, or does it just keep getting more powerful?
Its base power will not continue to double. From the description it looks like it's meant to stop entirely after five actions. The Pokémon just can't control its speed any more and crashes into something, I guess.
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  #1018  
Old 10-22-2015, 05:00 PM
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Default Re: Question Box

Does Sheer Force negate Life Orb this time around? There was a (slightly confusing) discussion last league about it, and the results were a little murky. (Including negating 100% effects like Rock Tomb's speed drop, and not Life Orb's recoil when used on a boosted move, and the opposite happens in game)

Also Negrek stated that ASB didn't follow the games when it came to Sheer Force on items and Abilities, such as Color Change, Shell Bell, and the Eject Button to name a few. I would appreciate some clarification on this, because it seems to be a bit random what Sheer Force follows the games on, and what we make up.
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  #1019  
Old 10-22-2015, 05:07 PM
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Default Re: Question Box

Sheer Force only affects the side effects of moves with less than a 100% chance of occurring. By side effects, I mean a chance to affect stats or inflict a status, including flinch. (Though I don't think any of the other "side effects" occur with less than 100% probability anyway.)
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  #1020  
Old 10-22-2015, 06:28 PM
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Default Re: Question Box

There's a probably comprehensive list of effects that are considered secondary effects. Sheer Force should negate any of those, in exchange for a power boost, and nothing else.
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