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#41
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thank you for doing all this research lmao (I'm not being sarcastic though, seriously thanks. I'll look at this tomorrow when I'm on an actual computer)
edit: All fixed (I think). edit 2: Also edited as many of the inconsistencies as I could find.
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Last edited by Eifie; 08-09-2015 at 05:20 PM. |
#42
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The entry for String Shot says it lowers Speed by two stages, but in the games it lowers Speed by only one stage. It also says it costs 1% energy, so I'm not sure which way it's going.
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#43
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No, String Shot lowers it by two stages in the gen. VI games, iirc. I think the energy cost was brought up somewhere else but never fixed?
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#44
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Yeah, I brought it up. I thought I'd fixed that, but I guess not.
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#45
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The summaries for Huge and Pure Power state that only physical moves' final energy is raised, while the descriptions say that all moves' energy costs are raised.
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#46
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Fixed.
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#47
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Hail's description repeats that non-Ice-types take damage twice, and also doesn't state how much damage it is. Sandstorm doesn't state the damage, either.
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#48
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I guess we'll just standardize it at 1%/action for now.
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#49
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not technically db but: D&E's type modifier explanations still tell you to round at that stage rather than at the very end.
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#50
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The db's description of Facade states it doubles in power when the user has a major status ailment (which is poison, burn, paralysis, sleep and freeze), but Bulbapedia states it's only when the user is poisoned, burned or paralyzed.
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#51
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In the games, a frozen Pokemon can't use Facade (or any move outside of Flame Wheel/etc), but in ASB, it often can, so that probably explains that discrepancy.
Not sure about the logic behind sleep.
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#52
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True. I agree freeze should definitely be a Facade doubler, however sleeping Facade is absolutely plausible in-game through Sleep Talk, and it does make no sense to double its power methinks.
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#53
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Sweet Scent lowers evasion by two stages now.
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#54
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I've fixed that and String Shot in the data files now, though it may be a while before we see it in the database. As for Facade, I'll list the statuses that allow its damage to be doubled specifically in its description.
edit: well, I guess it was easier to just add "excluding sleep". |
#55
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Rage's summary and description are inconsistent with one another.
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#56
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What exactly is the effect of Rock types' 1.5x Special Defense boost in Sandstorm? It doesn't seem like it has an easy definition in terms of the damage formula, besides for refs who incorporate base stats.
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#57
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I would interpret it as equivalent to +1 Sp. Def
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If I'm reffing your ASB battle, you can find my reffing scale in this document. Mostly it involves details on stat modifications and status conditions, as well as my interpretation of the damage formula, other clarifications regarding the specifics of certain attacks. ...
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#58
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#59
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#60
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Uh, yeah. You saw nothing, you guys.
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