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Challenge Board

Hopefully this won't be too confusing.

Format: 1v1v1 Single
Style: Set
DQ: 1 week
Damage Cap: 30%
Banned/Restricted Moves: OHKOs, Rest, Chills
Arena Description: A Butterfly House!

Butterflies... butterflies everywhere! From Butterfree to Vivillon to Beautifly. But, we can't leave the moths out, so some Mothim, Dustox, and Venomoth flutter about too, mingling with the butterflies. There is a constant 5% chance that a Pokemon will attack one of the wild Pokemon instead of their opponent. Should this happen, the attacked Pokemon will use a powder move (each move will have its base accuracy and percentage):

Venomoth: Poison Powder
Butterfree: Sleep Powder
Beautifly: Stun Spore
Dustox: Poison Powder
Mothim: Poison Powder
Vivillon: Rage Powder

Profile link: Here
Additional Rules: Only Beautifly, Vivillon, Dustox, Mothim, Venomoth, or Butterfree can be used.
 
And an open challenge:

Format: 2v2 single
Style: Switch
DQ: 1 week
Damage Cap: None!
Banned/Restricted Moves: All but Metronome, chills limited to 2 per Pokemon; only unevolved Pokemon allowed
Arena Description: What do you mean I can't learn Metronome?
A group of scientists researching the mechanics behind move learning have created a certainly non-Asber-FDA-approved drug that allows any Pokemon to temporarily learn Metronome, and the battling trainers and referee have been coerced/forced into helping test said drug. However, it's not entirely perfect yet; instead of spurring a steady waving of fingers (Metronome ~ Metronome ~ Metronome), the drug prompts a frenzied attack combination that is similar to using Metronome + Metronome + Metronome (so Pokemon that can't learn Metronome naturally must always be commanded with this string.) Also, Pokemon that can't learn Metronome naturally, being ravaged internally by the drug's side-effects, will take 2% damage at the end of every round. The actual battle takes place in a private testing facility, which is just a white-walled, fairly spacy room.
Profile link: Here!

I'll take you up on that!
A Link Between Worlds
 
challenge for mimi :33

Format: 2v2 single
Style: switch
DQ: 14 days
Damage Cap: 40%
Banned/Restricted Moves: none.
Arena Description: Once Upon a Wailord

This battle takes place on the head of a wailord at unspecified altitude. Wailord are p big, so the size restriction this effects is probably not going to be significant. There's no water to swim in, but water-type moves can surely use water from the, uh, that's clearly not a blowhole because that's where water spout comes out.

The wailord is also falling rapidly under the added weight of all these trainers and pokémon, but no need to worry!

profile link
 
challenge for mimi :33

Format: 2v2 single
Style: switch
DQ: 14 days
Damage Cap: 40%
Banned/Restricted Moves: none.
Arena Description: Once Upon a Wailord

This battle takes place on the head of a wailord at unspecified altitude. Wailord are p big, so the size restriction this effects is probably not going to be significant. There's no water to swim in, but water-type moves can surely use water from the, uh, that's clearly not a blowhole because that's where water spout comes out.

The wailord is also falling rapidly under the added weight of all these trainers and pokémon, but no need to worry!

profile link

Not going to try and steal this challenge, but I'm kind of curious about how the arena is going to be safe for any fire-types or things that use sharp objects to attack.
let us consider a wailord.

let us reasonably assume that the the pokédex figure of height in fact measures its longest length (by noting that roughly cylindrical pokémon with large length-to-width ratios tend to have abnormally large "height"), and that the "weight" given is a mass.

by visual approximation, we could interpret wailord proportions to be a circular cylinder with that length and diameter equal to some one-third that.

consequently, the volume of a wailord is some 266 m^3. if we naïvely divide wailord's "weight" (given in kilograms -- a mass unit, but whatever) by its volume, we find that it wailord has a density of some 1.5 kg/m^3.

now, this is just above the density of oxygen gas at standard temperature and pressure, and a bit below the density of fluorine gas at STP. we will assume that temperature of wailord and temperature outside equilibrate, and that pressure inside is no less than outside -- if it were less, wailord would have to deflate to equilibrium, unless it is inflexible, which ... would be amusing, I suppose.

note that wailord is capable of using moves such as water spout and hydro pump. it has to get that water from somewhere, and most probably stores it inside itself. it also probably has fleshy vital organs, which also have a density only slightly above that of water. keep in mind that this must all take up volume less than 0.4 m^3, and wailord has a surface area over 200 m^2, so its skin can be no thicker than 2 mm. so practically, wailord would probably have to be at a higher pressure to maintain its shape since it doesn't really have enough mass to contain a supporting structure inside -- and consequently, its skin has to be even less thick than 2 mm.

that leaves us with pretty much just gases with molar masses less than or equal to dioxygen, which, as far as I can tell, amount to dioxygen, dinitrogen, dihydrogen, helium, methane, eth[aey]ne, borane, diborane, ammonia. practically speaking, only hydrogen and helium are actually reasonable candidates for the primary constituent of wailord, because the rest are kind of massive. borane and methane, maybe. also note that helium is only normally found in the elemental state, which tends to escape from the atmosphere; and boron is rather rare. hydrogen and carbon, on the other hand, are kind of all over the place. does it surprising that dihydrogen, methane, and borane are all inflammable -- indeed, all of them are somewhat prone to spontaneously combust.

tl;dr: wailord are necessarily full of gas -- and probably likely to spontaneously combust.

wailmer is rather more dense, but consider that it doesn't significantly change through evolution, and probably has a similar composition, just with a higher proportion of fleshy parts (though not necessarily a greater amount). thus, wailmer is probably flammable. it may be useful to keep this in mind.

I will be watching this battle to see if the wailord spontaneously combusts (or gets a hole blown in it and fizzles out), and if so, what the competitors will do afterwards.
 
challenge for mimi :33

Format: 2v2 single
Style: switch
DQ: 14 days
Damage Cap: 40%
Banned/Restricted Moves: none.
Arena Description: Once Upon a Wailord

This battle takes place on the head of a wailord at unspecified altitude. Wailord are p big, so the size restriction this effects is probably not going to be significant. There's no water to swim in, but water-type moves can surely use water from the, uh, that's clearly not a blowhole because that's where water spout comes out.

The wailord is also falling rapidly under the added weight of all these trainers and pokémon, but no need to worry!

profile link

Accepted~

Profile!
 
Format: 3v3 Single
Style: Switch
DQ: 14 days
Damage Cap: 30%
Banned/Restricted Moves: OHKOs
Arena Description: Simple Forest

A clearing in a forest, surrounded by trees, is where this battle takes place. A river runs parallel, allowing Water Pokemon to join in the fight as well. This river has magical properties, making even a Wailord be able to fight in it comfortably.


Profile link: Here
 
Format: 3v3 single
Style: Set
DQ: 1 week
Damage Cap: 40%
Banned/Restricted Moves: OHKOs, Dig
Arena Description: Land of Light and Rain

The league is back? It must be the end of the world. In fact, it is! To make a long story short, a couple of trainers and a ref have ended up in the Land of Light and Rain, a planet orbiting the mystical place called Skaia. They might as well have a battle, right? No point in letting such a beautiful place go to waste, what with all its vividly colored water and clouds.

The designated area for battling is a patch of sea that’s about 30 square meters, with a sandy island-archipelago-type thing in the middle. Streams criss-cross through the island, making it simple for water-types as well as land-bound Pokemon to move from one end to the other. In the middle is a small chalky pink structure that cannot be entered; at the end of every round, there is a 20% chance that a Marble Imp will emerge and deal 3% typeless damage to one of the battlers. Overhead, the weather changes unpredictably, making every round equally likely to start with Sunny Day or Rain Dance.

Profile link: over here
 
Format: 3v3 single
Style: Set
DQ: 1 week
Damage Cap: 40%
Banned/Restricted Moves: OHKOs, Dig
Arena Description: Land of Light and Rain

The league is back? It must be the end of the world. In fact, it is! To make a long story short, a couple of trainers and a ref have ended up in the Land of Light and Rain, a planet orbiting the mystical place called Skaia. They might as well have a battle, right? No point in letting such a beautiful place go to waste, what with all its vividly colored water and clouds.

The designated area for battling is a patch of sea that’s about 30 square meters, with a sandy island-archipelago-type thing in the middle. Streams criss-cross through the island, making it simple for water-types as well as land-bound Pokemon to move from one end to the other. In the middle is a small chalky pink structure that cannot be entered; at the end of every round, there is a 20% chance that a Marble Imp will emerge and deal 3% typeless damage to one of the battlers. Overhead, the weather changes unpredictably, making every round equally likely to start with Sunny Day or Rain Dance.

Profile link: over here

I'll take you up on this battle!

Profile!
 
Format: 3v3 Single
Style: Switch
DQ: 14 days
Damage Cap: 30%
Banned/Restricted Moves: OHKOs
Arena Description: Simple Forest

A clearing in a forest, surrounded by trees, is where this battle takes place. A river runs parallel, allowing Water Pokemon to join in the fight as well. This river has magical properties, making even a Wailord be able to fight in it comfortably.


Profile link: Here

I'll take this one!

Profile
 
Challenge for Dazel.

Format: 3v3 Single
Style: Switch
DQ: 10 days
Damage Cap: 30%
Banned/Restricted Moves: OHKOs.
Arena Description: Lego City

The capital of Lego Land. Everything from Lego Harry Potter, to Lego Star Wars,to Lego Lord of the Rings, to regular ol' Lego can be found in this sprawling metropolis. Amid mismatching buildings from different themes, rushing throngs of minifigures make their way from place to place. Any sane person would even think about battling here, considering the fragility of the place. However, these two Trainers are anything but sane, and after avalanches of paperwork and an absurd amount of begging, the Lego Government approved the battle and evacuated the city.

The battle will be held in the Main Plaza, the very heart of Lego City. The place is amazing, sure, but exceedingly fragile. Any damaging attacks that can hit more than one target (eg Earthquake and Surf) and damaging attacks that miss will damage buildings. Each time this occurs, a squadron of Lego SWATs will charge the offending Pokémon, dealing 5% typeless damage.

Profile
 
Challenge for Dazel.

Format: 3v3 Single
Style: Switch
DQ: 10 days
Damage Cap: 30%
Banned/Restricted Moves: OHKOs.
Arena Description: Lego City

The capital of Lego Land. Everything from Lego Harry Potter, to Lego Star Wars,to Lego Lord of the Rings, to regular ol' Lego can be found in this sprawling metropolis. Amid mismatching buildings from different themes, rushing throngs of minifigures make their way from place to place. Any sane person would even think about battling here, considering the fragility of the place. However, these two Trainers are anything but sane, and after avalanches of paperwork and an absurd amount of begging, the Lego Government approved the battle and evacuated the city.

The battle will be held in the Main Plaza, the very heart of Lego City. The place is amazing, sure, but exceedingly fragile. Any damaging attacks that can hit more than one target (eg Earthquake and Surf) and damaging attacks that miss will damage buildings. Each time this occurs, a squadron of Lego SWATs will charge the offending Pokémon, dealing 5% typeless damage.

Profile
Accepted, of course! Link is by my avatar.
 
And an open challenge, I guess.

Format: 2 v 2 singles
Style: switch
DQ: two weeks
Damage Cap: 45%
Banned/Restricted Moves: ohko, direct recovery, rest, chill limited to 3 per pokemon
Arena Description: A stand of tall evergreen trees are covered in snow. The hill they're standing on is covered in snow. I'm covered in snow. Everything is covered in snow. The snow isn't very deep yet, only about 4 or 5 inches, but it's still coming down at about an inch or two every round. If the snow gets to be over a foot deep, non-Ice Pokémon on the ground are reduced one stage in speed. Rain Dance has the same effect as Hail, and both last for 8 actions instead of the usual 5. The clouds are too thick for Sunny Day to take effect.
Profile link: http://asb.dragonflycave.com/trainers/36-meursault

I'll ref!
 
This is a challenge for anybody, because Dazel is rude!
Style: Switches without KO.
DQ: 36 hrs.
Damage Cap: 40%
Banned/Restricted Moves: OHKO's, 3 Chills/Pokemon
Arena Description: It is a swamp, which powers up water-types. There are cypress roots that you can hide behind to evade an attack, unless a blade-type Pokemon is the attacker (because they could cut the roots). You can chop down said trees (again, if you are a blade-ish Pokemon)for 5% dmg, as well as eliminating the roots. There are 5 trees. One in each cardinal direction, on the wall, and one in the middle.
Profile link: Here
Also, the ref gets to decide what is qualified as a blade. You can also chop down a tree if you know that you would normally be able to in real life. Like a Machamp, who could easily uproot the tree.
 
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Challenge for anyone else new to ASB (anyone who has been in two or fewer battles)

Format: 2v2 single
Style: Switch
DQ: 10 days
Damage Cap: 30%
Banned/Restricted Moves: OHKO moves, Direct recovery moves, Rest, Wish
Arena Description: An enormous black Rubik's cube is suspended in an endless void. A glowing light pours out of the cracks in its surface, radiating a strange kind of energy. Before each turn, the color of the light changes randomly to a hue signifying one of the eighteen types. Any moves of this type are 1.5x effective.
Profile link: Here
 
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Challenge for anyone else new to ASB (anyone who has been in two or fewer battles)

Format: 2v2 single
Style: Switch
DQ: 10 days
Damage Cap: 30%
Banned/Restricted Moves: OHKO moves, Direct recovery moves, Rest, Wish
Arena Description: An enormous black Rubik's cube is suspended in an endless void. A glowing light pours out of the cracks in its surface, radiating a strange kind of energy. Before each turn, the color of the light changes randomly to a hue signifying one of the eighteen types. Any moves of this type are 1.5x effective.
Profile link: Here

I'll take this! Here's my profile.
 
Format: 3v3 Single
Style: Switch
DQ: 14 days
Damage Cap: 30%
Banned/Restricted Moves: OHKOs
Arena Description: Simple Forest

A clearing in a forest, surrounded by trees, is where this battle takes place. A river runs parallel, allowing Water Pokemon to join in the fight as well. This river has magical properties, making even a Wailord be able to fight in it comfortably.


Profile link: Here

I'll take this one!

Profile
Reffing this. Thread up soonly!
 
Challenge for anyone else new to ASB (anyone who has been in two or fewer battles)

Format: 2v2 single
Style: Switch
DQ: 10 days
Damage Cap: 30%
Banned/Restricted Moves: OHKO moves, Direct recovery moves, Rest, Wish
Arena Description: An enormous black Rubik's cube is suspended in an endless void. A glowing light pours out of the cracks in its surface, radiating a strange kind of energy. Before each turn, the color of the light changes randomly to a hue signifying one of the eighteen types. Any moves of this type are 1.5x effective.
Profile link: Here


I'll ref this!
 
Format: 3 v 3, single
Style: Set
DQ: Two weeks
Damage Cap: 33%
Banned/Restricted Moves: OHKO moves, direct recovery moves, and Earthquake/Earth Power
Arena Description: The Soaked City at Night
Thunder echoing across a long distance, this is the pinnacle of human architecture and technology; a gigantic, sprawling city, wrapped in miles of endless roads, and boasted a population of well in the millions of humans and pokemon. The city is planted with hundreds of sleek skyscrapers and dark buildings, yet despite the sheer scale of the city, and the number of living organisms, it was a remarkably clean metropolis, thanks to of course the abundance of services of pokemon and officials.

Normally battles are very difficult to hold outside. Of course, there were facilities specialized for battling, but with the sheer amount of trainers, it was rare to find one that was available making, the only other options to either host underground battles and risk incarceration, or to leave. This battle is one of the former.

The time of day is barely past eight o'clock. The city was much more quiet than usual, having endured a sudden deluge and lightning. This of course makes it much easier to host an underground battle, over a lonely street, as there was no business to be had in an empty neighbourhood. This road is 30 by 10 meters, and is completely abandon at night, other than the occasional Rattata and Pidgey, surrounded by somewhat tall but desolate apartments, relics of the city at it's older years. The weather is murky. but slowly clearing into a beautiful night skyline, and the thunder grows quieter and quieter by the minute

Due to the recent weather, fire moves are slightly weakened by 1% due to the damp covering the ground. Additionally, due to the wet surface and the electrifying air, electric moves are somewhat powered by 1%, though this water can be dried with heat and wind, and eventually the air will be normal, so this can be removed over the course of the battle. Also, the black, shiny road is very slippery, making it difficult for heavier pokemon to move properly.

As a last note, this is still an illegal battle in the eyes of the city. Although this area is usually isolated from the pell-mell, there still runs a risk of the police arriving. Property damage and sound based attacks will make it more likely to give the location away. If they do show up, then the battle will be relocated to a different area in the city, such as a nearby empty warehouse or alleyway.

Profile link: In my signature ~

I'll accept this. Link is, of course, near my contact info in the header.
I'll take this one too.
 
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