#41




Re: Damage and Energy Guide
Okay, that makes sense.
I do like that EXP are getting some use, too, and that it's going to take a fair bit of EXP to actually get to the maximum.
__________________

#42




Re: Damage and Energy Guide
1. Determine the Attack's Base Power
This is quite simple. Get out your handy ASB Attack Guide and find the base power for the move. Take, for example, blast burn, which has a base power of 150. Convert this into a health percentage by dividing the base power by ten and rounding down to the nearest whole number. For blast burn, the base damage is 15%. For thunder fang, with a base power of 65%, the base power is 6%. So is this saying that the damage done to the opponent with a type that does not affect anything, such as fighting or psychic, the damage done would be 20 damage? I attempted to use the calculator. 15 EXP Base Power of 150 and stab is applied. Users offensive and defensive stats are 0 and type effectiveness is neutral. I come out with 20 damage and 8 energy. 
#43




Re: Damage and Energy Guide
?? what not much of what you said makes much sense.
ISSUE: thunder fang has a base power of 65, not 65%. also, should, say, a BP 65 attack really cost more energy than a BP 60 attack? 
#44




Re: Damage and Energy Guide
I think the comment was asking if blast burn done by that charizard against a defensivelyneutral opponent, without stat modifiers, would be 20% damage. Answer is yes (though energywise she adds 3% because it's stated to burn a lot of energy in the description).

#45




Re: Damage and Energy Guide
never mind that no such charizard will ever exist because clearly it is more efficient to just take six exp off the top of that and rare candy them, because charizard learns neither night shade nor psywave?

#46




Re: Damage and Energy Guide
Well, maybe someone's shooting to have their name on the League Stats page.

#47




Re: Damage and Energy Guide
res, some people actually do care about having an 8EXP charizard. Don't be so judgemental.
__________________
If I'm reffing your ASB battle, you can find my reffing scale in this document. Mostly it involves details on stat modifications and status conditions, as well as my interpretation of the damage formula, other clarifications regarding the specifics of certain attacks. ...
Quote:

#48




Re: Damage and Energy Guide
6 exp off of 15 exp still leaves 9 exp for the maximum boost, though!

#49




Re: Damage and Energy Guide
Better yet, 7 EXP and 2 off of one or two other things.
__________________
Quote:

#50




Re: Damage and Energy Guide
Quote:

#51




Re: Damage and Energy Guide
Quote:
Base Power: 150 / 10 = 15% STAB: 15 / 4 = 3.25 = 3% Exp: 15 / 4 = 3.25 = 2% Total: 15 + 3 + 2 = 20% And I think Kusari meant add 3 to the normal amount of energy used ((150 + 20) / 20 = 8.5 = 9 = 9 1 = 8). Which would make the total energy expended by a a 15 Exp Charizard using Blast Burn: 11% I probably have no idea what I'm doing, so disregard me if I'm retarded. 
#52




Re: Damage and Energy Guide
TruetoCheese is correct.
The calculator is accurate to her guide. 
#53




Re: Damage and Energy Guide
Quote:
3. Account for the Attack's Effects If the attack has an added effect, such as a chance to inflict the target with a status condition or lower one of their stats, with a greater than 20% chance of occurring, then add one to the energy total. This affects attacks that always have a secondary effect, such as icy wind, and is taken into account before considering any abilities that alter effect chance, such as sheer force or serene grace. Blast burn has no secondary effects, so its energy cost remains 10%. If this were instead a flamethrower, no energy would be added because flamethrower's chance to burn is only 10%. If, however, this were a thunder attack, with a 30% chance of causing paralysis, the energy cost would be increased by 1%. It stats that Blast Burn has no secondary effects so the energy remains 10%? It was just 8% a moment ago, so how did it become 10% if there was no secondary effect? 
#54




Re: Damage and Energy Guide
Quote:

#55




Re: Damage and Energy Guide
So does a Pokemons base stats and stuff not come into play? A charmander of 1EXP and a charizard of 1EXP will both your blast burn at the same power?

#56




Re: Damage and Energy Guide
More or less correct. Referees can choose to take base stats into account, but only in how the base stats relate to each other (shuckle might be considered to have an inherent +1 def/sdef boost and 1 atk/satk, but durant has less than half its defence and could get +1 def), and it's not universal.

#57




Re: Damage and Energy Guide
Alternatively, if you wish, you can use Evolution Stage as the modifier instead of EXP. That's what the previous scale used.
__________________
If I'm reffing your ASB battle, you can find my reffing scale in this document. Mostly it involves details on stat modifications and status conditions, as well as my interpretation of the damage formula, other clarifications regarding the specifics of certain attacks. ...
Quote:

#58




Re: Damage and Energy Guide
Sounds to me like it would be easier to split each base stat into "ranges". Since most stats don't get much higher than 200, you could split the 200 into 10 ranges. For example if your attack base stat was between 020 you would have a 1. 2140 would be a 2. 4160 would be a 3. And so on. And use that as part of the math.

#59




Re: Damage and Energy Guide
Except the ranges would have to be larger, like at least 60. Most refs who do incorporate stats give a +1 to the highest stats and a 1 to the lowest ones.
__________________
If I'm reffing your ASB battle, you can find my reffing scale in this document. Mostly it involves details on stat modifications and status conditions, as well as my interpretation of the damage formula, other clarifications regarding the specifics of certain attacks. ...

#60




Re: Damage and Energy Guide
The calculations are meant to be simple, and part of the ideal of ASB is that the stats of all pokémon are more or less equal, so that pokémon with high stats aren't the only ones usable.

Thread Tools  

