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Make a complete Brawl character

Just remembered the Sho Minamimoto moveset I made in another thread and thought I'd repost it here.

Well, today I thought up an SSB moveset for Sho Minamimoto from The World Ends With You, and thought I may as well post it. And yes, I'm aware there is exactly zero chance of him getting put in SSB.
WEWY-Minamimoto2--article_image.jpg
I thought quite rightly that Minamimoto would fight using Taboo Noise as cronies rather than using his own power, so all his specials, smashes, grabs and air attacks are done by Taboo Noise he summons. But rather than being a Pokémon Trainer kind of thing I thought they'd just appear, do the attack and immediately be erased, so Sho is actually fighting and not standing on the sidelines dictating the battle.

Anyway, the moveset:

REGULAR ATTACKS
Kicks and punches. Nothing fancy, really.

SPECIAL ATTACKS
Neutral special: Minamimoto summons a Chaoti Corehog which shoots exploding quills each time you press B.
Side special: Minamimoto summons a Grunge Wolf which charges off the screen in the direction Minamimoto is facing; like Fox's side special, but Sho himself doesn't actually move.
Up special: Minamimoto summons a Death Metal Mink which spins around him forming a tornado. If used in midair or for recovery, Sho floats upwards and can be steered left and right for a while.
Down special: Minamimoto summons a Carcinopunk, which blocks enemy attacks with its claws.

SMASH ATTACKS
Up smash: Minamimoto summons a Eurobeat Boomer (yelling "INFINITY!" as he does so), which jumps upwards, launching any enemies it hits, then lands, dealing considerable damage to anyone beneath it.
Side smash: Minamimoto summons a Trance Rhino (yelling "DIE, RADIAN!" as he does so), which launches enemies in the direction Minamimoto is facing with a swipe of its horn.
Down smash: Sho causes a junk pile to rise up from the ground (yelling "Zetta slow!" as he does so), launching any enemies above it straight upwards.

AIR ATTACKS
Minamimoto summons a flock of Nefastravens and sends them flying in the direction of attack. They can be guided with the control stick until they go off the screen or Minamimoto is damaged.

GRABS
Sho summons a Wall of Grizzly which grabs foes, slashes at them and hurls them in the direction the control stick is tilted, or slams them on the ground if it is tilted down.

FINAL SMASH: Leo Cantus
Minamimoto summons a host of Taboo Noise, draws themk into his body and transforms into his Noise form, Leo Cantus. Leo Cantus is faster than Sho Minamimoto, and his attacks deal more damage. His specials, smashes and air attacks are replaced with kicking and slashing attacks, and his grab is replaced by an attack in which he grabs the foe and slams it on the ground. He also says "zetta slow!" a hell of a lot. After about 10-15 seconds he reverts.

TAUNTS
Up taunt: Minamimoto straightens his cap and says "zetta slow!".
Side taunt: Minamimoto makes the beckoning "bring it on" gesture and says "you're outa your vector!".
Down taunt: Minamimoto makes a small trash pile appear and quickly dismantles it.

Upon winning a Brawl, Minamimoto will be accompanied by whichever Noise he last summoned in the battle, floating a little of the ground, and will say either "SOH-CAH-TOA" or "the world is garbage!". If he loses, he will erase the Noise he is standing with and look away angrily into the distance.

Also might try to think of a Vivi moveset.
 
Because Luke wouldn't have gotten anywhere without his nakama.

Character: Jade "The Necromancer" Curtiss (Colonel of the Third Division, Malkuth Imperial Forces)

Game: Tales of the Abyss

Special Moves:

Neutral: Energy Blast. Jade summons a small blast of fonons. Deals minor damage and has a short casting time.

"O mighty explosion. Energy Blast!"

Forward Special: Thunder Blade. Jade summons a lightning bolt that shoots across the field. Takes a few seconds to cast and deals moderate damage.

"O darkened storm cloud, loose thy blade and run mine enemies through. Thunder Blade!"

Upward Special: Prisim Sword. Jade summons blades of light from above, which fall for 2-3 seconds. Takes a while to cast. Deals a large amount of damage.

"O sword of conviction, loose the might of your brilliant colours. Prism Sword!"

Downward Smash: Stalagmite. Jade summons a stone spire that impales the target from below and tosses them into the air. Takes a few seconds to cast and deals moderate damage.

"O maddening gale of the spirits of the earth... Stalagmite!"

Final Smash: Mystic Cage. Jade summons a series of interlocking rings that constrict all players besides himself, and then explode. Lasts about 10 seconds.

"O admonishing melody, arise in the name of the Necromancer. Mystic Cage! Now know what true power is!"

Standard Attack:

Jade summons his spear from his arm and swings it about.

Smash Attacks:

Forward Smash: Sonic Spear. Jade thrusts his spear in front of him.

Upward Smash: Impaling Heaven. Jade tosses his target into the air, spins around, and impales them on his spear. Works best on lighter targets.

Downward Smash: Sovereign Gale. Jade spins his spear and stabs it into the ground. When charged, this creates a small wind vortex that deals knockback damage.

Attributes: Jade is a strong character, though he does require time to perform his more powerful attacks. He is a bit faster than average, and is light for his size. He can take a few hits, but will probably not be able to win a match on endurance alone.

Alternative Costumes:

- Malkuth military uniform
- Evil Fonist? costume
- Doctor Mambo costume (lab coat, parabolic reflector, etc.)
- Resort King costume (fuzzy yellow bathrobe and slippers)
- Emperor Peony's regalia

Taunts:

Up: Jade takes off his glasses and spins them around one finger. He catches them, then puts them back on.

Side: Jade puts his hands in his pockets and says, "Whenever you're ready."

Down: Dependent on costume.

- Uniform: Jade shrugs and says, "Hmm, so you want to fight?"
- Evil Fonist: Jade says, "Oh, I'm so sorry! You want me to go easy."
- Doctor Mambo: Jade says, "Let's begin the research." (Not actually a quote of his, but rather a shoutout to Raine Sage)
- Resort King: Jade's glasses fog up. He takes them off and cleans them.
- Peony's regalia: Jade picks up a rappig, holds it at arms' length, and sighs in disgust.

Codec Conversation:

[Instead of the usual codec screen, we see a pair of skit faces side-by-side on the left of the screen. There are subtitles just below them.]

Snake: Otacon, what's up with this guy? He's not taking anything seriously.

Otacon: That's Colonel Curtiss of the Malkuth Imperial Forces. He's supposed to be the best fonist - wizard - to ever enlist in their army. He's also close friends with their emperor. There's something else...

[At this time, a third skit face slowly begins to creep across the screen from the right.]

Snake: What else?

Otacon: Well, he's earned himself the nickname 'The Necromancer.'

[The third face sidles up to Snake's skit face. It's Jade.]

Snake: The Necromancer? As in he talks to dead people?

Otacon: It's kinda complicated, but when he was a kid, he-

[Jade adjusts his glasses. He appears to be mildly annoyed.]

Jade: I'm sure that you're having an absolutely riveting conversation, but could we please carry on?
 
(My first post!)

Character: Smoochum

Game: Pokemon HeartGold/SoulSilver

Special moves:
Neutral Special: Sweet Kiss. Blows kisses at the enemies, can be held longer for a wider range. Any kiss that hits deals a small amount of damage and makes them confused for a while with those little duckies circling their heads.

Forward Special: Ice Punch. Covers it's hand in ice and glides forward, as if ice skating, to hit the enemy. May freeze the enemy.

Upward Special: Powder Snow. Surround itself in a snowy sphere and floats upward. This is smoochum's recovery move.

Downward Special: Snowball. The longer it is held the bigger smoochum will make a snowball. It can either make lots of small snowballs in continuation or a giant snowball to roll over the enemy, this second size does a lot of damage but is risky.

Final Smash: Blizzard. Smoochum flies to center screen and summons up a huge blizzard which smothers the whole screen and does loads of damage and freezes the enemies.

Smash Attacks:
Forward Smash: Glides forward as in ice punch and smacks the enemy with it's head.

Upward Smash: Leaps up while spinning around to headbutt an enemy above it.

Downward Smash: Leaps up and pounds both feet on the ground, very strong.

Attributes: Quite powerful and fast with good recovery, but is very light and might be easily knocked around so must attack and dodge carefully.

Alternative Costumes:
1. Original one.
2. Has a purple face and red skirt like jynx.
3. All of smoochum is lightly tinted yellow
4. All of smoochum is lightly tinted blue
5. All of smoochum is lightly tinted green

Taunts:
1. Stands on tiptoes and blows kisses either side
2. Blushes and giggles
3. Waves and says 'Smooch smooch smooch!'

Snake's codec conversation:
Snake: Colonel, is that a little girl over the there?
Colonel: No Snake, that's another pokemon, smoochum.
Colonel: Smoochum is ice and psychic type and investigates new things with it's sensitive lips.
Snake: That doesn't sound very...dangerous
Colonel: Well she has powers of snow and ice, you should now better than to-
Snake: Is that a giant snowba-Agh!
Colonel: *Sigh*...oh Snake...
 
Character: Dragonite

Game: Pokemon red/blue

Special moves:
Neutral Special: Dragonbreath. Breathes a stream of flames that get weaker over time.

Forward Special: Dragon claw. Tries to claw at the enemy with a firey paw. Causes fair damage. Can be charged for more damage.

Upward Special: Fly. Charges upwards, may hurt those who touch the horn on its head.

Downward Special: Iron head. Lowers head while charging, and headbutts the target when the button is released.

Final Smash: Outrage. Dragonite charges around the screen with orange fire around him. The brawlers that touch Dragonite will be hit with great knockback.

Smash Attacks:
Forward Smash: Slam. Slams into the opponent. Can be charged for more damage, but has a small hit box.

Upward Smash: Swift. Dragonite looks upwards and shoots stars above him.

Downward Smash: Iron tail. Dragonite's tail turns grey, and he slams it into the ground.

Attributes: Slow, but with good recovery. Needs to charge most of his attacks to do lots of damage.

Alternative Costumes:
1. Original body colour.
2. Has a purple body and green tummy.
3. Green body and purple wings, shiny form.
4. Body is blue, and wings are white.
5. Body is black, and wings are dark blue.

Taunts:
1. Turns to the screen, flapping his wings and wagging his tail.
2. Chases his tail
3. Swoops around shouting "Drago, dragonite!"

Snake's codec conversation:
Snake: Colonel, there's a strange looking dragon here.
Colonel: That's Dragonite, Snake. Dragonite was the first fully evolved dragon type pokemon.
Snake: Looks a bit soft and squishy if you ask me. And what about those wings? They are far too small to be used for flight.
Colonel: Those wings may be small, but they are powerful enough to carry him around. Be careful Snake, Dragonite can be powerful once he gets going.
Snake: Yeah, right.
 
Character: Hidan

Game: Varying Naruto: Shippuden Games

Specials

Neutral: Continuously swings scythe around him. Not unlike Meta Knight's neutral standard attack

Side: Swings scythe forward. Holding the button will cause it to extend

Up: Swings scythe upward. Can act as a tether recovery, and if it hits an enemy, it will pull the enemy to Hidan

Down: A "counter stance." Hidan holds the scythe close to him for a few seconds. If he is attacked while in this pose, he quickly swings the scythe towards the offender

Final Smash: Curse Jutsu: Ceremony of Death. Hidan will draw the trigram on the ground, and step into the trigram; his skin will become black with white markings, giving the appearance of a skeleton. That begins the final smash. While the Final Smash is ongoing, any attacks directed toward Hidan will now hit another enemy. One can cause Hidan to attack himself in this condition by pressing the standard attack button. This lasts for about 8 seconds., but you can immediately end it by pressing the special attack button. If you press that button, Hidan will draw his pike and stab himself in the heart with it, and this will hit everyone else on the field for high damage. As with Perfect Mecha Sonic, the exact damage and knock-back will increase the earlier it is used.

Standard Attacks
Neutral: A basic swing of the scythe

Forward: Swings scythe in a sweeping arc in front of him

Up: Swings scythe in a sweeping arc above him

Down: Swings scythe in a sweeping arc on the ground

Smash moves
Forward: Slashes with his pike. Not much lag

Up: Swings the scythe helicopter style above him

Down: Makes a diagonal Stabbing motion with the pike

Air Attacks
Up: Slashes upward with the pike

Down: Slashes downward with the scythe

Back: Throws a paper bomb backward

Forward: Stabs forward with the pike. Can be used for air stalling

Taunts
Up: Holds his kami necklace close to him
Side: Laughs while swinging his scythe above him
Down: Says "Feel the pain?"

Alternate Costumes
Black Cloak with red clouds- this is his default
Red Cloak with black clouds
Blue Cloak with grey clouds
Green Cloak with white clouds
Yellow Cloak with blue clouds

Victory Poses
Laughs and says: "Jashin is disappointed"
Turns away, saying: "It's nobody's fault that I'm immortal"
Closes his eyes and says: "That pain felt good"

Snake Codec
Snake: Huh? There's a strange guy who looks like a skeleton here.
Colonel: Snake, watch out! That's Hidan, a follower of the cult of Jashin. He has the ability to make an enemy he hits feel the pain of the wounds he inflicts on himself.
Snake: So he's a living voodoo doll?
Colonel: Essentially, yes. Whatever you do, don't let him hit you. If you do, he could kill you by stabbing himself in the heart
Snake; Wouldn't that kill him as well?
Colonel: Actually, no. You see, he's immortal
Snake: There's no such thing
Colonel: Maybe not in our world, Snake. But in his... anything is possible.
Snake: Riiiight...
 
'bout time I do a new one.

Character: Pascal

Game: Tales of Graces

Special moves:
Neutral Special: Blood Flamme. Pascal draws a circle around herself, and quickly casts a spell that summons the spirit "Flamme", who punches three times, covered in flames.

Forward Special: Wind Needle. Pascal points her Rifle Stave forward, and a burst of wind shoots directly in front of her.

Upward Special: Fearful Storm. Pascal draws a circle around herself, and is surrounded by a tornado that strikes with 10 weak hits. If she uses it in the air, the wind spirit Grim Sylphie gives her a boost into the air.

Downward Special: Magnetic Gate. Pascal casts a spell that causes a dome to appear around her, and that damages and pulls her enemies in.

Final Smash: G Sword Cross. After a quick flash of her Blast Caliber cut-in from Tales of Graces, Pascal shoots a burst of wind from her Rifle Stave, the character(s) hit by it the targets, and with the wind spirit Grim Sylphie both pulling down goggles, flies toward the target, both in opposite directions, striking them in an X fashion, sending the target flying.

Smash Attacks:
Forward Smash: Hyouma no Byakutei/Freezing. Pascal shoots a stream of ice from her Rifle Stave, which can go through multiple enemies. Fully charging it will cause it to not go through the first enemy it hits, but instead freezes the character.

Upward Smash: Totsuzen no Shougeki/Sudden Impact. Pascal jumps up, and shoots wind into the air with her Rifle Stave which, instead of going in the direction shot in, the wind disappears, and quickly reappears as an even larger burst of wind flying in Pascal's direction.

Downward Smash: Hoshizuku no Hansha/Break Shoot. Pascal jumps up, and shoots a bullet from her Rifle Stave into the ground, which creates a small localized earthquake in the area in front of her. (People who know their Tales spells, think Ground Dasher/Grand Vanish, but much much smaller.)

Grabs

Attack: Pascal hits the target with her drill.

Up: The fire spirit Flamme launches the target with a fiery punch.

Down: Pascal smashes her Rifle Stave on the targets head, and the water spirit Syan Deem appears above, and shoots with her gun.

Forward: Shuuen no Senkoku/Al Fine. Pascal shoots a laser out from her Rifle Stave.

Back: The wind spirit Grim Sylphie runs through the target in Pascal's grab.

Attributes: Not very beginner friendly. Her smash attacks allow her to keep other characters away from her, but it's counter productive as most of her specials, which are all spells, have an area of effect which occur around her. She's fairly light, what with her being so skinny, and when she begins casting spells, she gains a state called "Penetrate", which will allow her to be hit up to three times. A fourth hit would interrupt the spell. If she has Penetrate left over after a spell, it doesn't stack with a new one, it simply carries over into the next spell she casts.

Alternative Costumes:
1. Original.
2. Her Idolm@ster costume/cosplay from Tales of Graces
3. Formal costume from Tales of Graces.
4. Swimsuit costume from Tales of Graces. Just some scuba gear, flippers, and one of those one piece swimsuits with sleeves and shorts.
5. Basically an alternate skin, of her older sister Fourier.

Taunts:
Up- Pascal pulls out her drill, and grins
Side- Pascal does a small dance, involving sparkly spinning, while cheering, "Yay!! Yatta!! Tropical yahoo!!!"
Down- Pascal gives a thumbs up, saying "Rakushou, Rakushou!!"

Codec conversation may come later, if I don't feel lazy.
 
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