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Kung Fu Ferret vs Gzhoom

Great job Holly, now let's get out of there fast!

Dig away from the commotion and out of the way of those Rock Tombs. Stay underground for the whole round and try your best to draw as little attention as possible, letting that angry mob focus on the Skorupi chucking rocks everywhere.

Dig (go underground)~Dig (stay underground/move away from the mob)~Dig (stay underground/move away from the mob)
 
Round Five

Kung Fu Ferret (OOO)
skorupi
Serqet (F) <Sniper>
Health: 50% (capped)
Energy: 73%
Commands: Rock Tomb x3
- Scorched. -2 Speed

Gzhoom (OOO)
004.png

Holly (F) <Blaze>
Health: 94%
Energy: 60%
Commands: Dig (down) ~ Dig (away) x2
- Rather bruised, but glad to be fighting again. Protected by reflect (3 more actions). +1 Defense, -2 Speed

Holly bends down, turning her claws against the ground instead of her opponent. Serqet's eyes narrow--she's seen this before, and Holly's not getting away with it this time! The skorupi sweeps her claws up, summoning a cluster of rocks from beneath the ground. The dig their way up through the sand and burst up into open air, hovering in a cluster around Serqet. With an abrupt forward gesture from the skorupi they tumble through the air towards Holly, who by now is knee-deep in a hole and tearing it ever deeper with her claws. The charmander grunts as the rocks topple down over her, burying her in a small pyramid of stone. There's nothing to prevent her from simply digging out from under the rock tomb, though, so that's what she does, continuing her downward tunneling until she's several feet underground.

Now safe both from her opponent and the mob of angry pokémon up above, Holly turns to digging horizontally with vague thoughts of making it back to the pyramid. On the surface, Serqet's facing a familiar dilemma: stay where she is, or try to go after Holly? It would be nice to keep an eye on where the charmander is this time, even though she won't be able to summon a rock tomb in the confines of a subterranean. What really seals the decision, though, is the continued unfriendly glaring from the pokémon gathered around her--and is it just her, or do they seem to have come a little closer than when she last checked?

The skorupi scrambles up the side of the small rock pile and wriggles her way in between the haphazardly-piled stones, breaking through into Holly's tunnel below. Serqet trots off, following the glow of Holly's flame up ahead. Meanwhile, the charmander keeps on digging, oblivious to the skorupi creeping down the tunnel after her. She pauses at one point, and Serqet freezes, like that might somehow prevent her from being noticed if Holly turned around. But Holly was merely stopping as her reflect shield fluctuated, flashed, and finally collapsed entirely.

Kung Fu Ferret (OOO)
skorupi
Serqet (F) <Sniper>
Health: 50%
Energy: 67%
Used: Rock Tomb ~ Rock Tomb (failed) x2
- Here we go again... Underground, in Holly's tunnel. -1 Speed

Gzhoom (OOO)
004.png

Holly (F) <Blaze>
Health: 91%
Energy: 53%
Used: Dig (down) ~ Dig (away) x2
- Industriously digging away. Underground. +1 Defense, -3 Speed

Terrain Notes
The fight has moved completely outside the pyramid. Both pokémon are underground, a little past the row of stalls lining the road running by the pyramid. At the outlet of the tunnel is a small pile of rock, and gathered around that a group of rather hostile pokémon, not yet convinced the troublemakers are gone for good.

Final Notes
- Since it's been more than three rounds since Holly's scary face, its effects are beginning to wear off. Serqet will regain one level of speed every round.
- Gzhoom first next round.

!speed randomizer: 8
!serqet first

-- Begin Round Five --

Serqet's command: rock tomb
Energy:
Base 4%
Acc: 95%
Roll: 13
HIT!
!crit roll: 17
no crit
Damage:
Pow 60 -> base 6% - 1% boost * 1.5 / 2 reflect = 3% damage
!extra effect: spddown

Holly's command: dig (down)
Energy:
Pow 80 -> base 4% + 1% reflect = 5% energy
Acc: n/a
Damage: n/a

-- Action One Results --

Serqet
50
69

Holly
91
63

-- Begin Action Two --

Holly's command: dig (underground)
Energy:
Pow 80 -> base 4% + 1% reflect = 5% energy
Acc: n/a
Damage: n/a

Serqet's command: rock tomb
Energy:
Base 1%
Acc: n/a
Damage: n/a

-- Action Two Results --

Serqet
50
68

Holly
91
58
 
Well, we can't have that.

Holly, turn around and flush him out with a Fire Blast. I know it's not usually our most reliable move, but in a tunnel that's only you-sized, there shouldn't be much room to miss. If Serqet digs out of your line of sight, switch to Hone Claws. If she's brave enough to stand the heat, though, let's give it to her.

Fire Blast/Hone Claws ~ Fire Blast/Hone Claws ~Fire Blast/Hone Claws

Sorry for how long this took, guys. I know I've got a good week left before DQ, but I still hate to have taken so long. I'll be better.
 
Round Six

Kung Fu Ferret (OOO)
skorupi
Serqet (F) <Sniper>
Health: 50%
Energy: 67%
Commands: Rock Tomb x3
- Here we go again... Underground, in Holly's tunnel. -1 Speed

Gzhoom (OOO)
004.png

Holly (F) <Blaze>
Health: 91%
Energy: 53%
Commands: Fire Blast / Hone Claws ~ Fire Blast / Hone Claws ~Fire Blast / Hone Claws
- Industriously digging away. Underground. +1 Defense, -3 Speed

Serqet probably isn't going to get a better opportunity to attack than now, with Holly's reflect fallen. The skorupi forces herself to gather courage and energy alike, despite her reservations. It's difficult to get a proper rock tomb going in the close confines of the tunnel; Serqet can't really tumble rocks down over Holly's head, although she does manage to make a couple drop on her from the ceiling. Boulders pile up around Holly, but most of them bump her rather than slamming into her the way they should. Certainly the attack leaves the charmander with enough verve to summon a fire blast--an actual fire blast, Serqet thinks in terrified wonderment as she tries to scuttle away from the glowing ball of fire. There's not a lot of room to maneuver in the cramped tunnel, and when the skorupi feels a great burst of heat she naturally braces herself for pain, thinking she's been hit--but no. The fiery arms of the fire blast pass just to either side of her, leaving her rattled but unhurt.

It can't last, though. Serqet summons another wave of rocks, but Holly shoves her way around the pile after only a few seconds, mouth half open and fire glowing deep in her throat. This time the fire blast hits, hurling Serqet against the tunnel wall and wrapping her in a sheet of flame. The skorupi screeches and rolls side to side until the fire's out, but she's still scorched painful black, a faint rattling noise emanating from her crisped armor as she raises shaking claws towards Holly, summoning rocks again.

Serqet lies on her back after another fire blast hits home, wrecked carapace smoking and legs twitching. She can't take more fire, she simply can't--but she knows what Holly has in store. The charmander herself, bruised but clearly more excited than anything, is smoking, too--but from her overexerted throat, not any injury, and her wide, bright eyes shine in anticipation of her first victory.

Kung Fu Ferret (OOO)
skorupi
Serqet (F) <Sniper>
Health: 10% (capped)
Energy: 55%
Used: Rock Tomb x3
- So charred she's barely recognizable. Underground. -1 Speed

Gzhoom (OOO)
004.png

Holly (F) <Blaze>
Health: 79%
Energy: 34%
Used: Fire Blast x3
- Exhilarated but winded. Underground. +1 Defense, -3 Speed

Terrain Notes
The fight has moved completely outside the pyramid. Both pokémon are underground, a little past the row of stalls lining the road running by the pyramid. The underground tunnel is choked with large rocks. At the outlet of the tunnel is a small pile of rock, and gathered around that a group of rather hostile pokémon, not yet convinced the troublemakers are gone for good.

Final Notes
- There isn't enough room for Serqet to summon a proper rock tomb inside the tunnel, so damage from the attack was reduced and the usual speed drop eliminated.
- The accuracy of fire blast was increased slightly because Serqet didn't have much room to dodge, but the first one missed anyway.
- Kung Fu Ferret next.

Serqet's command: rock tomb
Energy:
Base 4%
Acc: 95%
Roll: 20
HIT!
!crit roll: 15
no crit
Damage:
Pow 60 -> base 6% - 1% boost * 1.5 - 3% confined = 4% damage

Holly's command: fire blast
Energy:
Base 7% - 1% STAB = 6% energy
Acc: 85% + 5% confined = 90%
Roll: 2
MISS!
Damage: n/a

-- Action One Results --

Serqet
50
63

Holly
87
46

-- Begin Action Two --

Serqet's command: rock tomb
Energy:
Base 4%
Acc: 95%
Roll: 17
HIT!
!crit roll: 17
no crit
Damage:
Pow 60 -> base 6% - 1% boost * 1.5 - 3% confined = 4% damage

Holly's command: fire blast
Energy:
Base 7% - 1% STAB = 6% energy
Acc: 85% + 5% confined = 90%
Roll: 3
HIT!
!crit roll: 14
Damage:
Pow 110 -> base 11% + 2.75% STAB + 1% stat * 1.5 = 22% damage
!extra effect: brn (10%)
Roll: 7
no effect

-- Action Two Results --

Serqet
28
59

Holly
83
40

-- Begin Action Three --

Serqet's command: rock tomb
Energy:
Base 4%
Acc: 95%
Roll: 15
HIT!
!crit roll: 4
no crit
Damage:
Pow 60 -> base 6% - 1% boost * 1.5 - 3% confined = 4% damage

Holly's command: fire blast
Energy:
Base 7% - 1% STAB = 6% energy
Acc: 85% + 5% confined = 90%
Roll: 17
HIT!
!crit roll: 8
Damage:
Pow 110 -> base 11% + 2.75% STAB + 1% stat * 1.5 = 22% damage
!extra effect: brn (10%)
Roll: 2
no effect

-- Action Three Results --

Serqet
10 (cap!)
55

Holly
79
34
 
Alright Holly, let's finish this off. One Flamethrower should be enough to take out Serqet, so after that, you should just be able to Chill and get some energy back. If Serqet's still up after one attack though, let's keep going until she's down.

Flamethrower~Chill/Flamethrower~Chill/Flamethrower
 
Round Seven

Kung Fu Ferret (OOO)
skorupi
Serqet (F) <Sniper>
Health: 10%
Energy: 55%
Commands: Night Slash x3
- So charred she's barely recognizable. Underground. -1 Speed

Gzhoom (OOO)
004.png

Holly (F) <Blaze>
Health: 79%
Energy: 34%
Commands: Flamethrower ~ Chill / Flamethrower ~ Chill / Flamethrower
- Exhilarated but winded. Underground. +1 Defense, -3 Speed

It takes both courage and a furious effort of will for Serqet to flip herself over again, which provides her with a nicely upright view of Holly preparing more fire. The charmander's tail-flame blazes high, and light glows at the back of her throat, but Serqet steels herself and rushes forward anyway. Her claws rip across Holly's stomach, leaving a dark streak behind them in the air, but a second later the charmander opens up with a flamethrower and Serqet can't keep herself upright anymore.

Kung Fu Ferret (XOO)
skorupi
Serqet (F) <Sniper>
Health: 0%
Energy: 51%
Used: Night Slash
- Knocked out!

Gzhoom (OOO)
004.png

Holly (F) <Blaze>
Health: 72%
Energy: 30%
Used: Flamethrower
- A little tired, but excited nonetheless. Underground. +1 Defense, -3 Speed

Terrain Notes
The fight has moved completely outside the pyramid. Both pokémon are underground, a little past the row of stalls lining the road running by the pyramid. The underground tunnel is choked with large rocks. At the outlet of the tunnel is a small pile of rock, and gathered around that a group of rather hostile pokémon, not yet convinced the troublemakers are gone for good.

Final Notes
- Kung Fu Ferret sends out
- Gzhoom attacks
- Kung Fu Ferret attacks
 
I’ll switch to Notorious!

Alright buddy, start off with a Sunny Day! Follow up with some clones to keep yourself safe, and then let’s let loose with an Energy Ball!

Sunny Day~Double Team (5 clones)~Energy Ball
 
Serqet disappears in a flash of red light, and Holly sits back with a pleased huff of air, letting smoke drift lazily from her nostrils. She won! And she's barely even hurt, just a little tired.

Before the charmander can really savor her victory, though, a wave of warmth passes over her, and then she's recalled, leaving the tunnel completely empty.

Back in the pyramid, Kung Fu Ferret and Gzhoom stare eath other down. Who's going to move first? In the end the answer turns out to be "both of them," as Gzhoom grabs a pokéball off his belt as soon as he sees Kung Fu Ferret going for one. Two new pokémon appear in twin flashes of light. On Kung Fu Ferret's side of the field, Kuzenbo takes a slow look around the arena, a perplexed expression on his face--then again, that's how he always look. Gzhoom's choice, Notorious, a lanky, muscular passimian, beats his chest and howls, psyching himself up for the battle to come. Kuzenbo turns his blank stare on his opponent, but if he has any reaction to the passimian's hooting display, he gives no sign.

Round Eight

Kung Fu Ferret (XOO)
psyduck
Kuzenbo (M) <Damp>
Health: 100%
Energy: 100%
Commands: Ice Beam x3
- Quack?

Gzhoom (OOO)
passimian
Notorious (M) <Receiver>
Health: 100%
Energy: 100%
Commands: Sunny Day ~ Double Team (5 clones) ~ Energy Ball
- Super pumped for battle.

[size=-3]In reserve: Holly (F) <Blaze>, HP 72% / EN 30%[/size]

Notorious raises his berry high, and and it shines a brilliant white too searing to look at, the energy the passimian poured into it waking a similar brightening of the sun outside. But when the berry's light flickers and dies, the pokémon can hardly feel the effects of the increased sunlight, shielded as they are by the mass of ancient architecture around them.

The bright sun defintely doesn't seem to be getting Kuzenbo down. The psyduck stares blankly at Notorious a moment, then abruptly opens his bill and sprays the passimian with super-cooled water that freezes immediately on impact. Notorious growls, contemptuously shattering a hunk of ice clinging to his shoulder, then takes off running, galloping faster and faster around the perimeter of the pyramid until he starts to blur and appears to split into five identical passimian chasing each others' tails around and around the arena.

Kuzenbo turns slowly, trying to keep Notorious in his sights. He fires off another ice beam, soaking one of the passimian at random, but it simply vanishes when the water touches it. Notorious laughs giddily, then hurls his berry at Kuzenbo. It glows a brilliant green as it travels through the air, a burst of grass-type energy discharging with a fizz when it strikes the psyduck. Notorious expertly catches the berry on the rebound, running all the while, and Kuzenbo's retaliatory ice beam wipes out another clone. The passimian laughs and keeps going. This is too easy!

Kung Fu Ferret (XOO)
psyduck
Kuzenbo (M) <Damp>
Health: 90%
Energy: 85%
Used: Ice Beam x3
- Blank

Gzhoom (OOO)
passimian
Notorious (M) <Receiver>
Health: 89%
Energy: 86%
Commands: Sunny Day ~ Double Team (4 clones) ~ Energy Ball
- Exhilarated. Has two clones.

[size=-3]In reserve: Holly (F) <Blaze>, HP 72% / EN 30%[/size]

Terrain Notes
The battle's moved back inside the pyramid proper, where it's rather dusty and gloomy. Brilliant, hot sunlight shines in through cracks and places where bricks have been knocked out (6 more actions), but most of the arena remains in cool darkness.

Final Notes
- I didn't think Notorious was fast enough to make five clones (*insert joke about Slowlolan pokémon here*), so he got four instead.
- Sunny day's effects are attenuated as a result of the sun being outside and everybody else being inside the pyramid. It increases fire-type damage by 1.15x and reduces water-type damage by 0.75x rather than the usual values.
- Gzhoom first next round.

Notorious' command: sunny day
Energy:
Base 5%
Acc: n/a
Damage: n/a
!extra effect: sun (attenuated)

Kuzenbo's command: ice beam
Energy:
Base 5%
Acc: 100%
HIT!
!crit roll: 6
no crit
Damage:
Pow 90 -> base 9% + 2% stat = 11% damage
!extra effect: frz (10%)
Roll: 12
no effect

-- Action One Results --

Notorious
89
95

Kuzenbo
100
95

-- Begin Action Two --

Notorious' command: double team
Energy:
Base 4%
Acc: n/a
Damage: n/a
!extra effect: clones x4

Kuzenbo's command: ice beam
!clone roll: 1
clone destroyed
Energy:
Base 5%
Acc: 100%
HIT!
Damage: n/a

-- Action Two Results --

Notorious
89
91

Kuzenbo
100
90

-- Begin Action Three --

Notorious' command: energy ball
Energy:
Base 5%
Acc: 100%
HIT!
!crit roll: 10
no crit
Damage:
Pow 90 -> base 9% - 2% stat * 1.5 = 10% damage

Kuzenbo's command: ice beam
!clone roll: 3
clone destroyed
Energy:
Base 5%
Acc: 100%
HIT!
Damage: n/a

-- Action Three Results --

Notorious
89
86

Kuzenbo
90
85
 
Hey Negrek, I had a question about the calculations. I hope this is the right place to put it. When you added 2% to Ice Beam's damage for "stat", is that because Psyduck's SpAtk is higher than it's Atk? I figure that's what it is, because you subtracted 2% from Energy Ball, and Passimian's SpAtk is lower than its Atk.

I was just wondering if that's the case before I finalize my commands. Thanks!
 
@Gzhoom

Yes, I use modifiers based on a pokémon's stats, e.g. if attack is higher than special attack. Usually I post those along with the speed order etc. in the calcs, but it looks like I forgot. So here you go:

!new pokémon: Kuzenbo the male Psyduck <Damp>
Stats: +1 SAttk
Speed: 55

!new pokémon: Notorious the male Passimian <Receiver>
Stats: +2 Attk, +1 Def, -1 SDef, -2 SAttk
Speed: 80

Turn Order: Notorious ~ Kuzenbo

The +2 to ice beam is a combination of the modifier on Kuzenbo's special attack (+1) and on Notorious' special defense (-1), which works out to an overall +2.

@Kung Fu Ferret

You're ordering second this round, so I'll ask you to re-command after Gzhoom puts his attacks up. ^^;
 
Whoa, that’s a really neat way of working with stats. I haven’t seen them worked into ASB before, and I really like it!

In that case, let’s try out some Seed Bombs!

Seed Bomb~Seed Bomb~Seed Bomb
 
Round Nine

Kung Fu Ferret (XOO)
psyduck
Kuzenbo (M) <Damp>
Health: 90%
Energy: 85%
Commands: Psychic x3
- Blank

Gzhoom (OOO)
passimian
Notorious (M) <Receiver>
Health: 89%
Energy: 86%
Commands: Seed Bomb x3
- Exhilarated. Has two clones.

[size=-3]In reserve: Holly (F) <Blaze>, HP 72% / EN 30%[/size]

Notorious chucks his berry at Kuzenbo again, and once more it glows green as it arcs through the air. It lands with more explosive force this time, though, a blast that both propels the berry back to its owner's paw and knocks Kuzenbo over on his back. Notorious whoops and dashes along, daring Kuzenbo to try and catch him.

The psyduck slowly rights himself, looking neither angry nor pained, and again begins turning, following Notorious with his bill. The air hums a moment with the buildup of psychic tension, both around Kuzenbo and around Notorious, and too late the passimian realizes the psyduck's picked him out from his clones. The low hum escalates to sudden, painful blaring, a migraine feeling like it might crack the passimian's skull. Notorious yelps, tripping and rolling unceremoniously into a wall, his clones vanishing behind him.

The passimian's almost as slow to rise as Kuzenbo was, groaning and rubbing his face. He turns around, snarling, to find the psyduck standing in exactly the same place, still wearing that goofy, utterly neutral expression. Notorious hurls his berry at the psyduck again, and another explosion knocks him down, but the psyduck rises again a moment later, mildly scorched but with unhchanged demeanor. The droning psychic attack that follows sends Notorious to his knees.

Another seed bomb, another psychic, and it seems neither pokémon is gaining much ground over the other. Notorious definitely seems grimmer, teeth gritted and clutching his berry tight, but Kuzenbo appears unchanged, surrounded by scorch marks and small craters but as unruffled as ever.

Kung Fu Ferret (XOO)
psyduck
Kuzenbo (M) <Damp>
Health: 50% (capped)
Energy: 70%
Used: Psychic x3
- ...

Gzhoom (OOO)
passimian
Notorious (M) <Receiver>
Health: 50%
Energy: 74%
Commands: Seed Bomb x3
- Starting to get frustrated.

[size=-3]In reserve: Holly (F) <Blaze>, HP 72% / EN 30%[/size]

Terrain Notes
Brilliant, hot sunlight shines in through cracks and places where bricks have been knocked out (3 more actions), but most of the arena remains in cool darkness. The ground around Kuzenbo is scorched and scuffed up.

Final Notes
- Kung Fu Ferret next.

Notorious' command: seed bomb
Energy:
Base 4%
Acc: 100%
HIT!
!crit roll: 6
Damage:
Pow 80 -> base 8% + 2% stat * 1.5 = 15%

Kuzenbo's command: psychic
Energy:
Base 5%
Acc: 100%
HIT!
!clone roll: 3
!Notorious hit
!crit roll: 16
Damage:
Pow 90 -> base 9% + 2% stat * 1.5 = 13%
!extra effect: sdefdown (10%)
Roll: 15
no effect

-- Action One Results --

Notorious
76
82

Kuzenbo
77
80

-- Begin Action Two --

Notorious' command: seed bomb
Energy:
Base 4%
Acc: 100%
HIT!
!crit roll: 13
Damage:
Pow 80 -> base 8% + 2% stat * 1.5 = 15%

Kuzenbo's command: psychic
Energy:
Base 5%
Acc: 100%
HIT!
!crit roll: 11
Damage:
Pow 90 -> base 9% + 2% stat * 1.5 = 13%
!extra effect: sdefdown (10%)
Roll: 3
no effect

-- Action Two Results --

Notorious
63
78

Kuzenbo
62
75

-- Begin Action Three --

Notorious' command: seed bomb
Energy:
Base 4%
Acc: 100%
HIT!
!crit roll: 12
Damage:
Pow 80 -> base 8% + 2% stat * 1.5 = 15%

Kuzenbo's command: psychic
Energy:
Base 5%
Acc: 100%
HIT!
!crit roll: 5
Damage:
Pow 90 -> base 9% + 2% stat * 1.5 = 13%
!extra effect: sdefdown (10%)
Roll: 18
no effect

-- Action Three Results --

Notorious
50
74

Kuzenbo
50 (cap!)
70
 
Last edited:
Sorry for these lackluster commands, Negrek; but, if it ain't broke...

Seed Bomb~Seed Bomb~Seed Bomb
 
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