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  #41  
Old 06-11-2015, 11:23 PM
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Default Re: pathos vs TruetoCheese

:c oops, sorry.

Okay, kinda simple commands?? Magic Coat anything reflectable, otherwise go for a 10% sub, Rock Slide, and Ice Punch. If there are clones, just go for wide-spread Rock Slide. If they're protect/detecting, just go for your attacking option (unless you don't have a sub, then set one up); if they're digging, follow 'em and attack as normal.

Magic Coat / Substitute (10%) ~ Magic Coat / Substitute (10%) / Rock Slide ~ Magic Coat / Substitute (10%) / Ice Punch
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  #42  
Old 06-29-2015, 02:55 AM
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Default Re: pathos vs TruetoCheese

It's been slightly more than the two weeks TTC estimated in his Absence Sheet post, so I'm tentatively issuing a 48-hour DQ warning for TruetoCheese.

EDIT: DQ time extended considering TTC has posted again in the Absence Sheet.
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Last edited by JackPK; 06-30-2015 at 11:08 PM.
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  #43  
Old 07-01-2015, 11:44 AM
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Default Re: pathos vs TruetoCheese

Our pal over there is making a pal. We should make a buddy, guy. Drop a 10% Substitute along with Boomer over there, and while you're at it drop your Razor Fang as well. Follow up with an Aerial Ace to clean up that Substitute before he drops rocks on your friend. Finish up with an Acrobatics. Then we'll have to wave bye to our friend as he gets bludgeoned to death by fist.

If you weren't able to drop the Razor Fang on your previous actions for some strange reason, just do it before the third action (whenever you can or whenever it provides the most flavour).

Substitute (10%) ALSO DROP THE FANG MANG ~ Aerial Ace ~ Acrobatics
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  #44  
Old 07-05-2015, 01:00 AM
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Default Re: pathos vs TruetoCheese

pathos vs TruetoCheese: Round Seven

Arena
2vs2 Single
Style: Switch
DQ: One week
Damage Cap: 40%
Banned Moves: None
Terrain: ASB Central Stadium

Although designed to be a state-of-the-art battling facility and located at the very heart of ASB Central's battle district, ASB Central Stadium actually sees very little use. Most battlers prefer the infinite variety of the holodrome's simulated arenas to the basic, if impressive, stadium field, and official tournaments tend to feature tours of other regions rather than a homefield brawl. There is one advantage to the stadium, though--its proximity to the holodrome grants it access to a full range of simulation options, allowing trainers to trick out their team to whatever extent they like before battling.

There's nothing much to say about the battlefield: it's a large, rectangular arena covered in astroturf. A circular pool will open in its center if a Pokémon requiring water to move around in is sent out. In this arena, Pokémon can summon absolutely anything they need for their attacks: tidal waves, boulders, and so on are in ready supply.

Other: This battle takes place between a referee and one other member. The referee will use their own team of Pokémon, but the other battler may choose either to use their own team OR choose any six nonlegendary Pokémon with any items and abilities to use for this fight. In the former case, their Pokémon gain experience as normal. In the latter case, they may choose to apply the experience earned by their rental Pokémon, minus one point, to their team in any manner that they choose.

The prizes for this battle are $20 to the winner, $10 to the loser, and $15 to the referee. This battle does not fill a battle slot for the mentoring referee.


Team pathos (XO)
meditite-f
Boomer (F) the Meditite
<Pure Power> Offensive attacks deal 1.2x damage at the cost of 1% more energy.
@Lucky Egg Gives the holder an extra experience point.
███████████ 100% Health
██████████ 96% Energy
Speed: 60
Status: Normal.
Condition: Was that all?
Commands: Magic Coat / Substitute (10%) ~ Magic Coat / Substitute (10%) / Rock Slide ~ Magic Coat / Substitute (10%) / Ice Punch

Team TruetoCheese (XO)
gligar
Gutterspout (M) the Gligar
<Hyper Cutter> This Pokemon’s Attack cannot be reduced.
@Razor Fang 10% chance of making target flinch with a move with no secondary effect.
███████████ 100% Health
███████████ 100% Energy
Speed: 85
Status: Normal.
Condition: Hungry for blood victory.
Commands: Substitute (10%) ALSO DROP THE FANG MANG ~ Aerial Ace ~ Acrobatics

The next round begins with the earthbound scorpion replaced by a flying one. With both sides more or less at full stamina, both Trainers order their battlers to create defensive structures. Gutterspout, the new face on the field, feels the need to establish his dominance with a show of the gritty tactics he’s willing to stoop to — so he dives face-first into the collapsed pile of earth and begins chowing down and then regurgitating the dirt into the crude image of a Gligar. He finishes it off by snapping the Razor Fang off his necklace and jamming it into his Substitute’s mouth. Opposite him, Boomer carefully crafts a lovely replica of herself out of only the highest-quality dirt available in the ASB Stadium, thank you very much, and imbues it with the gift of life with a graceful flourish.

As the two Substitutes stare each other down (‘staring’ being a charitable word for Gutterspout’s, considering it has nothing resembling eyes), the flying scorpion leaps into the air to make the first move against his foe. Slicing through the air with nearly impossible speed, it is only at the last second that Boomer’s Substitute manages to push her out of the way, but in the process, the earthen defender is itself cleaved in twain. Furious at this development, the Meditite summons the power of the earth to lift the boulders dotting the outskirts of the stadium’s battlefield and pelt them at Gutterspout, who casually floats unharmed in the air as his Substitute rushes back and forth in all directions to take the hits. C’mon and die already, Boomer wills the Substitute as she mentally throws the last rock, but the amorphous mass of dirt and saliva remains tenuously bound together.

With the immaculate false Meditite out of the picture, Gutterspout imitates its creation with a series of immaculate aerial dance moves. Boomer is not amused by this, nor is she amused when her foe comes out of a pirouette into a sudden dive-bomb and knocks her off her feet into the grimy pit. That’s it, Boomer thinks, climbing out of the crater. She knows better than to go for Gutterspout himself by this point, and instead sprints straight at his Substitute, encasing her fist in ice. With a massive punch, she launches the goopy not-Gligar into the sky with a twinkle, and it finally collapses into nothing but a shower of mud as it falls back to the ground. A small victory, but Boomer breathes heavily and revels in it nonetheless.

Team pathos (XO)
meditite-f
Boomer (F) the Meditite
<Pure Power> Offensive attacks deal 1.2x damage at the cost of 1% more energy.
@Lucky Egg Gives the holder an extra experience point.
████████ 70% Health
█████████ 80% Energy
Speed: 60
Status: Normal.
Condition: I’M REALLY FEELING IT
Commands used: Substitute (10%) ~ Rock Slide ~ Ice Punch

Team TruetoCheese (XO)
gligar
Gutterspout (M) the Gligar
<Hyper Cutter> This Pokemon’s Attack cannot be reduced.
@Razor Fang 10% chance of making target flinch with a move with no secondary effect.
██████████ 90% Health
█████████ 87% Energy
Speed: 85
Status: Normal.
Condition: ._. beautiful Substitute was too good for this world, too pure
Commands used: Substitute (10%) ALSO DROP THE FANG MANG ~ Aerial Ace ~ Acrobatics

Rolls:
Unless otherwise stated, all rolls are on a scale from 001-100 where the roll must be equal to or lower than the accuracy in order to hit, the effect chance in order to have an effect, or the critical hit chance to crit.

On confusion/paralysis/attraction etc. rolls, anything equal to or lower than the failure chance is a failure; anything higher lets the Pokemon use its command.


Action One
Gutterspout drops his Razor Fang and uses Substitute.
~ Gutterspout creates a 10% Substitute.

Boomer uses Substitute.
~ Boomer creates a 10% Substitute.

Action Two
Gutterspout uses Aerial Ace.
~ Aerial Ace cannot miss, so it hits without needing a roll.
~ Aerial Ace’s critical hit domain is 1 (10%). Gutterspout failed to crit with a roll of 26.

Boomer uses Rock Slide.
~ Rock Slide has 90% accuracy. It hits with a roll of 50.
~ Rock Slide’s critical hit domain is 1 (10%). Boomer failed to crit with a roll of 83.
~ Rock Slide has a 30% chance of making its target flinch, but its target is a Substitute.

Action Three
Gutterspout uses Acrobatics.
~ Acrobatics has 100% accuracy, so it hits without needing a roll.
~ Acrobatics’ critical hit domain is 1 (10%). Gutterspout failed to crit with a roll of 82.

Boomer uses Ice Punch.
~ Ice Punch has 100% accuracy, so it hits without needing a roll.
~ Ice Punch’s critical hit domain is 1 (10%). Boomer failed to crit with a roll of 40.
~ Ice Punch has a 10% chance of freezing the target, but its target is a Substitute.

Calculations:
For all calculations, please completely ignore all the rules you learned in school about order of operations. Everything in this section just goes left to right.

Last Round

meditite 100% health, 96% energy

Action One
Gutterspout drops his Razor Fang and uses Substitute.
~ Gutterspout expends 10% health and 5% energy.

Boomer uses Substitute.
~ Boomer expends 10% health and 5% energy.

meditite 90% health, 91% energy, 10% substitute
gligar 90% health, 95% energy, 10% substitute

Action Two
Gutterspout uses Aerial Ace.
~ Base power 6% + 1.5 for STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Flying is SE to Fighting = 11.25 rounded down = Boomer’s substitute takes 11% damage.
~ Base energy 3% - 1 for STAB = Gutterspout expends 2% energy.

Boomer uses Rock Slide.
~ Base power 7% × 1.2 boost for Pure Power = 8.4 9 + no bonus because not STAB + no stats have been boosted + 0 EXP bonus × 1 for the standard type modification = Gutterspout’s substitute takes 8 9% damage.
~ Base energy 5% + 1 for Pure Power = Boomer expends 6% energy.

meditite 90% health, 85% energy
gligar 90% health, 93% energy, 1% substitute

Action Three
Gutterspout uses Acrobatics.
~ Gutterspout is not holding an item, so Base power 11% + 2.75 for STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Flying is SE to Fighting = 20.625 rounded down = Boomer takes 20% damage.
~ Base energy 7% - 1 for STAB = Gutterspout expends 6% energy.

Boomer uses Ice Punch.
~ Base power 7% × 1.2 boost for Pure Power = 8.4 9 + no bonus because not STAB + no stats have been boosted + 0 EXP bonus × 2 since Ice is doubly SE to Ground/Flying = 16.8 rounded down 18 = Gutterspout’s substitute takes 16 18 damage.
~ Base energy 4% + 1 for Pure Power = Boomer expends 5% energy.

meditite 70% health, 80% energy
gligar 90% health, 87% energy


Arena
We have succeeded in achieving MASSIVE DESTRUCTION! Janitors on the sidelines grumble about how hard it’ll be to fix the massive crater of collapsed earth in the center of the arena, while the crowd cheers over the exciting disregard for property. A Razor Fang is half-submerged in a pile of dirt.

Notes:
1. Speed order: Gutterspout (85) > Boomer (60).
2. I’ll be sticking with the old critical hit rates unless both of you would like me to switch to the revised, lower ones. please don’t use Focus Energy or something under the old system, I don’t remember the rates for anything higher than tier 1 = 10%
3. Boomer’s Substitute broke on action 2; Gutterspout’s just barely survived to action 3 because Ground/Flying is neutrally hit by Rock, not weak to it.
4. no i was not picturing amethyst and pearl from steven universe when gutterspout and boomer were making their substitutes i definitely was not yes i was
5. I am actually pretty sick right now but I had motivation to write anyway, so please pay closer-than-usual attention in case of any mathematical or logistical SNAFUs.
Next round, TruetoCheese commands first, followed by pathos.
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Last edited by JackPK; 07-06-2015 at 01:31 AM. Reason: Thank you based Eifie for correcting me on Acrobatics' energy cost. Thank you TTC for correcting me on 70 BP vs 75 BP.
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  #45  
Old 07-05-2015, 01:43 PM
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Default Re: pathos vs TruetoCheese

I think Pure Power multiplies base power by 1.2x
It didn't matter here but it could later on.

EDIT: Also I'll wait until pathos' feedback to give orders. If we still do that?
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  #46  
Old 07-05-2015, 01:58 PM
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Default Re: pathos vs TruetoCheese

Jack's been approved so feedback isn't necessary.
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  #47  
Old 07-05-2015, 04:36 PM
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Default Re: pathos vs TruetoCheese

Quote:
Originally Posted by TruetoCheese View Post
I think Pure Power multiplies base power by 1.2x
It didn't matter here but it could later on.
And it's already accounted for in the calculations for Rock Slide and Ice Punch, unless I've misunderstood you?
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  #48  
Old 07-06-2015, 01:13 AM
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Default Re: pathos vs TruetoCheese

Quote:
Originally Posted by JackPK View Post
And it's already accounted for in the calculations for Rock Slide and Ice Punch, unless I've misunderstood you?
Both those moves have a BP of 75. Which should be boosted to 90.
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  #49  
Old 07-06-2015, 01:33 AM
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Default Re: pathos vs TruetoCheese

Quote:
Originally Posted by TruetoCheese View Post
Both those moves have a BP of 75. Which should be boosted to 90.
goshdarn indivisible-by-10 base powers not being obvious on the db Gotcha. Fixed. I had been just going by the database's 7% instead of double-checking what they were before the conversion to ASB.
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  #50  
Old 07-14-2015, 12:00 AM
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Default Re: pathos vs TruetoCheese

I see that TTC has posted in the Absence Sheet, but this has fallen far off the first page, so this is not a DQ warning but a soft reminder that it's his turn to command.
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  #51  
Old 07-14-2015, 03:45 PM
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Default Re: pathos vs TruetoCheese

Eh, let's just wail on her with some Acrobatics. She should hit the cap if two manage to connect, so we'll throw a Sandstorm in the middle.

On that note, if she's protecting/detecting or otherwise unhittable, barring a sub, on an action then switch to either Substitute(10%) for the first action, Sandstorm for the second, and I guess Harden for the third. If you didn't manage to hit her on the first action due to protect/detect shenanigans (or even a Fake Out, I guess), then Acrobatics on the second.

If there's a Reflect up, then Brick Break it down before returning to your daily dose of Acrobatics.

Acrobatics/Substitute (10%) ~ Sandstorm/Acrobatics/Brick Break ~ Acrobatics/Harden/Brick Break
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  #52  
Old 07-22-2015, 04:11 PM
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Default Re: pathos vs TruetoCheese

Okay... where were we... hrm let's just Counter that first Acrobatics, then wait until the end of the action and catch 'em in a Telekinesis, then give em a Swagger.

Counter ~ Telekinesis ~ Swagger
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  #53  
Old 07-23-2015, 10:49 PM
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Default Re: pathos vs TruetoCheese

pathos vs TruetoCheese: Round Eight

Arena
2vs2 Single
Style: Switch
DQ: One week
Damage Cap: 40%
Banned Moves: None
Terrain: ASB Central Stadium

Although designed to be a state-of-the-art battling facility and located at the very heart of ASB Central's battle district, ASB Central Stadium actually sees very little use. Most battlers prefer the infinite variety of the holodrome's simulated arenas to the basic, if impressive, stadium field, and official tournaments tend to feature tours of other regions rather than a homefield brawl. There is one advantage to the stadium, though--its proximity to the holodrome grants it access to a full range of simulation options, allowing trainers to trick out their team to whatever extent they like before battling.

There's nothing much to say about the battlefield: it's a large, rectangular arena covered in astroturf. A circular pool will open in its center if a Pokémon requiring water to move around in is sent out. In this arena, Pokémon can summon absolutely anything they need for their attacks: tidal waves, boulders, and so on are in ready supply.

Other: This battle takes place between a referee and one other member. The referee will use their own team of Pokémon, but the other battler may choose either to use their own team OR choose any six nonlegendary Pokémon with any items and abilities to use for this fight. In the former case, their Pokémon gain experience as normal. In the latter case, they may choose to apply the experience earned by their rental Pokémon, minus one point, to their team in any manner that they choose.

The prizes for this battle are $20 to the winner, $10 to the loser, and $15 to the referee. This battle does not fill a battle slot for the mentoring referee.


Team pathos (XO)
meditite-f
Boomer (F) the Meditite
<Pure Power> Offensive attacks deal 1.2x damage at the cost of 1% more energy.
@Lucky Egg Gives the holder an extra experience point.
████████ 70% Health
█████████ 80% Energy
Speed: 60
Status: Normal.
Condition: I’M REALLY FEELING IT
Commands: Counter ~ Telekinesis ~ Swagger

Team TruetoCheese (XO)
gligar
Gutterspout (M) the Gligar
<Hyper Cutter> This Pokemon’s Attack cannot be reduced.
@Razor Fang 10% chance of making target flinch with a move with no secondary effect.
██████████ 90% Health
██████████ 91% Energy
Speed: 85
Status: Normal.
Condition: ._. beautiful Substitute was too good for this world, too pure
Commands: Acrobatics/Substitute (10%) ~ Sandstorm/Acrobatics/Brick Break ~ Acrobatics/Harden/Brick Break

Boomer, breathing heavily, barely has time to celebrate her success against the Substitute before Gutterspout is again twirling through the air, mocking her with his twirls and pirouettes, and finally swooping down to knock her into the pit again. But she’s ready for him this time, and as he slams into her, she grabs his wings and pulls him down with her. Both Pokemon end up falling down at high speed, finally rolling to a stop at the center of the crater. Gutterspout, who truly hadn’t foreseen this, is especially beaten up, his crumpled wings twitching gingerly.

The Gligar and his Trainer are aware that simply spamming Acrobatics will be useless after too many, and Gutterspout’s wing isn’t feeling totally great, either, so instead he takes a break to lie on the ground. With a screeching howl, he summons up a howling wind that quickly scoops up the loose dirt around the crater and becomes a gritty sandstorm that stings as it buffets Boomer. Not one to take this lying down (unlike her foe, har-har-har), she forms a bubble of psychic energy charged with a command to levitate and immobilize its contents, then leisurely blows the bubble over to her foe.

The ground feels great to relax on as Gutterspout decides it’s finally time to get up and attack again. Wait... he can’t get up. He opens his eyes to find himself not lying down in the crater, as he thought, but lying down several feet in the air in a weird bubble. He tries to twitch his claws, but he’s firmly stuck. He’s certain he can’t reach Boomer with any of his commands, so instead he turns his attention inside and makes his pores emit a thin layer of energy that hardens around him, slightly increasing his defensive strength. Below him, Boomer begins shouting at him in her Meditite dialect. Something along the lines of how useless he is and how easily she’s going to win. How dare she! Gutterspout struggles to move, but the telekinesis keeps him tight, and he’s left unable to do anything but fume as the humanoid below him makes faces and rude gestures.

Team pathos (XO)
meditite-f
Boomer (F) the Meditite
<Pure Power> Offensive attacks deal 1.2x damage at the cost of 1% more energy.
@Lucky Egg Gives the holder an extra experience point.
█████ 48% Health
██████ 52% Energy
Speed: 60
Status: Normal.
Condition: How do you like that?
Commands used: Counter ~ Telekinesis ~ Swagger

Team TruetoCheese (XO)
gligar
Gutterspout (M) the Gligar
<Hyper Cutter> This Pokemon’s Attack cannot be reduced.
@Razor Fang 10% chance of making target flinch with a move with no secondary effect.
██████ 50% Health
████████ 75% Energy
Speed: 85
Status: +2 Attack, +1 Defense. Immobilized by Telekinesis (2 more actions). Severely confused (50% failure chance.)
Condition: Truly furious.
Commands used: Acrobatics ~ Sandstorm ~ Harden

Rolls:
Unless otherwise stated, all rolls are on a scale from 001-100 where the roll must be equal to or lower than the accuracy in order to hit, the effect chance in order to have an effect, or the critical hit chance to crit.

On confusion/paralysis/attraction etc. rolls, anything equal to or lower than the failure chance is a failure; anything higher lets the Pokemon use its command.


Action One
Gutterspout uses Acrobatics.
~ Acrobatics has 100% accuracy, so it hits without needing a roll.
~ Acrobatics’ critical hit domain is 1 (10%). Gutterspout failed to crit with a roll of 69.

Boomer uses Counter.
~ Counter has 100% accuracy, so it hits without needing a roll.
~ Counter cannot crit.

Action Two
Gutterspout uses Sandstorm.
~ A sandstorm brews!

Boomer uses Telekinesis.
~ Telekinesis cannot miss.

Gutterspout is immobilized by Telekinesis (3 more actions).
A sandstorm is raging (8 more actions).

Action Three
Gutterspout uses Harden.
~ Gutterspout’s Defense rises.

Boomer uses Swagger.
~ Swagger has 90% accuracy. It hits with a roll of 15.
~ Gutterspout’s attack sharply rises and Gutterspout is severely confused.

Gutterspout is immobilized by Telekinesis (2 more actions).
A sandstorm is raging (7 more actions).

Calculations:
For all calculations, please completely ignore all the rules you learned in school about order of operations. Everything in this section just goes left to right.

Last Round

meditite 70% health, 80% energy
gligar 90% health, 87% energy

Action One
Gutterspout uses Acrobatics.
~ Gutterspout is not holding an item, so Base power 11% + 2.75 for STAB + no stats have been boosted + 0 EXP bonus × 1.5 since Flying is SE to Fighting = 20.625 rounded down = Boomer takes 20% damage.
~ Base energy 7% - 1 for STAB = Gutterspout expends 6% energy.

Boomer uses Counter.
~ Boomer took 20% damage × 2 = Gutterspout takes 40% damage.
~ Boomer expends 20% energy.

meditite 50% health, 60% energy
gligar 50% health, 81% energy

Action Two
Gutterspout uses Sandstorm.
~ Sandstorm does not deal damage.
~ Base energy 5% = Gutterspout expends 5% energy.

Boomer uses Telekinesis.
~ Telekinesis does not deal damage.
~ Base energy 4% = Boomer expends 4% energy.

Boomer is buffeted by the sandstorm. She takes 1% damage.

meditite 49% health, 56% energy
gligar 50% health, 76% energy

Action Three
Gutterspout uses Harden.
~ Harden does not deal damage.
~ Base energy 1% = Gutterspout expends 1% energy.

Boomer uses Swagger.
~ Swagger does not deal damage.
~ Base energy 4% = Boomer expends 4% energy.

Boomer is buffeted by the sandstorm. She takes 1% damage.

meditite 48% health, 52% energy
gligar 50% health, 75% energy


Arena
We have succeeded in achieving MASSIVE DESTRUCTION! Janitors on the sidelines grumble about how hard it’ll be to fix the massive crater of collapsed earth in the center of the arena, while the crowd cheers over the exciting disregard for property. A Razor Fang is half-submerged in a pile of dirt. A sandstorm is raging (7 more actions).

Notes:
1. Speed order: Gutterspout (85) > Boomer (60).
2. Gutterspout, since he was immobilized by Telekinesis, reasoned on the third action that the conditional “if Boomer’s unhittable” technically applied to his situation, so he used Harden rather than doing nothing.
3. Pure Power didn’t apply to Counter since it’s a fixed-damage attack.
4. btw Gutterspout’s crumpled wing is meant as just flavor; he’ll be able to use it just fine once he’s out of Telekinesis.
Next round, pathos commands first, followed by TruetoCheese.
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  #54  
Old 07-24-2015, 06:34 AM
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Default Re: pathos vs TruetoCheese

Shouldn't Swagger have a lower accuracy due to Sandstorm? It had no impact here but in general it could.
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  #55  
Old 07-24-2015, 06:46 AM
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Default Re: pathos vs TruetoCheese

Quote:
Originally Posted by TruetoCheese View Post
Shouldn't Swagger have a lower accuracy due to Sandstorm? It had no impact here but in general it could.
Does Sandstorm inherently lower accuracy (outside of when Pokemon with things like Sand Veil are present)? I abused the search function pretty hard looking for that the last time I reffed a battle with Sandstorm, and I couldn't find any mention of accuracy in any listing of Sandstorm's effects, so I figured it wasn't official in ASB.

I'll go ask in the Question Box and see if Eifie or somebody can give a straight answer without dancing around through the search function.
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  #56  
Old 07-24-2015, 03:01 PM
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Default Re: pathos vs TruetoCheese

Telekinesis makes all moves 100% accuracy so the sandstorm wouldn't actually affect that.

(I'll post commands later am tired now)
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  #57  
Old 08-17-2015, 03:45 PM
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Default Re: pathos vs TruetoCheese

Closing this battle in a draw by mutual agreement (here and here). The database will handle prizes, which I do believe will be as follows:
  • pathos and TruetoCheese both get $8
  • Trigger gets 1 EXP/1 happiness for sendout, and he can evolve since he was holding a Moon Stone
  • Madeline gets 3 EXP/2 happiness for sendout, Lucky Egg, and KO'ing Trigger, and she can evolve
  • Gutterspout gets 1 EXP/1 happiness for sendout, and he can evolve since he was holding a Razor Fang
  • Boomer gets 3 EXP/2 happiness for sendout, Lucky Egg, and KO'ing Madeline, and poor thing, she's the only one who can't evolve
  • I get either $8 or $10, I'm not sure; but the database will handle it so it doesn't really matter

Sorry to see this end, but best of luck to both of you in future battles!
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Old 08-17-2015, 05:05 PM
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Default Re: pathos vs TruetoCheese

Thank you for reffing this, Jack! And apologies on my unending delays. Good game, pathos, it was fun while it lasted! I'm going to go evolve my mons, I think Madeline has waited several years for this :o







Also nooo Boomer D:
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