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  #361  
Old 06-18-2014, 10:03 PM
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Default Re: Mafia Idea Center

Speaking of TV Tropes mafia, since the mafia forum has been unusually active recently, would anyone be interested in a TV Tropes Mafia reboot as in completely new game, completely new players, probably some recycled roles but otherwise reimagined? I would really love to actually finish a TVT mafia.
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  #362  
Old 06-18-2014, 10:12 PM
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Default Re: Mafia Idea Center

I would be interested in doing another TV Tropes Mafia.
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  #363  
Old 06-18-2014, 10:13 PM
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Default Re: Mafia Idea Center

Of course! I'd love to join.
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  #364  
Old 06-18-2014, 11:29 PM
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Default Re: Mafia Idea Center

If you're a beginner to mafia, where would be a good place to start after studying the rules?
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  #365  
Old 06-19-2014, 01:34 AM
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Default Re: Mafia Idea Center

Quote:
Originally Posted by Butterfree View Post
TV Tropes Mafia reboot
YES!!

(why are you surprised it's so active Butterfree; you constantly have like 113 guests staring at your forum index all day :P )
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  #366  
Old 06-19-2014, 02:05 AM
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Default Re: Mafia Idea Center

Quote:
Originally Posted by Solace View Post
If you're a beginner to mafia, where would be a good place to start after studying the rules?
Reading up on a few finished games could be helpful, if you just need to get the gist of it!

I'd like to recommend a simple and easy to read game but we haven't had much of those recently... Anyone remember any?
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  #367  
Old 06-19-2014, 03:41 AM
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Default Re: Mafia Idea Center

Hmm, well there are a few plain mafias left.

Also TV Tropes. YIS BUTTERFREE PLEASE DO THIS THING.
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  #368  
Old 06-19-2014, 04:06 AM
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Default Re: Mafia Idea Center

Yes yes yes tv tropes mafia yes yes

...as long as I don't die N0. Because that just wouldn't be any fun.

Quote:
Originally Posted by Solace View Post
If you're a beginner to mafia, where would be a good place to start after studying the rules?
I would agree that looking over a few past games would be a good idea. This one in particular is a good example of how a mostly basic mafia game would be played. I personally think it's one of the best examples that a new mafia player could read through, both because of its simplicity and because it actually managed to be a full game. (no, the fact that I was GM has nothing to do with this opinion.)

Anyway, most other Mafia games you'll come across here follow the same format as the above, except with almost everyone having a role with an interesting and more fleshed out night action.
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[00:31:16] @dingram: makiri an you make someone a driver real quick
[00:31:19] #makiri: why
[00:31:19] @dingram: just so they can say something
[00:31:21] @dingram: and demote them
[00:31:26] +Superbird: inb4 demotes dingram to driver
[00:31:26] @dingram: i want to see if my bot logs the message
[00:31:32] @dingram: no it cant be me
[00:31:45] #makiri: who am i drivering
[00:31:47] +AnotherDimension$$: Me
[00:31:49] @dingram: uh Superbird
[00:31:51] +Kirito11: me lol
[00:32:12] +Superbird: wait rly
[00:32:18] @dingram: i just chose a random active user
[00:32:23] @dingram: just say something
Superbird was promoted to Room Driver by makiri.
[00:32:24] @dingram: anything
[00:32:32] %Superbird: cool
[00:32:34] %Superbird: yay
[00:32:34] @dingram: ok done
[00:32:36] %Superbird: this feels awesome
[00:32:37] @dingram: ty makiri
[00:32:38] %Superbird: while it lasts
[00:32:41] +z2porygon: lol screen shot
[00:32:54] @dingram: you can demote now :3
[00:32:57] +AnotherDimension$$: Superbird
[00:32:59] +AnotherDimension$$: Warn me
Superbird was promoted to Room Voice by makiri.
[00:33:02] @dingram: just doing testing with bot
[00:33:05] +Superbird: well that was fun while it lasted
[00:33:12] @dingram: im glad you didnt like mute anyone
[00:33:13] @dingram: or anything
[00:33:16] +z2porygon: lol
[00:33:21] +Superbird: i shouldve though
[00:33:24] @dingram: no
[00:33:24] +Superbird: ill make a note for next time
[00:33:25] @dingram: ;-;
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  #369  
Old 06-19-2014, 12:51 PM
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Default Re: Mafia Idea Center

Thanks for the help, everyone. I'll be reading over the games and can't wait to participate in my first mafia game!
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  #370  
Old 06-25-2014, 03:10 AM
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Default Re: Mafia Idea Center

"The Pope Takes on the Mafia"
Someone needs to do this.
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Baby jesus would hardly be offended by Lgbt people marrying after all he is .... baby jesus.
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  #371  
Old 08-28-2014, 11:47 PM
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Default Re: Mafia Idea Center

I have an idea for a mafia game that I REALLY WANT TO TRY OUT but I'm so busy now that school just started!

(hint: it's an expansion on Calvinball)
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  #372  
Old 08-29-2014, 12:27 AM
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Default Re: Mafia Idea Center

Man I don't even know what Calvinball even was
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Quote:
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Baby jesus would hardly be offended by Lgbt people marrying after all he is .... baby jesus.
No. Baby Jesus will be very sad and he will cry. Do you want to make baby Jesus cry?
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  #373  
Old 08-29-2014, 12:41 AM
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Default Re: Mafia Idea Center

Quote:
Originally Posted by Zero Moment View Post
Man I don't even know what Calvinball even was
Great.
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  #374  
Old 09-03-2014, 02:15 AM
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Default Re: Mafia Idea Center

Small update: The "Calvinball Expansion" is in the slow cooker. (It's not fair to call it that anymore, though.) The end product will be finished in probably about a month. I've currently got a solid conceptual groundwork, and am starting to "color by number". It's almost like the game is inventing itself.

What I've got is essentially something I could put in a game design portfolio. It's not Calvinball, nor is it even really Mafia. And I'm pretty sure you guys will love it.
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  #375  
Old 12-09-2014, 09:55 PM
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Default Re: Mafia Idea Center

Anyone up for a Dananronpa mafia (complete with optional use of sprites)?
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  #376  
Old 12-09-2014, 10:33 PM
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Default Re: Mafia Idea Center

I haven't cared about Dangan Ronpa in a long time, but being a game of mafia in this forum that I for once am not hosting, I'd be so game.
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  #377  
Old 12-09-2014, 11:12 PM
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Default Re: Mafia Idea Center

That seems like enough incentive to start it then!
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  #378  
Old 03-04-2015, 10:41 PM
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Default Re: Mafia Idea Center

Quote:
Originally Posted by DrClef View Post
TCoD-Fanfic-Mashup Mafia? We could play as any character or person on the forum!
I like that! There was already a username mafia a while ago, but new people deserves a new mafia like that! I would join.
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  #379  
Old 07-13-2019, 11:28 PM
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Default Re: Mafia Idea Center

I've had a couple of ideas for mafia games that could run in the near future and wanted to post them here to get feedback or gauge people's interest.

Sometime around the release date, I was thinking about a Sword and Shield Choice Pokemafia like the choice games from a few years back, where you can choose your flavor character, everyone gets a role, and the roles aren't revealed on death. I don't think I could do a good job with the setup if I were to host. I've also had some ideas for roles with the same mechanic as Double-Take Mafia, where everyone has two lives so a game with fewer players can be longer and less volatile, and maybe could combine the two if there aren't enough players for a larger game.

TinyHunt is a cool setup where all of the roles are known from the start but you can't break the game by claiming, there's a mechanic for dead players to keep participating, and alignment isn't revealed when people die. It is made for 13 people and I don't know if that many players would be interested.
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  #380  
Old Today, 03:58 AM
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Default Re: Mafia Idea Center

I don't much have the brainpower for playing mafia these days, but I'd still like to get my hands dirty somehow... I could maybe run the SWSH Choice mafia, if you'd rather not? I've wanted to try my hand at running a choice game for a little while now.

TinyHunt sounds interesting! IDK that I'd be up for playing in the immediate future but I am intrigued and would like to try it at some point. :O

Meanwhile, would anyone be interested in trying a game of The Resistance here on TCoDf? I'm sure at least a few people here have played it before, whether face-to-face or online, but whirlwind summary for those who haven't: Resistance is similar to Mafia in that it's got an informed minority trying to get the better of an uninformed majority. It's different in that you don't vote anyone off the island and never mechanically resolve anyone's alignment (in the base game, anyway, there are variant rules that kinda do), so everyone plays until the end, and instead the two teams play to best of five rounds. Basically, everyone discusses who should "go on a mission", with a specific number of players required for the mission each round. The mission can either succeed or fail based on the mission team's votes: succeeding is a point for the resistance, and failing is a point for the spies (though they can choose to succeed if they want to be sneaky). You spend the discussion phases arguing why you're a resistance member who should absolutely go on missions while Player B is a mean ol' spy who can't be trusted, and maybe you shouldn't trust Player C if they think obvious spy B should be on the mission team, hm?!

I can give a more detailed explanation of the rules if there's interest, but that's the gist of it. I would have to adjust a few mechanics from face-to-face to forum, but I know it's been played on other forums so it can't be that hard to dig up/invent workable solutions. If anyone has played forum Resistance before, I would appreciate opinions on how to handle some things!

For those wondering about "but are there enough people for a game", Resistance can run with as few as five players (the rules in the box go up to ten; I'd have to figure out Math on how to run more than that, so ten would likely be the cap), so it should hopefully be doable even in these slow times.
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