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  #41  
Old 06-03-2012, 03:07 AM
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Keldeo Keldeo is offline
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Default Re: AA's Sprites

You're welcome :)
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  #42  
Old 11-18-2012, 09:59 PM
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Default Re: AA's Sprites

your devamps... are recolors. I hate to break it to you but that's all they are. take a look at a sprite from generation 2 compared to one from generation 5:



the pixel limits are smaller in generation 2, meaning the pokemon themselves are too. their perspectives sometimes had to be from different angles and top angles to fit more in the limits. they get more done with less, which includes colors. instead of being super dark and using their two shades of color as highlights, they use darker colors sparingly and use white as a highlight. apply that to your devamps. i'd also suggest making your own colors.
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  #43  
Old 11-19-2012, 03:15 AM
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Keldeo Keldeo is offline
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Default Re: AA's Sprites

...Okay.

I can't make sprites now because my computer with Paint on it died and now I'm using my sister's computer without anything.
Once I find a halfway decent and free program, I could try to fix them.
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  #44  
Old 11-20-2012, 11:09 PM
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Default Re: AA's Sprites

Quote:
Originally Posted by Absoul View Post
halfway decent and free program
I know people use Paint.net or Gimp; haven't personally used Paint.net but Gimp is pretty alright and both have layers.
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  #45  
Old 11-21-2012, 01:57 AM
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Keldeo Keldeo is offline
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Default Re: AA's Sprites

Paint.net's a .exe (windows only.) And this crappy old mac is running 10.5.8, so gimp says
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