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Challenge Board

Dazel's ready to take his ref test battle. We'll be needing an advanced or elite ref and one other person to take this battle.

2vs2 Single
Style: Switch
DQ: One week
Damage Cap: 40%
Banned Moves: None
Terrain: ASB Central Stadium

Although designed to be a state-of-the-art battling facility and located at the very heart of ASB Central's battle district, ASB Central Stadium actually sees very little use. Most battlers prefer the infinite variety of the holodrome's simulated arenas to the basic, if impressive, stadium field, and official tournaments tend to feature tours of other regions rather than a homefield brawl. There is one advantage to the stadium, though--its proximity to the holodrome grants it access to a full range of simulation options, allowing trainers to trick out their team to whatever extent they like before battling.

There's nothing much to say about the battlefield: it's a large, rectangular arena covered in astroturf. A circular pool will open in its center if a Pokémon requiring water to move around in is sent out. In this arena, Pokémon can summon absolutely anything they need for their attacks: tidal waves, boulders, and so on are in ready supply.

Other: This battle takes place between a referee and one other member. The referee will use their own team of Pokémon, but the other battler may choose either to use their own team OR choose any six nonlegendary Pokémon with any items and abilities to use for this fight. In the former case, their Pokémon gain experience as normal. In the latter case, they may choose to apply the experience earned by their rental Pokémon, minus one point, to their team in any manner that they choose.

The prizes for this battle are $20 to the winner, $10 to the loser, and $15 to the referee. This battle does not fill a battle slot for the mentoring referee.
 
Dazel's ready to take his ref test battle. We'll be needing an advanced or elite ref and one other person to take this battle.

2vs2 Single
Style: Switch
DQ: One week
Damage Cap: 40%
Banned Moves: None
Terrain: ASB Central Stadium

Although designed to be a state-of-the-art battling facility and located at the very heart of ASB Central's battle district, ASB Central Stadium actually sees very little use. Most battlers prefer the infinite variety of the holodrome's simulated arenas to the basic, if impressive, stadium field, and official tournaments tend to feature tours of other regions rather than a homefield brawl. There is one advantage to the stadium, though--its proximity to the holodrome grants it access to a full range of simulation options, allowing trainers to trick out their team to whatever extent they like before battling.

There's nothing much to say about the battlefield: it's a large, rectangular arena covered in astroturf. A circular pool will open in its center if a Pokémon requiring water to move around in is sent out. In this arena, Pokémon can summon absolutely anything they need for their attacks: tidal waves, boulders, and so on are in ready supply.

Other: This battle takes place between a referee and one other member. The referee will use their own team of Pokémon, but the other battler may choose either to use their own team OR choose any six nonlegendary Pokémon with any items and abilities to use for this fight. In the former case, their Pokémon gain experience as normal. In the latter case, they may choose to apply the experience earned by their rental Pokémon, minus one point, to their team in any manner that they choose.

The prizes for this battle are $20 to the winner, $10 to the loser, and $15 to the referee. This battle does not fill a battle slot for the mentoring referee.

Actually, could I take this as the non-ref member? I'll battle with my normal squad if that's okay. (If someone wanted to take the challenge that used to be in this post, I'll let someone else take Dazel's ref test and battle them.)
 
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ASB is back, this is my first post on the forum at all in almost three years, and this battle was never completed. So, I'm posting it (again)!
Wayyy out of practice, it's been years since I've done ASB - practically a beginner :|


3vs3 single
DQ: 10 days
Damage Cap: 33%
Battle type: Set
Banned Moves: OHKO's, suicide moves, direct healing, weather moves, most Ground-type moves (Earthquake, Mud-Slap, etc.)
Arena: A Bowl of Lucky Charms

Either everyone has been shrunken temporarily or this is one seriously huge bowl of Lucky Charms cereal! Typically, only one Pokémon could fit comfortably on a single marshmallow or oat bit, but if they are small enough or are flexible enough to position themselves appropriately, both battlers may stand on the same piece of cereal. Every edible platform in this gargantuan bowl is floating in creamy, cold, white milk. While this milk is as smooth as and can be used in the same ways as water, Pokémon submerged within it are virtually blind, as you can't exactly see through such an opaque white liquid. Any Pokémon with a flame on its body will receive 1% damage for every action that its flame is submerged. An invisible force-field is in the form of a dome above the bowl, completing it to make a sphere shape - because of this, the Pokémon cannot exit the cereal bowl. The ceiling of a kitchen can be seen far above the bowl.

The oat bits are either an X-shape or in the shape of the number 4. There are various kinds of marshmallows, including pink hearts, blue half-moons, green clovers, purple horseshoes, shooting stars, red balloons, orange "pots of gold", "rainbows" (actually just an arch of pink, yellow, and blue), and golden doors. While it won't happen if the marshmallow is simply floating around, a key-shaped hole will appear in the golden doors if they are drenched with water and/or milk.

At any time, either Pokémon may use one action to consume part of an oat bit (never a marshmallow!) or some milk. The oat will heal 5% health, while the milk will restore 3% of both health and energy. Every round, there is a 5% chance that a giant will eat some cereal with a proportionate silver spoon. While neither Pokémon nor humans within the bowl will be eaten, some bits of cereal may be scooped up and a tiny wave will travel throughout the bowl, which would probably knock most Pokémon into the sea of milk. After this, the cereal will not be replaced, so it will be a bit more difficult to maneuver with less to stand on.

At the end of the round, there is a 20% chance for both Pokémon to munch on an adjacent marshmallow. What type of marshmallow is chosen at random, and they have the following effects:

- Pink heart: Restores 7% health
- Blue half-moon: The effects of Gravity take place for the duration of the next round.
- Green clover: The Pokémon's attacks will all start at a critical hit domain of one higher than normal for the duration of the next round.
- Purple horseshoe: For the next round, the Pokémon's speed is increased by 1.
- Shooting star: For the next round, the Pokémon take the form of each other. They have access to each other's ability and movepool, but the health and energy remains based upon who is commanding the Pokémon. If both nibble on shooting stars, nothing happens.
- Red balloon: For the next round, the Pokémon gains the ability to consensually hover. If it could already hover or fly, its speed is increased by 1 instead.
- Orange pot of gold: The Pokémon's trainer gains an extra $1 at the end of the battle, not exceeding a maximum of $3 as a result of this bonus. If the $3 limit is reached and this marshmallow is nibbled again, the Pokémon instead regains 5% health.
- Rainbow: The Pokémon's type changes each action of the next round to ensure it doesn't receive super-effective damage. At the end of the next round, its typing is returned to normal.
- Golden door (solid): Safeguard is activated for this Pokémon during the next round.
- Golden door (keyhole): The Pokémon gains +1 Attack and Special Attack for the next round.

Other: Only basic- or baby-stage Pokémon may be used.
Concerning the marshmallows, I do mean both Pokémon. So if they nibble on marshmallows at the end of the round, both Pokémon will do so, though the marshmallow nibbled will probably be different for each. In essence, there will never be a round where one Pokémon nibbles a marshmallow while the other doesn't.

Also, just as another note, all Rock-type moves that require the rocks to already be present use cereal pieces instead. As a result, they do 2% less damage after all other calculations.

meet me in the bowl etc.
 
and double-posting with a challenge for the same person x.x

Format: 3vs3 single
Style: Set
DQ: 2 weeks
Damage Cap: 45%
Banned/Restricted Moves: Counter, Detect, Magic Coat, Protect, Substitute, weather moves, Chills restricted to 1/Poké
Arena Description: The Squared Circle
The place where all roads lead for any would-be pugilist, an unforgiving mat surrounded by ropes and posts usually painted in garish patriotic colors. Due to the closed nature of the venue the ring is housed in, weather-based moves are banned. The referee is expected to properly introduce all competitors with their billed names, weight, and height.
Additional Rules: Pokemon are restricted to ones capable of performing the moves Fissure, Guillotine, and Horn Drill, with one Pokemon corresponding to each move per trainer (these would be shieldon, pawniard, and nidoran for myself and slowpoke, axew, and nidoran for Munchkin). Pokemon representing the same move will always face each other (i.e. the first person to send out automatically selects her opponent's Pokemon as well), and after a knockout is scored, Pokemon are selected anew on both sides.

Each Pokemon is restricted to six unique moves total, to be determined over the course of battle, of which one must be that Pokemon's OHKO move. Chill is not counted for this purpose.
 
Dazel's ready to take his ref test battle. We'll be needing an advanced or elite ref and one other person to take this battle.

2vs2 Single
Style: Switch
DQ: One week
Damage Cap: 40%
Banned Moves: None
Terrain: ASB Central Stadium

Although designed to be a state-of-the-art battling facility and located at the very heart of ASB Central's battle district, ASB Central Stadium actually sees very little use. Most battlers prefer the infinite variety of the holodrome's simulated arenas to the basic, if impressive, stadium field, and official tournaments tend to feature tours of other regions rather than a homefield brawl. There is one advantage to the stadium, though--its proximity to the holodrome grants it access to a full range of simulation options, allowing trainers to trick out their team to whatever extent they like before battling.

There's nothing much to say about the battlefield: it's a large, rectangular arena covered in astroturf. A circular pool will open in its center if a Pokémon requiring water to move around in is sent out. In this arena, Pokémon can summon absolutely anything they need for their attacks: tidal waves, boulders, and so on are in ready supply.

Other: This battle takes place between a referee and one other member. The referee will use their own team of Pokémon, but the other battler may choose either to use their own team OR choose any six nonlegendary Pokémon with any items and abilities to use for this fight. In the former case, their Pokémon gain experience as normal. In the latter case, they may choose to apply the experience earned by their rental Pokémon, minus one point, to their team in any manner that they choose.

The prizes for this battle are $20 to the winner, $10 to the loser, and $15 to the referee. This battle does not fill a battle slot for the mentoring referee.

Since the first round of the tourney is starting to wind down, I may as well take this as the mentoring referee.

I'l also be the mentoring referee in TrueToCheese's ref test battle. Again, we need another battler, preferably a newbie as this battle will be guaranteed a ref, but anyone is free to take it if they'd wish.

2vs2 Single
Style: Switch
DQ: One week
Damage Cap: 40%
Banned Moves: None
Terrain: ASB Central Stadium

Although designed to be a state-of-the-art battling facility and located at the very heart of ASB Central's battle district, ASB Central Stadium actually sees very little use. Most battlers prefer the infinite variety of the holodrome's simulated arenas to the basic, if impressive, stadium field, and official tournaments tend to feature tours of other regions rather than a homefield brawl. There is one advantage to the stadium, though--its proximity to the holodrome grants it access to a full range of simulation options, allowing trainers to trick out their team to whatever extent they like before battling.

There's nothing much to say about the battlefield: it's a large, rectangular arena covered in astroturf. A circular pool will open in its center if a Pokémon requiring water to move around in is sent out. In this arena, Pokémon can summon absolutely anything they need for their attacks: tidal waves, boulders, and so on are in ready supply.

Other: This battle takes place between a referee and one other member. The referee will use their own team of Pokémon, but the other battler may choose either to use their own team OR choose any six nonlegendary Pokémon with any items and abilities to use for this fight. In the former case, their Pokémon gain experience as normal. In the latter case, they may choose to apply the experience earned by their rental Pokémon, minus one point, to their team in any manner that they choose.

The prizes for this battle are $20 to the winner, $10 to the loser, and $15 to the referee. This battle does not fill a battle slot for the mentoring referee.
 
My battles are kinda stalling so I want something quick and ridiculous! More ridiculous than usual. (And potentially a bit narcissistic.)

Format: 1vs1 single
Style: Set
DQ: 2 weeks
Damage Cap: 49%
Banned/Restricted Moves: OHKOs, direct healing, Destiny Bond, Attract, Super Fang, Dig, weather moves
Arena Description: on top of a draco meteor

A huge flaming draco meteor, large enough for two average-to-large Pokemon to comfortably battle on, hurtling through the sky. Maybe Rayquaza is using Draco Meteor? The meteor is far away enough that it will only reach its intended location shortly after the battle finishes, however long that might take.

Every round, Pokemon will take 3% Dragon type damage from the meteor's flames, but Dragon type moves' damage will be boosted x1.5. Ground or Rock type moves requiring natural resources will deal Dragon type damage instead, but originally Ground type moves will still not affect flying or levitating Pokemon. Water type moves requiring an external source of water will fail.

Additional Rules: No Fairy type Pokemon, though Fairy type moves are fair game. First stage evolving Pokemon are preferred. (Recommended: use a Pokemon that knows Draco Meteor! Aim for the damage cap each round!)
 
My battles are kinda stalling so I want something quick and ridiculous! More ridiculous than usual. (And potentially a bit narcissistic.)

Format: 1vs1 single
Style: Set
DQ: 2 weeks
Damage Cap: 49%
Banned/Restricted Moves: OHKOs, direct healing, Destiny Bond, Attract, Super Fang, Dig, weather moves
Arena Description: on top of a draco meteor

A huge flaming draco meteor, large enough for two average-to-large Pokemon to comfortably battle on, hurtling through the sky. Maybe Rayquaza is using Draco Meteor? The meteor is far away enough that it will only reach its intended location shortly after the battle finishes, however long that might take.

Every round, Pokemon will take 3% Dragon type damage from the meteor's flames, but Dragon type moves' damage will be boosted x1.5. Ground or Rock type moves requiring natural resources will deal Dragon type damage instead, but originally Ground type moves will still not affect flying or levitating Pokemon. Water type moves requiring an external source of water will fail.

Additional Rules: No Fairy type Pokemon, though Fairy type moves are fair game. First stage evolving Pokemon are preferred. (Recommended: use a Pokemon that knows Draco Meteor! Aim for the damage cap each round!)

Dibs on reffing this once someone accepts!!
 
My battles are kinda stalling so I want something quick and ridiculous! More ridiculous than usual. (And potentially a bit narcissistic.)

Format: 1vs1 single
Style: Set
DQ: 2 weeks
Damage Cap: 49%
Banned/Restricted Moves: OHKOs, direct healing, Destiny Bond, Attract, Super Fang, Dig, weather moves
Arena Description: on top of a draco meteor

A huge flaming draco meteor, large enough for two average-to-large Pokemon to comfortably battle on, hurtling through the sky. Maybe Rayquaza is using Draco Meteor? The meteor is far away enough that it will only reach its intended location shortly after the battle finishes, however long that might take.

Every round, Pokemon will take 3% Dragon type damage from the meteor's flames, but Dragon type moves' damage will be boosted x1.5. Ground or Rock type moves requiring natural resources will deal Dragon type damage instead, but originally Ground type moves will still not affect flying or levitating Pokemon. Water type moves requiring an external source of water will fail.

Additional Rules: No Fairy type Pokemon, though Fairy type moves are fair game. First stage evolving Pokemon are preferred. (Recommended: use a Pokemon that knows Draco Meteor! Aim for the damage cap each round!)

I'll take this! Profile's in my postbit.
 
Challenge for blazheirio889.

Format: 2 vs 2, Singles
Style: Set
DQ: 10 days
Damage Cap: 45%
Banned/Restricted Moves: Direct recovery, Pain Split, any moves that instantly faint a battler or always deal damage up to the cap (Explosion, OHKOs, Destiny Bond, Perish Song, etc.).
Arena: Blazhy's massive metal backside

Fortunately, Blazhy has volunteered her massive backside for this battle. The battle will be taking place over the elongated torso, butt and tail of a gigantic metal dragon flying through the skies (or just casually hovering up there, flying takes a lot of effort). Pokémon can fall off the arena, but if they do, they will simply fall down into a lower stretch of the dragon's body -- up to the fourth fall, at which point, they will instead land on the NINJATOES. Fortunately, the NINJATOES are merciful today and will swing the falling Pokémon right back to the arena, but they will still casually eviscerate it, causing 10% typeless damage (this damage is not counted towards the damage cap, and can be dealt even to a Pokémon who is over the cap).
 
Challenge for blazheirio889.

Format: 2 vs 2, Singles
Style: Set
DQ: 10 days
Damage Cap: 45%
Banned/Restricted Moves: Direct recovery, Pain Split, any moves that instantly faint a battler or always deal damage up to the cap (Explosion, OHKOs, Destiny Bond, Perish Song, etc.).
Arena: Blazhy's massive metal backside

Fortunately, Blazhy has volunteered her massive backside for this battle. The battle will be taking place over the elongated torso, butt and tail of a gigantic metal dragon flying through the skies (or just casually hovering up there, flying takes a lot of effort). Pokémon can fall off the arena, but if they do, they will simply fall down into a lower stretch of the dragon's body -- up to the fourth fall, at which point, they will instead land on the NINJATOES. Fortunately, the NINJATOES are merciful today and will swing the falling Pokémon right back to the arena, but they will still casually eviscerate it, causing 10% typeless damage (this damage is not counted towards the damage cap, and can be dealt even to a Pokémon who is over the cap).

Taking this. If it looks like I'm going to lose I can just fart and shake you off and casually eviscerate you anyway
 
Format: 2v2 single
Style: Switch
DQ: 7 days
Damage Cap: 30%
Banned/Restricted Moves: OHKO moves, Direct recovery moves, Rest, Wish
Arena Description: Asber Courtroom No. 6

When the Asber judiciary isn't using this courtroom for an ongoing trial, it is rented out to battlers wishing to hone their skills in a more "official" setting. Crowds often gather in the gallery to watch passionate trainers yell out commands from behind the defense and prosecution benches, as their Pokémon battle it out in the center of the courtroom. Sometimes, an actual judge will volunteer to referee the battle from the judge's seat.

Additional Notes: All Pokémon are capable of performing the following moves:
  • OBJECTION! - A sound-based special attack that deals 8% typeless damage.
  • HOLD IT! - Interrupts an opponent's attack, causing it to only do 1/2 damage while also lowering the target's defenses by one stage.
  • TAKE THAT! - A random item from the Court Record is thrown at the target. The effects of this move are identical to those of Fling, but with an added 40 base power.
This is an open challenge.
 
Format: 2v2 single
Style: Switch
DQ: 7 days
Damage Cap: 30%
Banned/Restricted Moves: OHKO moves, Direct recovery moves, Rest, Wish
Arena Description: Asber Courtroom No. 6

When the Asber judiciary isn't using this courtroom for an ongoing trial, it is rented out to battlers wishing to hone their skills in a more "official" setting. Crowds often gather in the gallery to watch passionate trainers yell out commands from behind the defense and prosecution benches, as their Pokémon battle it out in the center of the courtroom. Sometimes, an actual judge will volunteer to referee the battle from the judge's seat.

Additional Notes: All Pokémon are capable of performing the following moves:
  • OBJECTION! - A sound-based special attack that deals 8% typeless damage.
  • HOLD IT! - Interrupts an opponent's attack, causing it to only do 1/2 damage while also lowering the target's defenses by one stage.
  • TAKE THAT! - A random item from the Court Record is thrown at the target. The effects of this move are identical to those of Fling, but with an added 40 base power.
This is an open challenge.

I'll accept this battle ( one of my battle spots will open soon )
 
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