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Byrus VS thunder

2 vs 2 single
Style: Set
DQ: A week
Damage Cap: None
Banned Moves/restrictions: OHKOs, weather moves, attract, leech seed, 3 chills per Pokémon, two recovery moves per Pokémon. This includes absorption moves such as giga drain. The first two uses of those moves will restore health, but after that they will only do damage (They also count towards the recovery limit).
Arena: Survivor's beach

An rather abandoned looking beach. The sky overhead is gloomy and dark, with some weak sunlight attempting to filter through the blackened clouds. Random chunks of debris from past shipwrecks litter the sand, such as splintered wood and supplies long lost. There is plenty of room to move on the sprawling area of sand, and the debris may present either a hazard or an advantage, depending on how the battlers use it.
The sea is calm, with water gently lapping up against the shore, however it's probably best you don't go out too far, you never know what beasties are lurking there.

Byrus (OO)
Spiritomb
[Tak] Spiritomb (M)
Pressure Ability
Health: 68%
Energy: 59%
Commands: Spite/Flash ~ Spite/Flash ~ Spite/Calm Mind
Status: Slowly wearing down. Paralyzed (Severe). Recoveries remaining: 0/2, Chills remaining: 2/3

thunder (OO)
Magnemite
Magnemite (X)
Magnet Pull Ability
Health: 83%
Energy: 15%
Commands: Thunderbolt/Psych Up ~ Thunderbolt/Psych Up ~ Thunderbolt/Psych Up
Status: Very tired now. Accuracy –2. Taunted (3 more actions). Recoveries remaining: 1/2, Chills remaining: 2/3

Round 6

Magnemite happily discharges a dangerously strong electrical blast in the direction of Tak. Fueled possibly by the anger built up by Tak’s insults, the deadly Thunderbolt surges throughout Tak’s ghostly form, causing him to spaz uncontrollably for the duration. With an angry expression of his own, Tak releases a flash of ghostly light from his body, causing Magnemite to blink as its vision further deteriorates, but even this cannot shake the grim satisfaction of its last attack.

Magnemite tries to strike the same spot again as it launches a second electrical surge at Tak. This attack, though not as potent, succeeds in striking the Spiritomb and causing him pain. He endures the attack, and when it finally ends, responds with a second flash of light of his own, continuing to kill Magnemite’s vision. Magnemite itself is barely able to keep itself floating, though feeling quite healthy, due to severe exhaustion.

Though tired, Magnemite gathers the last of its energy for one final assault. Though Tak is difficult to see in the dark setting, Magnemite aims a third thunderbolt in the same general area as the previous two, and like those, this one succeeds in scoring a hit. Tak endures a third surge of electricity pumping though his ghostly form, this one shorter than the previous. Upon investigation, Magnemite has collapsed in the sand, too tired to battle any further.

Round 6 Results

Byrus (OO)
Spiritomb
[Tak] Spiritomb (M)
Pressure Ability
Health: 31%
Energy: 53%
Commands: Flash ~ Flash
Status: “Ow!” Paralyzed (Severe). Recoveries remaining: 0/2, Chills remaining: 2/3

thunder (XO)
Magnemite
Magnemite (X)
Magnet Pull Ability
Health: 83%
Energy: 0%
Commands: Thunderbolt ~ Thunderbolt ~ Thunderbolt
Status: KO’d. Accuracy –4. Taunted (1 more action). Recoveries remaining: 1/2, Chills remaining: 2/3​

Arena Notes
-Scraps of metal, wood, various random lost possessions, and other general debris are half buried in the sand, and the sky is incredibly dark. Also, the sand around Magnemite is rather wet, but otherwise, there’s no drastic change.

Round 6 Notes
-I’m kicking myself for lateness/laziness. Apologies. No more, I promise.
-Magnemite was taunted all three actions, and performed Thunderbolt each one, the first of which was a critical.
-Magnemite’s third Thunderbolt just hit. However, Magnemite’s energy was much lower than usually needed for the attack, and was KO’d by energy loss after that attack. As such, the round ended before Tak could pull off a Calm Mind.
-thunder sends out a replacement and attacks as well next round.
 
I choose my Vulpix.
First use roleplay to get that pressure ability on our side, next Will-o-wisp finally flamethrower if you are taunted on action one or two flamethrower.
Roleplay/flamethrower~will-o-wisp/flamethrower~flamethrower.
 
Remind me never to rely on accuracy reducing moves again....

This'll sound familiar: start with a substitute. 15% should do. Next, use psychic to pick up the largest chunk of wood (that's what your mom said) you can and smash it down on top of Vulpix to pin him down. Finish with a water pulse for good measure.

Substitute (15%) ~ Psychic ~ water pulse
 
2 vs 2 single
Style: Set
DQ: A week
Damage Cap: None
Banned Moves/restrictions: OHKOs, weather moves, attract, leech seed, 3 chills per Pokémon, two recovery moves per Pokémon. This includes absorption moves such as giga drain. The first two uses of those moves will restore health, but after that they will only do damage (They also count towards the recovery limit).
Arena: Survivor's beach

An rather abandoned looking beach. The sky overhead is gloomy and dark, with some weak sunlight attempting to filter through the blackened clouds. Random chunks of debris from past shipwrecks litter the sand, such as splintered wood and supplies long lost. There is plenty of room to move on the sprawling area of sand, and the debris may present either a hazard or an advantage, depending on how the battlers use it.
The sea is calm, with water gently lapping up against the shore, however it's probably best you don't go out too far, you never know what beasties are lurking there.

thunder recalls Magnemite into the pokéball from whence it came, allowing the magnet to rest for a while. In its place, a Vulpix appears on the sand out of a second pokéball. He glances around at his surroundings for a moment, eyeing the ocean carefully before turning his full attention to Tak.

Byrus (OO)
Spiritomb
[Tak] Spiritomb (M)
Pressure Ability
Health: 31%
Energy: 53%
Commands: Substitute (15%) ~ Psychic ~ Water Pulse
Status: “Ow!” Paralyzed (Severe). Recoveries remaining: 0/2, Chills remaining: 2/3

thunder (XO)
Vulpix
Vulpix (M)
Flash Fire Ability
Health: 100%
Energy: 100%
Commands: Role Play/Flamethrower ~ Will-O-Wisp/Flamethrower ~ Flamethrower
Status: Staring worriedly at the water. Recoveries remaining: 2/2, Chills remaining: 3/3

Round 7

Vulpix crouches low to the ground, doing his best to imitate Tak, which is no easy task. The tiny fox, while not nearly as terrifying as his opponent, does manage to make himself appear more dangerous as a result, his facial features strangely off-center. Tak simply stares in confusion, unable to figure out what Vulpix is up to. After a moment of amusement, the Spiritomb gathers another sand pile in front of him, and as earlier, forms it into a likeness of himself with his ghostly powers. The sand-substitute begins to move on its own as it takes shape, a pair of eerie green eyes opening in the center of the figure. All the while, Vulpix attempts to imitate Tak, though he finds himself unable to form his own pile of sand into any sort of sculpture.

Doing his best to maintain his ghostly impression, Vulpix opens his mouth and spits a tiny blue fireball out at an unusually slow speed. The tiny fireball drifts towards Tak and his Substitute, but it ends up landing in the sand a few meters in front of them. Tak responds by scanning the general area of the beach for the largest piece of wood he can find. Once he finds such a piece. He uses his psychic powers to lift it from the sand and hurtles it across towards Vulpix. The large plank crashes on top of the crouching fox, the weight pushing him sinking into the sand. Vulpix whines a little before regaining his composure and glaring over at Tak.

Though moving is difficult for the fox, he is still able to open his mouth and let out a steady stream of fire. Just as it is about to strike Tak, however, the sandy Spiritomb slides in between them and absorbs the blow. Though damaged and glassy, the sculpture remains in one piece. Meanwhile, Tak uses his ghostly abilities to draw up another ball of water from the nearby ocean. Aiming carefully, he hurls the water ball at the trapped Vulpix. The ball explodes on contact, completely soaking the fox, who growls angrily.

Round 7 Results

Byrus (OO)
Spiritomb
[Tak] Spiritomb (M)
Pressure Ability
Health: 16%
Energy: 34%
Commands: Substitute (15%) ~ Psychic ~ Water Pulse
Status: Not feeling so good. Has a Substitute (5% Health). Paralyzed (Moderate). Recoveries remaining: 0/2, Chills remaining: 2/3

thunder (XO)
Vulpix
Vulpix (M)
Flash Fire Ability -> Pressure Ability
Health: 88%
Energy: 87%
Commands: Role Play ~ Will-O-Wisp ~ Flamethrower
Status: Trapped by a large piece of wood. Role-Playing as Tak; Ability changed to Pressure. Recoveries remaining: 2/2, Chills remaining: 3/3​

Arena Notes
-Scraps of metal, wood, various random lost possessions, and other general debris are half buried in the sand, and the sky is incredibly dark. Vulpix is underneath a large wooden board near thunder’s side of the beach.

Round 7 Notes
-Reffing is much easier when Pokémon have a clear gender.
-Vulpix’s Will-O-Wisp missed, though it wouldn’t have mattered thanks to Tak’s Substitute.
-Since Tak’s Psychic didn’t directly attack Vulpix, it didn’t do the full damage, though he did take some from the wood falling on him.
-Byrus attacks next.
 
Heh, the Description of Vulpix using role play was great..

Use shadow ball, followed by dark pulse to try and unnerve him. If your sub is broken by the second action and Vulpix uses a damaging move against you, switch to sucker punch. If Vulpix uses flamethrower, spite it, but only once.

Shadow ball/Spite ~ Dark pulse/Sucker punch/Spite ~ Dark pulse/sucker punch/Spite
 
2 vs 2 single
Style: Set
DQ: A week
Damage Cap: None
Banned Moves/restrictions: OHKOs, weather moves, attract, leech seed, 3 chills per Pokémon, two recovery moves per Pokémon. This includes absorption moves such as giga drain. The first two uses of those moves will restore health, but after that they will only do damage (They also count towards the recovery limit).
Arena: Survivor's beach

An rather abandoned looking beach. The sky overhead is gloomy and dark, with some weak sunlight attempting to filter through the blackened clouds. Random chunks of debris from past shipwrecks litter the sand, such as splintered wood and supplies long lost. There is plenty of room to move on the sprawling area of sand, and the debris may present either a hazard or an advantage, depending on how the battlers use it.
The sea is calm, with water gently lapping up against the shore, however it's probably best you don't go out too far, you never know what beasties are lurking there.

Byrus (OO)
Spiritomb
[Tak] Spiritomb (M)
Pressure Ability
Health: 16%
Energy: 34%
Commands: Shadow Ball/Spite ~ Dark Pulse/Sucker Punch/Spite ~ Dark Pulse/Sucker Punch/Spite
Status: Not feeling so good. Has a Substitute (5% Health). Paralyzed (Moderate). Recoveries remaining: 0/2, Chills remaining: 2/3

thunder (XO)
Vulpix
Vulpix (M)
Flash Fire Ability -> Pressure Ability
Health: 88%
Energy: 87%
Commands: Fire Blast ~ Spite ~ Spite
Status: Trapped by a large piece of wood. Role-Playing as Tak; Ability changed to Pressure. Recoveries remaining: 2/2, Chills remaining: 3/3

Round 8

Still crushed under the wooden plank, Vulpix opens his mouth, while still trying to keep his expression looking like Tak, and breathes out a star-shaped blast of fire. The flame soars just over the sand, across towards Tak. The ghost’s sandy protector once again fulfills its duty, expanding to completely protect Tak from harm. The Substitute explodes from the fire attack, scattering grains of sand all over the sandy beach and causing Tak to retreat into his keystone to avoid the barrage. As he emerges a few seconds later, a purplish ball of energy forms in front of him as well, which he then sends toward the trapped Vulpix with a nod of his head. The ball of energy also explodes upon impact, and Vulpix is completely defenseless under the wood. He lets out an almost ghost-like piercing howl as the energy scorches his body.

Suddenly, Vulpix’s eyes start to glow a sinister green, which, incidentally, helps greatly with his imitation of Tak. Said Spiritomb begins feeling drained, as Vulpix’s slight ghostly powers attempt to restrict Tak’s own ghost energy. Tak tries to fight it, but after a minute or two of unsuccessful resistance, he decides to turn his frustration on Vulpix. In one sinister, black wave, Tak unleashes a violent burst of dark energy from his very body. The wave easily strikes Vulpix, who cries again as he is forced to cut his attack short.

Readjusting his position slightly, Vulpix begins another green-eyed assault on Tak’s arsenal. This time, the ghostly weight presses down upon the memory of the dark wave of energy that Tak just unleashed. Meanwhile, Tak feels the pressure on his thoughts as he attempts to replicate his last attack. It takes nearly twice as much energy, but the Spiritomb manages to conjure another large wave of dark energy. Again the wave tears through Vulpix, breaking his concentration, but not before the damage to Tak’s memory is done.

Round 8 Results

Byrus (OO)
Spiritomb
[Tak] Spiritomb (M)
Pressure Ability
Health: 16%
Energy: 18%
Commands: Shadow Ball ~ Dark Pulse ~ Dark Pulse
Status: Really tired. Substitute destroyed (0% Health). Shadow Ball and Dark Pulse spited. Paralyzed (Moderate). Recoveries remaining: 0/2, Chills remaining: 2/3

thunder (XO)
Vulpix
Vulpix (M)
Flash Fire Ability -> Pressure Ability
Health: 53%
Energy: 70%
Commands: Fire Blast ~ Spite ~ Spite
Status: Trapped by a large piece of wood. Role-Playing as Tak; Ability changed to Pressure. Special Defense –1. Recoveries remaining: 2/2, Chills remaining: 3/3​

Arena Notes
-Scraps of metal, wood, various random lost possessions, and other general debris are half buried in the sand, and the sky is incredibly dark. Vulpix is underneath a large wooden board near thunder’s side of the beach.

Round 8 Notes
-I know I promised no more lateness, but when you’re unable to pay bills… well, I can’t be more sorry, guys. :/
-Vulpix’s Fire Blast destroyed Tak’s Substitute on action 1.
-Tak’s Shadow Ball lowered Vulpix’s Special Defense.
-I guess I thunder's lucky that I wasn't here to issue a DQ warning... though, perhaps if I did, it wouldn't have taken so long to attack. Eh.
-thunder attacks first.
 
You did great Tak. Try and land a little bit more havoc before you go.

Sucker punch x3

I'm probably gonna end up hating myself for not being cheap and using destiny bond but OH WELL (clearly I am noble and righteous)
 
2 vs 2 single
Style: Set
DQ: A week
Damage Cap: None
Banned Moves/restrictions: OHKOs, weather moves, attract, leech seed, 3 chills per Pokémon, two recovery moves per Pokémon. This includes absorption moves such as giga drain. The first two uses of those moves will restore health, but after that they will only do damage (They also count towards the recovery limit).
Arena: Survivor's beach

An rather abandoned looking beach. The sky overhead is gloomy and dark, with some weak sunlight attempting to filter through the blackened clouds. Random chunks of debris from past shipwrecks litter the sand, such as splintered wood and supplies long lost. There is plenty of room to move on the sprawling area of sand, and the debris may present either a hazard or an advantage, depending on how the battlers use it.
The sea is calm, with water gently lapping up against the shore, however it's probably best you don't go out too far, you never know what beasties are lurking there.

Byrus (OO)
Spiritomb
[Tak] Spiritomb (M)
Pressure Ability
Health: 16%
Energy: 18%
Commands: Sucker Punch ~ Sucker Punch ~ Sucker Punch
Status: Really tired. Substitute destroyed (0% Health). Shadow Ball and Dark Pulse spited. Paralyzed (Moderate). Recoveries remaining: 0/2, Chills remaining: 2/3

thunder (XO)
Vulpix
Vulpix (M)
Flash Fire Ability -> Pressure Ability
Health: 53%
Energy: 70%
Commands: Flamethrower ~ Flamethrower ~ Flamethrower
Status: Trapped by a large piece of wood. Role-Playing as Tak; Ability changed to Pressure. Special Defense –1. Recoveries remaining: 2/2, Chills remaining: 3/3

Round 9

Vulpix hears his command and begins drawing power from his inner fire. Tak sees this, and though tired, he struggles to send out his shadow towards Vulpix. The shadow crosses the sand, then lunges up and, fully solid, tears through Vulpix. Though startled, the little fox manages to release his blast of fire. Tak is caught in the intense flames and lets out an eerie ghostly wail, which Vulpix then proceeds to echo.

Unable to move anything but his head, Vulpix readies a second stream of flames. However, Tak uses all but the last of his strength to launch another sneak attack. This time Vulpix expects the attack, though he is still stranded and unable to avoid it, and the ghostly punch sears his face anyway. The punch forces Vulpix to release his attack early, though as Tak is engulfed in flame once more, it becomes clear that it was well powered enough. As the flames fade, Tak’s keystone is all that can be seen, for this ghost himself retreated inside it for protection before allowing himself to pass out. Vulpix, still role-playing, gives his creepiest grin as Tak is withdrawn to the safety of his pokéball.

Round 9 Results

Byrus (XO)
Spiritomb
[Tak] Spiritomb (M)
Pressure Ability
Health: 0%
Energy: 6%
Commands: Sucker Punch ~ Sucker Punch
Status: KO’d. Shadow Ball and Dark Pulse spited. Paralyzed (Moderate). Recoveries remaining: 0/2, Chills remaining: 2/3

thunder (XO)
Vulpix
Vulpix (M)
Flash Fire Ability -> Pressure Ability
Health: 31%
Energy: 60%
Commands: Flamethrower ~ Flamethrower
Status: Trapped by a large piece of wood. Role-Playing as Tak; Ability changed to Pressure. Special Defense –1. Recoveries remaining: 2/2, Chills remaining: 3/3​

Arena Notes
-Scraps of metal, wood, various random lost possessions, and other general debris are half buried in the sand, and the sky is incredibly dark. Vulpix is underneath a large wooden board near thunder’s side of the beach.

Round 9 Notes
-Tak fainted on action 2… and that’s it.
-Noble and righteous Byrus sends out a new Pokémon next, as well as issuing commands as it would have been his turn anyway, followed by thuder’s commands and the next round.
 
totally changing my name to byrus the noble

OK, Yami, get out there. You need to be a Houndoom already, and now is as good an opportunity as any.

Well, you're on even speed with Vulpix, which is... annoying. But hey, he's still trapped under some debris, so... Taunt if pain split or rest is used, and magic coat any status moves. Otherwise, open with super fang, then wail away with some dark pulses.

Super fang/taunt/Magic coat ~ Dark pulse/taunt/magic coat ~ Dark pulse/taunt/magic coat
 
2 vs 2 single
Style: Set
DQ: A week
Damage Cap: None
Banned Moves/restrictions: OHKOs, weather moves, attract, leech seed, 3 chills per Pokémon, two recovery moves per Pokémon. This includes absorption moves such as giga drain. The first two uses of those moves will restore health, but after that they will only do damage (They also count towards the recovery limit).
Arena: Survivor's beach

An rather abandoned looking beach. The sky overhead is gloomy and dark, with some weak sunlight attempting to filter through the blackened clouds. Random chunks of debris from past shipwrecks litter the sand, such as splintered wood and supplies long lost. There is plenty of room to move on the sprawling area of sand, and the debris may present either a hazard or an advantage, depending on how the battlers use it.
The sea is calm, with water gently lapping up against the shore, however it's probably best you don't go out too far, you never know what beasties are lurking there.

Byrus (XO)
Houndour
[Yami] Houndour (F)
Ability: Flash fire
Health: 100%
Energy: 100%
Commands: Super Fang/Taunt/Magic Coat ~ Dark Pulse/Taunt/Magic Coat ~ Dark Pulse/Taunt/Magic Coat
Status: Fresh and ready to go. Recoveries remaining: 2/2, Chills remaining: 3/3

thunder (XO)
Vulpix
Vulpix (M)
Flash Fire Ability -> Pressure Ability
Health: 31%
Energy: 60%
Commands: Protect ~ Attack with Dig ~ Attack with Dig
Status: Trapped by a large piece of wood. Role-Playing as Tak; Ability changed to Pressure. Special Defense –1. Recoveries remaining: 2/2, Chills remaining: 3/3

Round 10

Byrus’s next Pokémon and Tak’s replacement is Yami, a rather energetic-looking Houndour. Perhaps the reason for that is because her prey is trapped under a large slab of wood. Either way, the commands are issued and Yami eagerly obeys.

Yami leaps with impressive speed over the sand with her fangs bared, and lunges for Vulpix. However, Yami fails to notice the large semi-transparent green dome that Vulpix has created around not only himself, but also the entire wooden board holding him down. The Houndour’s teeth scrape harmlessly down the thin energy dome. Vulpix, still doing his best Tak impression, grins oddly up at Houndour, who growls threateningly while backing away, not breaking eye contact with her opponent.

Vulpix breaks it instead, turning his attention to the sand. Happy to finally have the order to try to escape his prison, he hastily digs down into the sand. Yami doesn’t even have time to prepare an attack before Vulpix is half buried, so she simply waits, trying to sense where the fox will emerge. She has no luck, however, and Vulpix bursts from the sand directly underneath Yami, throwing her up and back. She stands, still full of energy, as Vulpix retreats near his trainer. Yami counters by taking on a sinister black aura. She fires a wave dark from her mouth at Vulpix, who has no way to escape and is struck down by the burning darkness.

The tired fox hardly has any time to recover his balance before another dark wave washes over him as Yami sends out a second Dark Pulse across the sand. Vulpix’s cry of pain rings out through the eerily quiet cloudy beach, however in the aftermath of the wave, the fox is nowhere to be seen. Suddenly, the sand underneath Yami erupts again, Vulpix leaping out forcefully. The Houndour is again tossed off her feet from the surprise attack, and Vulpix continues to grin Tak’s ghostly grin as he drags himself back to his original position, refusing to give in.

Round 10 Results

Byrus (XO)
Houndour
[Yami] Houndour (F)
Ability: Flash fire
Health: 80%
Energy: 78%
Commands: Super Fang ~ Dark Pulse ~ Dark Pulse
Status: Still feeling pretty good. Recoveries remaining: 2/2, Chills remaining: 3/3

thunder (XO)
Vulpix
Vulpix (M)
Flash Fire Ability -> Pressure Ability
Health: 9%
Energy: 41%
Commands: Protect ~ Attack with Dig ~ Attack with Dig
Status: Free from the wooden plank, but rather tired. Role-Playing as Tak; Ability changed to Pressure. Special Defense –1. Recoveries remaining: 2/2, Chills remaining: 3/3​

Arena Notes
-Scraps of metal, wood, various random lost possessions, and other general debris are half buried in the sand, and the sky is incredibly dark. Vulpix is free from his woody trap now.

Round 10 Notes
-Even speed means RNG determines who goes first every action. Vulpix got first move on action 1 (obviously due to Protect) and 2, and Yami moved first on action 3.
-I’m sorry for the delay, once again. I’ve been in a mood slump.
-thunder orders first next round.
 
Cause as much ruckus as you can. If he manages to rest regardless, use dream eater to drain energy.

Uproar ~ Uproar/Dream eater(Energy) ~ Uproar/Dream eater(Energy)
 
2 vs 2 single
Style: Set
DQ: A week
Damage Cap: None
Banned Moves/restrictions: OHKOs, weather moves, attract, leech seed, 3 chills per Pokémon, two recovery moves per Pokémon. This includes absorption moves such as giga drain. The first two uses of those moves will restore health, but after that they will only do damage (They also count towards the recovery limit).
Arena: Survivor's beach

An rather abandoned looking beach. The sky overhead is gloomy and dark, with some weak sunlight attempting to filter through the blackened clouds. Random chunks of debris from past shipwrecks litter the sand, such as splintered wood and supplies long lost. There is plenty of room to move on the sprawling area of sand, and the debris may present either a hazard or an advantage, depending on how the battlers use it.
The sea is calm, with water gently lapping up against the shore, however it's probably best you don't go out too far, you never know what beasties are lurking there.

Byrus (XO)
Houndour
[Yami] Houndour (F)
Ability: Flash fire
Health: 80%
Energy: 78%
Commands: Uproar ~ Uproar/Dream Eater(Energy) ~ Uproar/Dream Eater(Energy)
Status: Still feeling pretty good. Recoveries remaining: 2/2, Chills remaining: 3/3

thunder (XO)
Vulpix
Vulpix (M)
Flash Fire Ability -> Pressure Ability
Health: 9%
Energy: 41%
Commands: Rest ~ Rest/Sleep Talk ~ Rest/Sleep Talk
Status: Free from the wooden plank, but rather tired. Role-Playing as Tak; Ability changed to Pressure. Special Defense –1. Recoveries remaining: 2/2, Chills remaining: 3/3

Round 11

Deciding to stop for a quick break, Vulpix curls himself into a comfortable ball in the sand, falling asleep easily. It isn’t long before a blue glow surrounds the fox. Yami can see the scrapes and cuts on Vulpix’s body begin to seal themselves. The Houndour catches on to Vulpix’s plan immediately, and begins howling madly, in attempt to wake the Vulpix. He trots closer, never ceasing his howling, even when the blue glow fades and Vulpix lifts his head, blinking in the dull light.

Yami continues her relentless howling, darting this way and that, adding in a few small breaths of flame once in a while for effect. Vulpix, annoyed, puts his paws over his ears and attempts to sleep again, however Yami’s howling simply can’t be drowned out so easily, and although he feels weak and tired, Vulpix can’t seem to get comfortable with Yami’s sound waves vibrating through his body.

Still, Vulpix continues to try. He tries everything, from burying his head in the sand, to imagining himself in a more comfortable setting. However, Yami’s screams of outrage always linger in the distance, just loud enough to distract Vulpix’s from being at peace. Yami, meanwhile, seems to be enjoying Vulpix’s general discomfort, and continues gleefully barking away.

Round 11 Results

Byrus (XO)
Houndour
[Yami] Houndour (F)
Ability: Flash fire
Health: 80%
Energy: 54%
Commands: Uproar ~ Uproar ~ Uproar
Status: Beginning to wear down. Recoveries remaining: 2/2, Chills remaining: 3/3

thunder (XO)
Vulpix
Vulpix (M)
Flash Fire Ability -> Pressure Ability
Health: 4%
Energy: 36%
Commands: Rest ~ Rest ~ Rest
Status: Annoyed. Role-Playing as Tak; Ability changed to Pressure. Special Defense –1. Recoveries remaining: 1/2, Chills remaining: 3/3​

Arena Notes
-Scraps of metal, wood, various random lost possessions, and other general debris are half buried in the sand, and the sky is incredibly dark. Vulpix is free from his woody trap now.

Round 11 Notes
-Speed order went as such this round: Vulpix, Yami, Vulpix.
-Vulpix’s Rest was disturbed on Action 1, and quite obviously he couldn’t fall asleep again. The Rest did spare him for another round, however.
-Byrus commands first.
 
Gah, how did I notice this was updated? *headdesk*

OK, sucker punch if he uses any offensive move, taunt if he uses rest, pain split or confuse ray, otherwise, DARK PULSE. (the caps are necessary honest)

Sucker punch/Taunt/Dark pulse x3
 
Round Twelve

Byrus (XO)
Houndour
[Yami] Houndour (F)
Ability: Flash fire
Health: 80%
Energy: 54%
Commands: Dark Pulse~ Dark Pulse~ Dark Pulse
Status: Beginning to wear down. Recoveries remaining: 2/2, Chills remaining: 3/3

thunder (XO)
Vulpix
Vulpix (M)
Flash Fire Ability -> Pressure Ability
Health: 4%
Energy: 36%
Commands: attract~endure~double team
Status: Annoyed. Role-Playing as Tak; Ability changed to Pressure. Special Defense –1. Recoveries remaining: 1/2, Chills remaining: 3/3

The round starts with a new referee popping up from seemingly nowhere. the trainers are unfazed though and send out commands. As soon as the commands are given, both pokemon, knowing the pokemon who performed their action first might very well be the victor, act upon them. Yami quickly sends a crudely formed, darkly colored, sinister aura towards Vulpix. Needless to say, the dark wave smacks Vulpix in the face as she starts uncurling her tails in an attempt to charm his opponent. Too bad for him. As soon as he's hit, he's knocked into unconsciousness. Both trainers quickly shake hands and recall their pokemon. Before returning to her pokeball, Yami, pleased with her performance, does a quick victory howl.

Byrus (XO)
Houndour
[Yami] Houndour (F)
Ability: Flash fire
Health: 80%
Energy: 50%
Commands: Dark Pulse~ Dark Pulse~ Dark Pulse
Status: Grinning. Recoveries remaining: 2/2, Chills remaining: 3/3

thunder (XX)
Vulpix
Vulpix (M)
Flash Fire Ability -> Pressure Ability
Health: 0%
Energy: 36%
Commands: attract~endure~double team
Status: Fainted. Role-Playing as Tak; Ability changed to Pressure. Special Defense –1. Recoveries remaining: 1/2, Chills remaining: 3/3
Arena Notes
-Scraps of metal, wood, various random lost possessions, and other general debris are half buried in the sand, and the sky is incredibly dark. Vulpix is free from his woody trap now.

Round Twelve Notes
-Speed order went as such this round: Yami
-Byrus gets $16
-thunder gets $6
-Shadow Serenity and me get $5 each.
-Tak gets 2 exp
-Vulpix gets 2 exp
-Yami gets 2 exp
-Magnemite gets 1 exp
 
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