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Kratos Aurion vs Lucas755

Zhorken

groove out!
Pronoun
they or she
3v3 single
DQ: 7 days
Damage Cap: None
Banned: Any moves with effects that result in an automatic KO for either battler (OHKOs, final gambit, selfdestruct, perish song, etc.); rest; weather-inducing moves/abilities (sand stream et al pokémon can be used, but their ability will have no effect); any pokémon with magic guard, cloud nine, air lock, overcoat, sand veil and snow cloak

Arena: Acid Rain

The ref warned them about pursuit, bro! He told 'em dog! You just don't do that in the Communication Club Colosseum, man, not when it's frickin' hailing inside. But nooo, the last trainers to battle in here just had to mess around, the arena's weather generators are broken like whoa and now the next trainers and ref have to deal with the meteorologist's nightmare they've left behind.

The Communication Club Colosseum itself is a standard enclosed arena, empty and large enough to accomodate any pokémon comfortably on its sturdy metal floor. For reasons known only to the mysterious techie wizards who designed the room, it is still possible to use just about any attack in here—rocks and surges of water appear out of nowhere when an attack calls for them, and the floor can be tunneled through and will repair itself after the battle. No sense letting physics or lack or resources get in the way of a good 'n crazy battle, after all.

This freedom of attack use would normally also apply to weather moves, the room's artificial weather generators providing bright light, stiff breezes and precipitation of all stripes whenever needed. The techie wizards have no explanation for the way the generators react when the move pursuit is used while they're active, however, and thanks to the previous occupants' shenanigans they're now on the fritz something serious. Bright lights shine, rain and hail drive down and a sandstorm tears across the room, effectively causing the effects of sunny day, rain dance, hail and sandstorm to remain active all at once*. There'll be no turning them off for a while, either, and they refuse to respond to any new weather commands, so the barrage of weather remains in place indefinitely and can't be canceled or replaced by using a weather move (or additional use of pursuit, for that matter, which will function normally). The intense weather assailing the battlers from all directions causes them a great deal of pain, shearing 10% health/round off of any pokémon that is not completely immune to any and all weather damage and 7% off of pokémon with a partial immunity. It is also quite difficult to see what's going on through all the roiling rainhailsandsun, and all moves, save for never-miss moves and self- or field-targeting moves, suffer a 10% accuracy drop.

*To clarify and resolve any potential conflicting effects:
-Water- and fire-type moves do not have their damage modified by the weather (no boosts or penalties)
-Blizzard, hurricane and thunder all have 100% accuracy (but are affected by the blanket 10% accuracy drop)
-Solarbeam can be used instantly without any additional energy cost and does not have reduced base power
-Moonlight, morning sun and synthesis restore 50% health
-Rock-types have their special defense increased by the sandstorm
-Pokémon with immunity to sandstorm and/or hail take only 7% weather damage/round
-Pokémon with chlorophyll, harvest, hydration, leaf guard, sand force, sand rush, and swift swim have their abilities activated
-Pokémon with solar power take sun damage each round as normal
-Pokémon with dry skin do not get healed by or take extra damage from their ability (they still take the blanket damage per round)
-Pokémon with ice body or rain dish get healed by their ability, then take the ususal 10% or 7% weather damage/round
-Cherrim alternates between its sunshine and overcast forms at the beginning of each round (ref determines starting form at random)
-Castform randomly changes between its rain, sun and hail forms at the beginning of each round
-Weather ball is always at 100 base power and its type is randomly (re)determined to be fire, water, ice or rock each time it is used
-Growth raises attack and special attack by 2 with each use

Coin says: Lucas sends out first, then Kratos sends out and issues commands, then Lucas issues commands.

(Actually I used veekun's random Pokémon lookup and decided that an even-numbered Pokémon would mean Kratos sends out first and an odd one would mean Lucas sends out first, and #61 Poliwhirl popped up. But whatever.)

Kratos Aurion's active squad:
Cranidos Moloch the male Cranidos <Mold Breaker> @ Lucky Egg
Wyrmal Herculaneum the male Wyrmal <Magma Armor> @ Lucky Egg
Jynx Aldonza the female Jynx <Oblivious> @ Life Orb
Lotad Trinidad the male Lotad <Rain Dish> @ Water Stone
Aggron Force Majeure the male Aggron <Rock Head> @ Wide Lens
Phione Qasvin the unknown Phione <Hydration> @ Leftovers
Dragomelet Kosciuszko the male Dragomelet <Solid Rock> @ Lucky Egg
Cottonee Lesovik the male Cottonee <Prankster> @ Sun Stone
Sandile Dile With It the male Sandile <Intimidate> @ Expert Belt
Drilbur Grounder the male Drilbur <Sand Rush> @ Muscle Band


Lucas755's active squad:
Ivysaur Female Ivysaur <Overgrow> @ Miracle Seed
Kirlia Male Kirlia <Synchronize> @ Choice Specs
Dugtrio Male Dugtrio <Sand Veil> @ Soft Sand
Heracross Male Heracross <Guts> @ Flame Orb
Venomoth Male Venomoth <Tinted Lens> @ Wise Glasses
Flareon Male Flareon <Flash Fire> @ Charcoal
Tirtouga Female Tirtouga <Solid Rock> @ Lucky Egg
Cottonee Female Cottonee <Prankster> @ Life Orb
Lillipup Female Lillipup <Vital Spirit> @ Expert Belt
Ferroseed Male Ferroseed <Iron Barbs> @ Rocky Helmet
 
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Hm. I'll go with Force Majeure.

Taunt him first, then double-edge and dark pulse. If he protects against the taunt or otherwise can't be affected by it, hone claws, then shift your actions over (but leave the attacking commands on their respective actions); also shift your actions if taunt misses. If you are taunted at any point then just go with your offensive command, and if you're taunted on the first action then dark pulse.

Taunt/Hone Claws/Dark Pulse ~ Double-Edge/Taunt/Hone Claws ~ Double/Taunt/Hone Claws
 
Use Confuse Ray, then Will-O-Wisp and Charge Beam. If you're taunted in the first two actions, switch it to Charge Beam.

Confuse Ray/Charge Beam ~ Will-O-Wisp/Charge Beam ~ Charge Beam
 
Round One

Kratos Aurion (3/3)
Force Majeure
Aggron
Ability: Rock Head
Item: Wide Lens
Health: 100%
Energy: 100%
Commands: Taunt/Hone Claws/Dark Pulse ~ Double-Edge/Taunt/Hone Claws ~ Double-Edge/Taunt/Hone Claws
Status: Mildly alarmed. What sort of unnatural disaster could this be?

Lucas755 (3/3)
Kirlia
Kirlia
Ability: Synchronize
Item: Choice Specs
Health: 100%
Energy: 100%
Commands: Confuse Ray/Charge Beam ~ Will-O-Wisp/Charge Beam ~ Charge Beam
Status: Working very hard to keep a chill façade.

-------------------------------------​

Force Majeure doesn't like the look of things one bit. He can't see a foot in front of his face without his Wide Lens, and even then he can't tell where he is in this amalgam of weather. The driving rain and sandstorm have covered the walls and floor in a layer of muddy sand, partially caked on in the heat of the beating sunlight. Hailstones litter the floor, melting and contributing to the mess while new ones continually beat down even more forcefully than the artificial sun. But the Aggron continues to survey his surroundings, not particularly daunted. The area is enclosed on all sides by level surfaces—though they're somewhat difficult to actually see through the debris—likely the walls and floor some human-made room. Of course; weather like this couldn't possibly be natural, after all, no matter how convincing it is. What a relief. As long as this strange experiment is quarantined, he has no quarrel with anyone. Then he remembers he does: he's here for a battle. But that's different.

Kirlia, by contrast, doesn't even care. Or at least he's trying very hard not to, but it's getting hard to keep looking aloof and detached with all this weather battering him. He listens to Lucas as far as the three commands he needs, then tunes him out when he starts going on about tactical stuff. As if Kirlia needs to think that hard about it. Instead, he picks up a particularly large hailstone, its surface slightly melted and smooth, and casually looks at his reflection. Ironic specs still lookin' good.

An idea strikes Kirlia. He tosses his hailstone aside to fire up his Confuse Ray before Lucas is even done talking. A perfect dismissal. He spins around to face Force Majeure—you could spot the lunk miles away—with a jumble of sickly, washed-out orange and green lights flashing around his horns. The lights begin winding their way over to Force Majeure, who turns around just in time to catch the ray with his wide lens. It splatters in an array of swirls and bursts, almost like fireworks. Fireworks of nausea. He drops the lens, transfixed and befuddled, forgetting again where he just determined himself to be. After a good ten seconds of watching the lights, he bends down, wobbling, to fumble around for his item so he can scope out the culprit. Kirlia just smirks. A stunning display of modern art, and he wasn't even trying.

Force Majeure recovers his item without too much extra effort and looks around for Kirlia again. But something's not right. Everything is... oh. He flips the lens around. Indeed. Much easier looking through this end. The suspicious character takes no time at all to spot this way, and Force marches up to him with as much presence as he can muster, keeping a remarkably straight line despite his dizziness. But he has no evidencce that this hooligan is responsible for anything, so he'll just have to question him and try to evoke an incriminating response. "Such garish spectacles! I could spot you a mountain away, even in this mess. Speaking of which, is this your doing? What did your parents teach you? If I had ever let the mountainside even approach this condition when I was just a Force Mineure, my mother would have tempered my hide. Were you raised in a Tepigsty?"

Now that does it. Kirlia doesn't care if the brute just doesn't get his original fashion sense, but he has a very deep respect for porcine culture and he's not going to let this bigotry slide. He throws the lout his most disgusted-yet-aloof sneer. Hopefully hours of practice in front of the mirror will show. Or, wait, hopefully they won't. Anyway, screw that Will-o-Wisp, he's gonna... he's gonna... He draws a blank. Maybe he should've listened to his trainer. Whatever.

Force Majeure doesn't know whether to take this silent frustration as a confession, but it eventually dawns on his addled brain that this kid must be his opponent. Guilty or not, then, he throws himself bodily at the ruffian and smashes sidelong into him, the impeccably-polished steel plates along his side glaring white. Finally, they get their moment to shine! The rain-hail-sand has been keeping them from doing any real gleaming thus far. Kirlia, who went flying while everyone was no doubt fixated on the Aggron, brushes himself off. Ow. Does this guy really need to take this whole battling thing so seriously?

But Force is only starting to be serious. Bad thoughts. Concentrate on nasty thoughts. Bad hygiene and rust buildup. Inconsiderate Larvitar pests gobbling up the mountainside. Jerks with no respect for the environment. He lets these thoughts simmer until he's about to boil over, then unleashes them in a violent purple froth of energy which spills across the floor. It crashes over Kirlia; that last thought hits him especially hard, pushing him to the ground. He totally gets the thing about the environment. He never takes those eco-unfriendly mainstream human medicines—home-grown organic berries all the way for him.

So come to think of it, it's pretty insulting that this guy, so obviously in tune with nature, mistook him for the kind of guy who would mess with the climate like this. As much as he's not one to let himself get worked up, this guy needs to be taken down a notch. He charges a sphere of electricity between his horns and, true to the move's name, fires it forth in the form of a beam, borrowing power from the glinting specs. Force stumbles and loses his balance when the attack hits his plates, a crunch of hailstones accompanying a dull, resounding thud as he hits the floor with absolutely none of the style and grace of a Kirlia. Not that grace is a word that this particular Kirlia would use, but as a few straggling sparks jump from his horns, the charging process having gone particularly smoothly, he thinks he might just know a thing or two about style. Even if the relentless stream of everything under the sun (literally) blowing about is starting to wear it down.

-------------------------------------​

Kratos Aurion (3/3)
Force Majeure
Aggron
Ability: Rock Head
Item: Wide Lens
Health: 88%
Energy: 87%
Actions: Taunt ~ Double-Edge ~ Dark Pulse
Status: Getting back up slowly and surely, taking care not to slip on the hailstones. Mildly confused (one more action at this stage).

Lucas755 (3/3)
Kirlia
Kirlia
Ability: Synchronize
Item: Choice Specs
Health: 64%
Energy: 90%
Actions: Confuse Ray ~ [taunted] ~ Charge Beam
Status: Still kind of irritated at Force Majeure and the weather, but not letting it show. Taunted (two more actions); +1 special attack.

-------------------------------------​

Notes:
  • Aggron and Kirlia are matched in speed; I assume the convention here is to flip a coin each action.
  • The Choice Specs' description says that the holder "will ignore any conditional orders", so Kirlia was stuck with Will-O-Wisp second action and couldn't use it because of Taunt.
  • "AGGRON is surprisingly protective of its environment. If its mountain is ravaged by a landslide or a fire, this POKéMON will haul topsoil to the area, plant trees, and beautifully restore its own territory." —Sapphire Pokédex
  • Apologies if your Kirlia isn't usually a hipster. Maybe it's just a phase.
  • Sorry this is so late. I didn't end up finishing it in Boston (though if I had, I could indeed have posted it) and then I've been lazy all week since I got back. The ending paragraph (and some other bits) still feel sort of weak, I think, but I just wanted to get it up.
  • On that note, the next might be a bit late too, since I'm getting my wisdom teeth out tomorrow, though I shouldn't be out of commission for more than a couple days at the most
  • EDIT: Also Lucas posts commands first this round, of course.

Energy and Damage:
  • Confuse Ray: 5% energy (5% base)
  • Taunt: 2% energy (3% base - 1% evolutionary stage)
  • Double-Edge: 6% energy (4% base + 3% power - 1% stage); 13% damage (12% base + 1% stage difference)
  • Dark Pulse: 5% energy (4% base + 2% power - 1% stage); 13% damage (8% base + 4% super-effectiveness + 1% stage difference)
  • Charge Beam: 5% energy (5% base); 7% damage (5% base + 2% Choice Specs EDIT: -2% sandstorm boost)
  • End-of-round: 7% weather damage to Force Majeure; 10% to Kirlia
 
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Whoops, completely forgot about the whole 'no conditionals' thing.

Okay, just use Charge Beam.

Charge Beam x3

I know this will end badly.
 
Heavy slam all the way. Attempt to chill if you're too confused to act.

Heavy Slam/Chill ~ Heavy Slam/Chill ~ Heavy Slam/Chill
 
Round Two

Kratos Aurion (3/3)
Force Majeure
Aggron
Ability: Rock Head
Item: Wide Lens
Health: 88%
Energy: 87%
Commands: Heavy Slam/Chill ~ Heavy Slam/Chill ~ Heavy Slam/Chill
Status: Standing proudly on a bunch of crushed hailstones, having slipped only once, without even falling back over. Mildly confused (one more action at this stage).

Lucas755 (3/3)
Kirlia
Kirlia
Ability: Synchronize
Item: Choice Specs
Health: 64%
Energy: 90%
Commands: Charge Beam ~ Charge Beam ~ Charge Beam
Status: Looking as noncommittal as ever; still annoyed underneath. Taunted (two one more actions); +1 special attack.

-------------------------------------​

Another sphere of electricity forms between Kirlia's horns, slightly but noticeably bigger than the last. Though he can't see the ball above his head, he can feel the extra power lent by his first attack, and he lets a grin slip past his disinterested guise—not another smirk, but an outright excited grin this time. Maybe he's picking up some of the chutzpah radiating from Rusty over there, he thinks, not entirely sarcastically. His empathic abilities can be the bane of his cool composure at times.

To puncutate that thought, Kirlia fires his beam, but Force Majeure chooses that same moment to leap into the air. He achieves a surprising altitude, a good foot above horn-level at least, and the beam shoots clear under him. His graceful manoeuvre quickly transforms into a bellyflop, ready to flatten his target, who just stares like he's caught in the headlights. However, the Aggron crashes right in front of the Kirlia he meant to crush with a boom only slightly muffled by the mess of precipitation, shaking the entire room.

Kirlia spends the next few seconds staring, still dumbfounded and frozen on the spot. He snaps to his senses only when Force begins scrambling to his feet, barely fazed in his natural armour. Kirlia fires up another Charge Beam and looses it the instant it's ready before Twinkletoes can jump out of the way again. At point-blank range, it hits its target with a satisfying crackle, threatening to knock him over, back onto the imprint his landing made in the sand. The rush of energy keeps flowing after Kirlia's done charging, leaving him feeling extra-energized again.

Force Majeure keeps his balance in the end. He's already figured out once how to lift himself to his feet on the wet sand and hail, and has confusion has only faded since then. He transitions immediately into another jump this time tucking his limbs into a cannonball since he has little distance to cover. Kirlia scrambles to get out of the way, but he slips and lands flat on his face just in time for the Aggron to land on him. The buildup of sand and crushed ice does little to cushion the impact; if anything, the sharp hailstones jabbing into Kirlia only make things worse. Not, he thinks, that things could get much worse than being pinned under half a ton of a behemoth's buttressed butt in the first place.

Of course, he thought wrong. Force Majeure feels disoriented and rather dizzy after that last landing, coupled with the lingering effects of his confusion. He chooses that very occasion to take a breather, remembering his trainer's words, but forgetting about the Kirlia crushed beneath him for the moment.

Kirlia struggles to drag himself out from under Force, his arms being free, but he barely makes any progress. Great, so now what? Just wait for Thunderthighs to quit loafing around? Fat chance. Kirlia cranes his neck, straining to face some part, any part, of Force's body he can zap. He's about ready to give up when Force flops onto his back, taking enough weight off Kirlia that he manages to wiggle a bit further out. He spins his head around and shoots another column of electricity, hitting the Aggron, aptly enough, right in the thigh. He howls and flails about, freeing Kirlia, who wastes no time in distancing himself. Panting, he tries to come up with some kind of pun about thunder (thighs) and lightning to distract himself from the ache all over his body, but everything that comes to mind just screams "trying too hard".

-------------------------------------​

Kratos Aurion (3/3)
Force Majeure
Aggron
Ability: Rock Head
Item: Wide Lens
Health: 65%
Energy: 83%
Actions: Heavy Slam ~ Heavy Slam ~ Chill
Status: Clear-headed once again, but astounded that anyone could be so underhanded as to shock him while he was lying down.

Lucas755 (3/3)
Kirlia
Kirlia
Ability: Synchronize
Item: Choice Specs
Health: 38%
Energy: 71%
Actions: Charge Beam ~ Charge Beam ~ Charge Beam
Status: His specs are crooked, but otherwise fine, impressively enough. (He's not going to straighten them, of course.) +2 special attack.

-------------------------------------​

Notes:
  • Apparently I had Taunt's duration wrong. It should have only been three actions, whereas I had five in mind but accidentally made it four. Whoops.
  • I also forgot that the sand should be increasing Force's special defense. Rather than guessing at what a "1.5×" sp def multiplier means in ASB, I'm just treating it as an innate +1 sp def.
  • I'm counting Heavy Slam as an 80-power move for energy calculations (80 being the move's middle power.) The target's weight shouldn't matter for energy, and taking just the user's weight into account would get complicated, so I'm just assuming that heavier Pokémon have the extra brawn to throw their weight around.
  • A full Chill seemed generous considering Force was already getting out of (damaging) confusion, so I nerfed the Chill somewhat. I went with 7% last time I nerfed a Chill, so I did that here, too; I want to be consistent with how much a nerfed Chill is worth.
  • Gonna try and start reffing regularly again.
  • EDIT: For the record, I did let Charge Beam roll for its side-effect when it missed, since he did successfully fire it and it's a user effect; it just happened not to trigger.
  • Kratos gives orders first this round.

Energy and Damage:
Now that Negrek's put me on the ref list I'm going to break this down in much less detail. (I tried not listing it at all but then I got confused when I went to factor in the sand and ended up redoing it all to be sure.)
  • Force Majeure's energy: 87% - 5% (Heavy Slam) - 5% (Heavy Slam 2) + 7% (woozy Chill) = 84%
  • Force Majeure's health: 88% - 7% (Charge Beam 2) - 9% (Charge Beam 3) - 7% (weather) = 65%
  • Kirlia's energy: 90% - 6% (Charge Beam) - 6% (Charge Beam 2) - 7% (Charge Beam 3) = 71%
  • Kirlia's health: 64% - 16% (Heavy Slam 2) - 10% (weather) = 38%
 
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Not feeling well atm but oh well!

Bulldoze, heavy slam and double-edge. If he tries to taunt you, put you to sleep, burn you or confuse you, protect; if he protects, hone claws.

Loopholes commence.

Bulldoze/Protect/Hone Claws ~ Heavy Slam/Protect/Hone Claws ~ Double-Edge/Protect/Hone Claws
 
Start with Hypnosis, but only do it until they put up a protect; once that's up, abort your Hypnosis, and use Encore. After that, use Thunderbolt twice.

Begin Hypnosis; stop and Encore ~ Thunderbolt ~ Thunderbolt
 
Round Three

Kratos Aurion (3/3)
Force Majeure
Aggron
Ability: Rock Head
Item: Wide Lens
Health: 65%
Energy: 83%
Commands: Bulldoze/Protect/Hone Claws ~ Heavy Slam/Protect/Hone Claws ~ Double-Edge/Protect/Hone Claws
Status: Watching his opponent carefully. Can't trust this hooligan.

Lucas755 (3/3)
Kirlia
Kirlia
Ability: Synchronize
Item: Choice Specs
Health: 38%
Energy: 71%
Commands: Hypnosis; Encore ~ Thunderbolt ~ Thunderbolt
Status: Still cramping all over from getting flattened. +2 special attack.

-------------------------------------​

Kirlia attempts to fix his stare on Force Majeure, who is scrutinizing him intently through his Wide Lens. He finds it kind of unnerving, to be honest, but it makes eye contact—so to speak—easy enough to achieve. He's pretty sure he can hypnotize someone through that if he can hypnotize through his specs, but it shouldn't matter anyway, since he definitely won't be able to manage it through Protect. Once Kirlia stumbles across a flicker of a connection through the lens, he begins a half-hearted attempt to send the lunk to sleep, eyes glowing sort of red as he begins projecting wavering red rings towards his opponent.

Sure enough, the first two rings have barely started gliding towards Force Majeure when a barrier springs up and cuts them off. The glassy shield gleams in the harsh sunlight; even without the glare, though, the precipitation buffeting it would have given it away. Plus, well, the fact that the psychic waves are fizzling out on contact with it. Force lowers his lens and stares pointedly at Kirlia, making it very clear that he isn't the least bit drowsy. Kirlia hurriedly drops his attempt at hypnosis and turns the other way, eager to avoid looking at either his opponent's glare or that of the shield any longer than he has to.

Kirlia has no hope of squeezing in another move in time to score two Thunderbolts, and he knows it. He isn't even going to try. He doesn't want to applaud this stuffy old man's performance anyway, especially since any attempt at injecting some sarcasm probably wouldn't get through. So when the blinding shield dissipates, Kirlia jumps ahead with his next attack instead. A few sparks barely have time to jump between his horns before a jagged bolt of lightning cuts through the whirlwind of debris, brilliant and wild in contrast with the earlier beams. Force Majeure isn't exactly braced for such a leap in power, either; as the shock makes his muscles begin to twitch just slightly, he topples to the ground.

Force's spasms end with the attack seconds later, leaving him nimble as ever. He returns to his feet in record time, thoroughly used to this routine by now, and launches into another graceful leap. Kirlia's detached grin, which barely managed to compose itself again after the events of last round, melts and resettles somewhere between his headlights face and a look of grim resignation. It hadn't occured to him that he might not have escaped for good. The Aggron lands squarely on his target, once more crushing the horrified Kirlia under his enormous weight.

Force stands back up immediately, however, having learned his lesson last time. He looks down over his shoulder with a sheepish half-grin; Kirlia returns only a flat glare. And, a moment later, another Thunderbolt, as raw and dazzling as the last, if not more so. In the aftermath of the attack, Force can't help but feel like he kind of deserved that as a few lingering sparks crackle on the surface of his armour.

At this point, Kirlia isn't getting up unless he has to. It's a wonder his bones are all still intact; he's pretty sure he's not held together by the same magic as his specs. Regardless, he sits listlessly in place as Force Majeure dives at him, metallic stone plates glowing brilliantly again, and slams him into the ground as decisively as ever. Force feels almost a little guilty as he surveys the bruised Kirlia, but he knows full well that a battle is all in good fun, and kids these days should know that. And he still remembers his rude awakening from his daydreaming...

Clinging to consciousness, Kirlia tries to sit up; his specs finally fall off in the process. The driving weather is making it hard, though. He can feel Force's ridiculously good humour fading as well as the hail pelts at him, leaving little dents here and there in his impeccable armour. And then, all of a sudden, the signal shatters as a particularly big hailstone smashes Kirlia right between the horns. He collapses, much to Force Majeure's relief. For someone who so adamantly didn't care, that... that punk, he supposes with a bit of a grin, sure put up a fight.

-------------------------------------​

Kratos Aurion (3/3)
Force Majeure
Aggron
Ability: Rock Head
Item: Wide Lens
Health: 26%
Energy: 69%
Actions: Protect ~ Heavy Slam ~ Double-Edge
Status: Starting to feel run down; letting his perfect gentleman's posture slip into a bit of a slouch.

Lucas755 (2/3)
Kirlia
Kirlia
Ability: Synchronize
Item: Choice Specs
Health: 0%
Energy: 52%
Actions: Hypnosis ~ Thunderbolt ~ Thunderbolt
Status: Sprawled out and motionless, specs lying next to him. Knocked out!

-------------------------------------​

Terrain Notes:
  • None, actually. Each fleck of synthesized precipiation from the weather generators disappears after a while, preventing the buildup from getting too extreme.

Notes:
  • Yeah, no dice Lucas; you can't cram one and a half moves into one action. (I have to wonder what you were aiming for, though—Encore doesn't go through Protect, and if it did, you'd just be getting your Thunderbolts blocked.)
  • Hmmm. I haven't been taking the Choice Specs' boost into account for energy, but 5% extra damage per Thunderbolt kind of seems a little much to grant for free. I should probably get that clarified next time I have to ref a Pokémon holding a Choice item.
  • Lucas sends out his next Pokémon and issues commands first.

Energy and Damage:
  • Force Majeure's health: 65% - 16% (Thunderbolt 1) - 16% (Thunderbolt 2) - 7% (weather) = 26%
  • Force Majeure's energy: 83% - 3% (Protect) - 5% (Heavy Slam) - 6% (Double-Edge) = 69%
  • Kirlia's health: 38% - 16% (Heavy Bomber) - 13% (Double-Edge) - 10% (weather) = -1%
  • Kirlia's energy: 71% - 3% (Hypnosis) - 8% (Thunderbolt 1) - 8% (Thunderbolt 2) = 52%
 
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(I have to wonder what you were aiming for, though—Encore doesn't go through Protect, and if it did, you'd just be getting your Thunderbolts blocked.)

Well, I figured if he kept using Protect, they would probably fail from being used in a row. But it not going through protect was... An oversight.

I'll send out Ivysaur.

Start with Sleep Powder. If he Protects, use Growth and switch Sleep Powder to the next action (also use it in the next action if it misses). After you've completed those actions, spam Solarbeam. If you're taunted, just spam Solarbeam from the beginning.

Sleep Powder/Growth/Solarbeam ~ Sleep Powder/Solarbeam ~ Solarbeam
 
Hm... well, I'd rather Ivysaur didn't use growth, so you'll just have to hope the sleep powder misses (chances aren't too bad with it at ~65% accuracy, I guess) and taunt her. If you can manage that, protect once and then wing the solarbeam back at her with a metal burst. If you fall asleep then just sleep talk for the hell of it; you probably won't last the round, but maybe you can put a dent in it before you go down.

Taunt/Sleep Talk ~ Protect/Sleep Talk ~ Metal Burst/Sleep Talk
 
Round Four

Kratos Aurion (3/3)
Force Majeure
Aggron
Ability: Rock Head
Item: Wide Lens
Health: 26%
Energy: 69%
Commands: Taunt/Sleep Talk ~ Protect/Sleep Talk ~ Metal Burst/Sleep Talk
Status: Slipping further and further into his slouch.

Lucas755 (2/3)
Ivysaur
Ivysaur
Ability: Overgrow
Item: Miracle Seed
Health: 100%
Energy: 100%
Commands: Sleep Powder/Growth/Solarbeam ~ Sleep Powder/Solarbeam ~ Solarbeam
Status: Pumped up for a good brawl!

-------------------------------------​

Hoo boy, this weather might just be crazier than anything Ivysaur's ever seen. Just perfect for a fight! Between the sun and rain that her bud just loves, and the sand and hail shaking things up, Ivysaur's rarin' to go like she's never rared before. And would you look at the handsome brute she's up against! Big ol' hunk o' rock and steel, hunched over and leering all menacing-like, looking like he owns the place. Got some kind of fancy binocular-looking doohickey, too. A real mountain man, by the look of him. However, while Force Majeure might identify himself as a "mountain man" in the sense that he cares about his home, he certainly does not feel like he owns this particular place. He feels like he's about to fall over at any moment, and from the plan of action this round, it sounds to him like he very well might.

Ivysaur gives her plan just enough forethought to position herself upwind from Force before letting loose. Her flower reluctantly lets its petals curl back just enough to let a thick cloud of forget-me-not blue dust spew forth from the top like a colourful volcano. The dust scatters in the wind, and a good deal of it sails way off target, but the Aggron still gets a good faceful of the stuff. He barely has enough time to register his relief—finally, he can rest!—before he conks out and falls forward. Ivysaur raises her vines in a cheer. The beast is down! Not out, but still, this is almost too easy.

A piercing metallic screech cuts her celebration short. Force Majeure is rolling back and forth restlessly, scraping his plates together and muttering something drowned out by the noise. While he buffed around the edges to prevent such awful noises, they're scratched and full of grit at the moment. The result is ten times worse than the most jagged fingernails imaginable raking across a chalkboard, and yet somehow, he sleeps through it. Not so lucky, Ivysaur reels back and plugs her ears with her vines. The Aggron promptly settles down again, but her nerves don't. She can't stop shaking. What in tarnation was that? Was that him? Sheesh, that varmint snores worse than her, and that's saying something.

Leaving her vines in her ears, Ivysaur coaxes her bud open again. It's giving her a hard time with all the sand blowing about, but the bright sunlight is tempting, and it tentatively opens up a little further to drink it in. As it absorbs more and more energy, it begins to glow bright yellow-green, until it's almost as bright as the light emanating from all over the ceiling. The Miracle Seed tucked in the middle helps it hold a bit more than it can on its own, but even so, it's full before she can blink. Ivysaur leans forward, her flower tilts forward like a cannon, and all the energy holed up in there shoots in a huge blinding beam of light that hits him right in the face. He stirs and rolls over, prompting Ivysaur to brace herself again, but nothing happens and he keeps sleeping.

Ivysaur tiptoes up to Force, barely squinting out of one eye, and unplugs one ear to prod him. All seems well for a moment. He mumbles a little, but nothing that sets off alarm bells in her head. Just when she unplugs her other ear and starts to relax, he takes a deep breath and snorts fire in her face! It isn't too hot, at least for fire, but it engulfs her entire body in a flash. She panics again and rolls around, trying to put herself out. By the time she finally smothers it all, she's worked off her nerves. She doesn't know what was worse, that or the sound, but one thing's for sure: if he's this bad asleep, she'd just hate to wake him back up. Ayup, no question whatsoever about that. ...

Another blast to the face oughta do it. She soaks up all the light she can manage and gives him another, just as strong as before. Instead of waking up, he becomes even more motionless, which Ivysaur didn't even expect was possible. She stares him down, her patience wearing out quickly. Is he just lying there trying to catch her off guard again? As if he could've slept through that. Of all the dirty, low-down tricks she's seen, this has got to be the most insulting.

Then Force Majeure disappears in a flash of red light, and Ivysaur's anger turns to confusion. Now that was too easy; she knows she's not that strong. Then she progresses to excitement as she figures it out: she must've been sent out to clean him up after someone else did most of the work. Gave her a chance to warm up, though. Now the real fun starts!

-------------------------------------​

Kratos Aurion (2/3)
Force Majeure
Aggron
Ability: Rock Head
Item: Wide Lens
Health: 0%
Energy: 61%
Actions: Sleep Talk (Metal Sound) ~ Sleep Talk (Incinerate)
Status: Finally getting his peaceful, undisturbed rest. Knocked out!

Lucas755 (2/3)
Ivysaur
Ivysaur
Ability: Overgrow
Item: Miracle Seed
Health: 80%
Energy: 83%
Commands: Sleep Powder ~ Solarbeam ~ Solarbeam
Status: Waiting to see her next opponent like her birthday's come early.

-------------------------------------​

Notes:
  • Bleeeeeh I really don't like bits of this near the end but it's been in a half-written limbo for like a month and I'm so unenthusiastic about it at this point that I don't think I can get it any better. 9_6 Sorry I was stubborn for this long.
  • Metal Sound only affects the target "for a short time after the attack is performed", so Incinerate hit Ivysaur at -2 special defense, but her stats are back to normal now.
  • Kratos goes first.

Energy and Damage:
  • Force Majeure's health: 26% - 15% (Solarbeam 1) - 15% (Solarbeam 2) = -4%
  • Force Majeure's energy: 69% - 3% (Metal Sound) - 5% (Incinerate) = 61%
  • Ivysaur's health: 100% - 10% (Incinerate) - 10% (weather) = 80%
  • Ivysaur's energy: 100% - 3% (Sleep Powder) - 7% (Solarbeam 1) - 7% (Solarbeam 2) = 83%
 
Oops, missed that this got updated. (Going to finish the writeup for you vs uv right after this, by the way!)

Hm... eh, why not. I guess I'll go ahead with Aldonza next.

In lieu of any particular strategy for the time being, taunt until it works, then blizzard. Nasty plot if Ivysaur protects, but attack/taunt as normal if she tries to protect twice in a row and try to force through it.

Taunt/Nasty Plot ~ Taunt/Blizzard/Nasty Plot ~ Taunt/Blizzard/Nasty Plot

what is finesse
 
DQ warning for Lucas! 24 hours, in case he decides Christmas is a good time to pop back on I guess.
 
Okay, well, Lucas is DQed! Force Majeure and Ivysaur get two exp each, Kirlia gets one, and Aldonza apparently gets nothing because she never got to appear in a reffing. I get $10 and Kratos gets $16.
 
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