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Magical Sextuple Rotation Battle

Alright Glauert. You're asleep so let's try to get things done here. I was going to say sleep talk but the only move you've made is toxic. So I guess Snore it out. If you wake up, hit Porkpie with a Venom Drench If somehow you've already used Venom Drench hit again with a Venoshock


Snore/VD@Porkpie ~ Snore/VD@Porkpie/Venoshock@Porkpie ~ Snore/VD@Porkpie/Venoshock@Porkpie
 
Aaaand still no Meursault. Well, I guess there's no way around it, then. Meursault is Disqualified.

The battle will, of course, continue with Meursault gone. The Omskivar, Wargle, and pathos will be battling next round. Let's just have you all re-command, in that order.
 
Well Porkpie, I was hoping we wouldn't have to fight the big scary fairy just yet but it looks like the time is now! Seize the day, my ungulate friend! Let's give them what for!

Thankfully, Glauert is still asleep, so for at least the first action it'll be a one-on-one fight; according to Superbird's reffing scale, you're faster than Tye by just a hair, so start off with a Yawn, switching to Flame Charge if a Magic Coat goes up and using Magnitude if there's a Protect/Detect up. After that, just go straight for the Iron Tail on Tye, or Yawn if you didn't already (remember, if you see a Magic Coat--which you should be able to, it's +4 priority--use Iron Tail!); if the second action there's a Protect/Detect, use Curse, and on the third action if you can't hit Tye with Iron Tail for whatever reason barring Substitute, use Wild Charge on Glauert.

Yawn @Tye/Flame Charge @Tye/Magnitude~Iron Tail @Tye/Yawn @Tye/Curse~Iron Tail @Tye/Wild Charge @Glauert
 
Hmm ok, I can deal with this.

Snore because well you're asleep. Then when you wake up, help Porkpie out some. Hit tye with a Venom Drench then a Venoshock. If you can't hit Tye for any reason other than a Substitute, use Acid Armor.


Snore ~ Venom Drench @ Tye/Acid Armor ~ Venoshock @ Tye/Acid Armor
 
Hmm... okay... We'll take that yawn and set up a Safeguard. Trap Porkpie in a Telekinesis and then either Dream Eater Glauert if he's still asleep, targeting energy, or Sing to Porkpie if Glauert's awake. If you used Sing, you can release your safeguard at the end of the third action.

I'd also like you to try and keep Porkpie between yourself and Glauert. It shouldn't be too hard after Porkpie is caught in the telekinesis - just make sure he's floating between the two of you.

Safeguard ~ Telekinesis @ Porkpie ~ Sing @ Porkpie / Dream Eater @ Glauert
 
The Omskivar and Wargle promptly order commands, and after several moments of silence, glance awkwardly at Meursault. The trainer is standing there, staring blankly into space in Ami’s general direction. After a while, finally, the referee prods him, and after a few minutes of not responding, he recalls his Piplup and vanishes into thin air. Which makes everyone stare for a second, until they remember that this is Hogwarts and magic is everywhere. There’s certainly a reasonable explanation somewhere. For now, everyone just shuffles around to fill the open spot, and Hagrid moves the magical barrier around accordingly, bringing Tye back into the fray once again.

Round 6

Wargle
skrelp.png
lucky-egg
Glauert - Skrelp (♂)
Health: 84%
Energy: 80%
Type: Poison / Water
Ability: Adaptability
Condition: Feeling okay.
Status: Severely burned. Soundly asleep.
Commands: Snore ~ Venom Drench @ Tye / Acid Armor ~ Venoshock @ Tye / Acid Armor

pathos
clefablelife-orb
Tye - Clefable (♂)
Health: 63%
Energy: 46%
Type: Fairy
Ability: Magic Guard
Condition: Enjoying the show.
Status: Attack +1. Badly Poisoned (8%).
Commands: Safeguard ~ Telekinesis @ Porkpie ~ Sing @ Porkpie / Dream Eater @ Glauert

Murkrow
murkrow
Bendigeidfran - Murkrow (♂)
Health: 60%
Energy: 66%
Type: Dark / Flying
Ability: Super Luck
Condition: Somewhat miffed.
Status: Badly poisoned (2%).


The Omskivar
tepiglucky-egg
Porkpie - Tepig (♀)
Health: 76%
Energy: 77%
Type: Fire
Ability: Blaze
Condition: That went pretty well.
Status: Speed +1. Badly poisoned. (2%)
Commands: Yawn @ Tye / Flame Charge @ Tye / Magnitude ~ Iron Tail @ Tye / Yawn @ Tye / Curse ~ Iron Tail @ Tye / Wild Charge @ Glauert​

Porkpie glances briefly at where Ami used to be, and then turns to Tye, and slowly lets out a small pinkish bubble that starts to float lazily through the air. It’s the same type of attack that put Glauert to sleep last round, and Tye, of course, knew this – and he wasn’t going to let himself fall into the same trap. Smirking, the Clefable took a wide stance, thrusting his arms out on either side of himself, and a translucent, cream-colored sphere began to appear around his body. The Yawn bubble hit the Safeguard and popped then and there, and Tye sent a smug glance towards Porkpie – that sort of elementary tactic wasn’t going to work on him.

But Tye had only a second to give that glance before he found himself wincing in sharp pain as Glauert let out a startlingly loud, sudden noise. Porkpie, too, cringed a little, and instinctively looked straight at the pokémon that had released the Snore – but Glauert was still fast asleep, letting out nothing more than a small twitch of pain, probably in response to his burn’s residual pain. Porkpie shook her head; Glauert was still out, and she had bigger problems in the opponent who was actually conscious. And so, the Tepig sprinted towards Tye, her tail coating itself in a thin sheath of metal, and after an enormous jump she began to spin horizontally in the air, smacking Tye with great precision before landing somewhat clumsily nearby.

The Steel-type attack caught Tye off-guard, and hurt more than he thought it ought to – attacks should never hurt him, anyway. And so he took measures to prevent his opponent from trying that again, by harnessing his latent psychic abilities and lifting Porkpie into the air. As soon as her feet left the ground, the Tepig began to scramble anxiously, but she was helpless. Tye smiled, and turned his attention to his still-sleeping opponent. It was time to exploit the Sleep Tye had caused last round.

Keeping one arm outstretched to his side in order to maintain his hold on Porkpie, Tye pointed his other hand towards Glauert, and waved it around a little bit. In response, a thin, pinkish, wispy tendril began to form between his hand and Glauert’s head. After a short moment, dark purple orbs began to pull themselves out of Glauert’s body, the Skrelp shuddering a little with each one, traveling quickly up the tendril and fading into Tye’s body. But that stimulation, plus his new lack of a dream, was just enough to make Glauert reopen his eyes. He blinked twice, and slowly glanced around before realizing where he was.

Meanwhile, Tye sighed in relief from the energy he had just stolen. The battle would hopefully be smooth sailing from here – with his trainer’s help, he might be able to turn his two opponents against each other––

The Clefable suddenly crumpled to the ground, pushing himself back onto his feet only after a brief moment of wondering what just happened, and why the back of his head felt so painful. He shot a glance at the trapped Porkpie, only to realize that the piglet pokémon wasn’t as trapped as he’d thought – while he’d been focused on Glauert, the Tepig had drifted close enough to release another Iron Tail, and was now leering at Tye with a spiteful yet smug grin. Tye glared back for a moment, until Porkpie glanced behind her captor. Suddenly, Tye’s eyes went wide, but he had no time to react before a seething wave of poison slammed into his back, forcing him into a kneel from sheer pain. The toxins were somehow sinking into his skin, and that poison flowing through his veins, that his Magic Guard was blocking from dealing any harm, suddenly began to have an effect. Immediately, Tye’s body began to hurt from everywhere – he felt a universal pain, and yet fatigue, as though he was being eaten from everywhere by insects but was unable to move in his defense. Everything seemed to be falling apart for a brief moment, before he managed to regain his composure and take a step backwards, reaffirming his will to win this battle.

End of Round 6

Wargle
skrelp.png
lucky-egg
Glauert - Skrelp (♂)
Health: 75%
Energy: 50%
Type: Poison / Water
Ability: Adaptability
Condition: Satisfied and awake.
Status: Severely burned.
Actions: Snore ~ Asleep ~ Venoshock @ Tye

pathos
clefablelife-orb
Tye - Clefable (♂)
Health: 23% (CAPPED)
Energy: 40%
Type: Fairy
Ability: Magic Guard
Condition: Strained and getting desperate.
Status: Attack +1. Badly Poisoned (10%). Protected by Safeguard (4 more actions)
Actions: Safeguard ~ Telekinesis @ Porkpie ~ Dream Eater (Energy) @ Glauert

Murkrow
murkrow
Bendigeidfran - Murkrow (♂)
Health: 60%
Energy: 66%
Type: Dark / Flying
Ability: Super Luck
Condition: Very ready.
Status: Badly poisoned (2%).

The Omskivar
tepiglucky-egg
Porkpie - Tepig (♀)
Health: 68%
Energy: 61%
Type: Fire
Ability: Blaze
Condition: A little annoyed.
Status: Speed +1. Floating (2 more actions). Badly poisoned. (4%)
Actions: Yawn @ Tye ~ Iron Tail @ Tye x2

Referee Notes
~Given that Tye began Telekinesis when Porkpie was close to him, and that pokémon can change their position slightly while levitating via Telekinesis, Porkpie’s Iron Tail hit on the third action. However, it did less damage than usual because Porkpie was unable to get momentum beforehand.
~Porkpie will continue to levitate the next time she enters the battlefield.
~Glauert woke up on action 3. Not quickly enough to use his attack on action 2, unfortunately – the Dream Eater was mostly what jolted him awake.
~Tye hit the damage cap from Venoshock on Action 3.
~Next round, Porkpie gets a breather. Wargle, pathos, and Murkrow will command their pokémon in that order.
 
;~; my original string had snore until it worked... why did I take it out.... Oh well.

Glauert! Doing well! We need to finish that Fairy, and hope our feathered friend agrees for the time being. I think you know what needs to be done. Venoshock it until it's down. If it protects or you can't hit it because of something that isn't a substitute, go ahead and get some Acid Armor. Once that Tye is down, it'll be just you and murkrow, so you'll have to fight it. Good thing it's already poisoned. Set it up, then hurt it. If you can't hit it like with Tye, use Acid Armor.

Venoshock @ Tye/Acid Armor/Venom Drench @ Murkrow ~ Venoshock @ Tye/Acid Armor/Venom Drench @ Murkrow ~ Venoshock @ Tye/@ Murkrow/Acid Armor
 
nnghh. Hit Glauert with an Endeavor, and do the same to Bendi if you still got time. Give 'em a Hyper Voice if you're still fighting.

Endeavor @ Glauert ~ Endeavor @ Bendi ~ Hyper Voice
 
We'll get through this round just fine but once Tye goes down you're the weakest one left.

There's no threat of being retoxified now so let's start off by Psycho Shifting again, I don't think it matters who but let's just aim at Tye, unless he's fallen over already.

Then change your target to Glauert - start off with another Dark Pulse and then Sucker Wing him


Psycho Shift @ Tye (/Glauert) ~ Dark Pulse @ Glauert ~ Sucker Punch @ Glauert
 
Round 7

Wargle
skrelp.png
lucky-egg
Glauert - Skrelp (♂)
Health: 75%
Energy: 50%
Type: Poison / Water
Ability: Adaptability
Condition: Satisfied and awake.
Status: Severely burned.
Commands: Venoshock @ Tye / Acid Armor / Venom Drench @ Bendigeidfran ~ Venoshock @ Tye / Acid Armor / Venom Drench @ Murkrow ~ Venoshock @ (Tye / Murkrow) / Acid Armor

pathos
clefablelife-orb
Tye - Clefable (♂)
Health: 23%
Energy: 40%
Type: Fairy
Ability: Magic Guard
Condition: Strained and getting desperate.
Status: Attack +1. Badly Poisoned (10%). Protected by Safeguard (4 more actions)
Commands: Endeavor @ Glauert ~ Endeavor @ Bendigeidfran ~ Hyper Voice

Murkrow
murkrow
Bendigeidfran - Murkrow (♂)
Health: 60%
Energy: 66%
Type: Dark / Flying
Ability: Super Luck
Condition: Very ready.
Status: Badly poisoned (2%).
Commands: Psycho Shift @ (Tye / Glauert) ~ Dark Pulse @ Glauert ~ Sucker Punch @ Glauert

The Omskivar
tepiglucky-egg
Porkpie - Tepig (♀)
Health: 68%
Energy: 61%
Type: Fire
Ability: Blaze
Condition: A little annoyed.
Status: Speed +1. Floating (2 more actions). Badly poisoned. (4%)

As the round starts again and he’s back in the battle, Bendigeidfran remembers that he’s poisoned, and he doesn’t like that nausea much at all. So why not get rid of it? With a loud caw, the Murkrow locks his mind on Tye and transfers all of his nausea into the other pokémon, removing the toxins from his own body in the process. Meanwhile, Tye didn’t even notice the attack – he was ignoring intense nausea anyway. And he knew that he didn’t have much time left in this battle – Glauert, in particular, was leering sharply at him, and he knew just how much the poison-type could do to hurt him. And so, he ran frantically towards the Skrelp, catching the poison-type by surprise, and dragged him down to the ground, beating him repeatedly until the Damage Cap activated and he was cloaked in a reddish aura. In terror, Glauert blasted out a stream of poison right in Tye’s face, throwing the Fairy-type off quite easily, and started to back away.

Bendigeidfran wasn’t going to give him time to recover, though – the Murkrow immediately sent a sharp pulse of dark energy and malicious thoughts towards Glauert, and the attack struck squarely. Not that it did much – Glauert’s red glow increased a fair bit, but the pokémon barely flinched from the attack. Meanwhile, Tye was desperate. He forced himself off from the ground, and got ready to launch a suicide attack. He leapt for Bendigeidfran, catching the Murkrow off guard just the same way as Glauert last action, and began to pound and pound...until his strikes got slower and slower and soon stopped entirely. Bendigeidfran struggled to remove himself from under his larger opponent, sighing in relief as the Clefable’s trainer recalled him and gracefully stepped away from the battlefield to spectate the remainder of the fight.

Meanwhile, Glauert was ready to incapacitate his opponent while the Murkrow wasn’t paying attention. He shot out a wide wave of venom, which flew all over the Murkrow, getting caught in the bird’s feathers and in a few seconds even sinking into his skin. But nothing in particular happened, save for Bendigeidfran feeling a slight discomfort – there were no toxins in his bloodstream for the venom to activate, and without those it was just a useless attack.

That didn’t matter much to Glauert, though, now that it was over. He would Venoshock anyway, and so he did – but as he prepared the attack, Bendigeidfran seemed to disappear, and so Glauert immediately paused in suspicion. And a moment later he was knocked sharply forward by the impact of a wing on the back of his head. Bendigeidfran flew casually over him, cawing in scorn. In retaliation, Glauert released his blast of poison, and though the attack’s target didn’t have any poison to aggrivate the attack, it was still effective enough – the Murkrow let out a squawk of pain as he returned to a neutral position on the battlefield and Porkpie nervously stepped into the ring. There were only three pokémon left now – the battle was nearly over.

End of Round 7

Wargle
skrelp.png
lucky-egg
Glauert - Skrelp (♂)
Health: 35% (CAPPED)
Energy: 37%
Type: Poison / Water
Ability: Adaptability
Condition: Could be better.
Status: Severely burned.
Actions: Venoshock @ Tye ~ Venom Drench @ Bendigeidfran ~ Venoshock @ Bendigeidfran

pathos
clefablelife-orb
Tye - Clefable (♂)
Health: 4%
Energy: 0%
Type: Fairy
Ability: Magic Guard
Condition: Unconscious.
Status: Fainted.
Actions: Endeavor @ Glauert ~ Endeavor @ Bendigeidfran

Murkrow
murkrow
Bendigeidfran - Murkrow (♂)
Health: 31%
Energy: 58%
Type: Dark / Flying
Ability: Super Luck
Condition: A little bit satisfied.
Status: Normal.
Actions: Psycho Shift ~ Dark Pulse @ Glauert ~ Sucker Punch @ Glauert

The Omskivar
tepiglucky-egg
Porkpie - Tepig (♀)
Health: 68%
Energy: 61%
Type: Fire
Ability: Blaze
Condition: Surprised at her apparent advantage.
Status: Speed +1. Floating (2 more actions). Badly poisoned. (4%)​

Referee Notes
~Tye’s Endeavor made Glauert hit the damage cap on action 1.
~Tye didn’t have enough energy to use Endeavor for full damage on action 2, but had enough to deal 21% damage to Bendigeidfran with its final attack. It then fainted from exhaustion.
~Glauert used Venom Drench on Bendigeidfran on action 2 – the attack was ineffective, as Bendigeidfran was no longer poisoned.
~Fun Fact: over the course of the round, Glauert took 40% damage. If there had been no damage cap, he would have taken an additional 41%.
~Murkrow, The Omskivar, and Wargle will command in that order next round.
 
So we're first this time, huh? Going first is probably the hardest since you have the most to anticipate. If we're to win we'll have to enter a 1-on-1 fight with one of them eventually, but which one do we want it to be?

I want you to start of by Protecting just to keep yourself healthy. Then we'll try to get some some super-effective hits off. Use Psychic on Glauert and Mud-Slap on Porkpie.
If either of them Protect, attack the other one instead. If both of them Protect on the same turn, let's see... Calm Mind? If they both Protect AND you've been Taunted, just Peck at a tree or something idk (not the Whomping Willow!).

Protect ~ Psychic @ Glauert / Mud-Slap @ Porkpie (/Calm Mind) ~ Mud-Slap @ Porkpie / Psychic @ Glauert (/Calm Mind)
 
Porkpie, you've got more health than the both of them combined, and that probably doesn't mean much but we're gonna cling to that and follow our dreams. Here's what I want you to do girlie:

Bendi is just throwing up a shield for now, and you're faster than a Skrelp (you're faster than a Dragalge, weirdly enough), so the first action, you can go ahead and use...well not much actually you're still floating in the air. So I guess...let's roll your Hidden Power and then Protect on the second action. Once you're back on the ground, try to avoid that Mud-Slap--the damage we can deal with, but I don't like Accuracy shenanigans, so at least close your eyes! After that, hit Glauert with a Zen Headbutt, and if you can't hit Glauert for whatever reason (barring a Substitute) then bury Bendi in a Rock Tomb. You can do it!

Hidden Power@Glauert~Protect~Zen Headbutt@Glauert/Rock Tomb@Bendi
 
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Yikes. Ok let's hide. Once you're down, chill. No sense risking your neck. Let them fight it out above you.

Protect ~ Dive (down) ~ (stay down) Chill
 
Round 8

Wargle
skrelp.png
lucky-egg
Glauert - Skrelp (♂)
Health: 35%
Energy: 37%
Type: Poison / Water
Ability: Adaptability
Condition: Could be better.
Status: Severely burned.
Commands: Protect ~ Dive (Down) ~ Chill

Murkrow
murkrow
Bendigeidfran - Murkrow (♂)
Health: 31%
Energy: 58%
Type: Dark / Flying
Ability: Super Luck
Condition: A little bit satisfied.
Status: Normal.
Commands: Protect ~ Psychic @ Glauert / Mud-Slap @ Porkpie / Calm Mind ~ Mud-Slap @ Porkpie / Psychic @ Glauert / Calm Mind

The Omskivar
tepiglucky-egg
Porkpie - Tepig (♀)
Health: 68%
Energy: 61%
Type: Fire
Ability: Blaze
Condition: Surprised at her apparent advantage.
Status: Speed +1. Badly poisoned. (4%)
Commands: Hidden Power @ Glauert ~ Protect ~ Zen Headbutt @ Glauert / Rock Tomb @ Bendigeidfran​

The referee signaled the next round to begin, and Porkpie promptly began to prepare for an attack. Concentrating, small black orbs began to fly seemingly out of nowhere to circle her body, in a ring growing larger and larger, until they were spinning almost fast enough to look solid. And then they stopped, and Porkpie stared at her opponents. Which of the green shields should she aim the attack at? After a moment of decision, she gave a short sigh, and just launched the attack at Glauert, the rings expanding and all of the small orbs flying towards the kelp pokémon. They bounced off the green shield, of course, but Porkpie was expecting that.

Immediately after launching her own attack, Porkpie warily glanced at Bendigeidfran, who was letting down his Protect shield, and created one of her own – a warning to the bird that attacking her would be futile. As a result, Bendigeidfran turned his attention to Glauert, who was floating as fast as he could – as a Skrelp, not that fast – towards the nearby lake. And Bendigeidfran thought he might help his opponent get to his destination. He squawked, and began to concentrate, and a second lated Glauert began to rise up into the air, flailing wildly as he did so. Porkpie watched, letting down her Protect, as the Murkrow tried to contort the kelp pokémon’s body into shapes it shouldn’t have been able to go in, before casually tossing Glauert away towards the lake he was so desperately moving towards. Once he reached it, Glauert gladly descended, disappearing from the other battlers’ views.

Porkpie’s in particular, not because she couldn’t see him go, but rather because she was closing her eyes, bracing for an impact that her trainer had told her to expect. That impact was less than she expected it would be – though Bendigeidfran was attacking her now, as the last target remaining, it was just by landing and slapping her in the face with mud. And though Porkpie flinched a bit, the attack didn’t last long, and after she shook her head to get most of the mud off and opened her eyes, she saw a rather terrified Bendigeidfran standing in front of her, desperately trying to move backwards and take off before his opponent retaliated. But alas, the Murkrow had no such luck – Porkpie slammed the ground with one foot, and on that command several large clumps of rock dragged themselves out of the ground. With another stomp, Porkpie sent those boulders flying towards Bendigeidfran. And despite being a pretty fast pokémon, he just wasn’t quite fast enough to avoid the attack, which dragged him harshly to the ground with a loud thump.

End of Round 8

Wargle
skrelp.png
lucky-egg
Glauert - Skrelp (♂)
Health: 15%
Energy: 40%
Type: Poison / Water
Ability: Adaptability
Condition: Glad to be away from the action for now.
Status: Severely burned.
Actions: Protect ~ Dive (down) ~ Chill

Murkrow
murkrow
Bendigeidfran - Murkrow (♂)
Health: 22%
Energy: 48%
Type: Dark / Flying
Ability: Super Luck
Condition: Getting desperate.
Status: Speed -1.
Actions: Protect ~ Psychic @ Glauert ~ Mud-Slap @ Porkpie

The Omskivar
tepiglucky-egg
Porkpie - Tepig (♀)
Health: 58%
Energy: 51%
Type: Fire
Ability: Blaze
Condition: Pressing the advantage for all it’s worth.
Status: Speed +1. Badly poisoned. (6%). Hidden Power Dark.
Actions: Hidden Power ~ Protect ~ Rock Tomb @ Bendigeidfran​

Referee Notes
~Porkpie’s Hidden Power type is Dark.
~Porkpie was commanded to close her eyes during the Mud-Slap, so accuracy didn’t decrease. However, as that left her unable to do...much else, Mud-Slap dealt slightly more damage.
~Boring round is boring.
~The Omskivar commands first, then Wargle, then Murkrow.
 
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