Hiikaru
Run.
- Pronoun
- he
I want to create a game about things evolving into other things.
Originally the whole piece of art was going to change, but that ended up being upwards of two hundred images and I never made much headway.
Eventually I got the idea that everything could use a set of bases, and then just a few parts would change. Sort of like Evo: Search for Eden, or if you haven't played that, then similar to a dress up game. So if it evolved into a flying type, then for instance wings could appear on the base.
And then why not take it a step further and play mix and match with the parts, since they're already separate from the base?
In this hypothetical game, you adopt this human creature to take care of. Each time you perform a certain action, it adds points to some invisible elemental variable. Also, the character has different "slots" for mutations, for example head, back, and arms. If the elemental variable is high in Air, they'll develop things like wings and feathers in those slots, for Water, fins, etc.
So I'm thinking that all of these mutations would be written in the code, and then when x variable and y variable are high enough, there's a code to make them visible. Also a code to remember what mutations they have when they grow to the next stage, and some kind of cookie thing to remember what your character is like when you come back.
For my last pet game I made a code to replace Eevee with a Pikachu or one of its evolutions depending on what the $Pokemon variable was set to (based on a cookie that existed on some pages), so I think I could hack together a similar system for these mutations, but I'm not sure that's the best way to go about this.
If I did do that, I guess I'd have variables like $head and $back automatically set to transparent images and have them replaced by horns or spikes somehow when the numbers changed.
And I think that that would work, but it sounds sort of weird.
Is there a better way to deal with this project?
Additionally, how can I make it so you can have multiple characters and then switch in between them? I guess the character menu would have slots and pages and then create new characters in the slots and also create new pages when necessary, but I don't really have any experience with writing a code to create new things.
There are other things I want to do with the game, but those are really the key features and I think if I can get them figured out then I can manage about everything else.
Originally the whole piece of art was going to change, but that ended up being upwards of two hundred images and I never made much headway.
Eventually I got the idea that everything could use a set of bases, and then just a few parts would change. Sort of like Evo: Search for Eden, or if you haven't played that, then similar to a dress up game. So if it evolved into a flying type, then for instance wings could appear on the base.
And then why not take it a step further and play mix and match with the parts, since they're already separate from the base?
In this hypothetical game, you adopt this human creature to take care of. Each time you perform a certain action, it adds points to some invisible elemental variable. Also, the character has different "slots" for mutations, for example head, back, and arms. If the elemental variable is high in Air, they'll develop things like wings and feathers in those slots, for Water, fins, etc.
So I'm thinking that all of these mutations would be written in the code, and then when x variable and y variable are high enough, there's a code to make them visible. Also a code to remember what mutations they have when they grow to the next stage, and some kind of cookie thing to remember what your character is like when you come back.
For my last pet game I made a code to replace Eevee with a Pikachu or one of its evolutions depending on what the $Pokemon variable was set to (based on a cookie that existed on some pages), so I think I could hack together a similar system for these mutations, but I'm not sure that's the best way to go about this.
If I did do that, I guess I'd have variables like $head and $back automatically set to transparent images and have them replaced by horns or spikes somehow when the numbers changed.
And I think that that would work, but it sounds sort of weird.
Is there a better way to deal with this project?
Additionally, how can I make it so you can have multiple characters and then switch in between them? I guess the character menu would have slots and pages and then create new characters in the slots and also create new pages when necessary, but I don't really have any experience with writing a code to create new things.
There are other things I want to do with the game, but those are really the key features and I think if I can get them figured out then I can manage about everything else.