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Pokémon Registration Office

Re: Pokémon Registration Office

I'm in the middle of a battle. Can I get this approved?
Sig Move for Fido:
Popcorn Explosion

Fido is a strange Growlithe. When he was born, it was raining corn, and somehow most of the kernels got stuck in his fur. Now, when hit by fire, he can command all of those kernels to explode into buttery popcorn. Lots of popcorn is lying around, however. This popcorn can be eaten to restore 1% energy.

Type: Normal
Move type: Special
Target: All
Power: 10%
Accuracy: 100%
Energy: 7%
Duration: 1 action.
Effects: A special attack. Any remaining popcorn may be eaten for 1% energy.
 
Re: Pokémon Registration Office

Okay. I'm going to actually try to make a couple of these.

[Frameshift] Solosis (F)
<Magic Guard>
Signature Move: Meiosis

Frameshift, being a floating cellular mass of psychic energy, also acts a lot like a normal human cell would. However, due to a non-fatal mutation in her genetic makeup, one of her cell processes has been altered. While a normal body cell will replicate into two identical daughter cells through mitosis, Frameshift instead replicates mimicing the process of a sex cell, called meiosis. Rather than splitting into two, she splits into four. Frameshift was able to work the mutation to her advantage, which proves useful for fooling her enemies.

Type: Psychic / Stat: Status / Damage: N/A / Accuracy: N/A / Target: Self / Energy: 25%/15% and 30% health
Effects: Frameshift undergoes a apid cell process as she replicates herself through the process of meiosis. She has two choices: she can use Meiosis to create 3 physical copies of herself, costing 15% energy and 30% health. Each replicated form counts as a 10% substitute. She can also use Meiosis to create 7 illusory copies of herself (like those produced by Double Team), costing 25% energy. Meiosis takes one action to complete, but Frameshift cannot attack on the next action of the round.
Usage Gap: Three times per match.

Aaand a signature move for Nightblade

[Checkmate] Pawniard (M)
<Defiant>
Signature Move: Cursed Blade

Checkmate has spent his whole life aspiring to be the ultimate embodiment of evil. He made his way to Newmoon Island by stowing away on a boat, hoping to find Darkrai himself. However, as soon as he set foot on the soil of the forest's inner chamber, a void opened up and swallowed him. He remained in the void for nearly a year, being tortured and haunted by the nightmares cooked up by Darkrai himself. When he was finally freed, he had gained powers he did not know he had. Yet, the curse of Darkrai still looms over him like a shroud, and he will pay dearly for using the powers bestowed on him.

Type: Dark / Stat: Physical / Damage: 40% / Accuracy: 95% / Target: Single/ Energy: 15%
Effects: Checkmate runs up to the target, his blades glowing with a black, otherworldly energy. He then slashes the foe in various ways at once, so that the target feels as if their soul is being torn to shreds. However, Chckmate pays a large price for using the cursed energy of Darkrai. After using this attack, Cursed Blade automatically disables itself for the remainder of the match, as well as all dark-type moves that Checkmate can learn for three actions. There is also an 65% chance that Checkmate will sustain either a severe burn or severe paralysis.
Usage Gap: once per match.
 
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Re: Pokémon Registration Office

Getting a signature attribute for one of my Pokémon.
Pokémon: Danny
Signature Attribute: Adaption
Danny always admired his species' great potential for adapting to their environment. When young, he trained with various Crawdaunt to fully develop this power. As a result, he can now adapt to eliminate one of his weak spots.
Effects: When Danny is hit with a super effective move after being hit with another move of the same type, Danny will adapt to that type, making it deal normal damage for the rest of the battle (unless this ability is activated again). However, a random type will become super effective against him, with this effect still applying to that type.
Danny's approval here: http://forums.dragonflycave.com/showpost.php?p=468901&postcount=271
 
Re: Pokémon Registration Office

Okay, I have a lot of stuff that I'd like to get approved.

[Gish] Slugma M (Flame Body)

Body Mod: Cool Head

It is no secret that Kam's team likes ice cream; Fudgie in particular eats boatloads of ice cream every day, and Frosty likes it as well, if only to wear the bowls on his head.

The exception is Gish, who despite liking the taste of ice cream (he prefer strawberry) was never able to enjoy it for obvious reasons; as a Slugma, the ice cream melts before he can eat it.

Feeling pity for the slug, Chill and Zero were commissioned to create a bowl that would keep the ice cream in it in permanently frigid ranges. An early prototype of the bowl proved successful, so Kam had several larger ones created. He placed them on the shelf in precarious positions.

This was all fine and dandy, but then one day Frosty rammed into the wall and the super-bowls happened to fall on the ground. Seven of the eight bowls fell on the ground and harmlessly cracked.

The last one fell on Gish's head.

With a mighty BWOP, the bowl landed on his head. Gish raced around in circles on the floor, bashing his head against the wall in an attempt to knock of the constrictive helmet. Unfortunately, Gish could not handle the freezing temperatures and he was knocked unconscious.

When he woke up, he found that his head had frozen into solid rock, and that the helmet was permanently stuck to his head. After drilling some eyeholes into the bowl, Gish found that his head was a bit sturdier and rockier.

Effects:

Gish has a modified ice cream bowl on his head.

As a result, attacks to his head are treated as if they were attacking a rock-type. His defense stat starts at +3 (but only if the attack hits his head), and his speed starts off at -4.

When attacks hit his head, his helmet will crack. Therefore, he is treated as if he had the ability Broken Armor; his defense will be lowered one stage, and his speed will rise one stage. His speed cannot rise or fall above or below 0 as a result of this attack, and stat multipliers cannot surpass the usual -6/+6 as a result of this attribute.

He has no peripheral vision, and therefore can only see straight ahead of him.

He also gains access to the move Head Smash. He does not gain STAB on the attack, and the recoil from the attack will count towards breaking his helmet.

The clause about his speed being modified by broken armor (and the name you're looking for is "weak armor", btw) needs to be reworded for clarification. How can it not rise above zero or fall below zero? Do you mean that once it hits zero it stays there, or...? I'm really not sure what you mean there.

Should be okay if that's cleared up.


Getting a signature attribute for one of my Pokémon.
Pokémon: Danny
Signature Attribute: Adaption
Danny always admired his species' great potential for adapting to their environment. When young, he trained with various Crawdaunt to fully develop this power. As a result, he can now adapt to eliminate one of his weak spots.
Effects: When Danny is hit with a super effective move after being hit with another move of the same type, Danny will adapt to that type, making it deal normal damage for the rest of the battle (unless this ability is activated again). However, a random type will become super effective against him, with this effect still applying to that type.
Danny's approval here: http://forums.dragonflycave.com/showpost.php?p=468901&postcount=271

You don't need the approval link, but you do need to follow the format for posting changes to a pokémon (list name, species, gender, ability, etc.)—just the name "Danny" is meaningless to an approver.

This needs a great deal more explanation. You can't just say that he "learned to do" something that normal pokémon can't do. What is he doing that causes him to adapt? How did he learn to do this? Why were these crawdaunt able to do this, because most normal crawdaunt can't do anything of the sort? What is the explanation for the random other type becoming super-effective? Look at approved signature moves/attributes from the previous registration thread and pay attention to the sort of detail they went into to make sure that the effects were perfectly logical and understandable.

You could also word this a little less clumsily. Say, for example, "If Danny is hit by two super-effective attacks of the same type..."



---



For myself:

[Norway] Rattata (F) <Guts>

+won a battle while holding lucky egg (3 exp)

[Norway] Raticate (F) <Guts>

(I'm not sure if you want us to post here for evolutions, or just for adding exp and then we evolve them ourselves, or...)
 
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Re: Pokémon Registration Office

[Gish] Slugma M (Flame Body)

Body Mod: Cool Head

It is no secret that Kam's team likes ice cream; Fudgie in particular eats boatloads of ice cream every day, and Frosty likes it as well, if only to wear the bowls on his head.

The exception is Gish, who despite liking the taste of ice cream (he prefer strawberry) was never able to enjoy it for obvious reasons; as a Slugma, the ice cream melts before he can eat it.

Feeling pity for the slug, Chill and Zero were commissioned to create a bowl that would keep the ice cream in it in permanently frigid ranges. An early prototype of the bowl proved successful, so Kam had several larger ones created. He placed them on the shelf in precarious positions.

This was all fine and dandy, but then one day Frosty rammed into the wall and the super-bowls happened to fall on the ground. Seven of the eight bowls fell on the ground and harmlessly cracked.

The last one fell on Gish's head.

With a mighty BWOP, the bowl landed on his head. Gish raced around in circles on the floor, bashing his head against the wall in an attempt to knock of the constrictive helmet. Unfortunately, Gish could not handle the freezing temperatures and he was knocked unconscious.

When he woke up, he found that his head had frozen into solid rock, and that the helmet was permanently stuck to his head. After drilling some eyeholes into the bowl, Gish found that his head was a bit sturdier and rockier.

Effects:

Gish has a modified ice cream bowl on his head.

As a result, attacks to his head are treated as if they were attacking a rock-type. His defense stat starts at +3 (but only if the attack hits his head), and his speed starts off at -4.

When attacks hit his head, his helmet will crack. Therefore, he is treated as if he had the ability Weak Armor; his defense will be lowered one stage, and his speed will rise one stage. His speed cannot rise above 0 (so he cannot gain speed boosts after four hits to the head), and his defense cannot fall below 0 (so he cannot lose defense boosts after three hits to the head). These boosts are in addition to regular stat boosts, and they cannot surpass the +6/-6 limit.

He has limited peripheral vision, and therefore has difficulty seeing anything that isn't in his direct line of sight.

He also gains access to the move Head Smash. He does not gain STAB on the attack, and the recoil from the attack will count towards breaking his helmet.
 
Re: Pokémon Registration Office

[Atlas] Bronzor (Heatproof)

Signature Move: Blue Portal

Description: Atlas is a very special Bronzor; it was MADE at a company called Pokéture Science to test their hand held portal device, capable of making a doorway that you can enter anywhere and leave anywhere. Using this device, Atlas can make a Blue Portal, which is linked to P-Body's Orange Portal.

Type: Psychic / Stat: None / Base Damage: 0% / Accuracy: 100 / Target: Whatever it hits / Energy: 15% / Duration: Until another portal of the same color is shot
Effects: Atlas launches a Blue Portal. When used with P-Body's Orange Portal attack, it creates a doorway exiting out of the other portal.
Usage Gap: Once per round.


[P-Body] Elgyem (Telepathy)

Signature Move: Orange Portal

Description: P-Body is a very special Elgyem; it was MADE at a company called Pokéture Science to test their hand held portal device, capable of making a doorway that you can enter anywhere and leave anywhere. Using this device, P-Body can make a Orange Portal, which is linked to Atlas's Blue Portal.

Type: Psychic / Stat: None / Base Damage: 0% / Accuracy: 100 / Target: Whatever it hits / Energy: 15% / Duration: Until another portal of the same color is shot
Effects: P-Body launches a Orange Portal. When used with Atlas's Blue Portal attack, it creates a doorway exiting out of the other portal.
Usage Gap: Once per round.
 
Re: Pokémon Registration Office

Also:

[Maribounta] Aianto M (Swarm)
[Almighty Electric Flounder] Maggyo F (Static)

these two guys got missed, I got their vouchers as gifts.

(that's a durant and a stunfisk, if you forgot the japanese names already)
 
Re: Pokémon Registration Office

[Rayquaza] Swablu [♀]
Natural Cure

Signature Attribute: Rayquazic Envy (from the LME)
She knows she’s a swablu, but Rayquaza desires to be a rayquaza rather badly. She has ever since her hatching, when a rayquaza flew over her and her mother. Along with painting her body to match the sky Pokemon’s, Rayquaza has been working on levitation. Reaching a point where she can almost do it, Rayquaza has become an inherently flying pokémon. Whilst training to become more like her idol, Rayquaza has managed to teach herself to use Ancient Power, Extreme Speed, and Hyper Voice. However, to use these moves, she expends twice the energy as normal.

Effects: Rayquaza is treated an inherently flying pokémon; she gains the use of Ancient Power, Extreme Speed, and Hyper Voice at twice the energy cost.

[Mort] Gastly [♂]
Levitate

Signature Move: Thriller Night (from the LME)

Mort is very in tune with other ghost-typed pokémon, and is from their plane of existence directly. This being so, he can summon minions and other apparitions from their dimension by doing a song and dance, Thriller by Michael Jackson to be precise. By using varying amounts of his remaining energy, Mort can summon different pokémon that act on their own free will for two rounds before disappearing. Any amount of ghosts can be summoned; the only restriction is the usage of energy cannot exceed 80%. However, the more powerful the pokémon summoned, the less can be summoned, and the more powerful pokémon will be more cooperative after Mort is evolved. These are wild pokémon, and therefore take no heed to Mort’s Trainer’s commands. For the time the other ghosts are present, Mort must be dancing.

Ghost/Special/0%/100%/Self/varying 5%-80%/2 rounds

Effects: Mort sings and dances Thriller, and summons one or more of the following pokemon using his energy:
5% each- Shuppet, Gastly, Shedinja, Drifloon, Duskull, or Misdreavous
10% each- Banette, Haunter, Dusclops, Sableye, or Rotom
40% each- Dusknoir, Gengar, Frosslass, Mismagius, or Drifblim
80% - Giratina
Pokemon like Giratina and those of the third tier (40% energy required) will be less cooperative the less evolved Mort is. This implies the pokemon summoned will be more prone to chill, or not attack the opponent. The pokemon summoned do not listen to Mort’s trainer; and Mort cannot act while they are present, as he must be dancing.

Usage Gap: once per battle
 
Re: Pokémon Registration Office

[Gish] Slugma M (Flame Body)

Body Mod: Cool Head

It is no secret that Kam's team likes ice cream; Fudgie in particular eats boatloads of ice cream every day, and Frosty likes it as well, if only to wear the bowls on his head.

The exception is Gish, who despite liking the taste of ice cream (he prefer strawberry) was never able to enjoy it for obvious reasons; as a Slugma, the ice cream melts before he can eat it.

Feeling pity for the slug, Chill and Zero were commissioned to create a bowl that would keep the ice cream in it in permanently frigid ranges. An early prototype of the bowl proved successful, so Kam had several larger ones created. He placed them on the shelf in precarious positions.

This was all fine and dandy, but then one day Frosty rammed into the wall and the super-bowls happened to fall on the ground. Seven of the eight bowls fell on the ground and harmlessly cracked.

The last one fell on Gish's head.

With a mighty BWOP, the bowl landed on his head. Gish raced around in circles on the floor, bashing his head against the wall in an attempt to knock of the constrictive helmet. Unfortunately, Gish could not handle the freezing temperatures and he was knocked unconscious.

When he woke up, he found that his head had frozen into solid rock, and that the helmet was permanently stuck to his head. After drilling some eyeholes into the bowl, Gish found that his head was a bit sturdier and rockier.

Effects:

Gish has a modified ice cream bowl on his head.

As a result, attacks to his head are treated as if they were attacking a rock-type. His defense stat starts at +3 (but only if the attack hits his head), and his speed starts off at -4.

When attacks hit his head, his helmet will crack. Therefore, he is treated as if he had the ability Weak Armor; his defense will be lowered one stage, and his speed will rise one stage. His speed cannot rise above 0 (so he cannot gain speed boosts after four hits to the head), and his defense cannot fall below 0 (so he cannot lose defense boosts after three hits to the head). These boosts are in addition to regular stat boosts, and they cannot surpass the +6/-6 limit.

He has limited peripheral vision, and therefore has difficulty seeing anything that isn't in his direct line of sight.

He also gains access to the move Head Smash. He does not gain STAB on the attack, and the recoil from the attack will count towards breaking his helmet.

Ah, okay. The "below 0" applied to defense. All right, then, this should be good to go. Approved.

[Rayquaza] Swablu [♀]
Natural Cure

Signature Attribute: Rayquazic Envy (from the LME)
She knows she’s a swablu, but Rayquaza desires to be a rayquaza rather badly. She has ever since her hatching, when a rayquaza flew over her and her mother. Along with painting her body to match the sky Pokemon’s, Rayquaza has been working on levitation. Reaching a point where she can almost do it, Rayquaza has become an inherently flying pokémon. Whilst training to become more like her idol, Rayquaza has managed to teach herself to use Ancient Power, Extreme Speed, and Hyper Voice. However, to use these moves, she expends twice the energy as normal.

Effects: Rayquaza is treated an inherently flying pokémon; she gains the use of Ancient Power, Extreme Speed, and Hyper Voice at twice the energy cost.

How has she been working on levitation, since that's not something swablu can normally do? Perhaps you can tweak that slightly so that, say, she's learned to manipulate wind currents (via practice with tailwind, ominous wind, whatever) enough to keep herself off the ground with negligible effort. (That sort of description sounds more like you mean inherently hovering, but...)



Here, rest-of-the-approval-staff. While you're waiting for me to finish the Perfect Storm of sigstuff, you can have this.


[Bandit Keith] Rufflet (M) <Sheer Force>
Signature Attribute: IN UNOVA

Bandit Keith was born in Unova, which is the best region ever and don't let anyone tell you otherwise, you hear? All the best stuff in the world is found in Unova. They've got the breathtaking Skyarrow Bridge. In Unova. They have all the most amazing sports superstars. In Unova. The only place you can go to sleep and dream up actual real physical free stuff? In Unova. And don't even get him started on all the bangin' awesome pokémon you can find in Unova. Screw blaziken and infernape—they have emboar in Unova. Nobody likes golbat, but everybody likes swoobat. In Unova. Why would you want to catch some freak dogs or stupid pimply rocks when you could be going after some badass musketeers? You know, with sword-heads and other actually cool shit? You can... in Unova.

He could go on and on, for days at a time, about how much better everything is in Unova and how horrible and boring and disgusting it is absolutely everywhere else. Suffice it to say, non-Unovan things tend to get him pretty riled up. If a pokémon wasn't made in Unova it's not worth calling a pokémon at all, and when confronted with such an ugly, disgraceful creature Bandit Keith's righteous patriotic fury will be ignited and he will go to town on its sorry foreign ass. He is also loath to cooperate with foreigners, and should his trainer have the gall to force him to do so he will deliberately pull his punches so as to make his "partner's" job more difficult. Conversely, he feels a surge of pride and patriotism whenever a fellow Unovan is on the field: he'll do less damage to a Unovan opponent out of respect, and he'll be more than happy to give his battles 110% if he's got a teammate from Unova by his side. Especially another rufflet or a braviary, because everyone knows those are the Unovaest pokémon around. In Unova.

(And you know what? Bandit Keith doesn't even care that "Unovaest" isn't a real adjective. Unova is so fucking awesome it can have any adjective, real or otherwise, that it damn well wants. In. Fucking. Unova.)

Effects: Bandit Keith detests pokémon that are not found natively IN UNOVA, and if he sees one he's likely to lose his temper. Whenever Bandit Keith attacks an opponent that has a National Pokédex number lower than 494 or higher than 649 (or with no National Pokédex number, i.e. fakemon), that attack does 2% more damage at the cost of 2% more energy. He's willing to be a bit more friendly with his fellow Unovans, of course, and so whenever he attacks an opponent with a National Pokédex number between 494 and 649 inclusive, the attack does 2% less damage. In a team battle, Bandit Keith gets +1 attack for each teammate whose number is within the 494-649 range (each rufflet or braviary gives +2 attack instead of +1), and gets -1 attack for each teammate outside of that range. All attack boosts/penalties are treated as normal, are mutable and are part of the usual +6/-6 stages of increase and decrease.
 
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Re: Pokémon Registration Office

[Rayquaza] Swablu [♀]
Natural Cure

Signature Attribute: Rayquazic Envy (from the LME)

She knows she’s a Swablu, but Rayquaza desires to be a rayquaza rather badly. She has ever since her hatching, when a rayquaza flew over her and her mother. Along with painting her body to match the Sky Pokémon’s, Rayquaza has been working on levitation, through spending time in windy areas and thus learning to control both natural and pokémon-induced winds. Reaching a point where she can almost levitate, Rayquaza has become an inherently flying pokémon. Whilst training to become more like her idol, Rayquaza has managed to teach herself to use Ancient Power, Extreme Speed, and Hyper Voice. However, to use these moves, she expends twice the energy as normal.

Effects: Rayquaza is treated an inherently flying pokémon; she gains the use of Ancient Power, Extreme Speed, and Hyper Voice at twice the energy cost.
 
Re: Pokémon Registration Office

[Sollux] Ralts [M]
Trace

Signature Move: Mind Honey

Sollux has always had a sweet tooth. One time in the wild, he smelled something delicious—Combee honey. It was dripping out of the hive, so he took some without angering the hive and began to eat. He found it delicious. He kept eating more and more until a rather competitive Machop attacked for the honey. Sollux began to fight the Machop with his psychic powers, but could not stop eating the honey even for the battle. He had not noticed that some of his psychic energy had infiltrated the honey. After eating it, beams of powerful psychic energy shot from his eyes, powerful enough to finish off the Machop. Sollux then went to find some shelter and slept, tired from the fighting.
To use the move, Sollux replicates this technique with a small amount of Combee honey. He then simply eats it and looks at his target. Pow. Unfortunately for him, the amount of psychic energy needed to create these beams is enormous, leaving him drained afterwards. He also only has enough honey to use once per battle—he must find more after each fight.

Psychic/ Special / 15% Damage/ 90% Accuracy/ One Pokemon Targeted/ 20% Energy/ Only lasts instantly
No special effects
Used once per battle
 
Re: Pokémon Registration Office

Sig move for a Starly.

Make the approval quick, because this needs to be shipped directly to Mewtini.

[Starfish] Starly [F]
Keen Eye

Signature move: Birthday Surprise

Starfish was an ordinary Starly who was being shipped through the Birthday Transfer to Mewtini as a present. Because TFM was lazy and Missed her birthday, he needed Starfish to be a rush delivery. As the delivery truck was speeding through Hammerspace, the truck hit a pothole and crashed. Before Starfish was automatically returned to TFM, she managed to absorb some of the PURE ENERGY in Hammerspace. As a result, she can use a special move.

Type: Normal / Stat: Physical / Base Damage: 25% / Accuracy: 99 / Target: Whoever is unlucky enough to get close to the cupcake/Self / Energy: 30% / Duration: 7 Actions
Effects: Starfish disappears, and a cupcake is left in her place. If anyone comes within 100 centimeters of the cupcake, it explodes into confetti, Starfish pops out, and deals 25 typeless damage. After 7 rounds, the cupcake disappears and Starfish appears as a Water/Flying type Starly and gains access to the move Surf.
Usage Gap: Once per battle.
 
Re: Pokémon Registration Office

Eh, may as well practise for the upcoming perfect storm. But I am really out of practice, so.

zorua
Zora (F)
<Illusion>
Signature Move: Illusion Hunt

A naturally skilled illusionist with a somewhat twisted mind, Zora is no stranger to the power of deception in combat. With a carefully trained control over the mind's eye, she can expand her illusionary powers to engulf her opponent in an alternate landscape, tapping into their deepest fears and shattering their will to fight. While trapped in the illusion, the target will appear frantic and fearful, darting about incomprehensibly and unaware of the real world - while to their sight, they will be engaged with something which causes them great duress. Although no physical harm can be dealt by such an illusion, the target will effectively lose their next action - while Zora may take the time to reform a personal illusion of the trainer's choice - be it a party Pokémon or a piece of the landscape, and be essentially granted concealment until she takes another action or the opponent has time to calm down. After being affected by this move, the target will be highly panicked and stressed, causing them to expend extra energy for a time should they take any action, and - if Zora has taken the form of a landscape feature - unable to effectively target her, even with the help of special moves such as Mind Reader. Of course, such trickery will only work once, and once re-emboldened the target cannot be affected again by this move for the rest of the match.

Type: Dark / Type: Supportive / Target: Single / Accuracy: 100% / Energy: 15%

Effects:
When used, the target becomes engulfed in an illusionary world which taps into their fears, causing them to become panicked and un-receptive to the outside world. The target does not perform their next action, and becomes panicked for 5 actions - causing their actions to cost 2% extra energy. However, chilling will allow them to cool their nerves, and will restore an extra 3% energy.
Additionally, Zora may take a new personal illusion - as PM'd to the referee - and the target will be unable to target Zora unless she makes an attack, or until 3 actions have passed, at which point the target will have calmed enough to notice discrepancies in landscape, or behaviour.
In a multiple Pokémon battle, Zora may choose to take the form of one of the Target's team mates, causing them to have a 50% chance of accidentally attacking their true accomplice, until action is taken which breaks the illusion as normal.

Usage Gap: Once per target, per battle

Given the flavour, does chilling remove the effects of the panic altogether?

Is the second effect supposed to be simultaneous with the first (as in, they both optionally happen at once, in the same move) or is it something completely separate (Zora can use Illusion Hunt A or Illusion Hunt B, depending on what you wish)? If yes, it'd probably need an additional energy cost when used. If not, eh... idk about having basically two sig moves in one.

Regardless, the following applies: What if the target uses a never-miss move, or one that doesn't need a specified target (e.g. earthquake)? Why should mind reader and the like be neutralised by a mere illusion? What of special abilities that give special attention to detail, e.g. keen eye, or moves where the user uses a sense other than sight, e.g. odor sleuth?

As for the last bit, I think that's more or less covered by the illusion ability itself; if it's supposed to be special, that's either a second or third option built into a single move, and not tied as well as the first two, so I'd say no.

I'm in the middle of a battle. Can I get this approved?
Sig Move for Fido:
Popcorn Explosion

Fido is a strange Growlithe. When he was born, it was raining corn, and somehow most of the kernels got stuck in his fur. Now, when hit by fire, he can command all of those kernels to explode into buttery popcorn. Lots of popcorn is lying around, however. This popcorn can be eaten to restore 1% energy.

Type: Normal
Move type: Special
Target: All
Power: 10%
Accuracy: 100%
Energy: 7%
Duration: 1 action.
Effects: A special attack. Any remaining popcorn may be eaten for 1% energy.

Being the middle of a battle won't affect the approval process; however, you can't use this move in the battle.

10% is a little strong for a growlithe, while the effect is rather bland for a signature move, but okay. So.

Why does Fido still have corn in his fur, and why didn't it all explode the first time he was hit by fire? Why does this occur when, presumably, Fido triggers the move with an ill-defined affiliation to the corn, rather than it being some weird signature attribute that activates when he's actually hit by fire? Since Fido is in the middle of what amounts to numerous tiny grenades, what happens to him when it is triggered? Approximately how much (non-burnt) popcorn will be scattered? Why is it special, when explosions tend to be physical?

You need a usage gap.

Okay. I'm going to actually try to make a couple of these.

[Frameshift] Solosis (F)
<Magic Guard>
Signature Move: Meiosis

Frameshift, being a floating cellular mass of psychic energy, also acts a lot like a normal human cell would. However, due to a non-fatal mutation in her genetic makeup, one of her cell processes has been altered. While a normal body cell will replicate into two identical daughter cells through mitosis, Frameshift instead replicates mimicing the process of a sex cell, called meiosis. Rather than splitting into two, she splits into four. Frameshift was able to work the mutation to her advantage, which proves useful for fooling her enemies.

Type: Psychic / Stat: Status / Damage: N/A / Accuracy: N/A / Target: Self / Energy: 25%/15% and 30% health
Effects: Frameshift undergoes a apid cell process as she replicates herself through the process of meiosis. She has two choices: she can use Meiosis to create 3 physical copies of herself, costing 15% energy and 30% health. Each replicated form counts as a 10% substitute. She can also use Meiosis to create 7 illusory copies of herself (like those produced by Double Team), costing 25% energy. Meiosis takes one action to complete, but Frameshift cannot attack on the next action of the round.
Usage Gap: Three times per match.

Or, you know, she could undergo mitosis twice or something, resulting in her not being haploid. As it is, you'd have to figure out the effects of having half the usual number of chromosomes (or the solosis-equivalent, given that they're not actually unicellular organisms). Either way, the end result is not four normal solosis. And yes, the current end result isn't four normal solosis either, but there shouldn't even be one by the end unless a specific error happens every time. (Look up, er, "aneuploidy", and perhaps you can come up with better flavour.)

I'd say creating three 10% substitutes at once is a bit overpowered for a solosis, but given the (to-be-edited) flavour, I could accept it if the health for each sub was decreased. You should also determine how the three substitutes come into play; presumably they don't all jump in front of each attack at once, so they all take damage, but what do they do? Two sit out until the first is destroyed? Take turns, so every time an attack occurs, a different one takes the hit even if the other survives? And what if there's an attack that hits multiple targets; can all substitutes be targeted? Et cetera.

However, I'd say that the flavour doesn't lend itself as well to the enhanced double team. Other than clearly trying to give yourself two moves in one, there isn't any particular reason that a process which normally creates physical copies to create illusions, which are normally a completely separate process.

The usage gap needs a gap defined by time.

Aaand a signature move for Nightblade

[Checkmate] Pawniard (M)
<Defiant>
Signature Move: Cursed Blade

Checkmate has spent his whole life aspiring to be the ultimate embodiment of evil. He made his way to Newmoon Island by stowing away on a boat, hoping to find Darkrai himself. However, as soon as he set foot on the soil of the forest's inner chamber, a void opened up and swallowed him. He remained in the void for nearly a year, being tortured and haunted by the nightmares cooked up by Darkrai himself. When he was finally freed, he had gained powers he did not know he had. Yet, the curse of Darkrai still looms over him like a shroud, and he will pay dearly for using the powers bestowed on him.

Type: Dark / Stat: Physical / Damage: 40% / Accuracy: 95% / Target: Single/ Energy: 15%
Effects: Checkmate runs up to the target, his blades glowing with a black, otherworldly energy. He then slashes the foe in various ways at once, so that the target feels as if their soul is being torn to shreds. However, Chckmate pays a large price for using the cursed energy of Darkrai. After using this attack, Cursed Blade automatically disables itself for the remainder of the match, as well as all dark-type moves that Checkmate can learn for three actions. There is also an 65% chance that Checkmate will sustain either a severe burn or severe paralysis.
Usage Gap: once per match.
40% damage? Yeah, no. Even for 20% damage, you'd want more severe drawbacks, and it'd still be considered pretty high. Particularly since pawniard can evolve.

The underlined bit could go in the description section rather than the effects, as it describes how the move is used. Other than that, the history bit could probably use a bit of fleshing out (why did Darkrai do this, why do the nightmares randomly give Checkmate super dark blade powers, etc).

[Atlas] Bronzor (Heatproof)

Signature Move: Blue Portal

Description: Atlas is a very special Bronzor; it was MADE at a company called Pokéture Science to test their hand held portal device, capable of making a doorway that you can enter anywhere and leave anywhere. Using this device, Atlas can make a Blue Portal, which is linked to P-Body's Orange Portal.

Type: Psychic / Stat: None / Base Damage: 0% / Accuracy: 100 / Target: Whatever it hits / Energy: 15% / Duration: Until another portal of the same color is shot
Effects: Atlas launches a Blue Portal. When used with P-Body's Orange Portal attack, it creates a doorway exiting out of the other portal.
Usage Gap: Once per round.

[P-Body] Elgyem (Telepathy)

Signature Move: Orange Portal

Description: P-Body is a very special Elgyem; it was MADE at a company called Pokéture Science to test their hand held portal device, capable of making a doorway that you can enter anywhere and leave anywhere. Using this device, P-Body can make a Orange Portal, which is linked to Atlas's Blue Portal.

Type: Psychic / Stat: None / Base Damage: 0% / Accuracy: 100 / Target: Whatever it hits / Energy: 15% / Duration: Until another portal of the same color is shot
Effects: P-Body launches a Orange Portal. When used with Atlas's Blue Portal attack, it creates a doorway exiting out of the other portal.
Usage Gap: Once per round.

... :D

Still, you should probably define how the move is used, what the move looks like (and possibly changes to appearance/equipment), and the properties of the portals; write it assuming the referee and any other readers have never heard of the game and need everything introduced to them. Also, the usage gap should probably be more like "3 actions" rather than implying it can be used at the end of one round and the beginning of the next, but I'd increase it a bit due to their evolutionary stages. Consider a time limit on how long a portal can stay open, too, given that it is ASB.

[Mort] Gastly [♂]
Levitate

Signature Move: Thriller Night (from the LME)

Mort is very in tune with other ghost-typed pokémon, and is from their plane of existence directly. This being so, he can summon minions and other apparitions from their dimension by doing a song and dance, Thriller by Michael Jackson to be precise. By using varying amounts of his remaining energy, Mort can summon different pokémon that act on their own free will for two rounds before disappearing. Any amount of ghosts can be summoned; the only restriction is the usage of energy cannot exceed 80%. However, the more powerful the pokémon summoned, the less can be summoned, and the more powerful pokémon will be more cooperative after Mort is evolved. These are wild pokémon, and therefore take no heed to Mort’s Trainer’s commands. For the time the other ghosts are present, Mort must be dancing.

Ghost/Special/0%/100%/Self/varying 5%-80%/2 rounds

Effects: Mort sings and dances Thriller, and summons one or more of the following pokemon using his energy:
5% each- Shuppet, Gastly, Shedinja, Drifloon, Duskull, or Misdreavous
10% each- Banette, Haunter, Dusclops, Sableye, or Rotom
40% each- Dusknoir, Gengar, Frosslass, Mismagius, or Drifblim
80% - Giratina
Pokemon like Giratina and those of the third tier (40% energy required) will be less cooperative the less evolved Mort is. This implies the pokemon summoned will be more prone to chill, or not attack the opponent. The pokemon summoned do not listen to Mort’s trainer; and Mort cannot act while they are present, as he must be dancing.

Usage Gap: once per battle

You can't summon Giratina. Giratina is busy.

I suppose this is *snrk* enough to pass otherwise, though I'd shuffle the energy costs and tiers a bit:

10% - drifloon, duskull, gastly, misdreavus, shuppet
15-20% - banette, dusclops, haunter, rotom, sableye, shedinja
40% - drifblim, dusknoir, froslass, gengar, mismagius

(And fifth gen mons are out, so you can do whatever with those ghosts.)

I'd also suggest better-defined behaviours for each tier, and be more specific about how "cooperative" they are. They seem to vaguely be on his side since there is this odd assumption that if they attacked, they'd attack Mort's opponent, but be more specific. (e.g. tier 1 they'll either do nothing or attack the opponent, tier 2 they're more likely to do nothing or attack the opponent but may attack Mort, tier 3 their actions are random, but maybe with actual percentages. You can also do things like defining if they're more likely to attack, or use status moves, or use completely neutral moves at certain stages.) Also consider weakening these wild pokémon somewhat and defining how much weaker than normal they are.

Also, can Mort end the dance at any time, and are there any consequences if so? Is there an upkeep cost, or is the energy cost only for when they are summoned? (Make an upkeep cost; you can decrease my energy suggests a bit if you do, I guess.)

Note that I'm unlikely to ever approve of Mort's trainer being able to give commands to the newly-appeared wild pokémon regardless of his evolutionary stage, for upgrades of this move.

[Sollux] Ralts [M]
Trace

Signature Move: Mind Honey

Sollux has always had a sweet tooth. One time in the wild, he smelled something delicious—Combee honey. It was dripping out of the hive, so he took some without angering the hive and began to eat. He found it delicious. He kept eating more and more until a rather competitive Machop attacked for the honey. Sollux began to fight the Machop with his psychic powers, but could not stop eating the honey even for the battle. He had not noticed that some of his psychic energy had infiltrated the honey. After eating it, beams of powerful psychic energy shot from his eyes, powerful enough to finish off the Machop. Sollux then went to find some shelter and slept, tired from the fighting.
To use the move, Sollux replicates this technique with a small amount of Combee honey. He then simply eats it and looks at his target. Pow. Unfortunately for him, the amount of psychic energy needed to create these beams is enormous, leaving him drained afterwards. He also only has enough honey to use once per battle—he must find more after each fight.

Psychic/ Special / 15% Damage/ 90% Accuracy/ One Pokemon Targeted/ 20% Energy/ Only lasts instantly
No special effects
Used once per battle

Um. As for the effects themselves, I suppose the energy cost does more or less make up for the power of the move even with Sollux's evolutionary stage, but.

Yeah, the description could be improved. How does psychic energy get into the honey, and why, if he just ate stuff that leaked out of him, would it suddenly give him spontaneous eye beams? Particularly since ralts don't generally use eye beams in the first place? Might be better if, for preparing for battle, charging the honey was on purpose or something; I'm sure you can figure something out with that.

The description assumes he is holding honey for the battle; does this remove his held item slot, and is it treated as an item for the purposes of embargo/thief/covet/trick/etc, and what happens if the honey is targeted in this way?

Sig move for a Starly.

Make the approval quick, because this needs to be shipped directly to Mewtini.

[Starfish] Starly [F]
Keen Eye

Signature move: Birthday Surprise

Starfish was an ordinary Starly who was being shipped through the Birthday Transfer to Mewtini as a present. Because TFM was lazy and Missed her birthday, he needed Starfish to be a rush delivery. As the delivery truck was speeding through Hammerspace, the truck hit a pothole and crashed. Before Starfish was automatically returned to TFM, she managed to absorb some of the PURE ENERGY in Hammerspace. As a result, she can use a special move.

Type: Normal / Stat: Physical / Base Damage: 25% / Accuracy: 99 / Target: Whoever is unlucky enough to get close to the cupcake/Self / Energy: 30% / Duration: 7 Actions
Effects: Starfish disappears, and a cupcake is left in her place. If anyone comes within 100 centimeters of the cupcake, it explodes into confetti, Starfish pops out, and deals 25 typeless damage. After 7 rounds, the cupcake disappears and Starfish appears as a Water/Flying type Starly and gains access to the move Surf.
Usage Gap: Once per battle.

What.
 
Re: Pokémon Registration Office

[Havid] Ditto (X) Limber

Signature attribute: Horizontal Transfer

Although most captured ditto evolved into the current form millions of years ago, there is an old strain of ditto with a far more open and malleable genome than most. They absorbed DNA through contact, DNA that was was not as unstable as their own, so it would not change with their chromosomes as they underwent transformation. That is, the ditto participated in horizontal transfer.

Which is a fancy way of saying the ditto were promiscuous little bastards. They traded genetic material all the time. Even in cross-species barriers. And Havid, being of this old and rare strain, still has this ability.

Okay, really simple.

Let's say I have a ditto; we'll call him David. And David is a happy little ditto, just bopping along through life, until he runs into a nasty piece of work called Hung. They trade DNA, and now, even though they look like they're the same pokémon, they're actually two new species, Havid and Dung. So Havid, he gets into your battle, and your referee doesn't recognise him as being illegitimate, because he still looks like David. And because of what he got from Hung, all those Havids are pricks and they're trying to kill you. The End.

Fortunately or unfortunately, other pokémon don't know what to do with this new genetic material, as their bodies are unable to adapt. Even other ditto are used to changing all of their DNA instead of keeping some unchanged.

Effects: Every time Havid makes physical contact with another pokémon, Havid and the other pokémon exchange genetic information. Whenever this happens, Havid will copy one random move from the other pokémon and be able to use this move regardless of what it is transformed into. This means, for example, if Havid copies the move flamethrower from a charizard, for the rest of the battle, it can use flamethrower whether in its default form, transformed into a non-pokémon, or transformed into a pokémon incapable of using flamethrower. The number of moves that can be copied in this way is without limit, but it does not carry across battles, as it is purged by the cycle of the pokémon centre's healing machines.


I suppose I could change the description if it counts as plagiarism. But for now, how about advertisement/credit instead?
 
Re: Pokémon Registration Office

[Bandit Keith] Rufflet (M) <Sheer Force>
Signature Attribute: IN UNOVA

Bandit Keith was born in Unova, which is the best region ever and don't let anyone tell you otherwise, you hear? All the best stuff in the world is found in Unova. They've got the breathtaking Skyarrow Bridge. In Unova. They have all the most amazing sports superstars. In Unova. The only place you can go to sleep and dream up actual real physical free stuff? In Unova. And don't even get him started on all the bangin' awesome pokémon you can find in Unova. Screw blaziken and infernape—they have emboar in Unova. Nobody likes golbat, but everybody likes swoobat. In Unova. Why would you want to catch some freak dogs or stupid pimply rocks when you could be going after some badass musketeers? You know, with sword-heads and other actually cool shit? You can... in Unova.

He could go on and on, for days at a time, about how much better everything is in Unova and how horrible and boring and disgusting it is absolutely everywhere else. Suffice it to say, non-Unovan things tend to get him pretty riled up. If a pokémon wasn't made in Unova it's not worth calling a pokémon at all, and when confronted with such an ugly, disgraceful creature Bandit Keith's righteous patriotic fury will be ignited and he will go to town on its sorry foreign ass. He is also loath to cooperate with foreigners, and should his trainer have the gall to force him to do so he will deliberately pull his punches so as to make his "partner's" job more difficult. Conversely, he feels a surge of pride and patriotism whenever a fellow Unovan is on the field: he'll do less damage to a Unovan opponent out of respect, and he'll be more than happy to give his battles 110% if he's got a teammate from Unova by his side. Especially another rufflet or a braviary, because everyone knows those are the Unovaest pokémon around. In Unova.

(And you know what? Bandit Keith doesn't even care that "Unovaest" isn't a real adjective. Unova is so fucking awesome it can have any adjective, real or otherwise, that it damn well wants. In. Fucking. Unova.)

Effects: Bandit Keith detests pokémon that are not found natively IN UNOVA, and if he sees one he's likely to lose his temper. Whenever Bandit Keith attacks an opponent that has a National Pokédex number lower than 494 or higher than 649 (or with no National Pokédex number, i.e. fakemon), that attack does 2% more damage at the cost of 2% more energy. He's willing to be a bit more friendly with his fellow Unovans, of course, and so whenever he attacks an opponent with a National Pokédex number between 494 and 649 inclusive, the attack does 2% less damage. In a team battle, Bandit Keith gets +1 attack for each teammate whose number is within the 494-649 range (each rufflet or braviary gives +2 attack instead of +1), and gets -1 attack for each teammate outside of that range. All attack boosts/penalties are treated as normal, are mutable and are part of the usual +6/-6 stages of increase and decrease.

Approved. IN ASBER.

[Havid] Ditto (X) Limber

Signature attribute: Horizontal Transfer

Although most captured ditto evolved into the current form millions of years ago, there is an old strain of ditto with a far more open and malleable genome than most. They absorbed DNA through contact, DNA that was was not as unstable as their own, so it would not change with their chromosomes as they underwent transformation. That is, the ditto participated in horizontal transfer.

Which is a fancy way of saying the ditto were promiscuous little bastards. They traded genetic material all the time. Even in cross-species barriers. And Havid, being of this old and rare strain, still has this ability.

Okay, really simple.

Let's say I have a ditto; we'll call him David. And David is a happy little ditto, just bopping along through life, until he runs into a nasty piece of work called Hung. They trade DNA, and now, even though they look like they're the same pokémon, they're actually two new species, Havid and Dung. So Havid, he gets into your battle, and your referee doesn't recognise him as being illegitimate, because he still looks like David. And because of what he got from Hung, all those Havids are pricks and they're trying to kill you. The End.

Fortunately or unfortunately, other pokémon don't know what to do with this new genetic material, as their bodies are unable to adapt. Even other ditto are used to changing all of their DNA instead of keeping some unchanged.

Effects: Every time Havid makes physical contact with another pokémon, Havid and the other pokémon exchange genetic information. Whenever this happens, Havid will copy one random move from the other pokémon and be able to use this move regardless of what it is transformed into. This means, for example, if Havid copies the move flamethrower from a charizard, for the rest of the battle, it can use flamethrower whether in its default form, transformed into a non-pokémon, or transformed into a pokémon incapable of using flamethrower. The number of moves that can be copied in this way is without limit, but it does not carry across battles, as it is purged by the cycle of the pokémon centre's healing machines.


I suppose I could change the description if it counts as plagiarism. But for now, how about advertisement/credit instead?

The ability to copy unlimited moves seems a tad overpowered, and could probably get kind of unmanageable to keep track of if the battle dragged on too long. I'd say at least make it a 50/50 chance of picking up a move, unless it's fine with everyone else and I'm a nitpicking idiot.



Anyway it's time for more YGO:TAS mods. I'm taking out the stat increase effects altogether for now, because trying to price them properly makes my brain hurt.


[Seto Kaiba] Meowth (M) <Pickup>
Signature Move: Screw The Rules, I Have Money!

Seto is a very affluent Meowth. He has built up his picking-up-shiny-stuff business from the ground up, and as a result is very, very rich. Quite phenomenally wealthy, as he does own the most startling quantities of cash. As a result, he has become egotistical and complacent, determined to get whatever he wants. He has come to think of rules and regulations as merely things for lesser, poorer beings who can't afford to buy the favour of the relevant authority. Therefore if he can find any random pocket change, he's not averse to lining the ref's pockets to see that things work out the way he wants; a measly $10 is nothing to him anyway.

Type: Normal / Target: Self / Energy: 2%

Effects: Seto goes over to the referee and discreetly hands them a few coins from his Pickup earnings during the match. The referee will then see to it that the battle goes in Seto's favour in whichever way he specified. The money spent using this move is added to the referee's earnings at the end of the match and deducted from Seto's Pickup earnings; therefore he must have already found enough money to pay for whatever effect he chooses. Seto can never pick up more than $10 during any one battle, including any money spent on bribes. Unless specified otherwise in the list of effects below, Screw The Rules, I Have Money! must be linked to an attack to gain a chosen effect, i.e. Slash + Screw The Rules, I Have Money! ~ Pay Day.

The possible effects are as follows (and must be specified when Screw The Rules, I Have Money! is used):

- +20% accuracy ($2)
- double the chance of inflicting a critical hit ($4)
- 1.5x the chance of secondary effects triggering ($3)
- type of Hidden Power changed to any type of Seto's choosing ($1)
- negate Seto's status conditions (does not require linking) ($1 for mild conditions, $2 for moderate conditions, $3 for severe conditions; prices stack for each condition)

Usage gap: 3 rounds


(also, something I've been meaning to ask for ages: if we have sig modifications from before the Gen V update, and things have been added that they ought to take into account (like my Koffing's sig move probably shouldn't affect Trubbish and Garbodor), do we get to update the mods or do we need to wait until the Pokémon evolve?)
 
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