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#941
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Last edited by sanderidge; 01-04-2018 at 10:08 PM. |
#942
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#943
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Thread up once I'm home!!
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#944
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All right! We never figured out any changes to health/energy, number of actions in a round, etc., so I guess let's just start normally and modify things if they get ridiculous. Everyone put your cheep cheep in your party; ILS you can randomize the teams!
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#945
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Now, let's see if I remember how to drive this thing...
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#946
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#947
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Man, been a while since I posted one of these... anyway!
Format: 2 vs 2, single Style: Switch DQ: 3 weeks Damage Cap: 35% Banned/Restricted Moves: OHKOs, Direct Recovery Moves, Terrain moves Arena Description: Somewhere off in a secluded forest is a giant metal dome-like structure that if we're being honest really has no business being in a forest anyway, which it doesn't. It's an abandoned research facility where some scientists attempted to toy with nature... and failed. Don''t worry, nothing evil lurks there; they just didn't get the results that the higher ups wanted, so their funding was cut, and as a result the facility had to be abandoned. However, what was it they were trying to do? Well, they were looking into how terrain moves such as Electric Terrain and Misty Terrain work, and in the process, managed to create 18 sort of inferior, man-made terrains: one for each type! These terrains have the same effect of amplifying moves of the same type as the active terrain by 1.2x, with the added bonus effect of weakening any moves that would normally be weak to the type of the terrain by 0.8x. So, for example, if a water terrain was in effect, any water moves used then would be amplified by 1.2x, while any fire, ground, or rock moves used would have be weakened by 0.8x. However, if a type is weak to itself (Dragon or Ghost) or has no types weak to it (Normal), the 0.8x modifier does not come into effect (Or in Ghost terrains case, only affects Psychic type moves). However, these terrains aren't without their drawbacks; like I mentioned, they're inferior versions, so they can only last one round at a time before fading away to a new terrain. In addition, if it happens to become a Grass, Electric, Psychic, or Fairy terrain, it will not keep any bonus effects that it would normally have, such as negating priority moves or healing at the end of every round, and will only have the aforementioned effects of boosting or lowering certain types attacks. To summarize:
(Hopefully I did this right and this doesn't seem too overpowered or anything but if it is please let me know!) Last edited by Stryke; 01-19-2018 at 10:37 PM. |
#948
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Just to clarify, would normal Terrain moves or Terrain-dependent abilities/items still work along with the terrain in the arena? |
#949
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Ooh, yeah, probably should've specified that... But anyway, normal Terrain moves are banned, so I'll edit the Banned Moves section to reflect that, as is the Terrain Extender. However, all the Terrain seeds are allowed, in addition to any Terrain dependent abilities, as long as the corresponding terrain happens to show up.
Last edited by Stryke; 01-19-2018 at 10:54 PM. |
#950
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here's a challenge for Stryke
Format: 4v4 single Style: Set DQ Time: 49 hours Damage Cap: 40% Banned Moves: OHKO's, Direct Recovery 1/Mon, Chills 3/Mon, Splash Story: Upon a bright, sunny day in Asber, a bystander finds a note taped, upside-down, to the doors of the central hall. "you fucks skipped out on a battle for halloween to play mafia so we're making our own spooky decisions and going yo this stupid mansion. xoxo, Phoenix & Stryke" Arena Description: Spooky Scary Man-si-on The battle takes place in a haunted mansion, fit with its own mildly perturbed spirit! He's mostly complaining about how his mansion is always haunted by humans and how he just fixed that leak and how he's getting a restraining order. Funny stuff. There are two floors to the mansion, the bottom having 6 rooms while the top has 5, with the center room instead having a balcony overlooking the foyer. A Pokémon can take an action to move to another room vertically or horizontally, while one flying pokémon can fly up from the foyer to the second floor balcony without taking an action. The ghost, Phil, is only really there to complain. Water for certain rooms can only be found in the bathroom on the bottom floor, in the top left corner of the map. Additional Rules: Phil must be acknowledged in every ref post or he kills everyone.
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"you are just mad because you are angry" |
#951
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(Accepted) |
#952
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for mewtini.
Format: 3v3 single Style: switch DQ: 1 week Damage Cap:40% Banned/Restricted Moves: OHKO, direct heals, Arena Description: psychic blaze. the battle takes place on a website. water can be summoned as necessary. by default, a 1.2x bonus is granted to the dark type. one action can be consumed to change the site's style to one of the following, and it will remain until someone switches it again: green to grass, white to ice, pink to fairy, blue to water.
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"I ask not that you forgive me. Nor that you even understand. I ask only that you read or listen to these words. In this record, I hold nothing back. I will try not to shy away from difficult topics, or paint myself in a dishonestly heroic light."
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#953
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"you are the ember of my heart, whether you like that or not." http://alone-on-an-aeroplane.tumblr.com :) |
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