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[Game] Mega Choice Pokemafia

The townspeople awaken one by one, hoping to finally find some clue to the murderers' identities, but what awaits them at the central square is the bloody corpse of DarkAura. Some of the Pokemon shut their eyes at the sight, growing queasy: Mega Banette's body has been not battered but instead brutally torn apart, chunks of flesh strewn in a rough heap. The pavement around her has cracked, with several bits of rock scattered about Banette's remains, but this time it seems that the killer was careful enough not to leave any footprints or other obvious marks near the scene of the crime. Outraged, the Pokemon scour the rest of the town for bodies, and upon finding no other absentees, search DarkAura's house for evidence. Rather than any suspicious documents or evidence, they find several implements for focusing Psychic energy, which are taken back to the town square as evidence, and the day's discussion is soon to begin.

DarkAura is dead. She was innocent.

48 hours for discussion.
 
Maybe she was the roleblocker? Idk what focusing psychic energy would mean, but, since we might have a roleblocker maybe she makes a shield to stop people's actions?
 
My first question is what a Banette needs with psychic energy - it's a Ghost-type, so what psychic attack would it be using?

Trick, Imprison, Dream Eater, Magic Coat, Magic Room, Role Play, Skill Swap, Calm Mind, Rest, Psychic, Telekinesis, and Trick Room.

Of those I think Role Play is most likely? The good old 'choose one target and use their action on a second target' role?
 
So are we just going to let this game die, or are we going to do something about it? Given the size of this game, there are probably three Mafia, and we haven't found any of them yet. And there are eight of us still alive, meaning the Mafia only needs two more kills to win. We can't just sit here doing nothing. Neither VM or Butterfree have said anything for several days. And at least Butterfree is usually talkative enough - I would think even more so in a game like this where we can reason based on flavor.
 
Well, none of us have been talking, so it's a little weird to just finger VM or Butterfree as potential Mafia since they haven't been talking, eh? :/ I mean we should at least get some people to talk a bit before pointin fingers
 
Has anyone else noticed a pattern in the deaths?

Beedrill/Mega Diancie/Slowbro/Mega Banette

Normal/Mega/Normal/Mega


this could just be coincidence, but I don't believe in those.
 
JackPK VMed me yesterday expressing an interest in getting this game wrapped up, even if unceremoniously. It's been so long I don't remember exactly why this game went off the tracks, and I've also lost my GM notes (so I don't have a list of night actions but could compile one if anyone's interested), but I hope this at least provides some closure for everyone. Thanks for participating, and I hope you all had fun while it lasted.

1. Mawile (alien)
Mawile-Mega
You are neither innocent nor mafia; upon death, you are revealed as such, but you investigate as innocent when normal Mawile and mafia when Mega Mawile. Your win condition is detailed below. You cannot Mega Evolve at will and instead Mega Evolve immediately after the activation of Fake Tears.

Both of your forms have the passive power Fake Tears. Pretending to cry grants you the opportunity to Mega Evolve and fend off an attack on your life during the night, but only once—word spreads quickly through such a small group of Pokemon.

Your Mega Evolution has the passive power Counter. Even though you have the means to punish whomever tried to kill you, you'll still need some proof of the town’s wrongdoing. And isn't an attempted lynching just the perfect situation to unleash your Huge Power? If you would be lynched while in your Mega form, your explosive retaliation will kill every other player and win you the game.



2. Eifie (pseudo-rolecop/bulletproof)
Slowbro-Mega
You are innocent. You win when all mafia are dead. You can Mega Evolve at will and in conjunction with any action.

Your normal form has the night action Mimic. Perfectly copying one target's techniques allows you to find out the name of the action that they use in the night you target them, including any passive powers active at the end of the night but excluding Mega Evolution.

Your Mega Evolution has the passive power Shell Armor. Your sturdy shell will protect you from a powerful hit but then become cracked and unstable; if you would successfully be killed in the night, the kill will be prevented, this power will disappear, and you will be notified.



3. Zero Moment (tracker/poisoner)
Beedrill-Mega
You are innocent. You win when all mafia are dead. You can Mega Evolve at will and in conjunction with any action.

Your normal form has the night action Pursuit. Cloaked in dark energy, you're able to follow one player of your choosing and find out whom they target overnight, if anyone.

Your Mega Evolution has the night action Poison Sting. The venom your stingers are laced with is deadly and slow-acting enough to kill your chosen target at the end of the next day phase, rendering ineffective attempts to heal or protect them overnight.



4. Birdy (mafia/pseudo-strongman)
Audino-Mega
You are mafia. You win when all third-party players, if any, are dead, and mafia comprise more than half of the living players. Your fellow mafia is Lilycolo (Mega Mewtwo Y), and you may communicate with her outside of the thread. You can Mega Evolve at will and in conjunction with any action.

Both of your forms have the night action Double-Edge. Your merciless attack on your chosen target is guaranteed to be fatal, unless your target is protected somehow.

Your Mega Evolution has the night action Focus Punch. Though even more damaging than your other techniques, this annihilating punch requires intense concentration to be executed. If you are targeted by anyone the night you use Focus Punch, your focus will be broken and the attack will fail, but the sheer power of a successful attempt will smash through all protection, including roleblocking, around your chosen target.

Note that both of your actions are factional kill actions, and only one factional kill action can be used per faction per night.



5. Altissimo (cop)
Absol-Mega
You are innocent. You win when all mafia are dead. You can Mega Evolve at will and in conjunction with any action.

Both of your forms have the night action Role Play. When you're considered a portent of danger, you're sort of forced to start hanging around people who desperately need scapegoats—and getting into criminals' mindsets has become somewhat of a specialty of yours. By emulating your chosen target's special techniques and mentality, you can discover whether they are mafia or not.



6. Vipera Magnifica (terrorist)
Altaria-Mega
You are mafia, but some miscommunication or other has resulted in you not knowing who comprises the main contingent here, and vice versa. This also means anyone who inspects you will find that you're not part of their group (upon death, you will be revealed as a member of the mafia.) You win when all third-party players, if any, are dead, and mafia comprise more than half of the living players. You can Mega Evolve at will and in conjunction with any action.

Both of your forms have the day action Draco Meteor. While you won't be able to coordinate a factional kill action with the mafia, you can still be useful to them: posting "Use Draco Meteor on <target>" in the day discussion summons a storm of meteors that kills both yourself and your chosen target and ends the day, preventing a lynch from happening.



7. Lilycolo (mafia/vote disabler)
Mewtwo-Mega-Y
You are mafia. You win when all third-party players, if any, are dead, and mafia comprise more than half of the living players. Your fellow mafia is Superbird (Mega Audino), and you may communicate with him outside of the thread. You can Mega Evolve at will and in conjunction with any action.

Both of your forms have the night action Psystrike. High-grade telekinesis rends apart your target, resulting in instant death if they are not protected somehow, and the great burst of energy accompanying such a tremendous attack will also disable the votes of everyone who visits your target—including you—for the next day phase. If you are roleblocked, the Psystrike will instead disable the votes of you and the roleblocker. (Vote-disabled people are able to post bolded usernames in the thread, but their votes will not count towards the final tally and they will be notified of this.)

Note that Psystrike is a factional kill action, and only one factional kill action can be used per night.



8. Butterfree (lover)
Charizard-Mega-X
You are innocent. You win when all mafia are dead. You can Mega Evolve at will and in conjunction with any action.

Both of your forms have the night action Attract. You've been looking for your Y, and you think one of the Pokemon here might be a match for you… When you use Attract, your chosen target will fall irrevocably in love with your fiery passion and draconic dragonness, and you will be able to communicate with them outside of the thread. However, your bond will be so great that if one of you dies, the other will commit suicide upon discovering the body. If you use Attract on a member of the mafia, your alignment will change to mafia and any other mafia members will be notified. Notably, you are not obligated to use Attract on night zero and it cannot be prevented or blocked, but once used, the technique will disappear.



9. JackPK (bodyguard/doctor)
Diancie-Mega
You are innocent. You win when all mafia are dead. You can Mega Evolve at will and in conjunction with any action.

Both of your forms have the night action Guard Split. Sharing some of your diamond-hard defenses with your chosen target will protect them from death for one night, but the resulting mental link is so strong that you will die from the strain if the player you protect is indeed targeted by a killer. You cannot use Guard Split in the same night as you use Magic Bounce.

Your Mega Evolution has the night action Magic Bounce. Dialing up the psychic aura that you naturally emit allows you to absorb, instead of rebound, one attempt on your target's life. However, the effort to keep such a powerful barrier active means that you cannot use this power on consecutive nights, and if your shield ever comes into contact with another healing attempt, the energies will clash and kill the target instead. You may target yourself with this action.



10. Dar (vigilante/dreamer)
Rayquaza-Mega
You are innocent. You win when all mafia are dead. You cannot Mega Evolve at will and instead Mega Evolve immediately after the use of Dragon Ascent.

Both of your forms have the night action Dragon Ascent. Attacking with the billowing winds at your back, you gain the ability to Mega Evolve but will also cause significant damage to one target, killing them if they are not protected in some way.

Your Mega Evolution has the passive power Delta Stream. At the end of every day phase in which you are Mega Evolved and alive, your sacred wind current will bring you tidings of either one living person who is guaranteed to be innocent, or three living people, at least one of whom is mafia.



11. Wargle (roleblocker)
Groudon-Primal
You are innocent. You win when all mafia are dead. You can revert to your Primal form at will and in conjunction with any action.

Both of your forms have the night action Precipice Blades. Jagged spikes of earth and cooled magma encase your chosen target, preventing them from carrying out any night actions. This ability does not interfere with any actions that may target whomever you protect, however.



12. DarkAura (redirector/doctor)
Banette-Mega
You are innocent. You win when all mafia are dead. You can Mega Evolve at will and in conjunction with any action.

Both of your forms have the night action Trick. An illusion and some psychic mumbo-jumbo allow you to fool your first target into using their action on your chosen second target instead of whomever, if anyone, they originally targeted. You cannot use Trick in the same night as you use Magic Coat.

Your Mega Evolution has the night action Magic Coat. Forming a protective barrier around your chosen target will block one attempt on their life overnight. If your shield ever comes into contact with another healing attempt, however, the energies will clash and kill the target instead. You may target yourself with this action.
 
Every now and then for the past few months I considered reviving this by blowing myself up, but I didn't want to risk being that terrorist who blows up the mafia by mistake.
 
Aww, so there was no mechanic that would have specifically targeted only Megas or only non-Megas? That was a really clever assumption midgame; I had been hoping it was right.

You totally should've done it, VM.
 
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