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The Challenge Board

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Taking the oldest battle on the board, Wargle vs. Crazy Linoone, unless someone else has already taken it and it hasn't been taken off the list yet.

Speaking of which, someone needs to get rid of the already-claimed battles on the board right now. Like Eon Spirit vs. Phantom.

EDIT: Can't do it anymore, because Crazy Linoone's Aerodactyl isn't in his active squad and that breaks the rules if I'm not mistaken.

EDIT EDIT: So instead, I'm taking Whirlpool/Leafstorm vs. Pathos. Thread in a little.
 
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Reserved for Zhorken.

3vs3 Single
Style: Switch
DQ: 7 days
Damage Cap: 60%
Banned Moves: OHKO's, Evasion
Arena: Veteran's Field

Many of the ASB legends who joined in 2005 have since retired, such as Cryssie, opal, MD, and Dark Nido, just to name a few. Two stalwarts who have been ASBers since the year of the league's inception, however, are Zhorken and Rarity. Both have also spent time away from the league, however: Zhorken temporarily hung up his Pokeballs, while Rarity was jailed for perjury. However, with the exception of ASB president Negrek, they are the two ASBers with the earliest registration date among everyone who has signed up for Generation 5, and so, these two grizzled veterans take to the field, knowing that there are millions of young children watching them on Asber (I think that's what our region is called) television and idolizing them.

Veteran's Field is called that because, it is a standard field, but every fourth round, a random third Pokemon will enter the battlefield, and stay until four rounds after that, and so on - every fourth round after Round 4, the Pokemon on the battlefield will be changed. It is always a basic that can evolve. It is a wild Pokemon and will use three random attacks each round. If the Pokemon is defeated, EXP is also given. Truly, this battlefield is for veterans of ASB.
 
Pretty sure my challenge got missed by the refs, so I'm going to repost just in case...

First challenge~

1vs1 Single
Style: Set
DQ: 4 days
Damage Cap: 20%
Banned Moves: OHKO's, weather moves
Arena: Noob Palace

This arena was made for the noobs of battling, and the palace has been configured specifically for them.
No Pokemon are allowed to battle that are in a higher evolution then the first, including Pokemon that don't evolve.
Once a round, there is a 10% chance an experienced trainer will arrive and complement one of the trainers on their battling skill, and their Pokemon will overhear this and be encouraged to fight harder. The affected Pokemon will gain a +1 to all stats for the rest of the battle.

EDIT: I would like the person who accepts this challenge to be dedicated to it.

I'll take you on. ^^
 
Challenge for Cherry. I think is time we had another round of fights...gotta keep our rival image alive, don't we~

3vs3 single
Style: Switch
DQ: Standard week
Damage Cap: 30%
Banned Moves: OHKO's, chills limited to 5/pokémon
Arena: Brightmoon Tor

Brightmoon Tor is a mind-bendingly tall tower that comes and goes on the whims of the moon in the Jylland region of Ivalice. It is a beautiful structure made up of countless floors, each one stuffed with monsters and treasures beyond your wildest dreams.

The Tor consists of three 'Watches'. Each Watch is the same; three grey stone platforms, each about 15 feet square each, connected by carefully-hewn stairs. Towering dragon-shaped pillars hold up the roof, and each room is oddly spacious. A large red gemstone lurks on one of the platforms (randomly determined by the Ref), when touched by a Pokemon changes the Watch.

The First Watch carries the following properties:

- There is a 10% chance that both combatants will be Poisoned (90% chance normal poison, 10% Badly Poisoned) and their speed reduced by one stage.
- There is a 5% chance that one combatant (50/50 chance of each) will be put to Sleep.

The Second Watch contains the following properties:

- There is a 10% chance that both combatants will be mildly Confused.
- There is a 5% chance that one combatant (50/50 chance of each) will take 5% Typeless Damage.

The Third Watch contains the following properties:

- There is a 10% chance that both combatants will have their Speed reduced by two stages.
- There is a 5% chance that one combatant (50/50 chance of each) will have their Attack and Defence boosted by one stage each.

Each effect can stack and both have a chance of appearing in the same round, and linger after the Watch switches. The Watch is only switched when a Pokemon willingly touches a crystal, and the switch happens at the end of the round.

In addiction, three other gems can be found very rarely (5% chance) on each of the Watches, and if picked up by a Pokemon, grant the properties. As long as one of these gemstones is active, no others can be found. They are as follows:

- Crimson Tear: a blood red stone that boosts the holder's Attack by one stage.

- Snowy Tear: a snowy white gem that boosts the holders Sp.Atk by one stage.

- Azure Tear: a calming blue gem that boost the holder's evasion by one stage.

If the Tor switches Watches, the Gem disappears.


ohyeah I forgot about this >__> taking.
 
For Linoone, obviously.

2vs2 single
Style: Switch
DQ: 5 days
Damage Cap: 40%
Banned Moves: OHKO's, direct recovery moves limited to 2 per Pokemon
Arena: An Extremely Large Cup of Mint Tea

Nobody's quite sure what's Linoone's sudden interest in food-themed battlefields, but here is her second arena of choice (though I've been given the pleasure of writing it out): a, well, extremely large cup of mint tea. The cup in question is, yes, extremely large -- two Wailord long in diameter at its largest and one and a half Wailord deep. So, yes, you actually can battle with a Wailord in this arena, the only problem being that it'll be hard for a Wailord to maneuver in here. The tea cup is a regular shaped tea cup, which means that it's wider on top than on the bottom, with a curved, porcelain handle coming out from one side. Made from white porcelain, the tea cup has been strengthened with a secret formula so that it will not break even under the most powerful attacks.

Now, what's the fun of battling in an empty tea cup? The cup has been filled to almost the rim with delicious, freshly brewed mint tea, made from the most high-quality tea leaves grown on the mystical mountain of Codter. The tea is refreshing and delicious, and will restore 5% health to whatever pokemon that decides to take an action and drink it 50% of the time. However, because of the caffeine and the sheer awesomeness of battling in tea, all attacks deal an extra 2% damage without extra energy costs.

Because it's mint tea instead of regular water, electricity conducts as well as it does in air.

A total of five cod live at the bottom of the tea cup. They're regular cod-sized, about 1.5 meters long, and don't do anything. If a pokemon manages to kill a cod, cook it, and eat it, it can gain 15% HP and 30% energy, although the cod are ridiculously fast and ridiculously hard to catch. Imagine them as level 100 Magikarp with Splash, Tackle, and 200 speed if you will.

Eating raw cod is not advised because it will cause food poisoning.

Other: Have a picture of the tea cup, if it helps.

Also, all pokemon that cannot breath underwater will get a air bubble mask over their face that gives them air to prevent drowning at a cost of -1 speed.
 
For Linoone, obviously.

2vs2 single
Style: Switch
DQ: 5 days
Damage Cap: 40%
Banned Moves: OHKO's, direct recovery moves limited to 2 per Pokemon
Arena: An Extremely Large Cup of Mint Tea

Nobody's quite sure what's Linoone's sudden interest in food-themed battlefields, but here is her second arena of choice (though I've been given the pleasure of writing it out): a, well, extremely large cup of mint tea. The cup in question is, yes, extremely large -- two Wailord long in diameter at its largest and one and a half Wailord deep. So, yes, you actually can battle with a Wailord in this arena, the only problem being that it'll be hard for a Wailord to maneuver in here. The tea cup is a regular shaped tea cup, which means that it's wider on top than on the bottom, with a curved, porcelain handle coming out from one side. Made from white porcelain, the tea cup has been strengthened with a secret formula so that it will not break even under the most powerful attacks.

Now, what's the fun of battling in an empty tea cup? The cup has been filled to almost the rim with delicious, freshly brewed mint tea, made from the most high-quality tea leaves grown on the mystical mountain of Codter. The tea is refreshing and delicious, and will restore 5% health to whatever pokemon that decides to take an action and drink it 50% of the time. However, because of the caffeine and the sheer awesomeness of battling in tea, all attacks deal an extra 2% damage without extra energy costs.

Because it's mint tea instead of regular water, electricity conducts as well as it does in air.

A total of five cod live at the bottom of the tea cup. They're regular cod-sized, about 1.5 meters long, and don't do anything. If a pokemon manages to kill a cod, cook it, and eat it, it can gain 15% HP and 30% energy, although the cod are ridiculously fast and ridiculously hard to catch. Imagine them as level 100 Magikarp with Splash, Tackle, and 200 speed if you will.

Eating raw cod is not advised because it will cause food poisoning.

Other: Have a picture of the tea cup, if it helps.

Also, all pokemon that cannot breath underwater will get a air bubble mask over their face that gives them air to prevent drowning at a cost of -1 speed.

If you salt it, you're as good as dead, SB.
 
Style: 3vs3 TRIPLE
Style: Switch
DQ: ONE WEEK
Damage Cap: 49%
Banned Moves: OHKO's, chills limited to 5/pokémon
Arena: Giant Cereal Bowl

A cereal bowl with milk and flakes in it is the perfect place for a battle.
Rules: You can not exit the bowl. If you fall in the milk, you get all sticky and gross. Water is now milk. You can jump on the flakes so you don't get sticky. They sink if weight is on them, but float otherwise. At the end of every round, a spoon dives in and removes some cereal. If your pokémon was in there, TOO BAD: it got eaten and has fainted.
Imagine this as a landscape made of cereal, with small lakes of milk.
 
Style: 3vs3 TRIPLE
Style: Switch
DQ: ONE WEEK
Damage Cap: 49%
Banned Moves: OHKO's, chills limited to 5/pokémon
Arena: Giant Cereal Bowl

A cereal bowl with milk and flakes in it is the perfect place for a battle.
Rules: You can not exit the bowl. If you fall in the milk, you get all sticky and gross. Water is now milk. You can jump on the flakes so you don't get sticky. They sink if weight is on them, but float otherwise. At the end of every round, a spoon dives in and removes some cereal. If your pokémon was in there, TOO BAD: it got eaten and has fainted.
Imagine this as a landscape made of cereal, with small lakes of milk.

This sounds fun. I'll take it. :3
 
3vs3 single
Style: Switch
DQ: Standard week
Damage Cap: 25%
Banned Moves: OHKO's, direct healing moves; Chills limited to 5 per Pokémon
Arena: Skyarrow Bridge

The road on Skyarrow Bridge has been closed off for this battle, so nobody has to worry about cars coming their way. Connecting Pinwheel Forest and the giant Castelia City, Skyarrow Bridge is definitely a sight to behold. It has an elevated center walkway for pedestrians, and two roads located below the center walkway, on each side. Bordering the bridge are large support structures similar to the ones on Brooklyn Bridge in New York City or Rainbow Bridge in Tokyo. Far below the roadway is the estuary that leads from the ocean into the heart of the Unova region. At this time of night, the view is stunning. The bridge is similar in color to diamond, an elegant bluish-white. You'd better be careful; sometimes it can get windy.

Other: Only baby or basic Pokémon are allowed. Also, it's nighttime, so Sunny Day won't work.
 
3vs3 single
Style: Switch
DQ: Standard week
Damage Cap: 25%
Banned Moves: OHKO's, direct healing moves; Chills limited to 5 per Pokémon
Arena: Skyarrow Bridge

The road on Skyarrow Bridge has been closed off for this battle, so nobody has to worry about cars coming their way. Connecting Pinwheel Forest and the giant Castelia City, Skyarrow Bridge is definitely a sight to behold. It has an elevated center walkway for pedestrians, and two roads located below the center walkway, on each side. Bordering the bridge are large support structures similar to the ones on Brooklyn Bridge in New York City or Rainbow Bridge in Tokyo. Far below the roadway is the estuary that leads from the ocean into the heart of the Unova region. At this time of night, the view is stunning. The bridge is similar in color to diamond, an elegant bluish-white. You'd better be careful; sometimes it can get windy.

Other: Only baby or basic Pokémon are allowed. Also, it's nighttime, so Sunny Day won't work.
 
3vs3 single
Style: Switch
DQ: Standard week
Damage Cap: 25%
Banned Moves: OHKO's, direct healing moves; Chills limited to 5 per Pokémon
Arena: Skyarrow Bridge

The road on Skyarrow Bridge has been closed off for this battle, so nobody has to worry about cars coming their way. Connecting Pinwheel Forest and the giant Castelia City, Skyarrow Bridge is definitely a sight to behold. It has an elevated center walkway for pedestrians, and two roads located below the center walkway, on each side. Bordering the bridge are large support structures similar to the ones on Brooklyn Bridge in New York City or Rainbow Bridge in Tokyo. Far below the roadway is the estuary that leads from the ocean into the heart of the Unova region. At this time of night, the view is stunning. The bridge is similar in color to diamond, an elegant bluish-white. You'd better be careful; sometimes it can get windy.

Other: Only baby or basic Pokémon are allowed. Also, it's nighttime, so Sunny Day won't work.

Meh, why not? I haven't taken a challenge in a while, and I have a free spot.

You're on!
 
Reserved for Zhorken.

3vs3 Single
Style: Switch
DQ: 7 days
Damage Cap: 60%
Banned Moves: OHKO's, Evasion
Arena: Veteran's Field

Many of the ASB legends who joined in 2005 have since retired, such as Cryssie, opal, MD, and Dark Nido, just to name a few. Two stalwarts who have been ASBers since the year of the league's inception, however, are Zhorken and Rarity. Both have also spent time away from the league, however: Zhorken temporarily hung up his Pokeballs, while Rarity was jailed for perjury. However, with the exception of ASB president Negrek, they are the two ASBers with the earliest registration date among everyone who has signed up for Generation 5, and so, these two grizzled veterans take to the field, knowing that there are millions of young children watching them on Asber (I think that's what our region is called) television and idolizing them.

Veteran's Field is called that because, it is a standard field, but every fourth round, a random third Pokemon will enter the battlefield, and stay until four rounds after that, and so on - every fourth round after Round 4, the Pokemon on the battlefield will be changed. It is always a basic that can evolve. It is a wild Pokemon and will use three random attacks each round. If the Pokemon is defeated, EXP is also given. Truly, this battlefield is for veterans of ASB.

Yep, taking this.

EDIT: Also: me vs ultraviolet has been looking for a ref way longer—if anyone's looking to take something, I'd slightly prefer getting a ref for that before this.
EDIT2: It's been taken!
 
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2 vs. 2
Style: Set
DQ: 3 days
Damage Cap: 50%
Banned Moves: Direct recovery moves, OHKO, 3 chills per Pokemon
Arena: Well-Traveled RPG Route
This is a nice little path surrounded by trees and a long winding river. It's quite simple sounding is it not? Perhaps the perfect place for a battle?

Nope, not at all.

You see, there are many "chosen heroes" and "RPG people" who tend to frequent this route. They're not very accustomed to seeing Pokemon, and more often than not they will mistake one of the Pokemon for a monster. Since they are in an RPG separate from this little battle, they will assume that the monsters must be dealt with.

Every round, there will be two traveling heroes that notice the battle, and each will attempt to fight each Pokemon that is currently fighting. Every round, there is a-
-25% chance they will draw their blade and deal 5% damage to the Pokemon
-20% chance that the hero will run away, not wanting to deal with this
-10% chance they will cast "Cure" on the Pokemon, healing the target for 5% health
-10% chance they will cast "Thunder" which will deal 3% damage and has a 50% chance to paralyze the target
-10% chance they will cast "Blizzard" which will deal 3% damage and has a 50% chance to reduce the target's speed 2 stages (equal to one Scary Face)
-10% chance they will cast "Fire" which will deal 3% damage and has a 25% chance to burn the target
-5% chance they will use their Limit Break, which will deal 8% damage to the target
-5% chance they will cast "Bio" which will deal 5% damage and will always inflict bad poisoning on the target
-5% chance they will cast "Mighty Guard" and accidentally redirect it at the Pokemon, raising the Pokemon's Defense and Special Defense by one stage

Please note that that is based on individual Pokemon. Therefore one Pokemon in a round might be attacked normally, while the other Pokemon will have Thunder cast on them, or one Pokemon could have Mighty Guard cast while the other has Cure cast.
 
2 vs. 2
Style: Set
DQ: 3 days
Damage Cap: 50%
Banned Moves: Direct recovery moves, OHKO, 3 chills per Pokemon
Arena: Well-Traveled RPG Route
This is a nice little path surrounded by trees and a long winding river. It's quite simple sounding is it not? Perhaps the perfect place for a battle?

Nope, not at all.

You see, there are many "chosen heroes" and "RPG people" who tend to frequent this route. They're not very accustomed to seeing Pokemon, and more often than not they will mistake one of the Pokemon for a monster. Since they are in an RPG separate from this little battle, they will assume that the monsters must be dealt with.

Every round, there will be two traveling heroes that notice the battle, and each will attempt to fight each Pokemon that is currently fighting. Every round, there is a-
-25% chance they will draw their blade and deal 5% damage to the Pokemon
-20% chance that the hero will run away, not wanting to deal with this
-10% chance they will cast "Cure" on the Pokemon, healing the target for 5% health
-10% chance they will cast "Thunder" which will deal 3% damage and has a 50% chance to paralyze the target
-10% chance they will cast "Blizzard" which will deal 3% damage and has a 50% chance to reduce the target's speed 2 stages (equal to one Scary Face)
-10% chance they will cast "Fire" which will deal 3% damage and has a 25% chance to burn the target
-5% chance they will use their Limit Break, which will deal 8% damage to the target
-5% chance they will cast "Bio" which will deal 5% damage and will always inflict bad poisoning on the target
-5% chance they will cast "Mighty Guard" and accidentally redirect it at the Pokemon, raising the Pokemon's Defense and Special Defense by one stage

Please note that that is based on individual Pokemon. Therefore one Pokemon in a round might be attacked normally, while the other Pokemon will have Thunder cast on them, or one Pokemon could have Mighty Guard cast while the other has Cure cast.
Final Fantasy-themed stuff? Count me in.
 
Well I'm getting back into reffing now and some of the battles I'm reffing are moving pretty slowly, so since I promised to I'm taking Arylett v Zora. :D
 
I love using Seventh Sanctum to come up with ideas for arenas.

1vs1 single
Style: Set
DQ: Standard week
Damage cap: 60%
Banned moves: OHKO's; each Pokemon limited to one direct-healing move
Arena: Witches' Province

A magical corner of the world, inhabited primarily by witches and warlocks. The arena itself is in the center of a typical forest, with your standard-issue witch's cottage just on the arena's outskirts. Puffs of multicolored smoke have a habit of escaping the cottage's chimney, and can cause hallucinogenic effects on Pokemon that inhale them (which will be primarily or solely Flyers, since the smoke isn't heavier than air). This causes them to be moderately Confused but have random stat boosts to any combination of Attack, Defense, Sp. Atk, Sp. Def, Speed, and Accuracy which are cumulatively equal to +6.

The arena itself, being so infused by magic, has some odd effects on Pokemon battling within it. At the end of each round, one of the following effects will occur:
18% chance that one Pokemon will receive a +2 boost to one stat (either Attack, Defense, Sp. Atk, Sp. Def, Speed, and Accuracy) (3% each stat)
18% chance that one Pokemon will receive a -2 penalty to one stat (3% each stat)
12% chance that both Pokemon will receive a +1 boost to one stat (2% each stat)
12% chance that both Pokemon will receive a -1 penalty to one stat (2% each stat)
5% chance that one Pokemon will be given the effects of Magic Coat
5% chance that one Pokemon will receive Magic Guard in addition to its normal ability (this lasts for one round)
5% chance that Magic Room will go into effect (this is a Trick Room-like Gen V effect that removes all effects of items)
5% chance that one Pokemon will receive Magic Mirror in addition to its normal ability (all stat-lowering moves are reflected back to the user) (this lasts for one round)
5% chance that both Pokemon will recover 40% Health
5% chance that both Pokemon will recover 40% Energy
10% chance that nothing will happen

Profile

I hope nobody minds that I put Gen V stuff in here for arena effects.

If no ones taken this, I'll accept it.
 
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