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Zapi vs. Conrad

Thanks so much for e-reffing this c:

Also, Hone Claws gives +1 accuracy as well as attack.
 
Whoa, I'm sorry! School recently started back up for me, so I've been a bit busy, and I had no idea someone else picked this battle up again. Anyway!

Facade x 3 unless Julian uses Protect or is underground due to Dig, in which case, don't do anything.
 
Last Resort ~ Dig (down) ~ chill (while underground)

On the second action, try to get underground before he attacks. It's fine if you can't, though.
 
oo
Zapi: Julian[M]

Sentret
Ability: Run Away
Health: 24%
Energy: 31%
Status: +2 Sp. Defense, +5 Accuracy, +4 Attack
Mood: That coulda gone better...
Chills: 3/4
Last Resort ~ Dig (down) ~ chill (while underground)


oo
Conrad: Jason [M]

Mareep
Ability: Static
Health: 41%
Energy: 40%
Status: +5 Sp. Defense, +3 Defense, +2 Sp. Attack, -1 Accuracy [Severely Poisoned]
Mood: Hopeful
Chills: 4/4
Facade / Standby ~ Facade / Standby ~ Facade / Standby



Round 9

The young greaser tapped the tip of her boot against the stage and analyzed the current conditions of the Pokemon. Julian was looking rather beat up, his fatigue beginning to show through his short gasps of air. His woolly foe on the other hand, despite his advantage in health and energy, was trembling from the toxic ooze that was tearing at his insides. The stage appeared to be in acceptable condition and the field around them was a bit ruffled, no matter. It was time for Round 9...

Jason would be first to receive orders this round. The Mareep was told to hit Julian with a barrage of Facade unless shielded against. With the agonizing pain of the Toxic reminding him of his ailment he was more than obliged to follow through. Jason bounded forward across to his opponent with great power, shoving the furry creature backwards, only still standing its ground with the impulsive help of his bushy tail. It was now Julian's turn to act and he was anxious, his health throwing him into a frenzy. With a severe enough state of energy the Sentret too came charging forward, this was his Last Resort. Jason hadn't prepared for this level of impact and found himself sprawled out in the grass beside the stage, practically winded of all oxygen. At this sight, Julian had himself a quiet chuckle.

Zapi seeming a bit frantic hoped the next command would help Julian escape more heavy damage with a Dig. To her dismay, while Julian's paws dug furiously into the earth, Jason had already began his decent into his next attack. Julian clung to the nearly prepped escape route as his body trembled with pain and then tumbled down the hole, gasping heavily to stay conscience.

The arena was now still and motionless. While Julian lay in his eager Chill beneath the surface, Jason wagged his tail content with doing nothing feeling unthreatened. Masked by that triumphant grin was a choked cry, the painful sensations of poisoning awakening once more.

oo
Zapi: Julian[M]

Sentret
Ability: Run Away
Health: 2%
Energy: 31%
Status: +2 Sp. Defense, +5 Accuracy, +4 Attack
Mood: Feeling faint
Chills: 4/4


oo
Conrad: Jason [M]

Mareep
Ability: Static
Health: 19%
Energy: 32%
Status: +5 Sp. Defense, +3 Defense, +2 Sp. Attack, -1 Accuracy [Severely Poisoned]
Mood: Superior
Chills: 4/4

Notepad...
  • Julian, Last Resort: 14%-> +4 Attack-> -(+3) Defense-> +1/4 of total, STAB
    Jason, Facade: 7%->x2 Status Ailment-> -1/4 of total, STABR
    Julian, Dig: 5% Energy
    Jason, Facade: 7%->x2 Status Ailment-> -1/4 of total, STABR
    Julian, Chill: +10% Energy
    Jason, Standby: n/a

  • Third Amnesia, 1 more round
    Toxic, damage doubled [Previous round: 2%, Round 9: 4%], -8% Next Round
  • Zapi's move set
    Conrad's move set
    I reff.
***Be sure to mention any and all points of confusion or disagreement! All are prone to error.***​
 
We're pretty much screwed here, aren't we, so um.

Dig (up) and hit (or at least try to hit) Jason. If you're somehow still able to battle afterward, spam Last Resort.

Dig (up) ~ Last Resort (if still alive) ~ Last Resort (if still alive)
 
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