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  #101  
Old 02-08-2015, 09:19 PM
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Default Re: Suggestion Box

The NVEs are both obviously meant to invoke 2/3 and 1/3 and were merely written 0.67 and 0.33 for convenience - when you look those decimals aren't thirds what you automatically think of? would it ever make a difference even in edge cases? - but 0.7 doesn't invoke that at all! And also I'd be 100% okay with double-resistance being 0.5x to match up double-effectiveness better.
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  #102  
Old 02-08-2015, 09:28 PM
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Heehee, this isn't actually as bad as I thought. The multipliers (and the "to"s) form a little sideways pyramid:

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  #103  
Old 02-08-2015, 09:35 PM
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Suddenly, aesthetic!

Also, (SPOILER) nice Rotom-Heat.
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  #104  
Old 02-08-2015, 09:35 PM
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yes good
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  #105  
Old 02-08-2015, 09:37 PM
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Default Re: Suggestion Box

0.67 is at sufficiently high precision that it's obviously intended to be 2/3 (it makes a difference if you have, what, numbers over 150?), and okay honestly I have no issue with 9/4× double-SE and 4/9× double-nve.
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  #106  
Old 02-08-2015, 09:46 PM
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Quote:
Originally Posted by Metallica Fanboy View Post
Suddenly, aesthetic!

Also, (SPOILER) nice Rotom-Heat.
SPOILERS, I DIDN'T DO IT YET :'(
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  #107  
Old 02-08-2015, 10:45 PM
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Default Re: Suggestion Box

Quote:
Originally Posted by allitersonance View Post
wow how did I forget sun stone

Sun/moon stones do have a different association than the typed stones and the time-of-day stones (shiny stone isn't associated with anything else) so it'd be nice to make them have related effects in the same way.

It would be nice if it paralleled whatever you're doing to differentiate the moves moonlight and morning sun if possible. If you're making moonlight actually dependent on it being night then the moon stone can also benefit from the same conditions, to parallel the moonlight/morning sun thing. Night battles aren't common but that's something fully under the control of whoever is making the arena.

If they're both going to activate under sunny day, you can split the health/energy boost between stones, but also increase it so it's 3%/action or so?
Oi, if you're bring GSC mechanics back into it, you'd better make it the full trio. So in-game that's 12.5%/25%/50%/100% depending on weather + time of day, with Morning Sun only being boosted by 2 am to 10 am, Synthesis by 10 am to 6 pm, and Moonlight by 6 pm to 2 am.

If you do the heal nerf that's been discussed, then that'd probably be 15%/20%/25%/30% or something.
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  #108  
Old 02-08-2015, 10:51 PM
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Default Re: Suggestion Box

what could we even base it on, when the ref is reffing?

there is already precedent for sunny day affecting moonlight so might as well use that
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  #109  
Old 02-08-2015, 11:39 PM
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Default Re: Suggestion Box

shedinja should also be able to use all level-up moves learned by ninjask at level 20 or later in gens 3 and 4.

(ninjask's level-up learnset hasn't actually changed since gen 4)
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  #110  
Old 02-09-2015, 12:35 AM
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Default Re: Suggestion Box

For ref exam battles, in addition to the newbies-only clause wrt challengers, can it be that they choose whether they're going to use a rental team (they don't have to say what specifically) or their personal team when they accept the challenge? I know that if I'm the supervisor, and if they're going to use their own team, I'd rather bring a team of unevolved pokemon rather than being all intimidating with my numerous third stages. (I might still do that if they want a taste of power, but.)
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  #111  
Old 02-09-2015, 01:11 AM
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Default Re: Suggestion Box

Why not just change the weakness and resistance modifiers to powers of the square root of two? That would make it 0.5, ~0.7, 1.0, ~1.4, 2.0. Isn't that elegant? Both of the intermediate ones are rounded down a bit. Not by much, though. Pinky swear.
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  #112  
Old 02-12-2015, 12:03 AM
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Default Re: Suggestion Box

Could the Lucky Egg be changed to double sendout exp rather than KO exp? The difference between 1 exp and 3 is kind of large and given that this is a fairly slow game, the difference between 'evolving' and 'not evolving' for exp-based pokemon is stark and stressful, and you're losing the hold item slot either way.

The thing I like about the Soothe Bell is that it makes it a lot easier to not actually get invested in winning or losing, and instead I just try to have a good time, but there's currently no way to do that with exp-based evolutions.
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  #113  
Old 02-12-2015, 12:05 AM
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I'm not sure why it doesn't already work that way, actually...
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  #114  
Old 02-12-2015, 12:07 AM
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Default Re: Suggestion Box

So, with the Soothe Bell, zero KOs and one KO both net you two happiness — are you suggesting the same for the Lucky Egg, or just that it should be the difference between two or three exp rather than one or three exp? (I mean, I already know what you meant, but clarify it here plz)

I like the latter; it would also make it a little less ridiculous when one Pokémon knocks out both opponents in a double battle. I'm not so hot on the former.
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  #115  
Old 02-12-2015, 12:09 AM
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Default Re: Suggestion Box

Just the difference between 2 and 3 exp, I think.
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  #116  
Old 02-12-2015, 12:12 AM
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Default Re: Suggestion Box

True enough, basing it on sendout experience also prevents the amount of exp gained from multiple knockouts from becoming excessive. All the more reason to change it up.
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  #117  
Old 02-12-2015, 12:14 AM
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I was originally kind of ehhh toward the idea but upon further consideration of the fact that I'm planning to get a Larvesta: all for it
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  #118  
Old 02-12-2015, 12:21 AM
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Looks like this idea is go then. I went ahead and changed it. I guess I should go back and see what else people agreed was a good idea; I haven't really been keeping up with this thread, eheheh.
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  #119  
Old 02-12-2015, 12:48 AM
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Default Re: Suggestion Box

Quote:
Originally Posted by 1. Luftballon View Post
shedinja should also be able to use all level-up moves learned by ninjask at level 20 or later in gens 3 and 4.

(ninjask's level-up learnset hasn't actually changed since gen 4)
Whoop, good catch. I'll do that at some point.

Quote:
Originally Posted by allitersonance View Post
For ref exam battles, in addition to the newbies-only clause wrt challengers, can it be that they choose whether they're going to use a rental team (they don't have to say what specifically) or their personal team when they accept the challenge? I know that if I'm the supervisor, and if they're going to use their own team, I'd rather bring a team of unevolved pokemon rather than being all intimidating with my numerous third stages. (I might still do that if they want a taste of power, but.)
Yeah, that sounds good — I guess the rules for the test battle don't really need to change; they just need the loopholes taken care of. So I'm gonna go ahead and try and make these revisions, too.


Regarding the Moon Stone: for the sake of getting something done here, I'm going to make an Official Ruling and go with the "Fairy damage and Normal energy" effect. It had the most support, and it balances the four criteria people seem to have: doing something for Fairy-types, doing something for Skitty, being simple, and being fairly similar to the current effect.
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  #120  
Old 02-12-2015, 01:27 AM
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Default Re: Suggestion Box

Quote:
Originally Posted by Zhorken View Post
Regarding the Moon Stone: for the sake of getting something done here, I'm going to make an Official Ruling and go with the "Fairy damage and Normal energy" effect. It had the most support, and it balances the four criteria people seem to have: doing something for Fairy-types, doing something for Skitty, being simple, and being fairly similar to the current effect.
;_;

Splitting the effect makes it a lot less useful, though, since you can't get both the damage and energy benefits at the same time and generally there's very little reason to switch between the two types. Each stone as it is has basically one effect (+1%/-1% for a single type, lowering accuracy, raising all move's final damage): this may be "simple," but it still has two distinct ones that don't interact with each other at all. They're just random and... there. And really, fairy damage/normal energy? Fairy has almost no damaging attacks...

+1% damage/-1% energy for normal and moon moves, please. :( For fairy boosts, we can just add in the polkadot bow?

Or! Alternative idea that I just thought of and particularly like:

To parallel the sun stone, "Restores 1% of the user's health and energy after each action during no weather." Only 1% because no weather is the default state for most battles, but this is comparable with leftovers (+1% health after each action), slightly more expensive than it (and can be made more expensive if necessary, plus the item is consumed when you evolve something with it), and the benefits are preventable if weather is in place (which prevents it from being a strictly better leftovers if you want to spam weather-boosted moves - it allows your opponent to mess with the item while boosting their own weather-based moves). I like this idea a lot now, actually.

Last edited by Mai; 02-12-2015 at 01:46 AM.
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