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  #81  
Old 03-23-2012, 05:43 PM
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Default Re: Damage and Energy Guide

How much damage will a confused Pokemon deal itself? What if it isn't actually attacking?
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  #82  
Old 03-23-2012, 07:10 PM
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Default Re: Damage and Energy Guide

not well-defined to our knowledge; games use a damaging 40 bp typeless physical, though.

(we've used 40 bp typeless physical, discounting stab entirely, before, and it didn't seem to be complained about.)
  #83  
Old 03-24-2012, 05:15 AM
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Default Re: Damage and Energy Guide

I usually do 2% flat, plus another 1% for every two levels of attack boosts/defense drops the pokémon has accrued. As long as it's around 2-3% damage most of the time, however you deal with it's fine.
  #84  
Old 06-07-2012, 02:36 AM
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Default Re: Damage and Energy Guide

Do Swallow and Spit Up cost any energy in addition to what the Pokemon has already Stockpiled?

Is Spit Up subject to anti-STAB, EXP modifiers, and stat changes?
  #85  
Old 06-07-2012, 02:46 AM
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Default Re: Damage and Energy Guide

Refer to this ruling on energy cost; "no" to everything else.

Last edited by Negrek; 06-07-2012 at 04:05 AM.
  #86  
Old 01-30-2015, 08:14 PM
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Default Re: Damage and Energy Guide

Alright, we're keeping the same D&E Guide, at least for the time being, but any new questions about it should go in the Question Box.
  #87  
Old 02-28-2015, 11:32 PM
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Default Re: Damage and Energy Guide

Just a note, everyone, we've moved status ailments to the first post of this thread. We've also overhauled critical hits to be more similar to the effects in-game as of Gen 6, and included critical hit information in the first post.
  #88  
Old 03-04-2015, 08:09 PM
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Default Re: Damage and Energy Guide

I've edited the damage and energy portions of the guide. Rounding now no longer happens between steps, instead occurring only at the very end. Anti-STAB is no longer actively recommended, though refs that wish to continue using it may do so. Finally, I clarified that all moves with effects other than simply dealing damage (e.g. moves with priority, moves with semi-invulnerability, moves that remove the target's item, etc. the list goes on!) also cost an extra 1% energy. The exception is, as before, moves with chance-based secondary effects with a 20% or lower chance of occurring.

It... appears this thread is locked, so if you have any questions or concerns, please bring them up in the question or suggestion box!
  #89  
Old 05-05-2015, 06:00 PM
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Default Re: Damage and Energy Guide

Direct healing has been changed to cost 3/4th of what it recovers, just thought I'd let people know.
  #90  
Old 07-03-2015, 01:01 PM
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Default Re: Damage and Energy Guide

Be advised that critical hit chances have been reverted to what they were before we overhauled them, though the damage bonus remains the same.

edit: In case you didn't look at the rates for the higher domains because you never had to deal with them, the old stages were 10%, 20%, 30%, 40%, 50%. Unless both battlers would like to switch over to the new system, battles that were already running when this change was made should be using the old rates, though it's not such a big deal here.

Last edited by Eifie; 07-05-2015 at 01:21 AM. Reason: clarify old crit rates
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