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  #1  
Old 12-29-2010, 05:23 AM
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Eifie Eifie is offline
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Default Johto Pokémafia (INNOCENTS WIN)

(because "Johto" sounds so much better than "Generation II"!)

All right, all role PMs have been sent out. Please let me know if you didn't receive one. You have fourty-four hours for night actions. (weird number because 1 AM is going to get a bit inconvenient for changing phases)

Rules:
  • Out-of-thread communication is not permitted unless it has been otherwise specified in your role PM.
  • All flavour text is relevant, although I probably won't include much.
  • Alignments and Pokémon identities will be revealed upon death.
  • If your night action has been worded such that you "must" do something, then it is mandatory and will be randomized if not sent in. Otherwise, you may choose not to use your night action and it will not be randomized. I will not kill people for inactivity, but I would prefer it if you would let me know if you choose not to use your night action.
  • Attacks with types associated with them are indicated in role PMs in the form of Attack (Type). Most Pokémon have one weakness and/or one resistance. If someone is targeted by an attack they are weak against, their night action will be voided. If targeted by an attack they are resistant to, that attack will not have an effect.
  • The five types in this game are Fire, Water, Electric, Fighting and Psychic. The Mafia have access to moves of all types. Not every Pokémon's weakness/resistance will necessarily correspond with their weaknesses/resistances in the games. However, no Pokémon will be weak against an attack it would normally be resistant to, or resistant to an attack it would normally have a weakness against.
  • Secret roles. There is no alien in this game. You have at least one inspector, two doctors and one vigilante. Not all roles are roles you'll have seen before on this forum.
  • You may not quote or paste screenshots of PMs I have sent you concerning the game. Paraphrasing is fine.
  • If you have any questions about your role or the game in general, feel free to ask in the thread or PM me!
  • more to be added as I think of things I forgot

So, the night starts now! It will end at approximately 9:30 PM EST (GMT-5) on Thursday, December 30th.

Last edited by Eifie; 12-31-2010 at 03:12 PM.
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  #2  
Old 12-31-2010, 02:26 AM
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Default Re: Johto PokéMafia (NIGHT ONE)

The Pokémon awaken slowly, expecting the worst. When they look around, they are surprised to find all of their number still there.

---

Nobody has died. You have fourty-eight hours for discussion.
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  #3  
Old 12-31-2010, 02:35 AM
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Default Re: Johto PokéMafia (DAY ONE)

No deaths!...Perfect.[/sarcasm]

What now?
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  #4  
Old 12-31-2010, 02:39 AM
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Default Re: Johto PokéMafia (DAY ONE)

Erm... so possibilities are what, a lucky Healer, an activated Alien, the target was resistant to the attacker's element, maybe we have a Bulletproof or other multiple-life role, or a role that can avoid attacks (like Glaceon in the old rules before the forum exploded a couple years ago, if anyone remembers that). Or a Mafia who didn't kill last night. Any other possibilities, off the top of anyone's head?
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Old 12-31-2010, 02:48 AM
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Default Re: Johto PokéMafia (DAY ONE)

Quote:
Originally Posted by Emerald Espeon View Post
There is no alien in this game.
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  #6  
Old 12-31-2010, 03:02 AM
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Default Re: Johto PokéMafia (DAY ONE)

Sorry. Derp.

AFAIK all my other suggestions are still valid though.
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  #7  
Old 12-31-2010, 03:04 AM
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Default Re: Johto PokéMafia (DAY ONE)

'Tis okay.

As far as I know, those are the only possibilities.
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  #8  
Old 12-31-2010, 03:06 AM
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Default Re: Johto PokéMafia (DAY ONE)

Quote:
Originally Posted by Jack_the_PumpkinKing View Post
Erm... so possibilities are what, a lucky Healer, an activated Alien, the target was resistant to the attacker's element, maybe we have a Bulletproof or other multiple-life role, or a role that can avoid attacks (like Glaceon in the old rules before the forum exploded a couple years ago, if anyone remembers that). Or a Mafia who didn't kill last night. Any other possibilities, off the top of anyone's head?
Knowing that there is no Alien, we can be safe about lynching. It makes me happy.

Probably the most likely events were a resist or bulletproof, as a healer being lucky has a low chance.
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  #9  
Old 12-31-2010, 03:08 AM
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Default Re: Johto PokéMafia (DAY ONE)

Getting targeted by a super effective attack also blocks your night action. I wonder, do the healers' moves have types? If so, some of us might be unable to get healed. And if you resist a healing but get targeted by one that affects you, will you die, EE? That might be pretty terrible if somebody gets healed by the wrong person.
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  #10  
Old 12-31-2010, 03:13 AM
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Default Re: Johto PokéMafia (DAY ONE)

Quote:
Originally Posted by Mai View Post
And if you resist a healing but get targeted by one that affects you, will you die, EE?
If you mean by healer clash, no, you wouldn't die.
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  #11  
Old 12-31-2010, 01:08 PM
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Default Re: Johto PokéMafia (DAY ONE)

Well. It's also possible the Mafia got a NVE attack on someone.
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  #12  
Old 12-31-2010, 03:05 PM
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Default Re: Johto PokéMafia (DAY ONE)

So yay? This is good? I like it when no one dies in a non-alien game.
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  #13  
Old 12-31-2010, 03:06 PM
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Default Re: Johto PokéMafia (DAY ONE)

I don't think the mafia's attacks are typed.

Think about it: what good would the mafia be if it couldn't kill a certain member?

So I think that the mafia

a) use a different attack type than the regular five (Normal?)
b) can choose the type of attack they use
c) have a randomly generated attack type
d) use typeless attacks, which is what I believe is the case here.

So, EE: could there be a sixth type you're not telling us about? I just want to know if the possibility exists; if you could rule it out that would be awesome.
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  #14  
Old 12-31-2010, 03:10 PM
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Default Re: Johto PokéMafia (DAY ONE)

The Mafia have access to moves of all five types. (I meant to say this before, but I guess I forgot)

Last edited by Eifie; 12-31-2010 at 03:18 PM.
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  #15  
Old 12-31-2010, 04:29 PM
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Default Re: Johto PokéMafia (DAY ONE)

Maybe there are five mafia, and one gets to attack per night? Or there are a few multi-types or something and the entire faction gets one attack per night?
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  #16  
Old 12-31-2010, 04:48 PM
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Default Re: Johto PokéMafia (DAY ONE)

Quote:
Originally Posted by Superbird View Post
Maybe there are five mafia, and one gets to attack per night? Or there are a few multi-types or something and the entire faction gets one attack per night?
In a game where there are 17 players, that means we would have about a third of players mafia. Not very likely, is it?

Either the mafia chooses the types of attacks it can use or it's randomly generated each time. I can't think of any other way.

Besides, if the latter was true the game could become unwinnable for the mafia once their numbers were low enough.
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  #17  
Old 12-31-2010, 04:55 PM
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Default Re: Johto PokéMafia (DAY ONE)

Maybe Unown, with its choice of Hidden Power?
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Quote:
Originally Posted by Pokémon Showdown VGC
[00:31:16] @dingram: makiri an you make someone a driver real quick
[00:31:19] #makiri: why
[00:31:19] @dingram: just so they can say something
[00:31:21] @dingram: and demote them
[00:31:26] +Superbird: inb4 demotes dingram to driver
[00:31:26] @dingram: i want to see if my bot logs the message
[00:31:32] @dingram: no it cant be me
[00:31:45] #makiri: who am i drivering
[00:31:47] +AnotherDimension$$: Me
[00:31:49] @dingram: uh Superbird
[00:31:51] +Kirito11: me lol
[00:32:12] +Superbird: wait rly
[00:32:18] @dingram: i just chose a random active user
[00:32:23] @dingram: just say something
Superbird was promoted to Room Driver by makiri.
[00:32:24] @dingram: anything
[00:32:32] %Superbird: cool
[00:32:34] %Superbird: yay
[00:32:34] @dingram: ok done
[00:32:36] %Superbird: this feels awesome
[00:32:37] @dingram: ty makiri
[00:32:38] %Superbird: while it lasts
[00:32:41] +z2porygon: lol screen shot
[00:32:54] @dingram: you can demote now :3
[00:32:57] +AnotherDimension$$: Superbird
[00:32:59] +AnotherDimension$$: Warn me
Superbird was promoted to Room Voice by makiri.
[00:33:02] @dingram: just doing testing with bot
[00:33:05] +Superbird: well that was fun while it lasted
[00:33:12] @dingram: im glad you didnt like mute anyone
[00:33:13] @dingram: or anything
[00:33:16] +z2porygon: lol
[00:33:21] +Superbird: i shouldve though
[00:33:24] @dingram: no
[00:33:24] +Superbird: ill make a note for next time
[00:33:25] @dingram: ;-;
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  #18  
Old 01-01-2011, 05:02 AM
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Default Re: Johto PokéMafia (DAY ONE)

Maybe the Mafia have more than one attack that they can use (such as a Lanturn with surf and thunderbolt)?

Anyway, would it be worth randylynching today, or would it be best to wait until something actually happens during tomorrows night phase (if anything does happen) to decide?
I think it might be best to wait it out a bit, but there's always the possibility that we get lucky and lynch a mafia member if we do decide to do it.
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Old 01-01-2011, 02:26 PM
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Default Re: Johto PokéMafia (DAY ONE)

Hmm. I think it's most likely going to be that the Mafia can choose their attack type, in my opinion. I say we should wait till tomorrow to lynch though, so we have more evidence.
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  #20  
Old 01-01-2011, 03:12 PM
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Default Re: Johto PokéMafia (DAY ONE)

I think Unown makes a lot of sense, actually; although in that case I don't know why they would be able to choose their type.

I think the typing is randomized, personally.

Randylynch might not be the best idea, but I want to know how the flavor text for deaths work. Like, do they give you the name of the Pokemon?
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