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  #61  
Old 02-27-2016, 04:20 AM
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Default Re: uv vs. MD

ultraviolet considers her remaining Pokeballs for a little while before deciding on one she's used before this battle. The trainer throws her Pokeball and Djurprinsessa appears in a flash of light, head swinging back and forth as she looks around for her opponent. Strawberry Macaroons fluffs herself up indignantly and grips her sword, trying to present an imposing image, but her opponent seems more interested in where the Solrock she'd fought earlier is…

ultraviolet (Oxoo)
nidoqueen
Djurprinsessa (f) <Rivalry> (4 exp)
Health: 53%
Energy: 39%
Currently: Hey, where's Enoch?? This is sacrilege! Burned (severe: 3% damage/round, -3% physical damage.)
Commands: Sludge Wave x3

Music Dragon (xOoo)
swablu
Strawberry Macaroons (f) <Natural Cure>
Health: 12%
Energy: 39%
Currently: Hoping that now, at least, she won't get a signature move that throws her like a frisbee. Burned (moderate: 3% damage/round, -2% physical damage.)
Commands: Tailwind / Ice Beam / Endure x3

Field Notes
- Movement order: Djurprinsessa (76) > Strawberry Macaroons (50).
- There is a tunnel that goes almost straight down, curves around, and then goes almost straight up. One entrance is close to the shore, and the other is close to the middle of the island.

Round 14

Djurprinsessa finally notices Strawberry Macaroons, and rumbles threateningly at the sight. A mere Swablu dares to replace her one true rival, her archenemy of archenemies, Enoch?! The bird will pay! As Djurprinsessa glares at her, Strawberry Macaroons cowers for a moment before remembering to concentrate just in case she needs to switch plans last-second. The Swablu shrinks backwards at her opponent's baleful stare, which stretches on for what seems like minutes… but she dutifully waits for Djurprinsessa to unleash a mighty roar, beat her chest menacingly, and summon a voluminous geyser of gunk from thin air.

The grayish-purple goop seems to gush in all directions from thin air, cutting off Strawberry Macaroons's shriek as it tumbles into her and flows onto the sand. Engulfed by the flood of poison, muck seeping into her wings, the Swablu blacks out for a second and panics, but she's soon able to recover her focus, think back to her commands, and send out a fervent prayer to any deities listening. Almost immediately a blue glow pops into existence around her, giving her room to breathe as Djurprinsessa's tide of sludge rushes past—but it doesn't protect her from Wild Card's previously inflicted burn, which bursts suddenly into flame like a normal and realistic injury, and Strawberry Macaroons faints from the surprise. Djurprinsessa's burn ignites as well, and the Nidoqueen is too occupied flapping at it to realize that she's won until the referee stops her with a flag.

ultraviolet (Oxoo)
nidoqueen
Djurprinsessa (f) <Rivalry> (4 exp)
Health: 52%
Energy: 35%
Currently: Well youngsters just don't know how to make a fight colorful! In her day they had all sorts of innovations without these newfangled "abilities" and "macaroons"! Burned (severe: 3% damage/round, -3% physical damage.)
Used: Sludge Wave

Music Dragon (xXoo)
swablu
Strawberry Macaroons (f) <Natural Cure>
Health: 0%
Energy: 35%
Currently: Knocked out.
Used: Endure

Field Notes
- Movement order: Djurprinsessa (76) huffs alone.
- There is a tunnel that goes almost straight down, curves around, and then goes almost straight up. One entrance is close to the shore, and the other is close to the middle of the island.
- There's a wide swathe of the beach that's covered in sludgy goo, although the fluid part of the poison has mostly seeped into the ground.

Action Notes
- Strawberry Macaroons tried to Endure Djurprinsessa's Sludge Wave as ordered, but the burn fainted her at the end of the action anyway.

calcs
Djurprinsessa: 53 - 1 (burn) = 52
39 - 4 (Sludge Wave) = 35
Strawberry Macaroons: 12 - 11 (Sludge Wave [endured]) - 1 (burn) = 0
39 - 4 (Endure) = 35

MD sends out, uv commands, MD commands.
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Last edited by Keldeo; 02-27-2016 at 06:32 PM.
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  #62  
Old 02-29-2016, 01:56 PM
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Default Re: uv vs. MD

Alright, fuck it. Let's get serious. Goach, show them the power of a true ASB veteran!
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  #63  
Old 03-12-2016, 02:49 AM
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Default Re: uv vs. MD

uuurgugh ok

While Goach resists poison, that doesn't mean he can't be poisoned, so go ahead and use Toxic straight up. If Goach uses Substitute, switch to Uproar for this action. If you can't target Goach, Chill.

Second action, if you managed to poison Goach, use Body Slam; if not, use Toxic. If you can't target Goach, Chill.

Last action, use Body Slam again unless he's paralyzed - if he is, use Uproar this action. If you can't target Goach, Chill.

Toxic/Uproar/Chill ~ Body Slam/Toxic/Chill ~ Body Slam/Uproar/Chill
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  #64  
Old 03-24-2016, 02:40 AM
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Default Re: uv vs. MD

DQ warning for MD. You have 48 hours to post commands.
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  #65  
Old 03-25-2016, 01:25 PM
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Default Re: uv vs. MD

Hmm. That Toxic looks nasty, and you're not fast enough to set up a Substitute before it hits, so I guess we're just gonna have to take it. But on the bright side, we're on a beach, so there should be plenty of wet sand around. And you love wet sand! Let's start firing off Mud Shots until you can outspeed Djurprinsessa. Once you're faster than her, switch to Earth Power.

Mud Shot / Earth Power x 3
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  #66  
Old 07-26-2016, 05:14 AM
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Default Re: uv vs. MD

Music Dragon presses a button on Strawberry Macaroons's Pokeball and a flash of red light streaks towards the pool of sludge, revealing the Swablu's prone body as it shrinks and whizzes back into the ball. The trainer throws another Pokeball and a Whiscash materializes in the water just off the shore, staring off into space with a wide smile. Djurprinsessa huffs and scratches at her burn as she sizes up her new opponent, and the referee begins the next round.

ultraviolet (Oxoo)
nidoqueen
Djurprinsessa (f) <Rivalry (activated)> (4 exp)
Health: 52%
Energy: 35%
Currently: Well youngsters just don't know how to make a fight colorful! In her day they had all sorts of innovations without these newfangled "abilities" and "macaroons"! Burned (severe: 3% damage/round, -3% physical damage.)
Commands: Toxic/Uproar/Chill ~ Body Slam/Toxic/Chill ~ Body Slam/Uproar/Chill

Music Dragon (xxOo)
whiscash
Goach (m) <Oblivious>
Health: 100%
Energy: 100%
Currently: Floating placidly.
Commands: Mud Shot / Earth Power x3

Field Notes
- Movement order: Djurprinsessa (76) > Goach (60).
- There is a tunnel that goes almost straight down, curves around, and then goes almost straight up. One entrance is close to the shore, and the other is close to the middle of the island.
- There's a wide swathe of the beach that's covered in sludgy goo, although the fluid part of the poison has mostly seeped into the ground.

Round 15

Djurprinsessa tilts her head back and forth, considering Goach's rounded form—to make sure a Toxic won't just slide off and dissolve in the water, she'll need to get closer for the angle to work. Glancing warily at Goach to make sure he's not going to try anything (Goach stubbornly avoids eye contact, continuing to smile; Djurprinsessa rolls her eyes) the Nidoqueen snorts and shuffles into the sludgy remnants of her previous attack, bending down to carefully sweep away the slush around her knees with powerful strokes of her claws. Once she's waded far enough towards her opponent, Djurprinsessa gurgles a ball of more purplish goop in the back of her throat, coughs it into her claw, and tosses it towards Goach. The muck lands squarely on the W-shaped yellow mark on the Whiscash's head, and Djurprinsessa pumps her fist. Magnificent.

Not feeling any deleterious effects yet, Goach continues to smile, tight-lipped. What an amateur! Surely this Nidoqueen, already exhausted from her previous bouts, is no match for an ASB veteran like he. The Whiscash inhales, preparing to attack, but immediately regrets it once the ooze drips into his mouth, filling his mouth with a disgusting sensation. Goach starts to become queasy, but he swallows down the feeling and prepares to hack up his own ball of slime. With an exaggerated burp, he spews a torrent of olive-brown gunk straight towards Djurprinsessa, who's knocked onto her back. The force of the fall wrenches her arm down and into the rapidly expanding pool of mud coalescing on top of the Sludge Wave residue, coating her entire left side in sticky, dense slop.

Still floating where he'd begun the match, Goach tips his head to hide a slight grin, while Djurprinsessa gingerly gets back to her feet. She swipes absently at the viscous goo on her chest, to no effect, and takes a moment to steady herself and forcibly tune out the pain of her burn before charging headlong at her opponent. Still daydreaming about what he'll have for dinner once he gets off the island, Goach barely has time to brace himself before Djurprinsessa takes a running leap over the bulk of the sludgy residue and bodily hurls herself at him, wrapping him in a tight bear hug and barreling into the water with him in tow. She outweighs Goach by more than twice, even before factoring in the mud crusting her body, and it's only because Goach has much more experience maneuvering in water that he manages to wriggle out of her grasp, badly bruised nonetheless.

Djurprinsessa clumsily shuffle-slogs backwards, putting distance between herself and her opponent in case he retaliates physically, but the combination of wet sand and sticky goop clinging to her left leg hinders her movement. Goach, displeased with Djurprinsessa's quick adjustment to the extra weight, starts to prepare not a tackle or rush but an encore of his first attack. Before she can reach untouched sand, he paddles forward and spews out another flood of gray muck. Djurprinsessa tries to turn out of the way of the attack, but doing so only makes the stream hit her earlier burn dead center. She hisses and stops moving as the pain increases, but soon Goach's stockpile of gunk runs dry, and she's merely left trying to extricate herself from the clayey mud now blanketing her entire front in a mound not dissimilar to the compact dunes of sand around them.

Goach smiles at this. Now there's no way Djurprinsessa will be able to hit him again, at least not for a little while: enough time for him to execute his (well, his trainer's) grand plan. He tries a battle-cry but then realizes midway through that it sounds somewhat pathetic, with the resulting effect resembling an embarrassed mewl. Undeterred, he sculls towards the island, close enough that one whisker brushes against where the water laps at the slushlike residue of poison and mud. Through some arcane mumbo-jumbo, this instantly allows him to determine the exact location in Djurprinsessa's mudbath at which to bat a stray stone in order to give himself power over the island's sand. Goach's control extends like a spider's web from the pebble's impact site, jagged lines and concentric rings illuminating Djurprinsessa's torso where it's pinned in the muck with a gray light that seems set into the earth itself. Goach thinks of gently plucking the string of the web underneath the Nidoqueen, and the corresponding strip of sand starts to shudder and crack. He thinks of plucking it again, and instantly the island explodes.

Djurprinsessa shrieks as a geyser of brilliant orange—a mix of heated rubble and Ground type power—shoots up and then showers back down to pock-mark the ground and her upper body with streaks of burning energy. When the dust and smoke clears, she's left with slashlike scars where the attack came into contact with her skin, and the ground around her is splintered and banded with areas of seared, glassy sand. The attack was powerful, but Djurprrinsessa finds that the mud formerly trapping her has hardened and breaks easily into chunks. After a few seconds to recompose herself, she manages to flail her way out of the dried mud, and though clumps of it still cling to her legs, she has little difficulty bounding towards Goach and squashing him into the shallow water under her bodily weight as a nimbus of white Normal energy scores his skin. A jolt in her chest soon reminds her of the dangers of being this close to her opponent, and she retreats, panting, to lick her wounds. Freed from the crushing weight, Goach splutters with indignity and indignance. Djurprinsessa should be fined for victimizing such an elderly fellow Pokemon as he! Never mind that even mostly out of the mudbath she still looks like she's wearing a low-budget Rhydon costume, or that she's obviously in worse shape than him or anything…

ultraviolet (Oxoo)
nidoqueen
Djurprinsessa (f) <Rivalry (activated)> (4 exp)
Health: 12% (capped)
Energy: 22%
Currently: Getting kind of tired of this whole tackling thing, and also kind of tired in general. -2 Speed. Burned (severe: 3% damage/round, -3% physical damage.)
Used: Toxic ~ Body Slam ~ Body Slam (critical hit)

[Music Dragon (xxOo)
whiscash
Goach (m) <Oblivious>
Health: 88%
Energy: 90%
Currently: Floating slightly less placidly, but still confident he has this in the bag. Poisoned (toxic: 2% this round, 3% next).
Used: Mud Shot ~ Mud Shot (critical hit) ~ Earth Power

Field Notes
- Movement order: Goach (60) > Djurprinsessa (46).
- The sun is shining brightly (∞ actions left.)
- There is a tunnel that goes almost straight down, curves around, and then goes almost straight up. One entrance is close to the shore, and the other is close to the middle of the island.
- There's a wide swathe of the beach that's covered in sludgy goo and sandy gunk, although the fluid part of the poison has mostly seeped into the ground.
- An irregularly shaped section of earth close to the shore is cracked and marked with streaks of scorched sand.

Action Notes
- Argh, summer classes are kicking my butt, but that's no excuse for taking four months for a reffing. Please let me know if I messed up the calculations or anything, since I haven't reffed in a while. edit: Eifie pointed out that Body Slam shouldn't have been doing so much damage. I've fixed that, so Goach has 8% more health.
- Djurprinsessa was just barely faster than Goach on the second action, so he used Mud Shot that action and then switched to Earth Power on the last action.
- Body Slam didn't paralyze Goach on either the second or third actions.
- The second Body Slam was a critical hit, as was the second Mud Shot.
- Djurprinsessa hit the damage cap on the third action.

calcs
Djurprinsessa: 52 - 10 (Mud Shot) - 12 (Mud Shot) - 16 (Earth Power) - 3 (burn) = 12 (capped)
35 - 3 (Toxic) - 5 (Body Slam) - 5 (Body Slam) = 22
Goach: 100 - 3 (Body Slam) - 7 (Body Slam) - 2 (poison) = 88
100 - 3 (Mud Shot) - 3 (Mud Shot) - 4 (Earth Power) = 90

MD commands next.
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Last edited by Keldeo; 07-27-2016 at 12:08 AM.
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  #67  
Old 08-04-2016, 11:12 AM
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Default Re: uv vs. MD

Hehe! Nice-u! Don't worry about the reffing being late or whatever, Keldeo. We've all had our minds elsewhere. And you're such a good writer too!

Now then... I think it's time to put this old lady out of her misery! A single Earth Power should do the trick. Don't mind Protects and Detects; she doesn't have enough energy to stall for long. After the first action, if she's somehow miraculously survived and managed to make herself impossible to hit, I guess you should just set up a Future Sight instead... but I do not foresee this scenario being likely. Hehe, "foresee", get it?

Earth Power ~ Earth Power / Future Sight ~ Earth Power / Future Sight
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  #68  
Old 08-04-2016, 12:35 PM
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Default Re: uv vs. MD

Well I mean you've been amazing in this battle, djurprinsessa, and you're definitely not going to survive this round, but I'm more than happy to watch Goach waste energy attacking you when he really doesn't need to, so just protect/detect.

Protect ~ Detect ~ Protect
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  #69  
Old 08-05-2016, 08:29 PM
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Default Re: uv vs. MD

ultraviolet (Oxoo)
nidoqueen
Djurprinsessa (f) <Rivalry (activated)> (4 exp)
Health: 12%
Energy: 22%
Currently: Getting kind of tired of this whole tackling thing, and also kind of tired in general. -2 Speed. Burned (severe: 3% damage/round, -3% physical damage.)
Commands: Protect ~ Detect ~ Protect

Music Dragon (xxOo)
whiscash
Goach (m) <Oblivious>
Health: 88%
Energy: 90%
Currently: Floating slightly less placidly, but still confident he has this in the bag. Poisoned (toxic: 2% this round, 3% next).
Used: Earth Power ~ Earth Power / Future Sight ~ Earth Power / Future Sight

Field Notes
- Movement order: Goach (60) > Djurprinsessa (46).
- The sun is shining brightly (∞ actions left.)
- There is a tunnel that goes almost straight down, curves around, and then goes almost straight up. One entrance is close to the shore, and the other is close to the middle of the island.
- There's a wide swathe of the beach that's covered in sludgy goo and sandy gunk, although the fluid part of the poison has mostly seeped into the ground.
- An irregularly shaped section of earth close to the shore is cracked and marked with streaks of scorched sand.

Round 16

Djurprinsessa knows there's no chance she'll be able to move before Goach does, especially not since she's still encumbered by that pesky mud residue. So the second the round starts, she summons a shining translucent forcefield like a white bubble around her, though it quickly starts to flicker dangerously. Apparently ignorant of her move's effects, Goach calls forth another concentrated explosion of the sand under her feet; the Nidoqueen screws her eyes shut and braces herself as her energy shield wobbles violently in time with the earthquake, but it stays stable long enough to block the attack. She drops the field—but another aftershock rolls in, and she's too disoriented by it to summon the supernatural awareness that would let her dodge Goach's next attack. He quickly seizes the opportunity provided by her befuddledness, screeching triumphantly as another swathe of the island erupts in a white-hot flurry of energy, and when the dust clears Djurprinsessa is clearly unconscious.

ultraviolet (Xxoo)
nidoqueen
Djurprinsessa (f) <Rivalry> (4 exp)
Health: 0%
Energy: 14%
Currently: Knocked out.
Used: Protect ~ Detect (failed)

Music Dragon (xxOo)
whiscash
Goach (m) <Oblivious>
Health: 86%
Energy: 82%
Currently: Cackling evil-mastermind-ily. Poisoned (toxic: 2% this round, 4% next).
Used: Earth Power (blocked) ~ Earth Power

Field Notes
- Movement order: Goach (60) smugs alone.
- The sun is shining brightly (∞ actions left.)
- There is a tunnel that goes almost straight down, curves around, and then goes almost straight up. One entrance is close to the shore, and the other is close to the middle of the island.
- There's a wide swathe of the beach that's covered in sludgy goo and sandy gunk, although the fluid part of the poison has mostly seeped into the ground.
- Three irregularly shaped sections of earth close to the shore are cracked and marked with streaks of scorched sand.

Action Notes
- Djurprinsessa's Detect on the second action failed, so Goach fainted her with Earth Power.
- Goach's poison status looks a little wonky this round because he only took two actions of poison damage, but the Toxic progression continues as normal.

calcs
Djurprinsessa: 12 - 1 (burn) - 16 (Earth Power) = 0
22 - 8 (Protect) = 14
Goach: 88 - 2 (poison) = 86
90 - 4 (Earth Power [blocked]) - 4 (Earth Power) = 82

uv sends out and commands next.
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  #70  
Old 08-22-2016, 02:49 AM
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Default Re: uv vs. MD

MMMM ok let's try Pirella
petilil

watch what Goach does this round; if he's hanging around being kind of an asshole and he's within range, go with Leech Seed until it works, then Stun Spore until it works. If Goach is out of range, use Magical Leaf!!

Leech Seed/Magical Leaf ~ Leech Seed/Stun Spore/Magical Leaf ~ Leech Seed/Stun Spore/Magical Leaf
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  #71  
Old 09-18-2016, 07:03 PM
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Music Dragon Music Dragon is offline
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Default Re: uv vs. MD

Hmm! That's tricky, very tricky indeed. I don't like having a ton of status effects on you, but I guess we can't stall or anything, so eh. Set up a Sandstorm and pray that it helps you avoid those nasty spores and seeds! Then, break that eggplant with Facade!

Sandstorm ~ Facade ~ Facade
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