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  #41  
Old 08-15-2015, 02:12 PM
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Default Re: uv vs. MD

Oh yeah, the Dragon Scale! I completely forgot about that. Hmm. I still think Solar Beam is the way to go, but if you can't use that move or hit with it for whatever reason: spread some soothing Mist instead, or attack with Disarming Voice if there's already Mist present.

Solar Beam / Mist / Disarming Voice ~ Solar Beam / Mist / Disarming Voice ~ Solar Beam / Mist / Disarming Voice
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  #42  
Old 08-27-2015, 09:51 PM
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Default Re: uv vs. MD

DQ warning for uv. You have 48 hours to post commands.
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  #43  
Old 08-29-2015, 01:51 AM
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Default Re: uv vs. MD

eesh, well that Solar Beam is something we wanna put off again. Start with Rain Dance and see if she tries to charge up Solar Beam anyway - if she does, use Disable. If she uses Mist, how about we have some fun and use Swagger? I'm sure a random voice making fun of you somewhere in the Mist would make you pretty confused, and hopefully she won't get the attack boost either. On your last action, use Swagger if you haven't already, and if you have, let's go with Muddy Water again.

Rain Dance ~ Disable/Swagger ~ Swagger/Muddy Water/Disable
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Old 09-02-2015, 05:43 PM
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ultraviolet (oOoo)
horsea
Wild Card (m) <Sniper> @ Dragon Scale
Health: 49%
Energy: 75%
Currently: Giving ultraviolet and Music Dragon weird looks. +1 Attack, -1 Special Attack, +1 Speed.
Commands: Rain Dance ~ Disable / Swagger ~ Swagger / Muddy Water / Disable
nidoqueen Djurprinsessa: 53% health / 39% energy / Itching to exact her revenge on Enoch. Burned (severe).

Music Dragon (xOoo)
swablu
Strawberry Macaroons (f) <Natural Cure>
Health: 88%
Energy: 88%
Currently: Wondering whether he really fell for it.
Commands: Solar Beam / Mist / Disarming Voice x3

Field Notes
-Movement order: Wild Card (75) > Strawberry Macaroons (50).
-The sun is shining brightly.
-There is a tunnel that goes almost straight down, curves around, and then goes almost straight up. One entrance is close to the shore, and the other is close to the middle of the island.

Round 10

Still smarting from Strawberry Macaroons' attacks from the last round, Wild Card makes a face and begins to glow blue yet again, twisting and weaving through the motions of an arcane ritual said to be used in times of severe drought. As the Horsea bobs up and down with no noticeable effect nearby, clouds gather overhead as if in a sped-up stop-motion film, turning from cotton-white to dark gray and tripling their volume in seconds, and the intense sunlight of the island paradise transforms into a torrential downpour in just as long. (The referee hurriedly opens a Super Deluxe Max Umpbrella over herself and the two trainers.) Though he's batted back and forth by the sheets of water, Wild Card smirks and basks in the storm as Strawberry Macaroons makes a weak attempt to flutter about, her soft wings damp and heavy with rainwater.

Unable to cope well with the change in weather, the Swablu shoots a glare at her opponent, before staggering to the shelter of a palm tree as well as she can with her stubby legs. Such disrespect for the natural weather of such a place! What did the sun ever do to hurt him, huh?! Strawberry Macaroons closes her eyes for a second to focus. Thin tendrils of faint green energy stream from the sky and seep into her body, but they look much less potent than what she summoned last round: the storm's interfering with the amount of solar energy Strawberry Macaroons can reliably gather. Frowning, she opens her beak and fires a green beam at Wild Card anyway, but he barely flinches at the weak blow and smiles to himself. Now, while his opponent's moves are less strong than normal, he can seal them away for good! His eyes start to glow with a faint pink aura as he delves into Strawberry Macaroons' mind, rifling through her various techniques before he finds what he's looking for. The pink glow surrounding his eyes suddenly brightens in intensity as he temporarily alters the Swablu's brain structure, such that her attempts to access the "Solar Beam" technique will be rerouted to—what would be thematically appropriate here? Ah, yes…

Across the island, Strawberry Macaroons opens her beak and claps it shut a few times, utterly confused. She was supposed to use, what, Scyther? She knows Scyther isn't a move, but when she recalls her commands, she distinctly remembers Music Dragon saying "Sorry Bean" or something like that, which definitely isn't a move either. Yeah, it was that Sorry Bean thing or Mist, or Disarming Voice if there was already a Mist up—well, she's recalling her other moves fine, which means it's just a problem with this Sorry Bean thing. But if she couldn't Scyther with Scyther anyway, Scyther was out, but Scyther didn't mean she couldn't Scyther… Maybe Scyther was the same as Sorry Bean, but she doesn't know how to use either of those, so that means she must use Mist! Strawberry Macaroons grins at this impeccable feat of contrived-logic-ing and releases a burst of light blue energy that ripples across the island, seemingly with no effect. But after a few seconds, billowing clouds of white fog begin to roll in from all around the island, dispersing into a thin haze with the rain. Strawberry Macaroons flaps her still-soaked wings a few times to whip up a whirl of the mist around her, then settles down, confident she'll be fairly well protected from attacks here.

But that's not all! Her nemesis, Wild Card, smugly blows as large a bubble as he can, and the smug resulting pop reverberates all throughout the island with no regard for the fog. Strawberry Macaroons gasps in shock, shocked by her opponent's sheer smugness, and gives a plaintive cry, imbuing the sound with a tiny burst of Fairy energy. But Wild Card, who's busy popping more smug bubbles underwater, hears none of it, and the Swablu ends up making only her own eardrums ache. She shuffles back to a less damp spot, near the palm tree, as Wild Card surfaces and grins at the success of his plan—though his physical state does leave a little to be desired…

ultraviolet (oOoo)
horsea
Wild Card (m) <Sniper> @ Dragon Scale
Health: 41%
Energy: 63%
Currently: Fufufufufu. +1 Attack, -1 Special Attack, +1 Speed.
Used: Rain Dance ~ Disable ~ Swagger
nidoqueen Djurprinsessa: 53% health / 39% energy / Itching to exact her revenge on Enoch. Burned (severe).

Music Dragon (xOoo)
swablu
Strawberry Macaroons (f) <Natural Cure>
Health: 82%
Energy: 72%
Currently: Roaring her frustrations to the skies. Has damp sand all over her talons. +2 Attack. Confused (severe: 40% chance of failure.) Surrounded by a Mist (3 more actions.) Sorry Bean disabled (2 more actions.)
Used: Solar Beam ~ Mist ~ (confused)

Field Notes
-Movement order: Wild Card (75) > Strawberry Macaroons (50).
-It is raining (6 more actions.)
-There is a tunnel that goes almost straight down, curves around, and then goes almost straight up. One entrance is close to the shore, and the other is close to the middle of the island.

Action Notes
-Solar Beam's base power was cut in half from the rain. Its energy was not affected, because Solar Beam is said to take more energy to charge in the rain.
-Because Mist only prevents stat drops, Strawberry Macaroons' Attack was still raised by Swagger.

calcs
Wild Card: 49 - 8 (Solar Beam) = 41
75 - 4 (Rain Dance) - 4 (Disable) - 4 (Swagger) = 63
Strawberry Macaroons: 88 - 6 (confusionfail) = 82
88 - 10 (Solar Beam) - 4 (Mist) - 2 (confusionfail) = 72

ultraviolet commands next.
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  #45  
Old 10-21-2015, 08:44 AM
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Default Re: uv vs. MD

alrighty, well let's take advantage of that rain in the first two actions with Water Pulse. If for some reason you can't hit Strawberry Macaroons, switch to Focus Energy or use Dragon Dance if you're already Focused. On the last action, if Strawberry Macaroons tries to use Solar Beam, make sure you Protect yourself; if she's not using Solar Beam, go for Water Pulse, and if you can't hit her, use Dragon Dance.

Water Pulse/Focus Energy/Dragon Dance ~ Water Pulse/Focus Energy/Dragon Dance ~ Protect/Water Pulse/Dragon Dance
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  #46  
Old 10-21-2015, 12:48 PM
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Default Re: uv vs. MD

Ugh! Remove that awful confusion with Heal Bell, and once you've done that, vent your anger with Frustration. And you better not get confused again, or I'll give you a signature move that throws you like a frisbee!

Heal Bell ~ Heal Bell / Frustration ~ Heal Bell / Frustration
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  #47  
Old 11-24-2015, 05:02 AM
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Default Re: uv vs. MD

ultraviolet (oOoo)
horsea
Wild Card (m) <Sniper> @ Dragon Scale
Health: 41%
Energy: 63%
Currently: Fufufufufu. +1 Attack, -1 Special Attack, +1 Speed.
Commands: Water Pulse/Focus Energy/Dragon Dance ~ Water Pulse/Focus Energy/Dragon Dance ~ Protect/Water Pulse/Dragon Dance
nidoqueen Djurprinsessa: 53% health / 39% energy / Itching to exact her revenge on Enoch. Burned (severe).

Music Dragon (xOoo)
swablu
Strawberry Macaroons (f) <Natural Cure>
Health: 82%
Energy: 72%
Currently: Roaring her frustrations to the skies. Has damp sand all over her talons. +2 Attack. Confused (severe: 40% chance of failure.) Surrounded by a Mist (3 more actions.) Solar Beam disabled (2 more actions.)
Commands: Heal Bell ~ Heal Bell / Frustration x2

Field Notes
-Movement order: Wild Card (75) > Strawberry Macaroons (50).
-It is raining (6 more actions.)
-There is a tunnel that goes almost straight down, curves around, and then goes almost straight up. One entrance is close to the shore, and the other is close to the middle of the island.

Round 11

Nothing happens for a while. The rain keeps going, and the referee seems to be staring into space, but the Pokemon start to become impatient. When the referee finally raises her flags, Wild Card steals a surreptitious glance towards Strawberry Macaroons, who's busy staggering woozily around in the rain and doesn't seem to have noticed that the round's started. Satisfied, the Horsea stills suddenly, as if holding a breath, and three bulging spheres of rippling saltwater swirl into existence above the surface. Wild Card lets the ocean buoy him up into a bounce, and from the air he twirls around as a flourish (steadfastly ignoring the fact that no one can see him through the steady rain) and fires the salvo of water bombs at his unsuspecting opponent, aiming one towards each wing and one for the face.

Each potshot hits its mark, soaking through Strawberry Macaroons' cottony feathers, and she reels. Head again filled with discordant ringing, the Swablu tries to press her wings to her head to block out the noise but finds that they're too heavy to lift, and flails at the air for a second before faceplanting straight into a sand dune. Strawberry Macaroons moans in fear as the peals only audible to her continue, and her attempts to roll over and spit out the sand now in her beak have the opposite effect in her disorientation.

Woozy from giggling at his opponent's antics, Wild Card slumps to one side but then suddenly straightens. What kind of battler is he, to lose this grand opportunity to strike? If he can get a clear shot... The Horsea squints through the rain at the sand currently obscuring all of Strawberry Macaroons but her left wing and one clawed foot, and then does a half-hearted dive-and-flip underwater to collect his thoughts. When he surfaces, though, his mind is made up. The Horsea begins to wiggle his fin in a purposefully erratic rhythm and a fountain of water sprouts from under him, gaining and losing height in concert with his seemingly mindless flapping. He springs off with a push of his tail, and at a lazy gesture in the general direction of Strawberry Macaroons the attack surges towards her, now pulsing with a bluish energy to the same unstable beat. Another careless swing of his fin and the spray snakes around the dunes in its way, spattering droplets not caught by the energy mesh directing the attack's motion every which way.

Strawberry Macaroons shrieks and ducks, mostly in control now that the tolling in her head has had time to fade in intensity, but she sees the attack coming too late. The water slams into her side, crushing her against a pillar of sand—until it crumbles, and then she's propelled away by the sheer force of the rush. But Wild Card's fine control doesn't extend as far as he'd like and the stream soon bursts apart messily, with little effect except to soak Strawberry Macaroons even further. When the Swablu starts to fall she tries to steer herself towards the island and ultimately manages a shaky landing on the very edge. Breathing hard, she closes her eyes, sucks in a breath, grits her beak—she needs to concentrate past the ringing, past her body, past the battle—and starts to sing. Her voice is hesitant at first, wobbling with the cadence in her head, but soon grows strong.

As Strawberry Macaroons hits each note in turn, sparks of light blink into the air around her to form the outline of a shimmering bell. Her maneuver seems to be proceeding successfully, but then at a pounding thrum through her head she convulses, in pain. The Swablu's voice wavers and then trails off, her focus breaks, and the bell shatters. But she isn't deterred: although some are flickering, the sparks haven't all faded. Strawberry Macaroons tries again, sending out an honest internal prayer, and her Heal Bell slowly fades into existence and begins to chime. The soothing peals proceed for a few seconds more, and then the gray-black clouds above the scene part as if swept aside by some titanic hand. Blindingly radiant beams of golden healing energy spear down from the gap to strike the battlers, purging them of all physical ailments, and then the clouds close up again.

Unfortunately, however, Strawberry Macaroons' Water Pulse-related tinnitus does not seem to qualify as a physical ailment to whatever deity's answered her prayer this time. She considers bashing her head against the ground in frustration, but then she realizes that she could bash her head against Wild Card's head instead and decides that this is a much better plan. With an exceedingly frustrated battle shriek the Swablu charges forwards, coated in a sheen of glittering Normal energy, and flying-leap-tackle-kicks herself onto her opponent's face. The Horsea squeals, more in surprise than pain at first, but the pain factor increases dramatically when Strawberry Macaroons starts to claw at every exposed inch of skin she can reach and batter him with her wings.

Wild Card tries to wriggle away as the attacks begin to aggravate old gashes, but his opponent's soggy wings box him in from all directions in a twisted analogue of a hug. Frowning, he endures the assault for a few seconds more, before calling to the ocean around them with all the might he can muster. Without warning a geyser of seawater explodes from under the two and Wild Card takes advantage of the opportunity to tear his opponent off him: a Swablu's talons are no match for what's essentially a wall of water, although she does manage to take a few scales with her. The spray soon fades as soon as it starts, Wild Card's energy reserves exhausted, and Strawberry Macaroons bounces away and onto the sand while her opponent sinks further underwater to nurse his wounds.

ultraviolet (oOoo)
horsea
Wild Card (m) <Sniper> @ Dragon Scale
Health: 28%
Energy: 56%
Currently: Graveyard smashed. +1 Attack, -1 Special Attack, +1 Speed.
Used: Water Pulse x3
nidoqueen Djurprinsessa: 53% health / 39% energy / Itching to exact her revenge on Enoch. Burned (severe).

Music Dragon (xOoo)
swablu
Strawberry Macaroons (f) <Natural Cure>
Health: 52%
Energy: 62%
Currently: Wrathful. +2 Attack. Confused (moderate: 25% chance of failure.)
Used: (confused) ~ Heal Bell (failed) ~ Frustration

Field Notes
-Movement order: Wild Card (75) > Strawberry Macaroons (50).
-It is raining (3 more actions.)
-There is a tunnel that goes almost straight down, curves around, and then goes almost straight up. One entrance is close to the shore, and the other is close to the middle of the island.

Action Notes
-I’m really, really, really sorry about how late this is! Totally feel free to ask for an e-ref at any time.
-On the first action, Wild Card’s Water Pulse’s confusion chance roll succeeded, so Strawberry Macaroons’ confusion decrease at the end of that action was nullified. She hit herself on the first action.
-Heal Bell only cures major status conditions, so Strawberry Macaroons’ Heal Bell on the second action had no effect and she used Frustration on the third action rather than try again. Frustration had 90 base power.
-Disable wore off after the second action and Mist after the third.

calcs
Wild Card: 41 - 13 (Frustration) = 28
63 - 3 (Water Pulse) - 3 (Water Pulse) - 3 (Water Pulse) = 56
Strawberry Macaroons: 82 - 8 (Water Pulse) - 6 (confusionfail) - 8 (Water Pulse) - 8 (Water Pulse) = 52
72 - 2 (confusionfail) - 4 (Heal Bell [failed]) - 4 (Frustration) = 62

MD commands next.
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  #48  
Old 12-05-2015, 01:33 AM
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Default Re: uv vs. MD

Slightly early DQ warning for Music Dragon, since I don't want to forget. You have 72 hours to post commands.
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  #49  
Old 12-05-2015, 04:07 AM
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Default Re: uv vs. MD

Augh! What kind of worthless move is Heal Bell anyway! Alright, new plan. Since you're still full of wrath, keep attacking with Frustration. When you're no longer feeling angry, switch over to Body Slam for some nice bird-on-seahorse paralysis action. Lastly, if you're unable to successfully attack for whatever reason, try to Chill and see if that will help you get over your confusion faster.

Frustration / Body Slam / Chill x3

P.S. Don't worry about your reffing being late. I think we're all kind of in the same boat here, hehehe!
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  #50  
Old 12-22-2015, 12:33 AM
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Late DQ warning for ultraviolet, whoops. You have 48 hours to post commands.
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  #51  
Old 12-22-2015, 03:42 PM
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Default Re: uv vs. MD

Alrighty, well since we don't really wanna deal with more Frustration I'm sure, wait until Strawberry comes to attack you, then use Dive to dodge and attack in the same action. This shouldn't be too hard since you're in the water anyway and you're +1 speed, plus Strawberry's cottony wings probably make her a bit slower in the water anyway. Dive on your second action, too - we might as well make the best of the rain while it lasts, plus you still have a buttload of energy left.

On your last action, if you managed to dodge Strawberry on your second action, go ahead and use Swagger again for maximum fun - if you didn't manage to dodge Frustration/Body Slam, go ahead and send an Octazooka into her face.

Dive ~ Dive ~ Swagger/Octazooka
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  #52  
Old 12-29-2015, 04:50 AM
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ultraviolet (oOoo)
horsea
Wild Card (m) <Sniper> @ Dragon Scale
Health: 28%
Energy: 56%
Currently: Graveyard smashed. +1 Attack, -1 Special Attack, +1 Speed.
Commands: Dive ~ Dive ~ Swagger / Octazooka
nidoqueen Djurprinsessa: 53% health / 39% energy / Itching to exact her revenge on Enoch. Burned (severe).

Music Dragon (xOoo)
swablu
Strawberry Macaroons (f) <Natural Cure>
Health: 52%
Energy: 62%
Currently: Wrathful. +2 Attack. Confused (moderate: 25% chance of failure.)
Commands: Frustration / Body Slam / Chill x3

Field Notes
-Movement order: Wild Card (75) > Strawberry Macaroons (50).
-It is raining (3 more actions.)
-There is a tunnel that goes almost straight down, curves around, and then goes almost straight up. One entrance is close to the shore, and the other is close to the middle of the island.

Round 12

Strawberry Macaroons picks herself up angrily and shakes herself, also angrily, in an attempt to rid her wings of any remaining water droplets or grains of sand. Once she's satisfied with their cleanliness, she looks slowly around the island, trying to judge her next move, but she soon realizes that it's a waste of time to be slowly looking around the island when she could be bashing her head into Wild Card's again, which is obviously a much better plan. The Horsea seems to be staying still anyway, bobbing just off the shore, so Strawberry Macaroons justifies to herself that taking the opportunity is worth it and flutters towards him, already fluffing up her wings in anger.

For his part, Wild Card doesn't budge an inch when he sees his opponent taking the bait, instead keeping up his expectant act with, in his opinion, meritorious composure. Despite the Horsea's own lack of movement, though, the water around him is churning, both from the steady but slowly lightening rain and from the Water energy he's pouring into it to help facilitate his upcoming Houdini act. In her blind rage, Strawberry Macaroons notices none of this, and when she takes a running leap off the shore, she's fully expecting to barrel straight into her opponent—but her claws and wings close around empty air. The Swablu's first thought is that she's flown too far or otherwise overshot her mark, somehow, and it takes her a few precious seconds to regain her bearings and notice that her opponent's disappeared below the waves.

Wild Card looks up at Strawberry Macaroons from underwater, allowing himself a smirk before propelling himself upwards again to headbutt her vulnerable underside. The attack sends both Pokemon flying, but while Wild Card simply splashes backwards into the water unharmed, there's barely anything in the way of his opponent's shallow path through the air. The Swablu hits a high sand dune with a muffled eep of pain, again dirtying her wings, but the shock of impact and her resulting pang of anger at her opponent are enough to overshadow any other matters in her mind.

Screeching in a way that she hopes inspires utter fear in her opponent, Strawberry Macaroons leaps into the air, tucks her wings close to her body like a falcon, and dives straight towards Wild Card. Unfortunately, however, her zeal proves too much for proper aim, and she faceplants into the sand a few feet from the shore instead of actually hitting the Horsea. The blow jars her entire body and buries her face and wings, but once the initial pain fades, she finds her thoughts much more clear now that she's no longer seeing red.

Wild Card burbles with laughter at his opponent's misstep for a few seconds, and then reasons to himself that she won't be stuck like that forever. He grins to himself and drops underwater again, building up speed as he sinks foot after foot, the tip of his tail nearly hitting the seafloor, and then pulls on the water surrounding him to change direction and rocket back up again. The Horsea emerges surrounded by a sphere of seawater twice as large around as he is tall, and he takes a brief moment to determine his opponent's location—Strawberry Macaroons is still half-sunken into the sand dune but beating rhythmically at it with one wing and both feet, trying to extricate herself—before hurling himself at her. Unlike Strawberry Macaroons' failed earlier attack, Wild Card's fall hits its target and also drives her deeper into the dune, accompanied by a sizable spray of water that drenches both Pokemon.

Strawberry Macaroons resists the urge to hiss or squeal at the unpleasant coldness soaking through her now thoroughly bruised backside, knowing that she'll only get sand in her beak if she opens it, and continues to wriggle, squirm, and slash at the heap of sand trapping her, undeterred by the new setback. Capitalizing on his temporary victory, Wild Card starts shouting something at her from the safety of his normal off-the-shore spot. It's a little long for a triumphant boast or short taunt, but the sand around her blocks out most of it, and the Swablu's resultant impression approximates "ah" something something "oohs foo" something "your", long pause, "too!"

Regardless, Wild Card soon seems to realize that she can't hear him and gives up trying to reach her, and around half a minute later she finally manages to free herself. Shaking the remaining accumulations of sand off her wings and body, Strawberry Macaroons steels herself and then takes a running leap onto her opponent, smothering and battering at him for as long as she can manage. Wild Card's struggles soon become quivery and indefinably sharp, as if there's an edge to the movements he can make, but eventually*he manages to force her off. The battlers share a glare for a few seconds as the referee ends the round, with perhaps more heat than there'd be otherwise: they know they're both as injured as each other, and the deciding factor will be how the next round plays out.

ultraviolet (oOoo)
horsea
Wild Card (m) <Sniper> @ Dragon Scale
Health: 18%
Energy: 40%
Currently: Twitchy and irritated. +1 Attack, -1 Special Attack, +1 Speed. Paralyzed (severe: 25% failure chance/action, 25% speed, 3% extra energy for movement).
Used: Dive (dodge and attack) x2 ~ Swagger (missed)
nidoqueen Djurprinsessa: 53% health / 39% energy / Itching to exact her revenge on Enoch. Burned (severe).

Music Dragon (xOoo)
swablu
Strawberry Macaroons (f) <Natural Cure>
Health: 20%
Energy: 53%
Currently: Preening, but cautious.
Used: Frustration (missed) ~ (confused) ~ Body Slam

Field Notes
-Movement order: Strawberry Macaroons (50) > Wild Card (18.75).
-There is a tunnel that goes almost straight down, curves around, and then goes almost straight up. One entrance is close to the shore, and the other is close to the middle of the island.

Action Notes
-Frustration would have had 70 base power.
-Strawberry Macaroons's lingering confusion, combined with the fact that Wild Card hadn't used a dodge-and-attack strategy before, meant she tried to attack on both of the first two actions, although the same strategy won't work the next time Wild Card tries it.
-Strawberry Macaroons's confusion, along with her attack boost, faded at the end of the second action.
-Swagger missed, and would have had reduced effect anyway because Strawberry Macaroons had already been targeted by it.
-Body Slam paralyzed Wild Card. After four successful actions, his paralysis will lighten to moderate.
-The rain stopped after the third action.

calcs
Wild Card: 28 - 10 (Body Slam) = 18
56 - 6 (Dive) - 6 (Dive) - 4 (Swagger) = 40
Strawberry Macaroons: 52 - 13 (Dive) - 6 (confusionfail) - 13 (Dive) = 20
62 - 3 (Frustration [missed]) - 2 (confusionfail) - 4 (Body Slam) = 53

uv commands next.
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Last edited by Keldeo; 01-27-2016 at 12:26 AM. Reason: forgot to deduct energy from Strawberry Macaroons
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  #53  
Old 01-09-2016, 10:44 PM
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DQ warning for uv. You have 48 hours to post commands.
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  #54  
Old 01-10-2016, 02:30 AM
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Default Re: uv vs. MD

So this is probably gonna be your last round, and you're paralyzed which kinda sucks, but let's mitigate that by just making you shoot special attacks at the swablu. To start with, if you're nice and close, fire off a Hydro Pump - if you're not close, go for Scald instead. If she's decided to use Sunny Day, switch to Ice Beam.

Hydro Pump/Scald/Ice Beam x3
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  #55  
Old 01-12-2016, 06:13 PM
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Default Re: uv vs. MD

Aha! ultraviolet seems to have made the same mistake as I did earlier and forgotten that Sunny Day is always in effect. Not that it matters, because we're using Solar Beam either way. Hoohoo!

Solar Beam (one-action) x3
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Old 01-30-2016, 02:13 AM
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ultraviolet (oOoo)
horsea
Wild Card (m) <Sniper> @ Dragon Scale
Health: 18%
Energy: 40%
Currently: Twitchy and irritated. +1 Attack, -1 Special Attack, +1 Speed. Paralyzed (severe: 25% failure chance/action, 25% speed, 3% extra energy for movement).
Commands: Hydro Pump / Scald / Ice Beam x3
nidoqueen Djurprinsessa: 53% health / 39% energy / Itching to exact her revenge on Enoch. Burned (severe).

Music Dragon (xOoo)
swablu
Strawberry Macaroons (f) <Natural Cure>
Health: 20%
Energy: 53%
Currently: Preening, but cautious.
Commands: Solar Beam (one action) x3

Field Notes
- Movement order: Strawberry Macaroons (50) > Wild Card (18.75).
- There is a tunnel that goes almost straight down, curves around, and then goes almost straight up. One entrance is close to the shore, and the other is close to the middle of the island.

Round 13

As the rain finally lets up, Wild Card lets himself fall backwards into the water to relax a little and try not to convulse for a bit. His opponent isn't really doing anything anyway: Strawberry Macaroons seems to be fussing around a small patch of dampish sand as a faint green energy flows into it from the sky, or maybe doing an interpretive dance or something. It's nice entertainment either way—at least until Strawberry Macaroons steps back, magical heroine transformation ritual complete, and waddles towards him. "You would stand by while innocents are, uh, er… Well! In the name of the sun!" she shrieks, brandishing a questionably thin and very long green lance and posing in a slightly less questionable and much less long magical-girl outfit. Strawberry Macaroons resolves herself, and then screams "I WILL PUNISH YOU!" and thrusts the lance at him. Wild Card doesn't flinch, judging the distance between them to be longer than Strawberry Macaroons' weapon, but the blade elongates, expanding into a narrow beam, and strikes him right in the face. The spear quickly snaps back to its original length, but the lime-green solar energy remains, crackling and prickling at him as it spreads across his scales like some sort of evil mold. Wild Card hisses and rocks back into the water again, but submersion doesn't help against the almost acidic burning.

The sensation lasts for entirely too long, and at the end of the ordeal the Horsea feels as if the Dragon Scale tied around his neck is the only thing keeping him from collapsing outright, but he still gathers the strength for an appropriately witty comeback. "No! A Solar Beam?" he shrieks, and then winces partly from residual pain and partly because, really? 'A Solar Beam?' Wild Card shakes his head, composing himself, and then continues, "But you haven't bested me yet! I call upon the power of Poseidon, god of the sea! Tamer of the earth! Shaker of horses! Wait those two should be switched around!" Strawberry Macaroons gives him an unimpressed look, but he carries on: "I invoke Poseidon, consort of Amphitrite! Son of Cronus and Rhea! Father of Theseus, and Belus, and Agenor, and Neleus, and also Triton, and uh probably Polyphemus too but I don't really remember!" Strawberry Macaroons' stare of disinterest continues, and Wild Card finally caves in, trailing off awkwardly before spitting a heated stream of seawater at his opponent. The Swablu still manages to look elegant while shrieking and flailing at the steam as a nasty red blotch forms on her face, and Wild Card sighs. How does she do that? While the Horsea is busy ruminating on her elegantness, Strawberry Macaroons pokes him again with the lance, and gives a half-hearted cheer when he flops over, unconscious.

ultraviolet (oXoo)
horsea
Wild Card (m) <Sniper> @ Dragon Scale
Health: 0%
Energy: 36%
Currently: Down for the count. Or maybe after the count?
Used: Scald ~ nothing
nidoqueen Djurprinsessa: 53% health / 39% energy / Itching to exact her revenge on Enoch. Burned (severe).

Music Dragon (xOoo)
swablu
Strawberry Macaroons (f) <Natural Cure>
Health: 12%
Energy: 39%
Currently: Hoping that now, at least, she won't get a signature move that throws her like a frisbee. Burned (moderate: 3% damage/round, -2% physical damage.)
Used: Solar Beam (one action) x2

Field Notes
- Movement order: Strawberry Macaroons (50) fluffs alone.
- There is a tunnel that goes almost straight down, curves around, and then goes almost straight up. One entrance is close to the shore, and the other is close to the middle of the island.

Action Notes
- Wild Card decided to use Scald, because Strawberry Macaroons was still fairly far from him but hadn't used Sunny Day. (He was on the edge of the island, in the water, while she was on the island.)
- Scald moderately burned Strawberry Macaroons.
- Also I forgot to deduct energy from Strawberry Macaroons last round, so that's been retconned in. Sorry about that!

calcs
Wild Card: 18 - 17 (Solar Beam) - 17 (Solar Beam) = 0
40 - 4 (Scald) = 36
Strawberry Macaroons: 20 - 6 (Scald) - 2 (burn) = 12
53 - 7 (Solar Beam) - 7 (Solar Beam) = 39

uv sends out, MD commands, uv commands.
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Last edited by Keldeo; 01-30-2016 at 06:44 PM. Reason: uv probably has to send out before MD commands, oops
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  #57  
Old 02-12-2016, 02:21 PM
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Let's go Djurprinsessa!
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Old 02-12-2016, 11:54 PM
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Default Re: uv vs. MD

Good job, Strawberry Macaroons! Now I'm less inclined to throw you like a frisbee, for which you should be very grateful. Although I guess you're probably not quite the right shape for that anyway.

You probably won't last a full round against Djurprinsessa, so let's do what we can to set up a victory for your replacement. Start by creating a nice Tailwind for whoever gets sent out next. If you've already used Tailwind, instead try to soften up your opponent with Ice Beam. If Djurprinsessa tries to KO you, do your best to Endure the hit; however, don't try that more than once.

Tailwind / Ice Beam / Endure x3
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  #59  
Old 02-25-2016, 05:08 AM
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Default Re: uv vs. MD

DQ warning for ultraviolet. You have 48 hours to post commands.
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  #60  
Old 02-27-2016, 12:57 AM
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Default Re: uv vs. MD

Ack sorry! Ok Djurprinsessa, let's just Sludge Wave our way to victory.

Sludge Wave x3
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