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  #1  
Old 06-25-2017, 12:05 AM
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Default Kung Fu Ferret vs Gzhoom

Kung Fu Ferret vs Gzhoom

Format: 3v3 single
Style: Switch
DQ: one month
Damage Cap: 40%
Banned/Restricted Moves: OHKO moves
Arena Description: Inside an Egyptian pyramid, but blocks can be moved from the inside so the battle could take place outside.

Kung Fu Ferret's active squad

turtwig Geb the male Turtwig <Overgrow>
poochyena Fenrir the male Poochyena <Quick Feet>
woobat Cupid the male Woobat <Unaware>
ponyta Apollo the male Ponyta <Flash Fire>
jangmo-o Bellona the female Jangmo-o <Overcoat>
skorupi Serqet the female Skorupi <Sniper>
tentacool Scylla the female Tentacool <Clear Body>
seedot Cernunnos the male Seedot <Early Bird>
fletchling Ra the male Fletchling <Big Pecks>
psyduck Kuzenbo the male Psyduck <Damp>


Gzhoom's active squad

charmander Holly the female Charmander <Blaze>
passimian Notorious the male Passimian <Receiver>
zubat Johnny the male Zubat <Inner Focus>
staryu William the genderless Staryu <Illuminate>

1. Kung Fu Ferret Sends out
2. Gzhoom sends out and attacks
3. Kung Fu Ferret attacks
4. Reffing happens, we all hope
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  #2  
Old 06-26-2017, 03:06 AM
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Default Re: Kung Fu Ferret vs Gzhoom

Sending up Serqet first....
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  #3  
Old 06-27-2017, 01:06 AM
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Default Re: Kung Fu Ferret vs Gzhoom

I'll start with Holly (I apologize ahead of time for the quality of my command-giving. I'm very new.)

I think Holly and Serqet are tied for speed, so let's hope you can get off an Ancient Power before they do anything. If you do end up going second, try a Scary Face so you're faster from now on.

Secondly, if you didn't connect with an Ancient Power the first time, try to get one in now. If you did, go ahead and try a Scary Face. If you already hit with an Ancient Power but can't use Scary Face for some reason, just go for Flamethrower.

Lastly, try and Dig your way out of this place. It'll be nice to have a way in/out instead of being trapped in here. If for some reason you're sure there's no way for you to dig out, try a Dragon Dance. If you can't do either of those, things must be going poorly for us. So try to land a Rock Tomb to buy yourself some time and (hopefully) make a way out of the pyramid.

Ancient Power/Scary Face~Ancient Power/Scary Face/Flamethrower~Dig (outside(one-turn version))/Dragon Dance/Rock Tomb
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  #4  
Old 06-27-2017, 08:37 PM
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Default Re: Kung Fu Ferret vs Gzhoom

I'll try Toxic, then Venoshock, followed by a Rock Tomb, and try an Accupressure to give Serqet a boost in a random stat.
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  #5  
Old 07-02-2017, 07:20 PM
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Default Re: Kung Fu Ferret vs Gzhoom

The old pyramid doesn't see much traffic on the best of days, well off the usual tourist drag and looking a bit shabby, perhaps, in the shadow of grander cousins. The dead entombed here can rest easy, untroubled by tourists' footsteps, the chatter of guides and flash of cameras. The deep inner chambers are silent, watched over by fading hieroglyphics and dusty funerary offerings, until with a buzz and hum of psychic energy three people teleport into the old tomb.

The referee spends a few minutes wandering, admiring the hieroglyphs, but the trainers aren't here to appreciate the architecture. They tromp through the pyramid in search of a good place to fight, flashlights out to supplement the thin streamers of daylight shining between loose bricks. Deep in the heart of the structure they find just the place, an underground chamber maybe four meters on a side, just a dead end intended to deter trespassers. For these particular trespassers, though, the flat, empty space is exactly what they're looking for.

The pokémon appear in flashes of light, the referee is dragged away from the fascinating artifacts, and at last the match is set to begin. Holly the charmander looks around with naked wonder, flaring tail throwing long shadows, its light gleaming off her golden scales. Her first battle! And she gets to have it here?

Serqet is more comfortable taking up a place beyond the perimeter of the charmander's flickering light. The rude presence of fire notwithstanding, though, the skorupi's pleased by the arena as well. The dry and sandy air, the numerous crevices to hide in--it's practically homey to a bug like her.

Round One

Kung Fu Ferret (OOO)
skorupi
Serqet (F) <Sniper>
Health: 100%
Energy: 100%
- Feeling right at home.
Commands: Toxic ~ Venoshock ~ Rock Tomb

Gzhoom (OOO)

Holly (F) <Blaze>
Health: 100%
Energy: 100%
- Excited!
Commands: Ancient Power / Scary Face ~ Ancient Power / Scary Face / Flamethrower ~ Dig (outside) / Dragon Dance / Rock Tomb

Holly doesn't wait to see what Serqet will do, spreading her claws as she prepares to summon energy from the antique stones surrounding her on all sides. The skorupi is faster, though, lashing out with her stinger-tipped tail and scoring a thin cut on Holly's arm.

The charmander yelps, forgetting her attack and rubbing ruefully at the scratch. It doesn't look serious, and when Holly looks back up at Serqet, it isn't in fear. Instead the charmander's face is stretched into a grotesque smile, all her pointed teeth showing and her eyes fairly glowing with malice. Serqet scuttles back a bit, clicking nervously to herself. She wasn't expecting that response. But Holly simply hasn't realized the seriousness of her injury, oblivious to the potent toxin even now circulating in her bloodstream.

She takes advantage of Serqet's wariness to get off an ancient power this time. Dust and filtering sand drifts down from overhead as a tremor shakes the pyramid, foundation stones splitting with gunshot cracks and fragments of masonry rising to spin in a cluster around Holly, glowing eerie orange and blue. The charmander throws her paws forward and sends the rocks tumbling at Serqet, who skitters desperately for a place to hide but can't outrun the attack. The ancient power throws her against a wall, and for a second she lies still, fuming.

She can't let Holly just get away with that, though. Serqet collects herself and crawls atop one of the hunks of stone left behind by the ancient power. The scorpion pokémon plants her front claws firmly and waves her stinger slowly back and forth while she concentrates, using her poisonous abilities to call to her venom--even if it's not even in her own body any more.

Holly cries out again as a sudden burning flares in her chest, spreading rapidly to encompass her entire body as the toxic chemicals in her blood react and intensify. The charmander dashes in circles at first, scratching at her scales in an attempt to counteract the acid-stinging sensation, but soon enough she remembers her trainer's command and dives thankfully to the ground, claws tearing at the sand as she rapidly burrows away from the unknown force that's tormenting her so.

Sand flies in all directions, and in a matter of seconds Holly's down at the pyramid's foundations, wrestling with the old stone separating her from the outside. Fortunately the ancient blocks are loose, and the charmander manages to wrestle one aside just enough to slip through.

The pain fades slowly as the venoshock loses its potency, and by the time Holly's broken through to the surface on the far side of the wall, it's gone entirely, leaving her free to scramble out of her hole and gape at the desert and the looming pyramids standing all around.

Meanwhile, Serqet's doing some gaping of her own, staring at the dark hole her opponent left behind. That... wasn't what she was expecting to happen. The skorupi scuttles over to the edge of the tunnel and peers inside. There's no way she can hit Holly with a rock tomb, not if she doesn't know where the charmander is. Serqet turns back to her trainer, hissing and clicking a question. Should she follow? Or should she wait for the charmander to return?

Going back inside the dark, cold pyramid is the last thing on Holly's mind at the moment. She sits and stares up into the almost painfully bright sky, enjoying the heat of its rays on her scales. It's so lovely out here, dry and bright and hot, and of course Serqet's not here either. No sooner has the charmander stretched out to rest, though, than a sudden twinge of pain makes her curl up, heart pounding. Unfortunately, no amount of sun can purge the poison in her body, and if anything the toxins' influence is growing stronger.

Kung Fu Ferret (OOO)
skorupi
Serqet (F) <Sniper>
Health: 90%
Energy: 88%
- A bit confused. -2 Speed
Used: Toxic ~ Venoshock ~ Nothing

Gzhoom (OOO)

Charmander (F) <Blaze>
Health: 84%
Energy: 91%
- Am I sick? Currently outside the pyramid. Badly poisoned (2% next round).
Used: Scary Face ~ Ancient Power ~ Dig (outside)

Terrain Notes
There is a narrow tunnel leading from Gzhoom's side of the arena to the desert outside.

Final Notes
- Kung Fu Ferret, you gave four commands, so I simply ignored the last one (acupressure). If you meant for that to be a conditional, make sure you remember to give the conditions under which it should be used.
- No worries, Gzhoom, your commands were fine!
- Kung Fu Ferret's up first next round.

Last edited by Negrek; 07-30-2017 at 08:39 PM.
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  #6  
Old 07-02-2017, 07:30 PM
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Default Re: Kung Fu Ferret vs Gzhoom

I'll use Rock Tomb 3 times in that case.
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  #7  
Old 07-02-2017, 11:54 PM
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Default Re: Kung Fu Ferret vs Gzhoom

I don't think those Rock Tombs are going to hit us, since the last one didn't. But, just to make sure, find a nice place to hide. After that, Rest. If you happen to wake up (even though I'm pretty sure there's a 0% chance of that happening) you can go for a Growl, because they should still be able to hear you. If not, I think you can Chill? (I think I got all of that right...)

Hide~Rest~Growl/Chill
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  #8  
Old 07-13-2017, 05:38 PM
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Default Re: Kung Fu Ferret vs Gzhoom

Round Two

Kung Fu Ferret (OOO)
skorupi
Serqet (F) <Sniper>
Health: 90%
Energy: 88%
- A bit confused. -2 Speed
Used: Toxic ~ Venoshock ~ Nothing

Gzhoom (OOO)

Holly (F) <Blaze>
Health: 84%
Energy: 91%
- Am I sick? Currently outside the pyramid. Badly poisoned (2% next round).
Used: Scary Face ~ Ancient Power ~ Dig (outside)

Holly's trainer's voice comes drifting out to her from somewhere far away, and she does her best to concentrate on it despite the lingering pangs of the poison. She perks up immediately when she understands what's to come, though. She needs to hide? Fun! That sounds just like a game! The charmander pulls herself to her feet, shivering a moment as the pain of poison flares briefly again, but a second later she's grinning, imagining Serqet trying to find her. Never gonna happen!

Admittedly, there aren't a ton of super-solid hiding places that she can see: there's pretty much a lot of sand, and here and there a massive pyramid. But trotting off around the side of the pyramid for a bit, Holly soon discovers a rough path acoss the sand, marked deep with camel hoofprints and ATV tracks and lined on either side by stalls selling trinkets and ice cream, vendors on foot with hats and water bottles on offer, milling tourists and the occasional group of trainers having their own battles. Holly would have loved to pause a moment and simply watch all the activity, but a painful cramp in her gut reminds her she has other priorities right now. The charmander approaches the road with caution, looking for a good opportunity to conceal herself among some curios without being seen.

Back inside the tomb, Serqet is less heartened by her trainer's words. Rock tomb? But she's still nowhere near in range of Holly! The skorupi skitters back and forth around the mouth of the hole, chattering to herself in distress. Her trainer didn't tell her to go after the charmander, but the command kind of implies it, right? Is she supposed to be showing initiative here? Who knows what Holly's getting up to out there while Serqet agonizes!

In fact, what Holly's getting up to is taking a nap. The charmander stealthily creeps up on a pottery stall and slips into a large stoneware jug. Once satisfied that she hasn't been spotted, Holly yawns widely and curls up in the cool dark, although the sleep she's settling into isn't exactly relaxing: it puts her bodies healing abilities on overdrive, purging the poison from her veins and rapidly repairing the damage caused by Serqet's venoshock.

The skorupi herself at last comes to a decision: it looks like Holly isn't coming back anytime soon, and she can't exactly do much by herself here, so she's got to head out there, orders or no orders. The skorupi resolutely clicks her pincers and pushes her way through Holly's tunnel, ready to toss a few rocks at the charmander the very second she makes it to the other side.

The only problem? Once Serqet gets to the other side, she still can't see Holly anywhere. The skorupi rushes out of the shady tunnel, chattering and hissing furiously, but the charmander doesn't materialize. Serqet stalks in agitated circles, wondering what she ought to do now.

Kung Fu Ferret (OOO)
skorupi
Serqet (F) <Sniper>
Health: 90%
Energy: 85%
- Very anxious. -2 Speed
Used: Toxic ~ Venoshock ~ Nothing

Gzhoom (OOO)

Holly (F) <Blaze>
Health: 94%
Energy: 80%
- Sleeping peacefully. Resting (1 more action).
Used: Scary Face ~ Ancient Power ~ Dig (outside)

Terrain Notes
There is a narrow tunnel leading from Gzhoom's side of the arena to the desert outside. Both pokémon are now outside the pyramid. Outside the pyramid the terrain is desert, with several other pyramids looming in the vicinity. Tour groups, water-sellers and curio shops of all sorts dot the sand between the monuments.

Final Notes
- Serqet couldn't hit Holly with rock tomb, so she spent most of the round doing nothing.
- Gzhoom Ferret first next round.

numbers

Holly's command: hide
Energy: 1%
Acc: n/a
Damage: n/a

Serqet's command: nothing
Energy: 1%
Acc: n/a
Damage: n/a

-- Action One Results --

Serqet
90
87

Holly
84
90

-- Begin Action Two --

Holly's command: rest
Energy: 4%
Acc: n/a
Damage: +5%

Serqet's command: go outside
Energy: 1%
Acc: n/a
Damage: n/a

-- Action Two Results --

Serqet
90
86

Holly
89
85

-- Begin Action Three --

Holly's command: rest
Energy: 4%
Acc: n/a
Damage: +5%

Serqet's command: nothing
Energy: 1%
Acc: n/a
Damage: n/a

-- Action Three Results --

Serqet
90
85

Holly
94
80
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In which an undead trainer, a bloodthirsty super-clone, and an irascible ex-Rocket grunt set out to rescue an imprisoned Mew--if they don't end up murdering each other first.

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Last edited by Negrek; 07-30-2017 at 08:38 PM.
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  #9  
Old 07-13-2017, 07:00 PM
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Default Re: Kung Fu Ferret vs Gzhoom

Hey Negrek, shouldn't it be me first this round? I assumed so because Kung Fu Ferret went first last round.
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Old 07-13-2017, 10:14 PM
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Default Re: Kung Fu Ferret vs Gzhoom

Yup, my bad. Have at!
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  #11  
Old 07-14-2017, 01:23 AM
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Default Re: Kung Fu Ferret vs Gzhoom

You also Misspelt "Serqet"
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Old 07-14-2017, 03:57 PM
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Default Re: Kung Fu Ferret vs Gzhoom

Alright Holly! You can wake up now!

Go ahead and Chill until you wake up, to keep yourself fresh. Then, once you're back up, go for a Defense Curl. You should be able to manage that without making too much noise. Finally, try and use Sunny Day from inside the jug without alerting them to your hiding spot. If you don't think you can pull that off, go for another Defense Curl. If they find you before the end of the round, immediately go for some Flamethrowers instead.

Chill~Defense Curl/Flamethrower~Sunny Day/Defense Curl/Flamethrower
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Old 07-14-2017, 08:28 PM
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Default Re: Kung Fu Ferret vs Gzhoom

I'll have Serqet use Dig to get closer to the opponent, and follow it up with a Venoshock and Pursuit.

Last edited by Kung Fu Ferret; 07-15-2017 at 01:23 AM.
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Old 07-14-2017, 09:22 PM
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Default Re: Kung Fu Ferret vs Gzhoom

Hey Kung Fu Ferret, Serqet is already outside the pyramid. If it's all the same to Negrek, I don't mind if you reorder accordingly.
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Old 07-15-2017, 01:23 AM
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Default Re: Kung Fu Ferret vs Gzhoom

Fixed it!
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Old 07-30-2017, 08:40 PM
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Round Three

Kung Fu Ferret (OOO)
skorupi
Serqet (F) <Sniper>
Health: 90%
Energy: 85%
- Very anxious. -2 Speed
Commands: Dig ~ Venoshock ~ Pursuit

Gzhoom (OOO)

Holly (F) <Blaze>
Health: 94%
Energy: 80%
- Sleeping peacefully. Resting (1 more action).
Commands: Chill ~ Defense Curl / Flamethrower ~ Sunny Day / Defense Curl / Flamethrower

Holly's still sleeping in her hiding place, totally relaxed and at peace. By now the last of the poison has long been purged from her system, and aside from a few minor internal injuries, she's good as new. Serqet, some distance away under the desert sun, gets the sense that time is running out to find her opponent, but has no idea just how close Holly is to being back on her feet. The bug-type contemplates her commands hopelessly: all reasonable enough, but not a great deal of help when she doesn't even know where Holly is. The skorupi describes anxious circles across the sand, not wanting to go too far from the pyramid where her trainer is--certainly not wanting to get lost out in the desert--but also knowing that she has to find Holly somehow, or the battle's as good as lost.

While Serqet crawls aimlessly through the sand, she at last stumbles across something odd: regular depressions, forming a messy line that leads off around the corner of the pyramid. Footprints! The loose sand doesn't hold them well, and they're already filling in, but it's enough for Serqet to seize on. Holly must have gone this way! The skorupi sets off with renewed purpose, spirits buoyed as she thinks that now, at last, she's on the right track.

Meanwhile, Holly slowly comes awake, feeling lazy and quite comfortable in her temporary shelter. For a while she's content to lie where she is, curled in a tight ball to increase her defenses while she slowly comes back to full wakefulness. She can't just lie around all day, though; she's going to have to get back into this battle eventually if she wants to win--and anyway, hiding out forever would be boring!

The charmander slowly rises up on her hind legs, peeking over the rim of the jug. The man tending this stall is mostly paying attention to the road and the tourists that periodically come filtering down it, exchanging snatches of friendly conversation with the salespeople in the tents neighboring his. Still, Holly has to imagine that he'll notice a pokémon banging around in his merchandise, especially since most of it's fragile. She sinks back down to the bottom of the jug and tilts her head back, fire gathering in her throat to form a small, compact ball of fire packed with explosive power. Holly blows the sunny day straight up, and the ball of fire drifts towards the sky, burning a hole in the roof of the pottery-seller's stall as it goes.

The man does notice the sudden burst of heat that seems to come from somewhere behind him and turns around immediately and anxiously scans the ranks of merchandise--weird changes in temperature often mean pokémon are about, after all, and he definitely doesn't want any of those running around his stall. Holly remains completely still in her hiding place, holding her breath and hoping desperately that he'll relax and go back to selling things soon.

Outside, the sunny day travels high overhead before exploding into a miniature sun, turning the oppressive heat of the clear day even more outrageous. Serqet hisses and shields her eyes for a moment, desperatey wishing for some shade. At least the footprints lead on, clear enough in the sand, and up ahead is a cluster of humans and pokémon, buzzing with agitation over the sudden appearance of the sunny day overhead. That's probably where Holly went! The skorupi sets out again with renewed determination and the feeling that, at last, she's closing in on her opponent.

Kung Fu Ferret (OOO)
skorupi
Serqet (F) <Sniper>
Health: 90%
Energy: 82%
- Hustling across the dunes. -2 Speed
Used: Nothing x3

Gzhoom (OOO)

Holly (F) <Blaze>
Health: 100%
Energy: 81%
- Being as still and quiet as possible. +1 Defense
Used: Chill ~ Defense Curl ~ Sunny Day

Terrain Notes
There is a narrow tunnel leading from Gzhoom's side of the arena to the desert outside. Both pokémon are now outside the pyramid, where the terrain is desert, with several other pyramids looming in the vicinity. Tour groups, water-sellers and curio shops of all sorts dot the sand between the monuments. The hot desert sun has gotten hotter, mercilessly scorching every exposed surface (4 more actions).

Final Notes
- Fixed the error with Serqet's name. Sorry about that!
- Since Serqet still doesn't know where Holly is, she spent the round without attacking again.
- Kung Fu Ferret first next round.

numbers

Holly's command: chill
Energy: +10% chill, 4% rest = +6% energy
Acc: n/a
Damage: n/a

Serqet's command: dig (fails)
Energy: 1%
Acc: n/a
Damage: n/a

-- Action One Results --

Serqet
90
84

Holly
100
86

-- Begin Action Two --

Holly's command: defense curl
Energy: 1%
Acc: n/a
Damage: n/a
!extra effect: defup +1

Serqet's command: venoshock (fails)
Energy: 1%
Acc: n/a
Damage: n/a

-- Action Two Results --

Serqet
90
83

Holly
100
85

-- Begin Action Three --

Holly's command: sunny day
Energy: Base 5% - 1% STAB = 4% energy
Acc: n/a
Damage: n/a
!extra effect: strong sunlight

Serqet's command: pursuit (fails)
Energy: 1%
Acc: n/a
Damage: n/a

-- Action Three Results --

Serqet
90
82

Holly
100
81
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In which an undead trainer, a bloodthirsty super-clone, and an irascible ex-Rocket grunt set out to rescue an imprisoned Mew--if they don't end up murdering each other first.

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  #17  
Old 07-31-2017, 11:19 AM
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Default Re: Kung Fu Ferret vs Gzhoom

I'll look for Holly and use Rock Tomb 3x, eventually....
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Old 08-02-2017, 03:51 AM
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Default Re: Kung Fu Ferret vs Gzhoom

Awesome job, Holly!

Lets start with a Reflect so those Rock Tombs don't hurt so bad. Then, let's go on the offensive! Run right up to Serqet and launch some Flamethrowers right in her face!

Reflect~Flamethrower~Flamethrower
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Old 08-22-2017, 04:08 PM
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Default Re: Kung Fu Ferret vs Gzhoom

Round Four

Kung Fu Ferret (OOO)
skorupi
Serqet (F) <Sniper>
Health: 90%
Energy: 82%
Commands: Look for Holly / Rock Tomb x3
- Hustling across the dunes. -2 Speed

Gzhoom (OOO)

Holly (F) <Blaze>
Health: 100%
Energy: 81%
Commands: Reflect ~ Flametrower x2
- Being as still and quiet as possible. +1 Defense

It takes a bit, but in the end the pottery-seller does turn back to the street, once again watching out for potential customers. Holly breathes a deep sigh of relief in the dark confines of her urn-sanctuary. Of course, now she's going to have to go and use an attack that'll definitely get her noticed if the stall-keeper happens to turn around again. A bit nervous,d the charmander waves her paws in a vague imitation of an "invisible wall" act, sketching out a shimmering energy barrier. Then she breathes deep, steeling herself. Okay. Time to make this a proper fight again.

The shopkeeper might not have noticed the irridescent bubble of energy that popped up half-in, half-out of one of his pots, but on high alert as he is he definitely does catch on to the sound of a charmander trying to quietly but quickly make her way out between a bunch of treacherously clatter-y soup bowls. Holly drop all pretense of stealth and takes off at a run when the shopkeeper yells and jumps up, ready to pursue.

The commotion is quick to attract Serqet's notice. The skorupi's been wandering down the main street, looking around for any sign of her opponent, and now lo and behold, there's holly dashing away from some shouting human. Serqet clacks her mandibles and sets about summoning a rock tomb, relieved to actually have an opening to attack her opponent at last.

Pedestrians scatter and shopkeepers yell as the ground trembles, disgorging a cluster of boulders that levitate ominously over the crowd before crashing down around Holly. In the midst of the chaos that ensues the charmander slowly drags herself out from under the pile of rocks, fixing a glare on Serqet. Thanks to her reflect, she's feeling fine, despite having been literally buried under a pile of boulders. Serqet feels just the opposite when Holly sees an opening between the legs of fleeing tourists and sends a flamethrower at the skorupi.

Just a flamethrower would have been bad enough, but under the strong sunlight, Holly's attack is absolutely devastating. Serqet screeches, shielding her delicate eyes with her pincers and hunkering down as close to the ground as she can, even though she knows it won't do anything to reduce the power of the fire attack.

Serqet is dazed as the flames dissipate, even more overwhelmed by the heat and the light and the sounds of screaming and running people than she was before. Unfortunately, as Serqet swiftly learns, taking time off to get one's bearings only leads to Holly taking the opportunity to roast you with another fire attack. Serqet groans, enduring the flames with ill grace, but this time she forces herself to get moving right after the attack. Another volley of boulders floats up, then crashes down atop Holly.

By now the bustling square has mostly been emptied of people, though a few shopkeepers are trying to hurriedly pack up their wares, before an errant bit of fire or hunk of stone does them in. Not everyone is content to simply abandon the place because a couple of disruptive pokémon showed up. Several of the visitors and shopkeepers have pokémon of their own, and these are gathering in an ominous ring around Serqet and Holly, ready to attack if either pokémon does anything to harm one of the onlookers or damage any property.

Kung Fu Ferret (OOO)
skorupi
Serqet (F) <Sniper>
Health: 50% (capped)
Energy: 73%
Used: Look for Holly ~ Rock Tomb x2
- Scorched. -2 Speed

Gzhoom (OOO)

Holly (F) <Blaze>
Health: 94%
Energy: 68%
Used: Reflect ~ Flametrower x2
- Rather bruised, but glad to be fighting again. Protected by reflect (3 more actions). +1 Defense, -2 Speed

Terrain Notes
The fight has moved completely outside the pyramid, to a small, touristy marketplace not far away. Most of the stalls are now abandoned, or manned only by cautious shopkeepers hoping to stop their merchandise from getting destroyed. A ring of rather unfriendly-looking pokémon has gathered to observe the match. The sun is still intense, but the unnatural heat wave won't last much longer (1 more action).

Final Notes
- If the battle continues here in the marketplace, the pokémon and shopkeepers here aren't going to be happy! Each action there is a 10% chance that one or both pokémon will get hit by a random damaging attack, treated as coming from a fully-evolved pokémon with STAB.
- Gzhoom first next round.

numbers

Holly's command: reflect
Energy: 1%
Acc: n/a
Damage: n/a
!extra effect: reflect generated

Seqret's command: look for Holly
Energy: 1%
Acc: n/a
Damage: n/a

Round One Results

Serqet
90
81

Holly
100
80

-- Begin Action Two --

Holly's command: flamethrower
Energy:
Base 5% + 1% reflect = 6% energy
Acc: 100%
HIT!
!crit roll: 18
no crit
Damage:
Pow 90 -> base 9% * 1.25 STAB + 1% stat * 1.25 weather * 1.5 = 22% damage
!extra effect: brn (10%)
Roll: 5
no effect

Serqet's command: rock tomb
Energy:
Base 4%
Acc: 95%
Roll: 13
HIT!
!crit roll: 9
Damage:
Pow 60 -> base 6% - 1% boost * 1.5 / 2 reflect = 3% damage
!extra effect: spddown

-- Action Two Results --

Serqet
68
77

Holly
97
74

-- Begin Action Three --

Holly's command: flamethrower
Energy:
Base 5% + 1% reflect = 6% energy
Acc: 100%
HIT!
!crit roll: 10
no crit
Damage:
Pow 90 -> base 9% * 1.25 STAB + 1% stat * 1.25 weather * 1.5 = 22% damage
!extra effect: brn (10%)
Roll: 11
no effect

Serqet's command: rock tomb
Energy:
Base 4%
Acc: 95%
Roll: 14
HIT!
!crit roll: 13
Damage:
Pow 60 -> base 6% - 1% boost * 1.5 / 2 reflect = 3% damage
!extra effect: spddown

-- Action Three Results --

Serqet
50 (cap!)
73

Holly
94
68

Last edited by Negrek; 08-22-2017 at 08:39 PM. Reason: forgot STAB on flamethrower AND to add calculations...
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  #20  
Old 08-23-2017, 02:35 AM
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Kung Fu Ferret Kung Fu Ferret is offline
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Default Re: Kung Fu Ferret vs Gzhoom

I'll spam Rock tomb 3 times!
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