3 v. 3 Set
DQ Time: 1 Week
Damage Cap: 70%
Banned/Limited Moves: OHKOs, weather moves, direct healing moves banned, chills limited to 5 per trainer (for the whole match).
Arena: Breezy Beach
Breezy Beach is, by all accounts, a perfectly normal sandy stretch of coastline, apart from the winds that are near constant there that drive off almost all tourism. Really, it's a wonder no one thought to schedule a battle there before: the water there is remarkably warm this time of year, the terrain is such that Pokemon would be reasonably evenly matched no matter where they were released (well, unless you were to release a fire type in the middle of the water or something, but we'll ignore the belligerently stupid options like those), and there's ample water for aquatic Pokemon and moves like Surf. The winds are fairly strong, but not enough to inhibit movement or blow over anything heavier than an empty bucket. In fact, for Pokemon in the air, they could even provide a boost. As for the water, it's perfectly calm aside from the occasional bit of driftwood that washes ashore. After about fifteen feet from shore, it gets deep enough for most water-bound Pokemon to swim around freely.
NOTES: Tailwind is in effect for all airborne Pokemon. If the move Tailwind is used, it will only be in effect for the user's team.
Pre-Round Notes
Ah, breezy beach... what a wonderful vacation spot. If you ignore the near-constant winds, then it's lovely weather... yeah, not really that good. But it
is a good place to battle, and a battle there shall be, since the opponents are even now squaring off against one another from opposite ends of the battlefield. At the ref's shout, barely heard over the winds, they both hurl their Pokéballs forward, one releasing a strange, wiggling anemone-thing, the other releasing a monkey. Still trying to be heard over the wind, the ref shouts, "Battle begin!"
Team sreservoir
OH DEAR (Female)
Ability: Suction Cups
Health: 100%
Energy: 100%
Status: I recognize this place... I came here once before I became a fossil!
Commands: Confuse Ray ~ Barrier ~ Sandstorm
Chills: 0/5
Team Walker
The Mountain Called Monkey (Male)
Ability: Anger Point
Health: 100%
Energy: 100%
Status: So... this a beach? Cool.
Commands: Brick Break / Bulk Up / Taunt ~ Brick Break / Bulk Up / Taunt ~ Brick Break / Bulk Up / Taunt
Chills: 0/5
Round 1 Begin!
The Pokémon both preparing to move, The Mountain is by far the fastest of the two. Darting towards OH DEAR, he punches her three times, causing her to recoil and withdraw into itself in pain. Once it is determined that the monkey is safely away, she warily comes back out of what she considers the safest place to be right now - pulled back into her shell-thing. She bends all of her feelers towards a central point, and in that point a small orb of color forms. With a flick of her feelers, she sends it flying towards The Mountain, where it slows down and begins drifting idly in front of his eyes.
Determined to ignore the floating glowy blob that he just
knows is some devilish illusion caused by that
thing, he darts back towards OH DEAR... at which point the light darts round in front of him, he misses his footing, trips, hits the ground and skids forward on his face. Picking himself back up, he curses the glowy blob. Meanwhile, OH DEAR has been focusing hard. Suddenly, a hemisphere of what looks like glass appears around the anemone.
The Mountain darts toward the shield, figuring that if it's glass he might be able to smash it. To his surprise, he passes straight through, but it's like moving through treacle - he can't get nearly as much velocity behind his punches, and OH DEAR, who is not experiencing the same effect, notes that the punches' power is reduced. Darting back and away from the horrible treacley feeling, The Mountain observes that the anemone seems to have gone mad. She's waving her tendrils around... dancing, it seems, wriggling back and forth... but it does serve a purpose, since as she does so, the sand on the beach begins lifting itself up and throwing itself around, and suddenly the sky seems full of it. What little he can see of the Lileep seems to have stopped dancing, though, so he figures it shouldn't get any thicker. Maybe.
Just before the round ends, The Mountain notes a sandpapery feel on his skin, which is not pleasant. He hopes it will end soon, but he also rather doubts it. His mood is not improved by the reappearance of the glowy floaty thing, which darts back in fromt of his nose.
Round 1 End!
Team sreservoir
OH DEAR (Female)
Ability: Suction Cups
Health: 78%
Energy: 83%
Status: That hurt. D< Defense +2
Attacks Used: Confuse Ray ~ Barrier ~ Sandstorm
Chills: 0/5
Team Walker
The Mountain Called Monkey (Male)
Ability: Anger Point
Health: 96%
Energy: 90%
Status: The glowy lights... pretty... Confused (Severe; 75% chance of confusionfail)
Attacks Used: Brick Break ~ [confused] ~ Brick Break
Chills: 0/5
Damage / Energy Calculations
Brick Break - 12% damage, 5% energy (Accuracy roll 55, needed 100 to miss)
Confuse Ray - 6% energy (Accuracy roll 52, needed 100 to miss)
Confusionfail - 4% damage (The Mountain)
Barrier - 5% energy (Accuracy roll 82, needed 100 to miss)
Brick Break - 10% damage, 5% energy (Accuracy roll 37, needed 100 to miss)
Sandstorm - 6% energy (Accuracy roll 79, needed 100 to miss)
Notes
- Yeah, it was pretty obvious that you meant The Mountain, since you seem to like giving him dramatic speeches.
- Woah, Brick Break is
powerful.
- My first proper reffing! Yay!
Arena Notes
- There is a raging Sandstorm (5% per round, 3 more rounds).
Next Round
- sreservoir Attacks
- Walker Attacks
- I ref