InvaderSyl
Irken Elite Scientist Writer Person and Stuff
Welcome to IZ mafia, the first game I have hosted. Kinda experimental, a few twists.
The Shoes- our anti-climactic Mafia Don, who has transformed into a pair of shoes for whatever reason, nobody really cares. The Shoes sends in the Meekrob's night actions.
Energy beings- Some of the Shoes' head officers, though he finds them expendable. Basically the equivalent of Mafia Goons.
Malfunctioning SIR units- ever since these showed up, the Meekrob have been using them to their advantage. However, they will kill a mafia 10% of the time OR if the mafia forget their night action.
Zim and Dib- Fishing brothers, but here's the catch. Only Zim can revenge kill. Muahahahahahaha.. ok, that's enough. Really, only because HE is the only one allowed to destroy the Earth and Dib.
Gaz- Inspector, because she's pretty much the only one who actually wants to play defensively rather than just kinda destroy everything. Or bandwagon on that. * looks at Zim and GIR *
GIR- The little SIR who STILL doesn't know what the G stands for. And neither does anyone else. GIR is able to heal people, utilizing his main-characterness and the fact that waffles and duct-tape fixes everything.
Tak- the Vigilante, bandwagoning on the whole 'destroy everything' concept.
Thy Tallest- Because adding 'thy' makes everything sound cooler :P Two more doctors, though they only have a 60% chance of a successful healing
The evil... DEATH BEE- Yes, the death bee always messes EVERYTHING up. However, he might be useful, depending on how you play. He can only be killed by other innocents- if he's targeted by a mafia it does nothing.
SO, we have about 12
I'm hoping we can start by Monday, but that's probably a stretch :P Have fun :D
The Meekrob have captured Invader Tenn, and are heading to Earth. Our 'heroes' must destroy them- or be destroyed themselves. Human and Irken, joined as one (although there are only TWO humans) Earth is... pretty much doomed.
We can only hope for the best.
We can only hope for the best.
The Mafia Fraction
The Meekrob, of course, unless my flavor text is so bad as to bore you so much you didn't look at the title XD
The Meekrob, of course, unless my flavor text is so bad as to bore you so much you didn't look at the title XD
The Shoes- our anti-climactic Mafia Don, who has transformed into a pair of shoes for whatever reason, nobody really cares. The Shoes sends in the Meekrob's night actions.
Energy beings- Some of the Shoes' head officers, though he finds them expendable. Basically the equivalent of Mafia Goons.
Malfunctioning SIR units- ever since these showed up, the Meekrob have been using them to their advantage. However, they will kill a mafia 10% of the time OR if the mafia forget their night action.
The Innocent Fraction
Almost everyone else
Almost everyone else
Zim and Dib- Fishing brothers, but here's the catch. Only Zim can revenge kill. Muahahahahahaha.. ok, that's enough. Really, only because HE is the only one allowed to destroy the Earth and Dib.
Gaz- Inspector, because she's pretty much the only one who actually wants to play defensively rather than just kinda destroy everything. Or bandwagon on that. * looks at Zim and GIR *
GIR- The little SIR who STILL doesn't know what the G stands for. And neither does anyone else. GIR is able to heal people, utilizing his main-characterness and the fact that waffles and duct-tape fixes everything.
Tak- the Vigilante, bandwagoning on the whole 'destroy everything' concept.
Thy Tallest- Because adding 'thy' makes everything sound cooler :P Two more doctors, though they only have a 60% chance of a successful healing
Other
The evil... DEATH BEE- Yes, the death bee always messes EVERYTHING up. However, he might be useful, depending on how you play. He can only be killed by other innocents- if he's targeted by a mafia it does nothing.
SO, we have about 12
I'm hoping we can start by Monday, but that's probably a stretch :P Have fun :D
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