366 478 Meowth
-- Active
[Hindenburg] Drifloon (M)
Ability: Aftermath
[Exabyte] Porygon (X)
Ability: Download
Item: Up-Grade
Move Mod: Download Freeware
Description: Porygon, being computer Pokémon, are able to communicate with networks, connect to the Internet, and download and store files. Porygon owners the world over have taken advantage of this capability, making modifications compatible with the Porygon family and sharing them online, allowing users to gain access to these files and download them onto their Pokémon. This opens up a number of modifications and applications that Exabyte can download in battle and use to his advantage. However, being an unevolved and primitive model, Exabyte only has the memory to store one file per battle; in addition, certain malicious users seeking to ruin the system for others have developed harmful programs and passed them off as useful, which Exabyte can download unknowingly, hindering rather than helping his efforts.
Type: Normal
Stat: Status
Energy: 6%
Target: Self
Effects: Exabyte scans the airwaves, connecting to the 'net and downloading a Porygon modification file at random. It may be any of the following, each having the same probability of showing up:
McIffy VirusScan: removes all negative status conditions from Exabyte and gives it the Safeguard status for the normal duration.
OS Upgrade: Exabyte downloads a faster, spiffier, more powerful and efficient operating system, increasing two random stats by 2 levels.
Moveset Enhancement: teaches Exabyte two new moves not already in its movepool for the duration of the battle. The moves are selected at random, like Metronome, but added to Exabyte's overall movepool to be used as needed.
Huge Stack O' Spam: Exabyte is overwhelmed by shady correspondence from Nigerian businessmen and offers to enhance bodily features best not specified, causing it to fly into a frustrated rage and inflicting it with moderate confusion and the effects of a 3-action Taunt.
System Bug: attacks Exabyte's crucial system files, lowering all stats by 1 level, inflicting severe paralysis and confusion, and badly poisoning Exabyte.
Usage Gap: once per battle.
[Godot] Shinx (M)
Ability: Intimidate
Body Mod: Funky Eyegear
Description: A few years ago, Godot was ambushed by a Seviper which felled him with a single stab of its tail, straight to the eye. Having injected a lethal dose of venom into the poor cub, the attacker left him for dead; luckily, the Shinx was found just in time, but fell into a coma before he could be brought to medical attention. Once at the Pokemon Centre, the doctors hooked him up to life support and tried desperately to flush the poison from his body and save his sight. Sadly, these attempts were largely unsuccessful- the poison turned his fur completely white, and he lost the ability to see completely. Luckily once he awoke from his coma, technology stepped in; he was fitted with a specially-made face mask which allowed him to see brilliantly, in fact even better than he could before. Despite this the mask can’t exactly emulate his natural vision, and without it he becomes completely useless.
Effects: Godot’s mask enhances his vision above that of a Shinx’s natural sight, meaning he enters battle with a +1 boost to accuracy. The fact that his eyes are not actually used for vision means the mask blocks the accuracy-altering effects of moves like Flash and Mud-slap, the confusion caused by Confuse Ray, or any other moves that specifically target the eyes. Despite its life-changing effects, Godot’s mask can’t allow him to see
everything quite as well as a natural sense of vision. The colour red is unknown to him, and any red object seen against a white background becomes invisible. The mask can also be removed via Knock Off, Thief or similar methods, and if it is his accuracy will be set to -6 and cannot be altered until the mask is found and replaced, whereupon it will be reset to the same value it was at before the mask was taken off.
[Sho Minamimoto] Skelitten (M)
Ability: Pressure
Item: Dusk Stone
[Steiner] Nidoran (M)
Ability: Poison Point
Item: Moon Stone
[Kay Faraday] Sneasel (F)
Ability: Inner Focus
Item: Razor Claw
Move Mod: Great Truth Burglar
Description: Like all Dark-type Pokemon, Kay has access to the move Thief and is able to steal things from opponents. However, at the same time she has a strong sense of justice and righteousness, and refuses to steal for material gain. Instead, she prefers to avoid material objects and steal things she thinks will enable her to defeat criminals, or in the context of a battle, her opponents. As such the targets of her five-finger discounts will be less corporeal things, such as information or other things that give them an edge in battle that aren’t physically held. Her ninja-like stealth and precision mean her foes will be completely unaware that they have been targeted until it’s too late.
Type: Dark
Stat: Physical
Power: 5%
Energy: varies
Target: Single
Effects: Kay cloaks her body in dark energy, rendering herself undetectable, and sneaks around behind her target as quick as a flash. She then rifles roughly through the target with her claws, using her dark powers to strip them of all their stat increases and apply them to herself. These values are added to her current increases or decreases and totally removed from the target, rather than copying the target’s and replacing the user’s like Psych Up would, and negative status changes are not stolen. Stolen stat increases will only increase Kay's up to the +6 limit, i.e. if Kay has +4 Attack and +3 Defense, and steals +3 Attack ans +5 Defense, she will end up with +6 Attack and +6 Defense. (The target's attack and Defense will still be reset to 0, however.) She will also steal information about the target’s weak points, raising her critical hit ratio by one level. The entire process happens too quickly for the target to notice anything, so Great Truth Burglar can never miss or be avoided as long as the target is within reach. Kay is loath to use Great Truth Burglar more than once on the same target, lest she accidentally be spotted and have her pride in her stealth humiliated, and her moral compass forbids her from using the move Thief, meaning this sig move effectively removes Thief from her movepool.
This attack costs 5% base energy, plus an additional 1% for every stat level stolen above +4. For instance it will cost 5% energy to steal +4 Attack or +1 defense and +3 Speed, but 6% to steal +5 Attack, 8% to steal +6 Attack, +1 Speed and +1 Special Defense, and so on. Basically energy is calculated as 5+(n-4), where n is the total increase amount of all stats stolen by Kay. Energy cost is set to 5 if n is less than 4.
Usage Gap: once per battle.
[Phoenix Wright] Torchic (M)
Ability: Blaze
Item: White Herb
[Ema Skye] Eevee (F)
Ability: Adaptability
[Shi-Long Lang] Poochyena (M)
Ability: Quick Feet
Item: Lansat Berry
Move Mod: Lang Zi Says
Description: Shi-Long Lang (hereafter referred to as Shifu for short because I am lazy) is a descendant of a great Mightyena philosopher, Lang Zi. Lang Zi’s teachings comprise of intuitive battle styles and strategies that have been passed through the Lang family for millennia. Shifu is no exception to this, though in the heat of battle he can only remember and apply one teaching.
Type: Dark
Stat: Status
Energy: 5%
Target: Self
Effects: Shifu recalls a random piece of ancient wisdom handed down by his ancestors and applies its teachings to the current situation. Each has an equal probability of being remembered. Possible teachings are as follows:
-
“Lang Zi says: a cub who disrespects others will soon feel the disciplinary bite of an elder”. From this point onwards until the end of the battle, every time Shifu is attacked with a contact move, he will strike out quickly and counterattack his assailant, dealing 1% typeless damage, unless incapacitated (asleep, fully paralysed etc). This counterattack does not cost an action.
-
“Lang Zi says: the timid never reach the land of truth”. Shifu’s confidence builds tenfold so he will never falter in battle, granting him Inner Focus in addition to all other abilities.
- “
Lang Zi says: before aiming for the throat, chew the neck shield off first”. Shifu locates a weak point on the target and bites it savagely, dealing 3% typeless damage, lowering the target’s Defense by one level and raising Shifu’s critical hit ratio by 1.
- “
Lang Zi says: on truth’s path, the word ‘probability’ does not exist”. The after-effects of Shifu’s moves have their probability raised by 5%; i.e. Astonish has a 35% chance to cause flinching, Fire Fang has a 15% chance to burn and a 15% chance to cause flinching etc.) This does not include accuracy or critical hit rates.
-
“Lang Zi says: persistence soon turns into fixation”. Shifu is affected as though he were hit by Encore, repeating the last move he used before Lang Zi Says. If Lang Zi Says is the first move he used since being sent out, it will fail and be considered used up.
-
“Lang Zi says: expect everything from a criminal”. Shifu readies himself for his opponent’s attacks, making him impossible to score a critical hit against.
-
”Lang Zi says: only cooperate with those you can trust”. Shifu becomes highly suspicious of his opponent, making moves based on trickery (those being Covet, Captivate, Attract, Sucker Punch, Feint, Trick, Switcheroo, Embargo, and Snatch) useless against him.
-
”Lang Zi says: until the root of the tongue dries, one never knows the whole truth”. Shifu can only use Howl, Roar, Taunt, Yawn, Uproar, Sleep Talk, Torment, or any other sound- or speech-based command for three actions.
-
”Lang Zi says: all men are brothers. And friends become family”. If recited in a double battle, has the same effect as Helping Hand on both Shifu and his ally for the next damaging move they use. If recited in a single battle, the move fails and is considered used up.
-
”Lang Zi says: one should always know one’s place in life”. Shifu receives 1.5x STAB from same-type moves, but deal only 0.75x as much damage with non-STAB moves.
All effects last until Shifu leaves battle, unless otherwise stated.
Usage gap: once per battle.
[Quercus Alba] Seedot (M)
Ability: Chlorophyll
Item: Leaf Stone
-- Boxed
[Charlotte] Spinarak (F)
Ability: Insomnia
Item: Starf Berry
[Cruithne] Tsuki (F)
Ability: Levitate
Item: Dawn Stone
[Cloud Strife] Ralts (M)
Ability: Trace
Item: Dawn Stone
Body mod: Buster Sword
Description: For several generations, all of Cloud's male ancestors have been Gallades. This has resulted in a freak birth mutation that gave Cloud a considerably large blade in place of his right forearm. Because of his size and physical frailty, the blade is very hard to lift and makes moving about very difficult, as well as making it impossible to use several of his natural techniques. However it also opens up the possibility to use several other moves, and when he is able to wield it gainfully, it packs a painful punch.
Effects: Cloud has a constant 1-level speed decrease due to the heaviness of his arm, and is unable to use most high-priority or hand-based moves. Any command requiring him to lift his right arm require an extra 2% energy to execute. However, all moves based on cutting, stabbing or slashing get a STAB regardless of their type, at the expense of a 10% drop in accuracy.
Movepool changes:
- Shadow Sneak, Fire Punch, Ice Punch, Thunderpunch, Helping Hand, Fling, Snatch, Double Team
+ Swords Dance, Cut, Psycho Cut, Slash, Night Slash, Leaf Blade, Fury Cutter, Poison Jab
[Neku Sakuraba] Eevee (M)
Ability: Adaptability
[Felix Yusupov] Meowth (M)
Ability: Pickup
EXP: 1
[Nikolai] Alakazam (M)
Ability: Synchronise
Item: Enigma Berry
EXP: 3
Body mod: Superinquisitiveness
Description: Alakazam are well-known for being unbelievably intelligent and demonstrating a strong desire to acquire knowledge. Since becoming an Alakazam, Nikolai has committed almost all of his free time to furiously analysing anything and everything in a bid to improve his already superhuman knowledge. His commitment to study passes over even into battles- through battling opponents he intensely scrutinises his opponents and their battle styles, in the process learning many things that could prove useful in battle. However, his eccentricity and eclectic inquisitiveness means his attention can sometimes be seized by more fascinating prospects mid-battle.
Effects: Every time Nikolai scores a critical hit against his opponent, he learns and memorises a weak point on their body, meaning he knows the best places to attack in future. This causes the critical hit ratio for all his attacks to increase by 1. Also, when an enemy attack misses Nikolai records the way it was executed and how he avoided it, causing the accuracy of that attack to drop by 10% because Nikolai will be more adept at dodging it next time. Nikolai's critical hit ratio cannot increase above the usual maximum level that would apply if it were risen by any other means, and no one move can have its accuracy reduced by over 20% through this attribute. In addition there is a 5% chance per action that Nikolai's attention will be seized by some fascinating sight on the arena, causing him to ignore all commands and spend the whole action analysing it. (If there is nothing of sufficient interest on the field, he will simply be lost in thought rather than going "omigod a rock" or something ridiculous.)
[Lutra] Floatzel (M)
Ability: Swift Swim
EXP: 4
[Aeris Gainsborough] Ampharos (F)
Ability: Static
Item: Starf Berry
EXP: 6
[Megumi Kitaniji] Riolu (M)
Ability: Inner Focus
Item: Lansat Berry
EXP: 4
Happiness: 4
Move mod: Me Time Is Free Time
Description: Kitaniji grew up around the foot of Mt Coronet. His sense of aura was especially strong, and in that area he was lucky to be able to sense the legendary Pokémon Dialga. Through reading the great beast's actions, and studying them religiously, he became able to weakly imitate Dialga's influence of time through use of Copycat. Eventually, through more training, he gained the ability to stop time all by himself. Obviously his power was far weaker than those exhibited by his uninformed mentor, and exercising it mentally exhausts him, so it can only be used once per battle.
Type: Psychic
Stat: Status
Energy: 12%
Accuracy: 100%
Target: All
Duration: 5 actions
Type: Psychic / Status / Accuracy: 100% / Target: Self / Energy: 12% / Duration: 5 actions
Effects: Kitaniji's body is coated in a dark blue aura, his eyes lighting up with the same colour. Hovering slightly, he raises a paw, and the words "TIME, BE STILL" echo extremely loudly through the arena from an unknown location. A white flash briefly fills the arena before time almost grinds to a halt. For as long as the effects of the attack last, Kitaniji gains a +3 boost to his speed, whereas everything else on the field (including allies) has their speed reduced by 3 levels; these modifications are removed after the attack wears off. All effects based on time (poison/burn damage, countdowns to Perish Song/Future Sight/Doom Desire etc., any arena effects that happen at given rounds or intervals, et cetera) are postponed until the effects of the attack end, when they will continue as normal. (For instance, if something happens every three actions, and Kitaniji uses Me Time Is Free Time one action after it happens, it will resume two actions after the effects end.) Finally, any priority attacks used by anyone other than Kitaniji are treated as regular attacks (e.g. Quick Attack, Protect etc. would have the same priority as Tackle.)
Usage Gap: once per battle.
[Vosseledone] Remoraid (M)
Ability: Sniper
EXP: 1
[Freya Crescent] Sandshrew (F)
Ability: Sand Veil
EXP: 1
[Quoth] Murkrow (M)
Ability: Super Luck
Item: Dusk Stone
[Jenkem] Koffing (M)
Ability: Levitate
Item: Micle Berry
Move mod: Psychedelic Smog
Description: As everyone knows, Koffing are just sentient balloons of a varied cocktail of foul-smelling toxic and/or explosive gasses, and their weapon of choice is blasting these gasses at their foes. The particular variety of chemicals floating around in Jenkem's body are somewhat different from the usual, however; one day while experimenting with his arsenal of vapours, Jenkem stumbled upon a particular mixture that had rather interesting results. First of all, it smelt
really bad, like months-old rotting sewage. Jenkem couldn't notice this himself, of course, but the opponent he was testing it on was clearly affected, paralysed by retching, gagging and coughing and rendered barely able to fight. Then, after a few lungfuls, the real effects of the cloud surfaced; it seemed to have profound mental effects on his target, causing it to hallucinate, act erratically, and attack entities that didn't exist. From then on Jenkem used this technique to get him out of many tight spots, carefully mixing the chemicals inside him to just the right concentrations and then suddenly blasting them out of every vent on his body into an arena-consuming yellowy fog. Unfortunately a few drawbacks surfaced as well. Not all Pokémon minded the overpowering stench, and some weren't affected at all. Secondly the large amounts of gas ejected from his body make Jenkem shrink, making him much more susceptible to harm until he is able to regenerate the gas lost in the attack.
Type: Poison
Stat: Status
Energy: 7%
Accuracy: 100%
Target: All
Duration: 5 actions
Effects: Jenkem spends one action preparing the right mixture of chemicals for his attack. Then, on the next action he will forcefully blast all the gas from his body into an immense, thick, brownish-yellow cloud that covers the entire battlefield. Any Pokémon that smells this gas will be immediately disarmed by its overpowering stench and have serious trouble concentrating, causing attacks to deal half as much damage and making attacks like Calm Mind, Focus Punch, Chill etc. impossible. (Stunky, Skuntank, Grimer and Muk are unaffected by the smell.) On the action after that, the Pokémon will begin to hallucinate, giving them moderate confusion and instating a Double-Team like state, where any Pokémon which declares an attack other than Jenkem has a 15% chance of targeting a hallucination instead. Successfully hitting the intended target will not remove this state as with ordinary Double Team, and it will only be alleviated once the gas cloud is removed. The gas cannot permeate water, so any Pokémon that is underwater and stays there for the duration of this move's effect will be unaffected. After four actions, the gas cloud will dissipate and all affected Pokémon will return to normal. Pokémon sent out while the cloud is still in place, if vulnerable to it, will have the effects activated on them at this time, ending whenever the cloud disappears. The amount of gas expelled causes Jenkem's body to shrink, which grants him +1 evasion but increases the damage of any successful attack upon him by 4% on the first action of Psychedelic Smog's effect, 3% on the second action and so forth as he gradually reinflates. When he regains his usual size the evasion boost wers off. Finally, all Koffing and Weezing are immune to these fumes, as are Pokémon with no obvious respiratory systems (most Steel-types, Porygon line etc.)
Usage Gap: once per battle.
[Faris Scherwiz] Cappun (F)
Ability: Pickup
Body mod: Gender Cloak
Description: Piracy is a notoriously male-oriented business. Historically, human pirates were loath to allow women in their crews, a practice that has not been ignored by Pokémon. This discrimination was a big blow to Faris, who since her childhood had dreamed of sailing with a crew of famous Cappun pirates, seeing far-off lands, finding treasure and having amazing adventures. Her disappointment ate away at her until one day, she decided to disguise herself as a male Cappun, run away from home, and join a Cappun crew in hopes she wouldn't be uncovered. As luck would have it, she disguised herself well enough to blend in and was accepted into a crew of the most notorious Cappun on the high seas. For years, she lived her dream, sailing to every corner of the world and seeing places she'd only envisioned in her fantasies. After a while, she left the crew, now a famous pirate with a lifetime's worth of tales and memories of her journies, and was eventually captured by Mike for use in the ASB. Though she no longer practices piracy, she still conceals her gender, fiercely protecting her reputation and secretly fearing that one day her deception would be revealed.
Effects: everyone on the field besides Faris and myself will believe her to be male. Attract, Captivate, and any other moves, attributes etc. requiring a Pokémon to be a certain gender will fail as male opponents will believe Faris to be the wrong gender for them to work, and if a female opponent used one it'd fail regardless. The effects of Rivalry will also be reversed; female opponents with Rivalry will receive an attack boost and males will have their attack reduced. However, this obviously means Faris is unable to use such moves as described above either, as doing so would give the game away. Also, if in any way Faris' true gender should be revealed (for instance, being attracted by something not requiring a Pokémon to know she is female, such as Cute Charm or an arena condition), she will become ashamed and reluctant to attack, meaning there will be a 30% chance she will be too embarrassed to act for three actions from the event that reveals it, and Gender Cloak will cease to function for the rest of the battle.
Move mod: Swagshot
Description: One of the main thing Faris has come to miss about piracy is the treasure. Having spent years of her life finding and stealing shiploads of the most beautiful and precious trinkets she could imagine, it's come as a harsh blow to be relegated to scraping together a mere $10 worth of booty per battle. And it wouldn't be so bad if it weren't for the kind of complete tat that is considered valuable by Pokémon in this new life;
half-eaten sandwiches?
Soggy old blueberries? Bleh. No thanks. It's disappointing enough to be depressing, even, and Faris wants nothing more than to be rid of such garbage. Her trainer, concerned by her chagrin, came up with an idea to let her dispose of this embarrassing junk while at the same time contributing to the battle, by using Pickup objects as weapons. However, Faris uses this quite sparingly; the occasional treasure can be quite pretty and valuable, and in any case loot is still loot, right?
Type: Normal
Stat: Physical
Power: ~8%
Energy: ~5%
Accuracy: ~100%
Target: Single
Effects: Faris selects a picked-up item at random and throws it at the foe, inflicting damage and possible other effects based on the value and quality of the object. This will reduce the amount of money she holds by $1, and the total amount of items picked up (including those thrown) still cannot exceed 10, regardless of how much Swagshot is used. She is reluctant to throw objects she deems valuable, shiny or pretty, and if such an item is chosen there is a 15% chance the attack will fail. If it is thrown, it will be thrown more reluctantly and gently, reducing base damage to 6%. It is up to the referee's discretion to adjust energy and damage or add additional effects if they deem it suitable depending what is thrown- for instance, heavy objects may deal slightly more damage and cost more energy, whereas soft ones will do the opposite; sharp objects may wound the target and reduce defense; and so on.
Usage Gap: 3 actions
[Syldra] Gyarados (F)
Ability: Intimidate
Item: Electirizer
[Electrum] Metang (X)
Ability: Clear Body
[The Sugar Puffs Monster] Elekid (M)
Ability: Static
Item: Electirizer
[Longcat] Sentret (M)
Ability: Keen Eye
[Axel] Cyndaquil (M)
Ability: Blaze
[Gelert] Houndour (M)
Ability: Early Bird
[Bahamut] Rasqueon (M)
Ability: Anger Point
[Miles Edgeworth] Pidgey (M)
Ability: Tangled Feet
[Franziska von Karma] Ekans (F)
Ability: Intimidate
[Manfred von Karma] Gastly (M)
Ability: Levitate
Item: Micle Berry
[Detective Gumshoe] Teddiursa (M)
Ability: Pickup
[Jean Armstrong] Happiny (F)
Ability: Serene Grace
Item: Oval Stone
[Apollo Justice] Ledyba (M)
Ability: Swarm
[Sunnyside] Dragomelet (M)
Ability: Solid Rock
Item: Lucky Egg
[Alodea] Budew (M)
Ability: Poison Point
Item: Soothe Bell
[Simon Belmont] Zubat (M)
Ability: Inner Focus
[Ramblin' Evil Mushroom] Shroomish (M)
Ability: Effect Spore
Item: Enigma Berry
[Snacker] Carvanha (M)
Ability: Rough Skin
[Fireheart] Eevee (M)
Ability: Adaptability
Item: Fire Stone
[Lionheart] Eevee (M)
Ability: Adaptability
Item: Thunderstone
[Bluestar] Eevee (F)
Ability: Adaptability
Item: Water Stone
[Spottedleaf] Eevee (F)
Ability: Adaptability
[Runningnose] Eevee (M)
Ability: Adaptability
[Skops] Skorupi (M)
Ability: Sniper
Item: Scope Lens
[Mr Creosote] Gulpin (M)
Ability: Liquid Ooze
Item: Leftovers
[Moar Krabs] Corphish (M)
Ability: Shell Armour
[L'espirit D'escalier] Slowpoke (M)
Ability: Own Tempo
Item: King's Rock
Body mod: Presque Vu
Description: It may not be saying very much for a Slowpoke, but L'espirit is not too bright. As well as being slow and dim-witted like his fellows, he's chronically forgetful. Worse still his memory lapses always seem to come at the most inconvenient time- for example, an attack he's about to use being blasted from his memory just minutes before he uses it. He
knows he has that attack; he can remember its effects, its type, even its base damage but he simply cannot think what it is or how he uses it. L'espirit simply can't let it go; how could something so simple vanish from his memory in an instant? This niggles at him for up to hours until finally it pops back into his head, long after it was actually useful. Regardless, he will be delighted to have overcome his amnesic episode, and start throwing his newly-remembered move around with much more gusto... until his memory crashes again. Poor L'espirit.
Effects: whenever L'espirit uses a damaging attack, there is a 10% chance he will suddenly have a memory lapse some time before the attack, causing him to forget the attack completely for 3-5 actions. During this time he will be distracted as he tries fervently to recall the attack he has forgotten, increasing the accuracy, flinch chance (where applicable) and critical hit ratio of attacks against him by 5%. After that time has elapsed, the attack will return to his movepool, his foes' boosts will vanish and he will immediately override any commands and use the forgotten attack, if possible, with 1.25x base power. The power boost will remain until Presque Vu is activated on a different attack. L'espirit may not forget another attack while Presque Vu is already in effect, nor may he forget the same attack twice in a row.
[Little Mac] Tyrogue (M)
Ability: Guts
Magikarp (M)
Ability: Swift Swim
Poochyena (M)
Ability: Quick Feet
[Great Tiger] Meditite (M)
Ability: Huge Power
[King Hippo] Munchlax (M)
Ability: Pickup
[Mike] Meowth (M)
Ability: Pickup
[Mr Saturn] Diglett (M)
Ability: Sand Veil
[Mr Sandman] Drowzee (M)
Ability: Insomnia
Body mod: WVBA World Champion
Description: During his usual routine of eating dreams, Mr Sandman happened to snack on a Tyrogue, who at the time was dreaming about its great ambitions of evolving into a Hitmonchan and becoming the world's greatest Pokémon boxer. Even after the dream was eaten it stayed with Mr Sandman; he liked the look of such a life, and ignoring his stronger psychic abilities, began training his physical techniques in pursuit of his new dream, eventually becoming as musclebound as any Fighting-type his size and a formidable fighter.
Effects: Mr Sandman's type is Fighting/Psychic. The base power of all his physical moves is increased to 1.2x, but all his special moves are reduced to 0.8x.
Movepool Changes:
+ Focus Energy, Arm Thrust, Force Palm, Superpower, Bulk Up, Mach Punch
- Nasty Plot, Future Sight, Skill Swap, Teleport, Calm Mind, Trick Room
Move mod: Dreamland Express
Description: In accordance with his new Fighting-type alignment and physical capabilities, Mr Sandman prefers a more direct method of putting foes to sleep than just psychic suggestion; namely, punching them until they pass out. However the rather showy way he chooses to do so tends to leave him open should his opponent manage to dodge.
Type: Fighting
Stat: Physical
Power: 5%
Energy: 12%
Accuracy: 75%
Target: Single
Effects: Mr Sandman rushes at his opponent and deals three swift, full-force uppercuts. If all three hit, the target is knocked down and rendered unconscious, causing them to be put to sleep. The first time this happens, the sleep will be mild; the second, it will be moderate, and then every time after that it will be severe. However if all three uppercuts miss or fail due to Protect or Detect, then the opponent will automatically strike back, dealing 6% damage to Mr Sandman. This counterattack will catch him by surprise and knock him out instead, causing sleep that follows the same conditions that would apply for his opponent had all three hits succeeded (mild the first time they all miss, moderate the second, severe every time afterwards). Pokémon that are flying, diving, digging etc. will not be able to strike back, however.The sleep inflicted by this move ignores Mr Sandman's Insomnia ability.
Usage Gap: 3 rounds.
[Beat] Cubone (M)
Ability: Rock Head
[Soda Popinski] Mankey (M)
Ability: Anger Point
Move mod: Za Moyo Zdorovye!
Description: Soda Popinski drinks to prepare for a fight. Tonight, he is very prepared. However his drink of choice is just simple, non-alcoholic soda. Honest. When he's feeling a little drained in battle, he can pull out a bottle of the liquid and top himself up, if he doesn't mind the odd side-effects it seems to have. Must be the sugar or something. But woe betide anyone who dares interfere with his little binge, because he certainly won't take kindly to it.
Type: Normal
Stat: Status
Energy: varies
Target: Self
Effects: Soda Popinski pulls a bottle of soda from hammerspace, waves it at his opponent and chugs it greedily, recovering up to 25% health in the process. After about two actions, when the fluid hits his system, he will begin to suffer from mild confusion. If his opponent attacks him while he's holding the bottle (i.e. attacks before him on the action in which he uses Za Moyo Zdorovye!) and deals at least 1% damage, the bottle will be knocked out of his hands and smashed on the ground. He will then fly into a rage, activating his Anger Point ability if it is not already activated, or using a random offensive Fighting-type move from his movepool if it is.
This signature move's energy cost is 0.5x the total health recovered, rounded up. If the bottle is smashed and Anger Point isn't activated, it will cost 2 energy for each level of Attack that is gained. If the bottle is smashed and Anger Point is activated already, it will cost 2 energy plus whatever the random attack would ordinarily cost.
Finally, Soda Popinski can only take up to three bottles of soda with him to any one battle.
Usage Gap: 3 rounds.
Shellder (M)
Ability: Skill Link
Kabuto (M)
Ability: Swift Swim
[Nostalgia Critic] Aerodactyl (M)
Ability: Pressure
[Seto Kaiba] Meowth (M)
Ability: Pickup
Zorua (M)
Ability: Illusion
Snivy (M)
Ability: Overgrow
Oshawott (M)
Ability: Torrent
Drilbur (M)
Ability: Sand Force
Deino (M)
Ability: Hustle
Larvesta (M) <Flame Body>
-- Inventory
1 Soft Sand