Karkat Vantas
Virile God-Snake Tower of Masculinity
3 vs. 3 single
Set
1 week DQ, warnings at 4 and 6 days.
DC:25%/turn, 33%/round
Banned: OHKO
Restricted: Direct and indirect healing: twice total for each trainer after which they may be used half as efficiently, rounded down, or in the case of indirect healing, retain their damaging properties fully but heals the user half as efficiently.
Arena: Here's the map.
http://img33.imageshack.us/img33/6973/topomap.png
Click for full resolution.
Sorry for the messiness, next time I promise I'll use the computer all of the way to draw, not just to fill in where my scanner wouldn't work. As for the name, I'm not very creative today. Let's just call it, Rapids Valley.
A Pokémon can move a distance in metres equal to ten times the square root of one half of its speed (10*sqrt(speed/2)) during any one turn if on level grassland or dirt, without penalty. The following compound:
The western branch of the main river flows rapidly. It has a 6-foot canyon wall on the western shore. Non-water or flying types shouldn't even try to cross there, lest they stand the risk of being swept out of the arena, and even if they're lucky enough not to, they will get swept downstream and suffer 2d6 in health damage.
- Forest:*0.8
- Overgrown grass:*0.8
- Shrubbery:*0.6, takes 1% energy for every 5 metres travelled. (interpolated and rounded)
- Rocky:*0.4, takes 1% energy for every 4 metres travelled. (interpolated and rounded)
- Marsh:*0.7
- Poisonous plants: *0.8
- Hills: (Distances are not calculated as the crow flies, unless dealing with flying types.)
- Up:
- -At 25% slope, the Pokémon can move at *0.9
- -At 40% slope, the Pokémon can move at *0.75
- -At 75% slope, the Pokémon can move at *0.6
- -At 100% slope, the Pokémon can move at *0.5
- -At 150% slope, the Pokémon can move at *0.3
- -Anything more than 200% slope, the Pokémon must find another way.
- Down:*1.1, if the slope is between -125% and -25% slope. Otherwise it's just *1
Pokémon jumping off cliffs of greater than ten feet (three or more contour lines merged together, ask me if this is unclear) will sustain for each 5 feet jumped excluding the first five: (These are not interpolated. They're stepped)
- 5% damage if jumping into a marsh
- 8% damage if jumping into overgrown grass
- 10% damage if jumping into water (unless it's a water-type)
All of the preceeding don't apply to flying Pokémon. They can move directly from point a to point b. Use your judgement or ask the ref.
The accepter of the challenge gets to pick which set of three points their Pokémon can start on: the upper three or the lower three. Since this is a 1 on 1, their Pokémon starts at the "X" at elevation 4726, near the centre of the map, if they pick the upper three, or on the 4706, also near the centre of the map, if they pick the lower three.
The trainers are standing just outside of the arena limits. The Pokémon can hear their trainers just fine.
The area behind the compass is part of the arena.
Water Pokémon can draw water from sources up to 10 metres away, and can shoot accurately and with full power up to 0.1 times the attack's base power (in metres), both without further penalty in regards to energy.
A Pokémon gets lightly poisoned by going through places with poisonous plants the first time, moderately poisoned the second, etc. Poison-types are exempt.
Seasonal marshes, seasonal rivers, and seasonal lakes are their respective counterparts when it is raining (Rain dance, etc.)
-Except for the seasonal marsh below the seasonal river north of spot elevation 4720. That's a marsh during the round it stops raining.
The small lake on the western piece of land, between elevations 4725 and 4730 does not hold enough water for a surf attack or greater (use your judgement, or ask the referee).
I expect most of the battling to take place on that plateau between elevations 4715 and 4720.
The scale 1:400 as written on the map is wrong. It should be 1:200 on the screen. The drawing of the scale in the top right however is still valid, and one grid is still two metres.
Pokémon have limited visibility in coniferous forests all year round and in deciduous forests in spring and summer. To make matters simpler, let's say it's being held in July.
Other than that, use your creativity and common sense. Refs, fel free to interpret this however you'd like to.
I know this is really detailed and hard to remember so if you need any clarification at all, ask me.
Not looking forward to reffing this... ha ha ha oh god I'm fucked :(
But anyway, active squads:
bulbasaur's active squad
Thallium the Male Bulbasaur
Ability: Overgrow
Item: Leaf Stone
Bromine the Female Vulpix
Ability: Flash Fire
Cuprum the Male Buizel
Ability: Swift Swim
Item: Oran Berry
Aurum the Male Sandshrew
Ability: Sand Veil
Oxygen the Female Pachirisu
Ability: Run Away
Item: Rawst Berry
Bismuth the Female Riolu
Ability: Inner Focus
Chlorine the Male Machop
Ability: Guts
Hydrogen the Male Nidoran
Ability: Poison Point
Lithium the Male Slowpoke
Ability: Oblivious
Glucinum the Female Tirtouga
Ability: Solid Rock
Patar's Active Squad
Fiona the Female Charmander
Ability: Blaze
Diego the Male Deino
Ability: Hustle
Mr. Benowitz the Male Joltik
Ability: Compoundeyes
~~~
bulbasaur sends out first.