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  #1  
Old 06-08-2011, 05:56 AM
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Default RespectTheBlade vs. Omskivar

Quote:
Originally Posted by RespectTheBlade View Post
A challenge for anyone.

3vs3 single
Style: Set
DQ: 12 Days.
Damage Cap: 45%
Banned Moves:, Weather Moves, moves like Gravity, Trick Room, and Wonder Room, OHKO moves, Sacrifical Moves. (other moves may be banned, varies with type of stadium.)
Arena: Keckleon Stadium

By using Kecleons as examples, Hoenn scientists were able to create a changing stadium. The Stadium actualy consists of 17 different stadiums, listed below. Each corresponds to a pokemon type. Players a teleported via Abra to a random stadium each round.

Each round, the battlers will randomly be teleported to one of the following. (each one has an equal chance of appearing)

Normal Type: A normal-looking stadium with no physical features. Every move used in this stadium becomes Normal-type. Normal types moves affect every type normally, no immunities or resistances reply. Normal type moves gain 20 Base Power.

Fire Type: A stadium with a floor of black volcanic rock, studded with cracks. Magma can be seen below. Moves needing large bodies of water cannot be used here, moves needing earth (such as earthquake) become fire-type. Sunny Day is always in effect. Fire type moves gain 20 BP.

Water Type: A stadium filled completely with water, save for two floating platforms on either for non-swimming pokemon. Rain Dance is always in effect. Moves requiring earth cannot be used. Water type moves gain 20 BP.

Grass Type: A grassy field crossed by a river. Sunny Day is always in effect. Grass type moves gain 20 BP.

Electric Type: An indoor power plant, complete with a whirring generator. When the players arrive in this stadium, There is a 20% chance each time that Thunder Wave will afflict a random battler. Electric moves gain 20 BP.

Rock Type: a stadium encased in rocky terrain, reminiscent of Pewter Gym. there is a 20% chance of a Rock Slide hitting a random battler every time they appear here. Moves needing a large body of water cannot be used. Rock moves gain 20 BP.

Fighting Type: A Dojo-style indoor arena. Pokemon here cannot use Special moves. Moves requiring earth or a large body of water will fail. Fighting moves gain 20 BP.

Ground Type: A desert-like stadium with rocky cliffs on all sides. A Sandstorm is always in effect in this stadium. Moves neeeding a large body of water will fail. Ground moves gain 20 BP.

Psychic Type: An indoor arena similar to Lucian's chamber in the Sinnoh Pokemon League. Pokemon here cannot use Physical moves. Moves needing earth or a large body of water will fail. Psychic moves gain 20 BP.

Dark Type: A barren landscape featuring a dark lake with dead trees all around. Psychic moves do not work in this stadium. Dark type moves gain 20 BP.

Bug Type: A forest clearing with a deep pond near the middle. There is a 20% chance that when the battlers arrive here, a swarm of Beedrill will attack, damaging both players with a Twinneedle. Bug type moves gain 20 BP.

Ghost Type: A fenced in graveyard with a stream running through it. There is a 20% chance that one Pokemon will be attacked with Will-O-Wisp when the battlers arrive. Ghost type moves gain 20 BP.

Flying Type: A Stadium in the sky, studded with clouds. There are two floating platforms for non-flying/levitating pokemon. Moves needing earth or a large body of water will fail. Flying type moves gain 20 BP.

Posion Type: A wasteland affected by radiation with a polluted stream running through it. There is a 20% chance that a random battler will be afflicted with Toxic when the players arrive. Moves utilising a large body of water have an added effect of a 20% chance to poison their target. Poison type moves gain 20 BP.

Ice Type: A stadium with a floor of snow. There are various bare, snow covered trees throughout the arena. An ice-cold river runs alongside the arena. Hail is always in effect. Ice type moves gain 20 BP.

Steel Type: A metalworking factory with a gym floor. Moves needing earth or a large body of water will fail. Steel type moves gain 20 BP.

Dragon Type: A circular arena surrounded on all sides by high cliffs. One cliff has a waterfall that empties into a lake. A special fog here is always in effect here, reducing all non-dragon type moves's accuracy down by 20. Dragon type moves gain 20 BP.

Let's do this thing.
RespectTheBlade's Active Squad

dratini Drake (♂)
Ability: Shed Skin
Item: Draco Plate

kirlia Sir Galahad (♂)
Ability: Synchronize
Item: Dawn Stone

pawniard Checkmate (♂)
Ability: Defiant
Item: Scope Lens

litwick Mona Lisa (♀)
Ability: Flash Fire

elgyem Mulder (♂)
Ability: Analytic

deino Wentz (♀)
Ability: Hustle

scraggy Capone (♀)
Ability: Moxie

mienfoo Aang (♂)
Ability: Regenerator

Omskivar's Active Squad

treecko Gertie (♀)
Ability: Overgrow

mienfoo Louie (♂)
Ability: Inner Focus

litwick Willow (♀)
Ability: Flame Body

nidoranm Frankie (♂)
Ability: Poison Point

Attack Order:

- RespectTheBlade sends out
- Omskivar sends out and commands
- RespectTheBlade commands
- I attempt to ref
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  #2  
Old 06-08-2011, 01:38 PM
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Default Re: RespectTheBlade vs. Omskivar

Let's go with Capone.
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  #3  
Old 06-08-2011, 09:49 PM
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Default Re: RespectTheBlade vs. Omskivar

Louie, you're up. Start off with a Fake Out, then try to Toxic it. If it tries to use a Fighting move at any time after the Fake Out, use Me First; otherwise, use Vital Throw after Toxic.

Fake Out~Toxic/Me First~Vital Throw/Me First
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  #4  
Old 06-08-2011, 11:03 PM
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Default Re: RespectTheBlade vs. Omskivar

Alright, Capone, back up your chicagoan empire* and take this sucka out. Take the Fake Out, Follow with two Zen Headbutts. If you're poisoned on the third action, use Facade instead.

Take Hit~Zen Headbutt~Zen Headbutt/Facade

*did I mention that Capone is the reincarnation of Al Capone? thought I should.
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  #5  
Old 06-21-2011, 06:00 AM
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Default Re: RespectTheBlade vs. Omskivar

Quote:
Originally Posted by RespectTheBlade View Post
A challenge for anyone.

3vs3 single
Style: Set
DQ: 12 Days.
Damage Cap: 45%
Banned Moves:, Weather Moves, moves like Gravity, Trick Room, and Wonder Room, OHKO moves, Sacrifical Moves. (other moves may be banned, varies with type of stadium.)
Arena: Keckleon Stadium

By using Kecleons as examples, Hoenn scientists were able to create a changing stadium. The Stadium actualy consists of 17 different stadiums, listed below. Each corresponds to a pokemon type. Players a teleported via Abra to a random stadium each round.

Each round, the battlers will randomly be teleported to one of the following. (each one has an equal chance of appearing)

Normal Type: A normal-looking stadium with no physical features. Every move used in this stadium becomes Normal-type. Normal types moves affect every type normally, no immunities or resistances reply. Normal type moves gain 20 Base Power.

Fire Type: A stadium with a floor of black volcanic rock, studded with cracks. Magma can be seen below. Moves needing large bodies of water cannot be used here, moves needing earth (such as earthquake) become fire-type. Sunny Day is always in effect. Fire type moves gain 20 BP.

Water Type: A stadium filled completely with water, save for two floating platforms on either for non-swimming pokemon. Rain Dance is always in effect. Moves requiring earth cannot be used. Water type moves gain 20 BP.

Grass Type: A grassy field crossed by a river. Sunny Day is always in effect. Grass type moves gain 20 BP.

Electric Type: An indoor power plant, complete with a whirring generator. When the players arrive in this stadium, There is a 20% chance each time that Thunder Wave will afflict a random battler. Electric moves gain 20 BP.

Rock Type: a stadium encased in rocky terrain, reminiscent of Pewter Gym. there is a 20% chance of a Rock Slide hitting a random battler every time they appear here. Moves needing a large body of water cannot be used. Rock moves gain 20 BP.

Fighting Type: A Dojo-style indoor arena. Pokemon here cannot use Special moves. Moves requiring earth or a large body of water will fail. Fighting moves gain 20 BP.

Ground Type: A desert-like stadium with rocky cliffs on all sides. A Sandstorm is always in effect in this stadium. Moves neeeding a large body of water will fail. Ground moves gain 20 BP.

Psychic Type: An indoor arena similar to Lucian's chamber in the Sinnoh Pokemon League. Pokemon here cannot use Physical moves. Moves needing earth or a large body of water will fail. Psychic moves gain 20 BP.

Dark Type: A barren landscape featuring a dark lake with dead trees all around. Psychic moves do not work in this stadium. Dark type moves gain 20 BP.

Bug Type: A forest clearing with a deep pond near the middle. There is a 20% chance that when the battlers arrive here, a swarm of Beedrill will attack, damaging both players with a Twinneedle. Bug type moves gain 20 BP.

Ghost Type: A fenced in graveyard with a stream running through it. There is a 20% chance that one Pokemon will be attacked with Will-O-Wisp when the battlers arrive. Ghost type moves gain 20 BP.

Flying Type: A Stadium in the sky, studded with clouds. There are two floating platforms for non-flying/levitating pokemon. Moves needing earth or a large body of water will fail. Flying type moves gain 20 BP.

Posion Type: A wasteland affected by radiation with a polluted stream running through it. There is a 20% chance that a random battler will be afflicted with Toxic when the players arrive. Moves utilising a large body of water have an added effect of a 20% chance to poison their target. Poison type moves gain 20 BP.

Ice Type: A stadium with a floor of snow. There are various bare, snow covered trees throughout the arena. An ice-cold river runs alongside the arena. Hail is always in effect. Ice type moves gain 20 BP.

Steel Type: A metalworking factory with a gym floor. Moves needing earth or a large body of water will fail. Steel type moves gain 20 BP.

Dragon Type: A circular arena surrounded on all sides by high cliffs. One cliff has a waterfall that empties into a lake. A special fog here is always in effect here, reducing all non-dragon type moves's accuracy down by 20. Dragon type moves gain 20 BP.

Let's do this thing.
Team RespectTheBlade

scraggyCapone (♀)
Ability: Moxie
Health: 100%
Energy: 100%
Commands: Take Hit ~ Zen Headbutt ~ Zen Headbutt / Facade

Team Omskivar

mienfooLouie (♂)
Ability: Inner Focus
Health: 100%
Energy: 100%
Commands: Fake Out ~ Toxic / Me First ~ Vital Throw / Me First

Round One Begin!

When the two battlers and their referee had reached the arena, one of the scientists handed them a Poké Ball. Releasing it in a burst of bright light and finding a Abra, the three of them held on while the Pokémon transported them to a dead forest, with the sky covered in clouds and a lake just visible from the little amount of light seeping through the sky. The two trainers sent out their Pokémon and gave their commands, and then the referee signalled for the battle to start.

Omskivar's Mienfoo, Louie, was the first to act, rushing towards his opponent in a blur and striking a light attack with his front paw. However, Capone didn't seem to be all that fazed by the attack, instead standing where she was and not making much of an attempt to counter.

Satisfied by the attack, but mildly annoyed at her opponent failing to even try to strike back, Louie decided to try something less direct. Forcing up a mouthful of poisonous sludge, he tried to spit it out at Capone, but it flew off course and landed off next to her, where it soaked harmlessly into the ground. Capone was ready to attack, though, but when she tried to stay calm and focus, the dark energy pulsing through the arena blocked out her thoughts and made it impossible for her to concentrate. After trying unsuccessfully for some time, she eventually gave up, though, deciding that her commands were impossible to perform.

However, she was told to use the attack again for her next action, so rather than attempting to follow through and inevitably failing, she instead decided to stay where she was. Louie was naturally surprised, but continuing the battle, he ran up to Capone and threw her to the ground.

Round One End!

Team RespectTheBlade

scraggyCapone (♀)
Ability: Moxie
Health: 78%
Energy: 100%
Commands: Take Hit ~ Nothing ~ Nothing

Team Omskivar

mienfooLouie (♂)
Ability: Inner Focus
Health: 100%
Energy: 90%
Commands: Fake Out ~ Toxic (missed) ~ Vital Throw

Ref Notes:
  • Toxic missed on the second action.
  • Due to the nature of the arena and RespectTheBlade's commands, Capone could not do anything on the second or third actions.
  • RespectTheBlade commands first next round.
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  #6  
Old 06-21-2011, 01:59 PM
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Default Re: RespectTheBlade vs. Omskivar

Alright. Use Zen Headbutt twice, and end with a Drain Punch. If the arena for some reason changes to Psychic Type stadium, then use Sludge Bomb twice, and end with Dragon Dance.

Zen Headbutt/Sludge Bomb ~ Zen Headbutt/Sludge Bomb ~ Drain Punch/Dragon Dance
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  #7  
Old 06-21-2011, 05:00 PM
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Default Re: RespectTheBlade vs. Omskivar

Alright, Louie, you've done well thus far. Let's try to avoid the Zen Headbutts as much as possible, so I'll say, Protect for the first one, Detect for the second one. Then hit it with a Jump Kick. If the arena is Psychic, spam Aura Sphere for two actions and on the third go for the Swords Dance.

Protect/Aura Sphere~Detect/Aura Sphere~Jump Kick/Swords Dance
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Old 07-25-2011, 12:16 AM
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Default Re: RespectTheBlade vs. Omskivar

RespectTheBlade [OOO]
[Capone] scraggy (F) <Moxie>
Health: 78%
Energy: 100%
Status:

The Omskivar [OOO]
[Louie] mienfoo (M) <Inner focus>
Health: 100%
Energy: 90%
Status:

Round two

As the referee signals for the second round to begin, a helpful scientist strides forward to send out the Abra again. The psychic type gives a sleepy yawn, and the air around it and everyone else begins to ripple and distort as they're transported to an entirely new stadium.
Both trainers have to take a moment to get over the queasy, disorientated feeling the teleport imposes on them, and when they regain their bearings, they take a swift look at their new surroundings.
The Abra has brought them to a large and lush field of grass, with a river flowing leisurely across it. A few wispy white clouds drift across the blue sky, and the sun is beaming down brightly, illuminating the field with its intense heat.

Capone and Louie both shield their eyes from the harsh glare of the sun, then squint over at each other as they prepare to continue the fight. Capone takes a cautious step forward and looks at Louie expectantly, but he simply remains where he is, looking back at her calmly.
It makes her feel a little uneasy, but she doesn't want to wait around in this heat forever, so she lowers her head and begins to concentrate. Psychic attacks aren't really her thing, so it takes a bit for her to tap into her own mental powers, but a purple aura of psychic energy eventually flares up around her. She gives a growl, then charges towards the immobile Mienfoo.
Louie responds by calmly waving a paw, and a shimmering shield of green energy forms a protective dome around him. The oblivious Capone continues her reckless charge, and she collides forcefully into the barrier with a hallow bang. She gives a muffled yelp of surprise and staggers backwards, her focus lost and her head ringing. The Scraggy is too thick-skulled to be bothered by that for long though; and she dispels her dizziness with a quick shake of her head.

Capone hikes up her pants and wipes the sweat off her forehead, sparing an annoyed glance over at her smug looking opponent. She gnashes her teeth at him and lowers her head again, trying to calm herself down as she concentrates on drawing upon her psychic energy again. Gradually, she feels her irritation slipping away, and her form glows with the familiar purple aura. She gives a toothy grin; she’s getting the hang of this whole psychic thing now.

Louie tenses up as Capone charges towards him again, the purple aura around her flaring up even brighter. He keeps his eyes on his advancing opponent, then deftly leaps out of the way at the last second, and Capone rampages right past him. Louie lands nimbly, and quickly turns round as Capone gives a loud yell of frustration and anger. She skids to an abrupt halt and swiftly turns to face the now considerably smug looking Louie, who has already reverted to his fighting stance.

Capone clenches her fist and glares daggers at the evasive Mienfoo, struggling to keep her temper in check. The intense heat isn’t helping matters either, and it’s only serving to increase her irritability. She can’t wait until they get zapped to a different place. With a growl, she raises her fist, preparing to slug Louie in the face, but the Mienfoo has other plans.

Louie crouches down and springs upwards, then zooms down towards Capone, with one leg poised to deliver a punishing kick. Capone gives a muffled shriek of pain as Louie's foot connects with her chest and completely knocks the breath out of her. Louie then deftly bounces back and flips onto his feet again, looking relieved and quite proud of himself for pulling off the risky maneuver.

Capone gives a small groan of pain as she slowly picks herself up, taking a few deep breaths as she tries to overcome the pain in her chest. She raises her fist again, and is a little dismayed to see how shaky her arms are, but she plunges forward nevertheless. Her fist glows with a swirling aura of fighting energy as she abruptly socks Louie across the jaw, sending him reeling in shock and pain. The aura also extends out to Louie, transferring some of his energy to the shaken Capone. She gives a sigh as she feels the little boost, but it feels like a very small consolation after that nasty kick she received.

End of round two

RespectTheBlade [OOO]
[Capone] scraggy (F) <Moxie>
Health: 64%
Energy: 80%
Status: Feeling frustrated and somewhat discouraged.
Moves used: Zen headbutt x2 ~ Drain punch

The Omskivar [OOO]
[Louie] mienfoo (M) <Inner focus>
Health: 91%
Energy: 69%
Status: A little drained, but still in good shape.
Moves used: Protect ~ Detect ~ Jump kick

Battle notes

- This round took place in the grass type stadium.
- The Omskivar attacks first.

Last edited by Byrus; 07-27-2011 at 01:07 AM.
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  #9  
Old 07-31-2011, 02:40 AM
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Default Re: RespectTheBlade vs. Omskivar

Back from camp. Let's do this thang.

Louie, you're going to be faster no matter what, and there's no arena that prevents it, so go for the Chill. After that, Toxic then Hi Jump Kick. If for whatever reason you can't use Toxic, or if the arena is Poison and it Toxics Capone for you, use Swords Dance. If the arena is physical, then use Aura Sphere on teh third action; if Capone uses Protect/Detect, go for another Swords Dance.

If you are Taunted on teh second action, use Force Palm.

Chill~Toxic/Swords Dance/Force Palm~Hi Jump Kick/Aura Sphere/Swords Dance
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Old 07-31-2011, 05:23 AM
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RespectTheBlade RespectTheBlade is offline
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Default Re: RespectTheBlade vs. Omskivar

Substitute (As small as possible) ~ Focus Punch/Focus Blast (if arena is Psychic) ~ Drain Punch/Sludge Bomb (if arena is Psychic)
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Old 08-01-2011, 05:24 PM
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The Omskivar The Omskivar is offline
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Default Re: RespectTheBlade vs. Omskivar

by "if the arena is physical" I definitely meant to type "Psychic". Fail.
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Old 08-05-2011, 02:20 AM
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Default Re: RespectTheBlade vs. Omskivar

RespectTheBlade [OOO]
[Capone] scraggy (F) <Moxie>
Health: 64%
Energy: 80%
Status: Feeling frustrated and somewhat discouraged.

The Omskivar [OOO]
[Louie] mienfoo (M) <Inner focus>
Health: 91%
Energy: 69%
Status: A little drained, but still in good shape.

Round three

As the Abra is unleashed once again, it gives another sleepy yawn and sends everyone off to another stadium. The new place is no less hotter than the previous, though the similarities end there. The floor is made up of a blackened expanse of volcanic rock, and boiling magma seethes from the array of cracks coating its surface.
Both Pokémon give a snarl of annoyance; they were really hoping they’d be able to escape the blistering heat for at least a round.

Louie sighs and settles down on the craggy ground, trying to get as comfortable as he can. He eventually ends up sitting cross-legged, his head down and his eyes closed as he tries to relax. He’s careful to keep away from the fiery cracks in the earth; he doesn't want to get singed in such a delicate area.

Although she's itching for some revenge after the brutal pummeling she took last round, Capone opts to ignore her stationary foe for now. She waves her hands, and the black rock in front of her begins to crumble and crack away, revealing the seething magma beneath. Capone cringes as the heat from the magma washes over her, further adding to her misery, but she grits her teeth and does her best to concentrate on the task at hand. She deftly manipulates the slabs of rock, forming them together to create the crude shape of a Scraggy. With that done, she takes a step back to survey her creation; it could certainly be better, and it appears to be lacking pants… but it’ll do. It does need one last thing though, and she steps forward to breathe over it, bestowing it with some of her own life force.
The substitute’s blank eyes suddenly flare up with white light, and it immediately takes a few heavy steps towards its creator, ready to come to her defence.

Louie hops back to his feet, feeling quite a bit more chipper than before. He quickly turns his attention back to his opponent, eyeing her new creation suspiciously. It’s made of blackened rocks from the stadium floor, giving it a golem like appearance, and the blank white light in its eyes is quite creepy. He glances over its shoulder to take a look at its creator, but she appears to be crouched down and deep in thought. He notices an aura of fighting energy shimmering around her, and it makes him feel a bit nervous, so he decides to take his chance to attack while he can.
He gives a loud, hacking cough as he generates the potent mixture of toxins, then spits out then foul, purple mixture at Capone. The stationary substitute springs to life with surprising speed, and jumps in the path of the poisonous projectile, harmlessly absorbing it into its rocky hide. Louie blinks in confusion, then curses in disappointment as he realises his mistake.

As the substitute becomes still again, its stationary creator is the one who springs to life this time. Capone abruptly launches herself forward with a loud roar, startling Louie out of his thoughts. Her form is blazing with a tremendous aura of fighting energy, her eyes are wild, and her fist is raised. Louie gives a horrified yelp of surprise just before Capone delivers a vicious punch to his gut, completely knocking the breath out of him and sending him hurtling across the stadium.

Capone gives a brief smirk at her success, feeling quite a bit more confident after managing to get some revenge. While Louie lies in a dazed and painful heap, she crouches down and breathes deeply, trying to catch her breath after using such a strenuous move. She’s feeling pretty shaky, and the heat around her isn’t helping matters, but overall, it was worth the effort.

Louie gives a faint groan of pain, and rolls over to his side, clutching his stomach. The bubbling magma seeping through the cracked earth further adds to his pain, but it does urge him to get to his feet faster. He staggers back up, still clutching his gut and grimacing. He slowly raises his head and looks at Capone darkly, who gives a toothy grin that does nothing to improve Louie's mood. The Mienfoo gingerly takes a step forward, then crouches down as he prepares to spring upwards. He isn't looking forward to pulling off the maneuver this time, as even the very act of crouching is making his stomach burn even more fiercely.

Soon enough, Louie manages to work up the motivation to attempt the risky move, and he launches himself upwards. Capone freezes, staring up fearfully as she recognizes the familiar attack. She moves closer to her substitute, and seems to take some comfort from the rocky creation as it moves in front of her to block the Mienfoo's path. Louie gives a snarling war-cry, then zooms down towards Capone with one leg stretched out, moving with even greater velocity than before. The substitute jumps forward to meet him, and Louie's foot connects forcefully with its rocky hide, instantly shattering it into thousands of shards of scorched rock.

Capone seems to deflate a little as she sees the remains of her substitute, though she's definitely relieved that it wasn't her that took that nasty hit. She turns towards Louie, who has just landed back on the ground after his impressive leap of faith, and is looking somewhat disgruntled that the stupid golem had to interfere. As he rises up again, his eyes widen as Capone rushes towards him, her fist outstretched. Before he can react, Capone gives him another sharp sock on the jaw, leeching off some of his energy as her fist connects.

End of round three

RespectTheBlade [OOO]
[Capone] scraggy (F) <Moxie>
Health: 58%
Energy: 60%
Status: Still a bit shaky, but feeling quite a bit more confident.
Moves used: Substitute (10%) ~ Focus punch ~ Drain punch

The Omskivar [OOO]
[Louie] mienfoo (M) <Inner focus>
Health: 64%
Energy: 64%
Status: Looking disgruntled and badly winded.
Moves used: Chill ~ Toxic ~ Hi jump kick

Battle notes

- This round took place in the fire type stadium. The Pokémon are gonna get heat stroke if this keeps up.
- RespectTheBlade attacks first.

Last edited by Byrus; 08-05-2011 at 04:07 AM.
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  #13  
Old 08-18-2011, 04:32 AM
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RespectTheBlade RespectTheBlade is offline
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Default Re: RespectTheBlade vs. Omskivar

Okay. Spam Zen Headbutt. If he uses Protect, switch to Dragon Dance. If it's the psychic ype arena, switch to Focus Blast instead.

Zen Headbutt/Focus Blast/Dragon Dance x3
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Old 08-19-2011, 07:04 AM
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The Omskivar The Omskivar is offline
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Default Re: RespectTheBlade vs. Omskivar

Counter till you hit the damage cap, then Chill, and if you have an action left, Swords Dance.

Counter~Counter/Chill~Counter/Chill/Swords Dance
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Old 09-04-2011, 02:49 AM
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Default Re: RespectTheBlade vs. Omskivar

RespectTheBlade [OOO]
[Capone] scraggy (F) <Moxie>
Health: 58%
Energy: 60%
Status: Still a bit shaky, but feeling quite a bit more confident.

The Omskivar [OOO]
[Louie] mienfoo (M) <Inner focus>
Health: 64%
Energy: 64%
Status: Looking disgruntled and badly winded.

Round four

As the helpful Abra zaps the battlers to the next stadium, they find themselves in a place even rockier than the previous, but much less hotter. It's definitely a welcome relief after the scorching heat of the grass and fire stadium. Capone and Louie take a moment to survey the craggy terrain, then quickly turn back to face each other and continue the battle.
They're interpreted however, as an ominous rumbling sound fills the arena and the ground beneath them starts to shake. Both Pokémon look up in alarm as loose chunks of rock suddenly begin to crumble off and topple downwards, right on top of the unfortunate Capone. She gives a startled yelp as the rocks descend on her, completely knocking her off her feet as they bury her in a small pile of jagged boulders. Capone curses her bad luck as she struggles to free herself, and Louie watches in amusement as she strains to shift the shards of rock.

Capone wrenches her tail free then staggers back to face her opponent, panting from the exertion and nursing several large bruises. Her good mood has quickly vanished, but she tries her best to clear her head and focus on tapping into her psychic abilities. Gradually, she feels her mind begin to clear, and her body begins glowing with the eerie purple aura. She growls softly, then launches herself forward, ready to strike the Mienfoo down. Louie tenses himself up as he sees his foe approaching and quickly prepares to…. What? He clenches his fists and hops from foot to foot in agitation as he realises he isn’t familiar with the move counter. He’s certainly heard of it, but he never did manage to grasp the exact technique… Panic begins to set in as Louie sees Capone advancing on him, but he’s currently helpless to stop her. She collides forcefully with her thick skull, knocking the breath out of Louie as she targets his already aching stomach. Louie gives a muffled groan as he is knocked backwards, and he lies still for a few moments as he struggles to catch his breath.

As Louie gingerly eases himself into a sitting position, he’s left nursing several large bruises on his mid-section, along with a nasty feeling of nausea. He cringes as he sees Capone lowering her head again, and tries to brace himself for the incoming strike. Capone charges towards him, eager to build on her momentum, but Louie is left with a somewhat bemused look as she rampages right past him and nearly bashes into the rocky walls. Capone gives a yelp and screeches to a halt just in time, then hastily turns round again, grumbling and muttering to herself.

Her embarrassment over her bad aiming is obvious, but the flustered Scraggy tries not to linger on her slip-up for too long, and quickly launches into another attempt. Louie tenses as she charges towards him again, her body glowing with the all too familiar aura of psychic energy. Her aim proves true this time, and she delivers another headbutt right to the Mienfoo’s gut, sending him falling painfully into the craggy earth.

Louie gives a strangled cry of pain as he tries to stagger back to his feet, still doubled over and gasping for breath. He grits his teeth and glares daggers at the triumphant looking Capone, but he’s still left with no options to retaliate. He does understand the alternate order he’s been issued with though, so he hopefully latches onto that. He stands still for a moment as he tries to regulate his breathing, then shakily begins to perform the steps to the well-known war dance. His steps are somewhat clumsy at first, but he gradually begins to pick up speed, and he’s soon caught up in the intricate dance. When he slows to a halt, he's still feeling terrible, but it did fire up his fighting spirit at least, and he's more than ready to bash that Scraggy's head in.

End of round four

RespectTheBlade [OOO]
[Capone] scraggy (F) <Moxie>
Health: 51%
Energy: 42%
Status: Still a little embarrassed about messing up, but satisfied with the damage she's managed to dish out.
Moves used: Zen headbutt x3

The Omskivar [OOO]
[Louie] mienfoo (M) <Inner focus>
Health: 40%
Energy: 69%
Status: Trying to remain determined, but in a lot of pain and badly bruised. + 2 attack
Moves used: Nothing ~ Chill ~ Swords dance

Battle notes

- So Mienfoo...can't actually learn counter. Weird, I know. He defaulted to his alternate orders.
- The second zen headbutt missed.
- This round took place in the rock type arena. Capone was unlucky enough to get hit by the rock slide.
- The Omskivar attacks first.
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  #16  
Old 09-04-2011, 03:43 AM
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The Omskivar The Omskivar is offline
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Default Re: RespectTheBlade vs. Omskivar

Counter what y u no learn Counter

Okay, we need status to win. Attract first action, then Acrobatics. Let's say use Feint if Capone uses Protect or Detect, and if you're in the Fighting Arena, go for Drain Punch and try to get some health back.

*builds RNG shrine and prays for non-Psychic arena*

Attract/Feint~Acrobatics/Feint/Drain Punch~Acrobatics/Feint/Drain Punch
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Old 09-28-2011, 01:42 AM
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RespectTheBlade RespectTheBlade is offline
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Default Re: RespectTheBlade vs. Omskivar

Attract ~ Zen Headbutt/Focus Blast(if in Psychic arena) ~ Zen Headbutt/Focus Blast (if in Psychic arena.)
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Old 10-11-2011, 04:48 AM
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Default Re: RespectTheBlade vs. Omskivar

RespectTheBlade [OOO]
[Capone] scraggy (F) <Moxie>
Health: 51%
Energy: 42%
Status: Still a little embarrassed about messing up, but satisfied with the damage she's managed to dish out.

The Omskivar [OOO]
[Louie] mienfoo (M) <Inner focus>
Health: 40%
Energy: 69%
Status: Trying to remain determined, but in a lot of pain and badly bruised. + 2 attack

Round five

The two battlers blink rapidly as they rematerialise once again in the next stadium, and they find themselves in a sprawling forest clearing. A deep, still pond is the main attraction, while the drone of insect wings can be heard in the deeper parts of the forest. Capone and Louie both tense up a little as the drone steadily increases in volume, but the wild Beedrill that emerge are simply content to buzz on by.

Louie gives a small cough to draw Capone’s attention, then quickly launches into a rambling speech about how undeniably awesome she is. Capone blinks rapidly, looking somewhat perplexed by her opponent’s sudden change in attitude, but she quickly finds herself warming up to Louie’s newly revealed charms. Louie smiles in relief as he sees that his ruse is working, then quickly presses on; he compliments Capone on her battle stance and her amazing fighting skills – the bruises he’s sporting are testament to that. The little bit of guilt-tripping he slipped in at the end seems to work nicely, and he can’t help but feel a smug sense of satisfaction as he sees her guilty expression.

Any reluctance Capone had about her trainer’s current orders is definitely gone now, and she’s more than happy to return Louie’s affection. It’s a good opportunity for her to make up for all the pain she’s caused him too. She shyly calls out to the disgruntled looking Louie, and quickly begins gushing about how she totally feels the same way about him and just never realised it until now. Louie can't help feeling a little disgruntled; it would have been nice if she'd showed this side of herself earlier, before all the rampant headbutting. He folds his arms and tries to keep a straight face as she rambles on, but he's surprised to find that Capone really does appear to be genuine, and she even looks to be on the verge of crying. Budding crime lord or not, this dame is obviously speaking straight from the heart.

There is an awkward lull in the battle as both Pokémon stare at each other lovingly, having seemingly forgotten that they were trying to beat the pulp out of each other not too long ago. Each one is dying to embrace the other, and perhaps go on a wonderful date complete with romantic movies and single straw milkshakes, but neither appears to be able to work up the courage to make the next move.

Eventually however, Capone gives a start as she remembers a very important detail. Wasn't this supposed to be... She winces, torn between obeying her trainer and betraying her new love. Her loyalty to her trainer wins out for now, and gives a solemn sigh as she hoists up her pants. She looks at Louie apologetically, then lowers her head and she prepares to charge. It’s difficult for her to concentrate in her lovestruck daze, but she eventually manages to summon up the aura of blazing purple energy. She takes a few hesitant steps forward as she tries to work up the nerve to charge, then gives a dramatically anguished cry as she makes her move. Louie is completely oblivious to the danger, and he continues staring at Capone dozily even as she charges towards him. How on earth did he not notice how majestic she was when she-

Louie gives a strangled shriek of surprise and pain as Capone collides with him, catching him in the gut again and sending him flying. The physical pain is bad, but the pain to his heart is even worse, and he is left sprawled out on the ground, blinking disbelievingly. How could she?

End of round five

RespectTheBlade [OOO]
[Capone] scraggy (F) <Moxie>
Health: 51%
Energy: 32%
Status: Looking very regretful. Attracted (Severe)
Moves used: Attract ~ [Attracted] ~ Zen headbutt

The Omskivar [OOO]
[Louie] mienfoo (M) <Inner focus>
Health: 28%
Energy: 65%
Status: BABY I THOUGHT WE HAD AN UNDERSTANDING + 2 attack | Attracted (Moderate)
Moves used: Attract ~ [Attracted] x2

Battle notes

- This round took place in the bug type arena. No Beedrill attacks.
- This is probably the worst rolls for attract I've ever gotten. Capone rolled really close to a fail on the last action too, which would have made for a really boring round.
- RespectTheBlade attacks first.
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  #19  
Old 10-27-2011, 12:53 AM
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Byrus Byrus is offline
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Default Re: RespectTheBlade vs. Omskivar

(Late) DQ warning for RTB.
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  #20  
Old 10-27-2011, 05:20 AM
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RespectTheBlade RespectTheBlade is offline
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Default Re: RespectTheBlade vs. Omskivar

Okayokayokay, Capone, we can work with this.

The attraction is keeping you alive, so I have an idea. What's good as far as love goes? Love songs. Serenade to him with Round twice. Then, show of your moves with Dragon Dance. If the arena changes to physical, Dragon Dance three times.

Round/Dragon Dance ~ Round/Dragon Dance ~ Dragon Dance
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