2 vs. 2 doubles
DQ (not that it will come into play; I don't think any of us have ever gotten so much as a DQ warning before): 1 week
Damage Cap: 49%
Banned: OHKO, direct healing moves
Pokémon are restricted to 3 chills each.
Arena: Legislature Grounds of British Columbia
Victoria, British Columbia is known for many things, of which the beautiful harbor, the telescope, and the large amounts of rain are just a few. However one of the most stunning areas of the city is the Legislature buildings, home to the provincial government. The white-walled, green-roofed building displays both intimidation and beauty, with the golden statue of Captain James Cook looking on from the tip-top of the building. However, the battlers today have not come for a tour of the building, but rather, for a battle.
In front of the building is a massive lawn, trimmed to perfection. Off to one corner is the war memorial, and in the center is a small stone fountain for water-Pokémon, but besides that it is a flat expanse perfect for battling. Across the street is the harbour itself, tourists and buskers milled together to form a pleasant scene. However, the battlers won't be going that far.
Each team of Pokemon will start around the fountain (or in it in the case of something like a Goldeen) on one side of the path that intersects the lawn. The battlers can move throughout the large expanse as much as they want, but running across the lawn would take an action at least. As the area is very sacred to British Columbian heritage attacks that hit the building itself will result in a government officer banning that Pokemon from using the said move for the duration of the battle.
Here's a picture of the grounds: http://www.leg.bc.ca/_media/images/LBldgsPano.jpg
The video camera scanned the grounds once more. This time, there was something new. A winged human, checking his watch in front of the fountain. The security guard was about to do something, but then he realized that this must be one of the people involved with the battle that was to take place today. Sheesh, silly pokémon battles. Why couldn’t they have them somewhere more appropriate than the legislature grounds.
The human the guard had seen was at this time thinking about the possible repercussions of this battle. This was his first time in Canada, but he wasn’t sure about the risk of disturbing something and getting in trouble. He fingered his Xatu’s pokéball nervously, knowing that he’d at least be able to use it to get away if need be. But past that, it was time for the battle already. Where were the battlers?
Ah, there was someone, grabbing their Delibird’s leg as the poor thing did its best to support its trainer for the flight. They were right over the fountain when the small icy bird couldn’t take the effort anymore and fell from the air. There was a splash, and Superbird immediately shielded himself from the subsequent gush of water before helping the trainer out of the shallow fountain. Meanwhile, another trainer was walking up normally, through the entrance for a change.
The two trainers, bulbasaur and Ampharos, greeted each other with a handshake then each walked to opposite sides of the arena. bulbasaur tossed out his poké balls first, both of them landing on the grass next to the main path. In two flashes of light, a Bulbasaur and a Sandshrew materialized in the grass. At the same time, Ampharos tossed out his own two balls, one in the fountain and the other in the grass. The one in the fountain soon burst open to reveal a small blue seahorse pokémon, while the other ball released a little bell pokémon. The ref flew above the top of the fountain and took out two bright red flags, waving them to signal the battle to begin!
Round One, Begin!
Team Bulbasaur
@
[Thallium] Bulbasaur (Male)
Ability: Overgrow
Health: 100%
Energy: 100%
Condition: “What a nice place!” 3/3 chills left.
Status: Normal.
[Aurum] Sandshrew (Male)
Ability: Sand Veil
Health: 100%
Energy: 100%
Condition: “Soft soil. Good sign.” 3/3 chills left.
Status: Normal.
Team Ampharos
@
[Hohner] Chingling (Male)
Ability: Levitate
Health: 100%
Energy: 100%
Condition: Frolicking happily. 3/3 chills left.
Status: Normal.
@
[Preveza] Horsea (Female)
Ability: Sniper
Health: 100%
Energy: 100%
Condition: Liking the cleanliness, disliking the depth. 3/3 chills left.
Status: Normal.
Preveza begins the round by focusing pretty intensely. She knows that if she focuses, she’ll be able to easily see her opponents’ weak points: a skill that will definitely prove vital. Meanwhile, her ally is preparing a gust of wind in his throat. A freezing one, to be exact. As soon as it’s ready, Hohner releases the Icy Wind across the arena. It hits both targets, freezing them to the bone and chilling their muscles.
The wind may be chilling, but Thallium withstands it without much trouble. Instead of recoiling from the damage like he normally would, he does his best to store the energy from the attack inside his body. Aurum, on the same side of the arena, also withstands the blow, and begins to charge at the fountain in the middle of the arena. He leaps up, and though landing in the water, he sinks his energy-filled teeth into Preveza. The blow shatters the Horsea’s focus immediately, draining her of almost all her power.
And it hurts, too. Preveza blacks out for a quarter of a second from the blinding pain. Arceus, it feels like that one blow drained half of her energy! But her opponent hasn’t receded; the Sandshrew is flailing around in the water. Just the perfect opportunity for her to pay him back! Slowly, the Horsea charges the biggest blast she can, and then lets loose a gigantuan stream of water from her nose(?). Aurum is blown clean out of the water, only to land next to Thallium. The Bulbasaur is currently enduring its own attack, a blast of psychic power from the jingling bell over there.
Well, Preveza thinks,
That was successful! She quickly comes to the conclusion that she should do it again. So she charges up even more water in her snout, then jumps above the fountain rim to look for her opponent. But he’s not there…oh, what’s that brownish blur? Soon, the blur fades into three separate Sandshrews, all taunting the Horsea as she falls back into the water.
Oh, it’s ON. Once again Preveza hops out of the water, turning her blast of water onto the furthest Sandshrew. The Sandshrew soon fades into nothingness, and the other two begin to snicker at the seahorse pokémon.
Now that he’s avoided that attack, Aurum sneaks a glance over at Thallium. The Bulbasaur is smiling evilly despite all the damage it’s already taken this round, and glowing with a reddish aura. He begins to run toward Hohner, glaring. It’s over for that thing. Hohner gasps at his incoming opponent, with no time to dodge. And then Thallium strikes, converting all of his pain into power and flinging the poor Chingling back into its trainer. Ampharos catches his pokémon and lets it back out again as it, never one to give up even after taking such a powerful attack, releases another burst of psychic energy at his foe. In the background, no one notices Aurum doing a strange dance to sharpen his claws and increase his power as the round draws to a close.
Round 1 End!
Team Bulbasaur
@
[Thallium] Bulbasaur (Male)
Ability: Overgrow
Health: 62%
Energy: 79%
Condition: “REVENGE! HAHAHAHAHA!” 3/3 chills left.
Status: Speed -1. Special Defense -1.
[Aurum] Sandshrew (Male)
Ability: Sand Veil
Health: 73%
Energy: 56%
Condition: “^_^” 3/3 chills left.
Status: Speed -1. Attack +2. Has one clone.
Team Ampharos
@
[Hohner] Chingling (Male)
Ability: Levitate
Health:58%
Energy: 78%
Condition: Has quite a nasty bruise. 3/3 chills left.
Status: Normal.
@
[Preveza] Horsea (Female)
Ability: Sniper
Health: 51% (CAPPED)
Energy: 77%
Condition: RAEG. 3/3 chills left.
Status: Normal.
Arena Notes
•Nothing out of the ordinary!
Damage and Energy calculations
•Focus Energy: 3% energy
•Bide: --
•Icy Wind: 6% damage (both), 6% energy
•Super Fang: [50]% damage, 38% energy
•Hydro Pump: 21% damage, 10% energy
•Psychic: 15% damage, 8% energy
•Bide: --
•Double Team: 5% energy
•Bide: 42% damage, 21% energy
•Hydro Pump: 10% energy
•Psychic: 17% damage, 8% energy
•Swords Dance: 3% energy
Notes
•Speed order, for reference: Horsea, Chingling, Bulbasaur, Sandshrew
•Ampharos, I just want to point out that it’s pretty much useless to specify your intended target for Blizzard.
•With its current Speed stat, Aurum could only make 2 clones. with Double Team.
•Hydro Pump does NOT require an external water source. Surf does, Hydro Pump doesn’t.
•The first Psychic lowered Thallium’s Special Defense.
•The second Hydro Pump missed, destroying one of Aurum’s clones in the process.
•…That
is how you do Bide’s energy costs, right?
•Super Fang hit the damage cap.
•*prays he did all of this right*
•I expect you both to make a serious effort to end this in less than 5 rounds.
Next Round
•bulbasaur attacks
•Ampharos attacks
•I ref