allitersonance
Banned
2vs2 doubles
DQ: 7 Days
Cap: 40%
Banned Moves: OHKO's, direct recovery moves
Arena: Tree of Dreams
Many of the TCoD League's trainers are taking a protracted vacation to Unova, traveling around the region and dropping into different cities to watch or battle in the ongoing league championship. There's one group that's been taking a vacation of a different sort, though--a select few who elected to venture into Unova's Dream World rather than take the normal route around the Unova region, with the promise of a battle at the end of their excursion and a place in the league championship if they should emerge victorious.
There are many paths through the Dream World, but they all end at the same location: the Tree of Dreams, an incrediblly ancient plant whose boughs are draped with the dreams of pokémon from all around the world. It is thought that those who bring an offering to the tree's base may be able to change their dreams into reality, but there will be none of that today. No, today there will be only battling, the opportunity to change dreams of glory into reality for those who were unlucky enough to miss the earlier championship registration period.
The area around the base of the Tree of Dreams is a simple grassy field, offering nothing in particular to help or hinder any battler. However, since this is, after all, the Dream World, pokémon will have no trouble accomplishing astonishing feats like conjuring tidal waves from nowhere or dropping spectral rocks on their foe. There are no restrictions on the kinds of attacks that can be used here, save those imposed by the league.
pathos's active squad
[Mal] Electabuzz (M)
Ability: Static
EXP: 4
Item: Electirizer
Body Modification: Static Heat
It's not a strange thing, for elekid to avoid physical contact. Their ability - static - makes all contact a gamble, even with other elekid. But of course, there was something a little strange about the static generated by Mal.
Something that often gets ignored - while electricity will shock you, it might also leave you burned. And something about the electricity that is naturally generated by Mal, perhaps it sparks to form heat instead of power, or maybe it's just a genetic thing - a stray recessive magmar somewhere in his ancestry - either way, whenever he touches someone, they feel hot instead of jumpy.
Effects: Mal's ability is Flame Body instead of Static.
Move Modification: Triboelectric Effect
"The triboelectric effect (also known as triboelectric charging) is a type of contact electrification in which certain materials become electrically charged after they come into contact with another different material and are then separated (such as through rubbing). The polarity and strength of the charges produced differ according to the materials, surface roughness, temperature, strain, and other properties."
Mal is fascinated with the science of electricity and enjoys practicing and manipulating the energies in any way he can. Through this he has learned to employ it in an interesting way. He charges himself to the point where he cannot contain the electricity anymore and then launches at his opponent with maximum speed. Though the impact is light, it's so fast that it's nearly unavoidable and the electricity stored is so hot it leaves bright scorch marks where the opponent was hit.
Type: Electric ~ Base Power: 5% ~ Stat: n/a ~ Energy: 4% ~ Accuracy: 100% ~ Target: Single ~ Duration: One action
Effects: Priority +1. 40% of burn.
Usage Gap: Every 5 rounds
[Castiel] Togetic (M)
Ability: Serene Grace
EXP: 4
Item: Shiny Stone
Body Modification: Serene Metronome
Togepi are one of the few pokemon who learn the metronome attack, and here in ASB, that has not gone unnoticed. Many a metronome battles are had, where metronome and only metronome are used; the thing is, these battles require no skill whatsoever.
Pedesi, being a determined little fellow, was quite displeased with the utter randomness of these battles. He was quite sure that he was the better metronomer, if only he had some way of proving it. And so he set about on finding some way of doing so.
After many exhaustive battles and practice sessions in which Pedesi's improvement was slow, something clicked, quite literally. His constant metronome-ing had worked - he had found it, that thing that made his metronome superior to others, just like he knew he would.
Effects: Pedesi's metronome acts as normal, but whatever attack it draws forth is remembered for 1-3 actions or until metronome is used again, at which point the newly used attack will replace the old one. Metronome costs 1-2% more energy, as do the attacks Pedesi uses that he's learned through the use of metronome.
[Alec] Golbat (M)
Ability: Inner Focus
EXP: 3
Item: Black Sludge
[Travis] Tauros (M)
Ability: Anger Point
EXP: 0
Item: Prism Scale
[Allitersonance] Abra (M)
Ability: Synchronize
EXP: 1
Item: Sitrus Berry
Move Modification: Hypnosis
[Dorking Deepdene] Slowpoke (M)
Ability: Own Tempo
EXP: 0
Item: King's Rock
[Shawn] Eelektrik (F)
Ability: Levitate
EXP: 4
Item: Thunderstone
[Guster] Growlithe (M)
Ability: Intimidate
EXP: 0
Item: Fire Stone
[Thesis] Porygon (X)
Ability: Download
EXP: 0
Item: Up-Grade
[Anthony] Metang (X)
Ability: Clear Body
EXP: 3
Item: EXP Share
Skylark's active squad
[Chase] Feebas (M)
Ability: Swift Swim
EXP: 0
Item: Prism Scale
Body Modification: The Ugly Duckling
Chase is not your ordinary Feebas. It is a known fact that both Feebas and Magikarp can be seen in freshwater. Chase was born among a group of Magikarp and Gyarados in a particularly large lake. One might ask how this is possible. Most clearly seen in the games, Feebas are notorious for often moving around. This was the case with Chase. Chase's mom was pregnant and had to lay her egg somewhere. Although she didn't want to leave her egg alone, she was forced to abandon it. If she didn't, she would be left behind, never to see her tribe Feebas and Milotic ever again. Chase, you could say, was lucky. A newly hatched pokemon wouldn't be able to fend off for itself against natural predators. Chase was lucky to have hatched in a place where there were many Magikarp and Gyarados. One of the Magikarp, due to Chase being similarly feeble, pathetic, and floppy, decided to adopt Chase. All the other Magikarp didn't mind having Chase around because they felt better whenever Chase was around. Seeing a particularly ugly fish, even uglier than them, the Magikarp were fairly pleased. The Magikarp, even those born around the same time as Chase, felt that they were better than him and went on to bully him. They were far superior after all. By bullying, I mean both physical and verbal bullying. Apart from the insults, the Magikarp and Gyarados have taken to randomly bashing Chase for no reason at all. The Gyarados are very cruel due to them often being in a rage. They frequently toss Chase around with their tales. Chase didn't let the bullying get to him, however. He took on an, "I'll show you all. I'll show you all how much better I am than all of you," attitude. Deciding to become better than his fellow fish, he trained hard, splashing and flopping to the best of his abilities. When he finally grows up, he wants to be like the ugly duckling who turned out to be beautiful than the other ducks.
Effects: Due to wanting to impress the other Magikarp and wanting to show them that he is as good or even better than them, Chase tries very hard. Due to this, he uses more energy than the average pokemon. For most moves he performs, he will expend an additional 3% energy. Moves recquiring Chase to take a break, such as rest and chill, are not affected by the additional energy usually expended. Although Chase expends more energy than other pokemon, this doesn't go without and benefits. Wanting to fit in, Chase has always imitated the other Magikarp and Gyarados. He has gained the ability to splash very high. By practicing almost all of the time, he has almost perfected his splash, to the point of him being able to jump to a high enough altitude for his final velocity upon reaching the ground to be poweful enough for him to be able to slam the ground with high impact. Also, by watching Magikarp flop around and by watching Gyarados bounce, Chase has learned to splash upwards the moment he reaches the ground from a previous splash. This translates to him being able to use the moves body slam and bounce in battle.
Due to the other Magikarp and Gyarados often bashing Chase, Chase's body has adapted and hardened to provide at least some defense against the abuse. He has developed an extra layer of scales. Chase gets a level of increase to his defense because of this. Due to the extra layer of scales however, Chase is slowed and his speed is reduced by one level. The changes in defense and speed are permanent and unaffected by moves such as haze.
[Crystal] Ralts (F)
Ability: Trace
EXP: 0
Body Modification: Dr. Lucafont's Mental Enhancement Chip
Somewhere in the underground society of the local ASB lies Dr. Lucafont's clinic, where all sorts of shady operations are done. Whether for scientific purposes or for plain sadistic humor, most anything you can think of, through the use of illegal procedures, or contraband substances, or both, can be done here. Of course, these operations are all hush hush - no questions asked. While operations are mostly a success, sometimes, there are, for lack of a better word, undesired side effects. There have been rumors of pokemon which have been modified beyond recognition which have been secretly locked up and pokemon who've become mentally ill because of the practices at this clinic, but that's beside the point.
Always looking for pokemon to test new procedures on, Dr. Lucafont, when not performing an operation, wanders around the streets of Asgard, ready to kidnap any unprotected pokemon. Crystal is one of these pokemon test subjects.
Upon "picking up" Crystal, Dr. Lucafont immediately went back to his clinic. After using a few potent sedatives, Dr. Lucafont made his assistants strap Crystal to a gurney and bring her to the operating room. Dr. Lucafont wanted to test his brand new "Mental Enhancement" chip. This chip, supposedly, causes any thought to be "echoed", in effect, increasing the output. A few hours passed, and Crystal, still under the effects of the sedatives, was brought out of the operating room. She was then released back into the streets and was secretly followed by members of Dr. Lucafont's team. The following are observations of the team. Lines immediately following the observations are notes. (They refer to Crystal as patient 027)
1)Patient 027 seems to frequently suffer from headaches.
*The headaches are similar to the migraines often observed in Psyduck.
*Whenever patient 027 suffers from headaches, her psychic powers are extremely powerful.
*Patient 027 doesn't seem to be fully in control whenever these outbursts occur.
*Apparently, these episodes are caused by the chip. The amplification of the thoughts seems to be too much for patient 027's brain.
2)Whenever patient 027 isn't suffering from one of her headaches, her psychic ability, seems to be either as powerful as her ability prior the operation or weaker than her previous ability.
*When her psychic ability weakens, it is probably due to the chip. The chip only works because it gets its power from the electricity in patient 027's brain.
*After being implanted, the chip was able to extremely weaken patient 027's psychic abilities, leaving her with the characteristics of a normal type pokemon. However, over time, through both practice and natural development, she has gotten reacquainted with the psychic skills she lost.
Effects: Every round, there is a 50% chance that Crystal's psychic abilities are enhanced. This acts like a +2 stat boost to attack and special attack but only applies to psychic type moves. For clarity: If Crystal's psychic abilities are enhanced, and she uses magical leaf, nothing happens. However, if her psychic abilities are enhanced, and she uses confusion, calculations will be done as if Crystal has a +2 in special attack. Every round, there is a 30% chance that nothing happens to Crystal's psychic abilities. Every round, there is a 20% chance that Crystal's psychic abilities are reduced. This acts like a -2 stat reduction to attack and special attack but only applies to psychic type moves. For clarity: If Crystal's psychic abilities are enhanced, and she uses magical leaf, nothing happens. However, if her psychic abilities are enhanced, and she uses confusion, calculations will be done as if Crystal has a -2 in special attack. The stat boosts or stat reductions disappear after every round. These stat boosts or reductions aren't affected by moves such as haze. These stat boosts or reductions do not allow Crystal's stats to exceed the +/-6 limit. Crystal is now a normal and psychic type. However, Crystal has not relearned all her skills yet, so she can't use skill swap, trick room, imprison and future sight.
[Fondue] Wartortle (F)
Ability: Torrent
EXP: 2
Item: Wise Glasses
[Static] Mareep (M)
Ability: Static
EXP: 1
Body Modification: Scented Wool
Static has a habit of sleeping in fields. Among the fields he sleeps in, he spends the most time sleeping in a particular field full of plants that have a strong scent. This sickeningly sweet smell is extremely potent, having the ability to hinder and mess with the thoughts of pokemon. A strong enough whiff may even lull a pokemon to sleep. Because Static spends so much time in this field, spores tend to cling to his fleece, causing him to smell like the field. Also, the scent doesn't have much of an effect on Static because of all the time he has spent in the field. Only a small amount clings to his wool, so the scent does not disperse very far.
Effects: Whenever a pokemon makes contact with Static, there is a chance for that pokemon to become confused or asleep. There is a 20% chance of confusion (severity of confusion is based on how strong a whiff a pokemon gets and is left to the discretion of the referee) and 10% chance of sleep. The effects of the scent only come in play when pokemon make contact with Static, and ally pokemon can also be affected. Only one status may be inflicted per instance of contact because any one status inflicted is distracting enough to negate the others. Because spores tend to cover his tail, light doesn't pass through as effectively. Due to this, his flash is less effective and has a 70% accuracy instead of the usual 100%.
[Persephone] Chansey (F)
Ability: Serene Grace
EXP: 0
Item: Lucky Egg
Body Modification: Levitation
[Blade] Snivy (M)
Ability: Contrary
EXP: 0
[Lurline] Sableye (F)
Ability: Keen Eye
EXP: 0
Item: Muscle Band
Body Modification: Levitation
[Joy] Togepi (F)
Ability: Serene Grace
EXP: 0
Item: Lucky Egg
[Anthony] Metang (X)
Ability: Clear Body
EXP: 0
Battle progression
pathos sends out
Skylark sends out and issues commands
pathos issues commands
Last edited: