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Lord of the Fireflies vs. Blastoise Fortooate

blazheirio889

Banned
Pronoun
she
I just had this awesome idea AND the feeling I had to post it rite now.

3 vs. 3 singles
Style: Set
Move Restrictions: All moves that would instantly faint a battler, Attract, Evasion, Direct Healings limited to 1 /pokémon, Chills limited to 3 /pokémon, Pain Split and Endeavor can only be used if the target is the first opponent the user encounters. Finally, all Pokémon have access to the moves Snore and Sleep Talk.

Arena: The Piece Of Land With A Small Pink House That Hangs Up In The Sky

The name fits alright. The arena looks like a piece of land would look like if a giant had dug it out of the surface of the earth to place it several miles in the air, among the clouds, in total defiance of gravity. The land itself isn't very large, about twenty meters in diameter max, and there's a small pink house on the top-left corner of it. Actually the house isn't exactly pink, it's white with a pink roof and pink door and pink window frames, and there's also a small white closing made of wood and, surprise, an small pond enough to fit in, say... a Wailmer? Let's say a Wailmer and a quarter (a quarter of Wailmer). Apart from that and perhaps the most important thing to note is that there's an Apricorn tree in front of the house, and each other round a fruit will pop out, and the battlers will be able to use up an action to pick it up and eat it. If by the end of two rounds the Apricorn is still there, Kurt the Pokéball Master will arrive riding on a flying Slowpoke and pick it up himself, then leave with his Slowpoke activating the effects of Trick Room for the following round (just because he felt like it). The Apricorn rate and effect are as it follows:

9% Chance Each

- Red Apricorn, raises Attack one stage.
- Yellow Apricorn, raises Defense one stage.
- Blue Apricorn, raises Special Attack one stage.
- Green Apricorn, raises Special Defense one stage.
- Pink Apricorn, raises Speed one stage.
- White Apricorn, raises Accuracy one stage.
- Black Apricorn, raises Critical Hit Ratio one stage.


5% Chance Each

- Ruby Apricorn, raises Attack two stages.
- Topaz Apricorn, raises Defense two stages.
- Sapphire Apricorn, raises Special Attack two stages.
- Emerald Apricorn, raises Special Defense two stages.
- Garnet Apricorn, raises Speed two stages.
- Crystal Apricorn, raises Accuracy two stages.
- Onyx Apricorn, raises Critical Hit Ratio two stages.


2% Chance

- Super Extraordinary Amazing Rainbow Apricorn, the eater can now shoot rainbows from his belly for 6% rainbow-type damage (super-effective against EVERYTHING, meaning that yes Pokémon with two types will take double the damage), at the cost of 8% energy.

Apart from that amazing Apricorn tree, Pokémon may fall from the sky sometimes (We're in a sky, so obviously Pokémon have to fall down from it) a different rates, too, but those I won't tell exactly. Up to the ref. The Pokémon falling from the skies seem to be the same over time, and the apricorn guy made a list of them and the attacks they use while falling down.

I. Caterpie, Weedle and Wurmple will use Tackle.
II. Poliwag will use Wake-Up-Slap.
III. Mantyke will use Bounce (Down).
IV. Whirlipede will use Steamroller.
V. Diglett will use Scratch.
VI. Makuhita will use Arm Thrust.
VII. Dunsparce will use Headbutt (yeah the sucker has Serene Grace annoying isn't it).
VIII. Stunfisk will use Spark.
IX. Lileep will use Ancientpower.
X. Torchic will use Mirror Move.
XI. Magikarp will use Outrage (once then disintegrate).


There is no way to tell how much Pokémon will fly down to the surface of The Piece Of Land With A Small Pink House That Hangs Up In The Sky, nor which ones they will be and which battlers they will affect or even when they will do, but once they do the battlers are free to use them as they wish. They can kick them out of the piece of land and down towards the other pieces of land under (except the Lileep, since it has Suction Cups it will stay where it lands but won't use any attacks), they can use them to hit their opponent in the face, they can use them as fashionable scarves, whatever.

One more thing, the land has infused the battlers with its Gravity-defying powers, so if the battlers were to fell down from it, they would float back up on it. These laws don't take place when on the actual piece of land, because I want ground-type moves to work dammit (even Earthquake, the piece of land is shakable but indestructible).

Finally, there's a railroad in the middle of the piece of land, and at the beginning of each round there's a rough 14.71% chance the train passes and deals 8% steel-typed damage to a random battler because it was randomly sitting on the railroad.

Blastoise Fortooate's active squad:
[Blaise] Wartortle (M) <Torrent> @Expert Belt
[Stoneralla] Geodude (F) <Sturdy>
[Neveu~d'un~Prisme~Tombé] Nidoran (M) <Poison Point>
[Bépya] Bulbasaur (M) <Overgrow> @Miracle Seed
--> signature attribute: Fire Flower Power
[Tandy] Yanma (M) <Speed Boost>
[Curare Wurari] Croagunk (F) <Anticipation>
--> signature attribute: Poison Dart Gourd
[Celeste] Chimchar (F) <Blaze>
--> signature attribute: Celestial Goddess
[Leper Dot] Venonat (F) <Compoundeyes>
[Veggie Swazz] Farfetch'd (M) <Keen Eye> @Stick

Lord of the Fireflies' active squad:
[Chime] Zorua (F) <Illusion> @Lucky Egg
--> signature move: Echoes of Dementia
[Hook] Croagunk (M) <Anticipation> @Lucky Egg
[Baron] Lampent (M) <Flame Body> @Eviolite
[Pan] Breloom (M) <Poison Heal> @Toxic Orb
[Ryoku] Medicham (F) <Pure Power>
--> AHBE move: Hypnosis
[Nemo] Solosis (M) <Magic Guard> @Lucky Egg
--> signature attribute: I Hold the Thunder
[Icarus] Togepi (M) <Serene Grace> @Soothe Bell
[Harlequin] Slowpoke (M) <Own Tempo> @King's Rock
[Acrobat] Gligar (M) <Immunity> @Razor Fang
[Autumn] Snorunt (F) <Ice Body> @Dawn Stone

RNG says:
Blastoise sends out.
LotF sends out and attacks.
Blastoise attacks.
 
Thanks for taking this.
celeste1.gif

Celeste, you're up.
 
OK, let's get this done. Acrobat, you're up.

Gligar

Ok, begin with a Sand-Attack, and follow with Bulldoze and Earth Power. If at any times she tries to boost her stats or status you (including confusion and Taunt and Torment and ALL of those), Taunt her. Finally, if she protects or detects on any action, or tries to Counter on the second action, use Swords Dance.

Sand-Attack / Taunt / Swords Dance ~ Bulldoze / Taunt / Swords Dance ~ Earth Power / Taunt / Swords Dance
 
Climb up into the tree over there and use Taunt. Get as high up in the tree as you can. Then use Swords Dance and Hone Claws.

Taunt ~ Swords Dance ~ Hone Claws
 
I just had this awesome idea AND the feeling I had to post it rite now.

3 vs. 3 singles
Style: Set
Move Restrictions: All moves that would instantly faint a battler, Attract, Evasion, Direct Healings limited to 1 /pokémon, Chills limited to 3 /pokémon, Pain Split and Endeavor can only be used if the target is the first opponent the user encounters. Finally, all Pokémon have access to the moves Snore and Sleep Talk.

Arena: The Piece Of Land With A Small Pink House That Hangs Up In The Sky

The name fits alright. The arena looks like a piece of land would look like if a giant had dug it out of the surface of the earth to place it several miles in the air, among the clouds, in total defiance of gravity. The land itself isn't very large, about twenty meters in diameter max, and there's a small pink house on the top-left corner of it. Actually the house isn't exactly pink, it's white with a pink roof and pink door and pink window frames, and there's also a small white closing made of wood and, surprise, an small pond enough to fit in, say... a Wailmer? Let's say a Wailmer and a quarter (a quarter of Wailmer). Apart from that and perhaps the most important thing to note is that there's an Apricorn tree in front of the house, and each other round a fruit will pop out, and the battlers will be able to use up an action to pick it up and eat it. If by the end of two rounds the Apricorn is still there, Kurt the Pokéball Master will arrive riding on a flying Slowpoke and pick it up himself, then leave with his Slowpoke activating the effects of Trick Room for the following round (just because he felt like it). The Apricorn rate and effect are as it follows:

9% Chance Each

- Red Apricorn, raises Attack one stage.
- Yellow Apricorn, raises Defense one stage.
- Blue Apricorn, raises Special Attack one stage.
- Green Apricorn, raises Special Defense one stage.
- Pink Apricorn, raises Speed one stage.
- White Apricorn, raises Accuracy one stage.
- Black Apricorn, raises Critical Hit Ratio one stage.


5% Chance Each

- Ruby Apricorn, raises Attack two stages.
- Topaz Apricorn, raises Defense two stages.
- Sapphire Apricorn, raises Special Attack two stages.
- Emerald Apricorn, raises Special Defense two stages.
- Garnet Apricorn, raises Speed two stages.
- Crystal Apricorn, raises Accuracy two stages.
- Onyx Apricorn, raises Critical Hit Ratio two stages.


2% Chance

- Super Extraordinary Amazing Rainbow Apricorn, the eater can now shoot rainbows from his belly for 6% rainbow-type damage (super-effective against EVERYTHING, meaning that yes Pokémon with two types will take double the damage), at the cost of 8% energy.

Apart from that amazing Apricorn tree, Pokémon may fall from the sky sometimes (We're in a sky, so obviously Pokémon have to fall down from it) a different rates, too, but those I won't tell exactly. Up to the ref. The Pokémon falling from the skies seem to be the same over time, and the apricorn guy made a list of them and the attacks they use while falling down.

I. Caterpie, Weedle and Wurmple will use Tackle.
II. Poliwag will use Wake-Up-Slap.
III. Mantyke will use Bounce (Down).
IV. Whirlipede will use Steamroller.
V. Diglett will use Scratch.
VI. Makuhita will use Arm Thrust.
VII. Dunsparce will use Headbutt (yeah the sucker has Serene Grace annoying isn't it).
VIII. Stunfisk will use Spark.
IX. Lileep will use Ancientpower.
X. Torchic will use Mirror Move.
XI. Magikarp will use Outrage (once then disintegrate).


There is no way to tell how much Pokémon will fly down to the surface of The Piece Of Land With A Small Pink House That Hangs Up In The Sky, nor which ones they will be and which battlers they will affect or even when they will do, but once they do the battlers are free to use them as they wish. They can kick them out of the piece of land and down towards the other pieces of land under (except the Lileep, since it has Suction Cups it will stay where it lands but won't use any attacks), they can use them to hit their opponent in the face, they can use them as fashionable scarves, whatever.

One more thing, the land has infused the battlers with its Gravity-defying powers, so if the battlers were to fell down from it, they would float back up on it. These laws don't take place when on the actual piece of land, because I want ground-type moves to work dammit (even Earthquake, the piece of land is shakable but indestructible).

Finally, there's a railroad in the middle of the piece of land, and at the beginning of each round there's a rough 14.71% chance the train passes and deals 8% steel-typed damage to a random battler because it was randomly sitting on the railroad.

Ah, yes, The Piece Of Land With A Small Pink House That Hangs Up In The Sky (henceforth abbreviated as TPoL because the ref is lazy). Just one of countless gravity-defying arenas present on the outskirts of Asber. It did have its defining features, most prominently – you guessed it – the little house sitting on one corner, and the Apricorn tree in front of it. Other than that, though, the arena was pretty standard fare: flat, grassy land, and a pool for aquatic Pokemon. Looks could be deceiving, for the stuff of legends grew on this modest island. The Apricorn tree was capable of producing the fabled Super Extraordinary Amazing Rainbow Apricorn, a treasure so perfect, so exquisite, that few had ever set eyes upon it, much less sampled its divine taste, much much less harnessed the power to shoot rainbows from the belly.

Normally, Asberians used League-owned Abra to teleport to the more inconvenient locations, but this time they decided to hitch a ride on the referee’s back. And so Lord of the Fireflies and Blastoise Fortooate found themselves sitting on the neck of a giant mechanical dragon, struggling to hold onto the smooth metal. The referee made no allowances for them; she flew at top-speed, eager to get to their destination – maybe she could be the first to sample the Super Extraordinary Amazing Rainbow Apricorn! She was disappointed, though, when the trio arrived at TPoL: the Apricorn tree was bare.

Grumbling, the referee let the trainers slide unceremoniously off her neck. Blastoise was a faint shade of green as he struggled not to vomit. Lord of the Fireflies, too, looked queasy. Whose idea was it, to ride the referee’s back? Give them the Abra any day. The trainers took a few moments to fight off their air sickness, then sent out their Pokemon. On Blastoise’s side was an energetic Chimchar named Celeste. She hopped on the spot and chattered excitedly, ready to give her opponent a good thrashing. She shrank somewhat when she realized LotF’s choice, Acrobat the Gligar, was a ground-type, but then she became even more determined, shaking her tiny fists at Acrobat. The Gligar chuckled and stuck his tongue out at her in response.

Round One

Lord of the Fireflies (OOO)

Gligar @Razor Fang
Acrobat (M) <Immunity>
Health: 100%
Energy: 100%
Status: “:P
Commands: Sand-Attack/Taunt/Swords Dance ~ Bulldoze/Taunt/Swords Dance ~ Earth Power/Taunt/Swords Dance

Blastoise Fortooate (OOO)

Chimchar
Celeste (F) <Blaze>
Health: 100%
Energy: 100%
Status: “I wonder what fried Gligar tastes like?
Commands: Taunt ~ Swords Dance ~ Hone Claws

Acrobat squinted at his opponent, ready to take swift action should Celeste pull something sneaky out of her sleeves. What Celeste did was hardly subtle, though: she whipped around and sprinted towards the Apricorn tree, crossing the small island at top speed. Startled, Acrobat hesitated for a moment before working on his attack. The ground beneath him was damp and spongy – no doubt whoever lived in the little house took care of the lawn. When he swiped a claw at the earth, he gathered mud instead of sand. Shrugging, Acrobat threw the mud as hard as he could but it was too late: Celeste was already at the tree, hauling herself up the trunk and onto a large branch. The dirt landed with a useless plop while Chimchar chattered mockingly.

Annoyed, Acrobat glided closer to the tree, though he didn’t see how that could help him much – how was he meant to hit Celeste now with ground-type attacks? Nevertheless, he leapt in the air and threw his little feet forward, stomping as hard as he could with his underdeveloped legs. The entire island shook as a wave of seismic energy spread out in all directions, churning the earth and spraying clots of dirt everywhere. The owner of the little pink house would not be pleased by his now-ruined lawn. Celeste herself was not very pleased, either, but for different reasons – the mini-earthquake bounced her up and down on the branch, so she had to struggle to hold on. It was over fairly quickly, though. Celeste sat up and rubbed her chin where it had struck the branch several times.

After the dizziness from being thrashed around wore off, Celeste gingerly stood up. The branch was not especially wide, but between her small stature and her excellent sense of balance, she was fairly certain she would not fall off. Awkwardly, Celeste began to shuffle along the branch, spinning every so often, all the while swinging her limbs around. The Swords Dance was less graceful than most, but it served the same purpose: blood began to flow faster and her senses were heightened by the excitement and adrenaline rushing through her body.

At this point, Acrobat was quite frustrated at his failures to hit his opponent. He owed it to his trainer to try, at least. Tapping into his natural powers over earth, Acrobat sent a pulse of energy towards the ground under Celeste. The ground exploded, sending clumps of dirt and brilliant sparks flying, but they fell short of Celeste’s branch. Chattering angrily, the Chimchar leaned down to shake a tiny fist at the flying earth.

As the soil fell back down and Acrobat let out an aggravated screech, Celeste pulled herself back on the branch and sat up, holding her hands in front of her. The tiny claws on her fingers gleamed back. Carefully, Celeste began to rub them together, sharpening them but making sure the little weapons were still long enough to inflict wounds. After a few moments she looked at her claws again. They were so small it was difficult to tell, but she thought that they looked deadlier than before.

All of a sudden, there was a whistling noise, and a pancake fell out of the sky. Wait, no, it was a Stunfisk – they look similar from the underside, okay? The unfortunate fish fell right into the Apricorn tree, burbling painfully as it was whipped by leaves and dashed against branches. Panicked, the Stunfisk began to spark with electricity. It practically landed on Celeste’s head – the Chimchar nearly fell over in surprise – and, alarmed, the Stunfisk let fly with an electric attack. It wasn’t very powerful, but it was enough to elicit a yell of pain and bewilderment from the monkey. The Stunfisk then wriggled away to drop to the ground. Unfortunately, there was no water to await it and it flopped miserably on the ground, gasping for air.

Lord of the Fireflies (OOO)

Gligar @Razor Fang
Acrobat (M) <Immunity>
Health: 100%
Energy: 92%
Status: Grinding his teeth in fury.

Blastoise Fortooate (OOO)

Chimchar
Celeste (F) <Blaze>
Health: 90%
Energy: 92%
Status: Shocked. +3 Attack, +1 Accuracy.

Terrain notes
The ground surrounding Acrobat and underneath Celeste is churned up. Also roughly underneath Celeste’s branch is a Stunfisk.

Final notes
Blastoise attacks first next round.
No sand available, so Sand Attack became Mud Slap.
Normally I’d have Acrobat react fast enough to hit Celeste with the Mud Slap, but he rolled an absolutely horrible number (100!), and Celeste was already some distance away, so it missed.
I gave Bulldoze a chance of shaking Celeste off, but Celeste held on.
Bulldoze rolled a critical hit, though, so I had Celeste take minor damage.
At the end of the round, Celeste was targeted by a Stunfisk, who used Spark.
 
Ah, whoops, I forgot to mention that in the final notes. I figured that running to the tree and climbing it would take an action, so Celeste did not have time to Taunt.

Edit: Also hurr I just realized that every paragraph, except for in the pre-battle intro, starts with A.
 
Last edited:
Ah, alright. Worth a shot, I guess.

That stupid fish. Making me lose...

Assist unless you can't, then Nasty Plot instead.

Assist/Nasty Plot ~ Assist/Nasty Plot ~ Assist/Nasty Plot
 
Hey guys, I really don't want to be that kind of nitpicky guy, but...


OK, let's get this done. Acrobat, you're up.

Gligar

Ok, begin with a Sand-Attack, and follow with Bulldoze and Earth Power. If at any times she tries to boost her stats or status you (including confusion and Taunt and Torment and ALL of those), Taunt her. Finally, if she protects or detects on any action, or tries to Counter on the second action, use Swords Dance.

Sand-Attack / Taunt / Swords Dance ~ Bulldoze / Taunt / Swords Dance ~ Earth Power / Taunt / Swords Dance


Was it worded awkwardly or something? :s

ALSO: Hey I forgot to put a Damage Cap on this one. Is 40% okay?
 
... oh dear God OTL I think I was drugged when I wrote that round; I made so many mistakes and apparently I didn't catch them all. I guess you'd want this round re-reffed then, yes?

And unless Blastoise objects, 40% will be the new damage cap.
 
Actually, I don't have any other battle to ref right now and I was itching to write /something/ so I already started. 8D; It'll be up shortly.
 
I just had this awesome idea AND the feeling I had to post it rite now.

3 vs. 3 singles
Style: Set
Move Restrictions: All moves that would instantly faint a battler, Attract, Evasion, Direct Healings limited to 1 /pokémon, Chills limited to 3 /pokémon, Pain Split and Endeavor can only be used if the target is the first opponent the user encounters. Finally, all Pokémon have access to the moves Snore and Sleep Talk.

Arena: The Piece Of Land With A Small Pink House That Hangs Up In The Sky

The name fits alright. The arena looks like a piece of land would look like if a giant had dug it out of the surface of the earth to place it several miles in the air, among the clouds, in total defiance of gravity. The land itself isn't very large, about twenty meters in diameter max, and there's a small pink house on the top-left corner of it. Actually the house isn't exactly pink, it's white with a pink roof and pink door and pink window frames, and there's also a small white closing made of wood and, surprise, an small pond enough to fit in, say... a Wailmer? Let's say a Wailmer and a quarter (a quarter of Wailmer). Apart from that and perhaps the most important thing to note is that there's an Apricorn tree in front of the house, and each other round a fruit will pop out, and the battlers will be able to use up an action to pick it up and eat it. If by the end of two rounds the Apricorn is still there, Kurt the Pokéball Master will arrive riding on a flying Slowpoke and pick it up himself, then leave with his Slowpoke activating the effects of Trick Room for the following round (just because he felt like it). The Apricorn rate and effect are as it follows:

9% Chance Each

- Red Apricorn, raises Attack one stage.
- Yellow Apricorn, raises Defense one stage.
- Blue Apricorn, raises Special Attack one stage.
- Green Apricorn, raises Special Defense one stage.
- Pink Apricorn, raises Speed one stage.
- White Apricorn, raises Accuracy one stage.
- Black Apricorn, raises Critical Hit Ratio one stage.


5% Chance Each

- Ruby Apricorn, raises Attack two stages.
- Topaz Apricorn, raises Defense two stages.
- Sapphire Apricorn, raises Special Attack two stages.
- Emerald Apricorn, raises Special Defense two stages.
- Garnet Apricorn, raises Speed two stages.
- Crystal Apricorn, raises Accuracy two stages.
- Onyx Apricorn, raises Critical Hit Ratio two stages.


2% Chance

- Super Extraordinary Amazing Rainbow Apricorn, the eater can now shoot rainbows from his belly for 6% rainbow-type damage (super-effective against EVERYTHING, meaning that yes Pokémon with two types will take double the damage), at the cost of 8% energy.

Apart from that amazing Apricorn tree, Pokémon may fall from the sky sometimes (We're in a sky, so obviously Pokémon have to fall down from it) a different rates, too, but those I won't tell exactly. Up to the ref. The Pokémon falling from the skies seem to be the same over time, and the apricorn guy made a list of them and the attacks they use while falling down.

I. Caterpie, Weedle and Wurmple will use Tackle.
II. Poliwag will use Wake-Up-Slap.
III. Mantyke will use Bounce (Down).
IV. Whirlipede will use Steamroller.
V. Diglett will use Scratch.
VI. Makuhita will use Arm Thrust.
VII. Dunsparce will use Headbutt (yeah the sucker has Serene Grace annoying isn't it).
VIII. Stunfisk will use Spark.
IX. Lileep will use Ancientpower.
X. Torchic will use Mirror Move.
XI. Magikarp will use Outrage (once then disintegrate).


There is no way to tell how much Pokémon will fly down to the surface of The Piece Of Land With A Small Pink House That Hangs Up In The Sky, nor which ones they will be and which battlers they will affect or even when they will do, but once they do the battlers are free to use them as they wish. They can kick them out of the piece of land and down towards the other pieces of land under (except the Lileep, since it has Suction Cups it will stay where it lands but won't use any attacks), they can use them to hit their opponent in the face, they can use them as fashionable scarves, whatever.

One more thing, the land has infused the battlers with its Gravity-defying powers, so if the battlers were to fell down from it, they would float back up on it. These laws don't take place when on the actual piece of land, because I want ground-type moves to work dammit (even Earthquake, the piece of land is shakable but indestructible).

Finally, there's a railroad in the middle of the piece of land, and at the beginning of each round there's a rough 14.71% chance the train passes and deals 8% steel-typed damage to a random battler because it was randomly sitting on the railroad.

Ah, yes, The Piece Of Land With A Small Pink House That Hangs Up In The Sky (henceforth abbreviated as TPoL because the ref is lazy). Just one of countless gravity-defying arenas present on the outskirts of Asber. It did have its defining features, most prominently – you guessed it – the little house sitting on one corner, and the Apricorn tree in front of it. Other than that, though, the arena was pretty standard fare: flat, grassy land, and a pool for aquatic Pokemon. Looks could be deceiving, for the stuff of legends grew on this modest island. The Apricorn tree was capable of producing the fabled Super Extraordinary Amazing Rainbow Apricorn, a treasure so perfect, so exquisite, that few had ever set eyes upon it, much less sampled its divine taste, much much less harnessed the power to shoot rainbows from the belly.

Normally, Asberians used League-owned Abra to teleport to the more inconvenient locations, but this time they decided to hitch a ride on the referee’s back. And so Lord of the Fireflies and Blastoise Fortooate found themselves sitting on the neck of a giant mechanical dragon, struggling to hold onto the smooth metal. The referee made no allowances for them; she flew at top-speed, eager to get to their destination – maybe she could be the first to sample the Super Extraordinary Amazing Rainbow Apricorn! She was disappointed, though, when the trio arrived at TPoL: the Apricorn tree was bare.

Grumbling, the referee let the trainers slide unceremoniously off her neck. Blastoise was a faint shade of green as he struggled not to vomit. Lord of the Fireflies, too, looked queasy. Whose idea was it, to ride the referee’s back? Give them the Abra any day. The trainers took a few moments to fight off their air sickness, then sent out their Pokemon. On Blastoise’s side was an energetic Chimchar named Celeste. She hopped on the spot and chattered excitedly, ready to give her opponent a good thrashing. She shrank somewhat when she realized LotF’s choice, Acrobat the Gligar, was a ground-type, but then she became even more determined, shaking her tiny fists at Acrobat. The Gligar chuckled and stuck his tongue out at her in response.

Round One

Lord of the Fireflies (OOO)

Gligar @Razor Fang
Acrobat (M) <Immunity>
Health: 100%
Energy: 100%
Status: “:P
Commands: Sand-Attack/Taunt/Swords Dance ~ Bulldoze/Taunt/Swords Dance ~ Earth Power/Taunt/Swords Dance

Blastoise Fortooate (OOO)

Chimchar
Celeste (F) <Blaze>
Health: 100%
Energy: 100%
Status: “I wonder what fried Gligar tastes like?
Commands: Taunt ~ Swords Dance ~ Hone Claws

Acrobat squinted at his opponent, ready to take swift action should Celeste pull something sneaky out of her sleeves. What Celeste did was hardly subtle, though: she whipped around and sprinted towards the Apricorn tree, crossing the small island at top speed. Startled, Acrobat hesitated for a moment before working on his attack. The ground beneath him was damp and spongy – no doubt whoever lived in the little house took care of the lawn. When he swiped a claw at the earth, he gathered mud instead of sand. Shrugging, Acrobat threw the mud as hard as he could but it was too late: Celeste was already at the tree, hauling herself up the trunk and onto a large branch. The dirt landed with a useless plop while Chimchar chattered mockingly.

Annoyed, Acrobat glided closer to the tree, though he didn’t see how that could help him much – how was he meant to hit Celeste now with ground-type attacks? Well, depending on what his opponent did, maybe he didn’t have to waste his energy. Indeed, Celeste gingerly stood up, testing her footing on her branch. The branch was not especially wide, but between her small stature and her excellent sense of balance, she was fairly certain she would not fall off. Awkwardly, Celeste began to shuffle along the branch, but before she made much progress, a mocking laugh drifted from the ground.

Acrobat was staring at Celeste, a sneer plastered on his face. Hiding, are you? Terrified that the scary ground-type is going to get you? Because mark my words, I’m going to get you. Once I shake you from this miserable tree I’m going to thrash you back to kindergarten! You’d best stay in the daycare, huh? That’s where you babies belong anyway. Celeste twitched at that. Baby? She could fight as well as anyone! She was not scared. Shivering? No, not her! Seeing that he had hit a nerve, Acrobat continued. That’s right, you’re a baby! A useless, sniveling, demanding newborn! Can’t fight, can’t hunt, can’t do anything without precious mommy and daddy.

Angrily, Celeste let out a hiss. She was absolutely fuming, her rage turning up her internal temperature so that the air around her was distorted with heat. Rationally she knew that the tree was the safest place for her, but how was she supposed to punch Acrobat from here? She wanted to bash him back to kindergarten. He – he hadn’t even evolved yet, either! What a hypocrite. Torn by indecision, Celeste screeched and pounded the branch, not caring that her hands throbbed with each impact. She needed some outlet for her fury.

Amused by her antics, Acrobat had to grin. Nothing like the rage of a baby monkey to start your day. He’d been bluffing at least partially, though – he didn’t have much of an idea how he’d shake Celeste from her branch. May as well try what his trainer ordered. Tapping into his natural powers over earth, Acrobat sent a pulse of energy towards the ground under Celeste. The ground exploded, sending clumps of dirt and brilliant sparks flying, but they fell short of Celeste’s branch. Well. That didn’t work. Acrobat sat back, disgruntled, trying to think of ways to knock Celeste from her perch.

As it turned out, Celeste made it easy for him by flinging herself to the ground. Screw safety – that stupid bat-thing needed a thorough beating. She landed lightly on her feet, then lunged for Acrobat, fists clenched and little teeth bared. The Gligar was pummeled and bitten, but the blows were uncoordinated and he was able to duck and sidestep most of the assault. With a final cry, Celeste threw her entire body forward, but Acrobat simply leapt to the side, bursting out into laughter as Celeste’s chin hit the ground. She quickly scrambled to her feet, now almost incoherent with rage.

All of a sudden, there was a whistling noise, and a pancake fell out of the sky. Wait, no, it was a Stunfisk – they look similar from the underside, okay? As the terrified Stunfisk fell down, down, down, it dealt with the danger in the only way it knew how: by charging electricity to release on some hapless target. It was caught by the fringes of the Apricorn tree, and it burbled painfully as it was whipped by leaves. Finally, it landed on Celeste’s head. With a shriek the Chimchar grabbed a fin and slammed it to the ground; in response, the Stunfisk grinned its creepy little grin and let fly with an electric attack. It wasn’t especially powerful, but Celeste still yelped in surprise and pain, temporarily immobilized by the electrical charge. The Stunfisk then began to flop miserably, gasping for air. Its wild eyes sighted the pool, which was unfortunately a good distance away, and it began to wriggle its way across the lawn at a snail’s pace.

Lord of the Fireflies (OOO)

Gligar @Razor Fang
Acrobat (M) <Immunity>
Health: 96%
Energy: 90%
Status: Highly amused.

Blastoise Fortooate (OOO)

Chimchar
Celeste (F) <Blaze>
Health: 90%
Energy: 94%
Status: Shocked. Taunted (1 more action).

Terrain notes
There is a Stunfisk not far away from Celeste. It is slowly making its way towards the pool.

Final notes
Blastoise attacks first next round.
No sand available, so Sand Attack became Mud Slap.
Normally I’d have Acrobat react fast enough to hit Celeste with the Mud Slap, but he rolled an absolutely horrible number (100!), and Celeste was already some distance away, so it missed.
Celeste used Struggle on the last two actions, but she was fairly reluctant to give up the safety of the tree so on the second action she just Struggled on the branch.
Earth Power missed.
At the end of the round, a Stunfisk fell out of the sky and used Spark on Celeste.
Sorry about the errors, guys. Hopefully this is error-free OTL
 
Wow, somehow I'm doing better energy-and-health-wise! Sure do miss those stat boosts, though.

Shoot off a Fire Spin, try not to catch the tree on fire if you can. Then Stealth Rock followed by Hidden Power. Use Nasty Plot if you can't use the others for some reason.

Fire Spin/Nasty Plot ~ Stealth Rock/Nasty Plot ~ Hidden Power/Nasty Plot
 
Start with a Rain Dance to cool her down, and follow with a pair of Aqua Tails. Try and knock her down of her branch with doing so! If you succeed on the first try, finish with an Earthquake instead.

Rain Dance ~ Aqua Tail ~ Aqua Tail / Earthquake
 
3 vs. 3 singles
Style: Set
Damage Cap: 40%
Move Restrictions: All moves that would instantly faint a battler, Attract, Evasion, Direct Healings limited to 1 /pokémon, Chills limited to 3 /pokémon, Pain Split and Endeavor can only be used if the target is the first opponent the user encounters. Finally, all Pokémon have access to the moves Snore and Sleep Talk.

Arena: The Piece Of Land With A Small Pink House That Hangs Up In The Sky

The name fits alright. The arena looks like a piece of land would look like if a giant had dug it out of the surface of the earth to place it several miles in the air, among the clouds, in total defiance of gravity. The land itself isn't very large, about twenty meters in diameter max, and there's a small pink house on the top-left corner of it. Actually the house isn't exactly pink, it's white with a pink roof and pink door and pink window frames, and there's also a small white closing made of wood and, surprise, an small pond enough to fit in, say... a Wailmer? Let's say a Wailmer and a quarter (a quarter of Wailmer). Apart from that and perhaps the most important thing to note is that there's an Apricorn tree in front of the house, and each other round a fruit will pop out, and the battlers will be able to use up an action to pick it up and eat it. If by the end of two rounds the Apricorn is still there, Kurt the Pokéball Master will arrive riding on a flying Slowpoke and pick it up himself, then leave with his Slowpoke activating the effects of Trick Room for the following round (just because he felt like it). The Apricorn rate and effect are as it follows:

9% Chance Each

- Red Apricorn, raises Attack one stage.
- Yellow Apricorn, raises Defense one stage.
- Blue Apricorn, raises Special Attack one stage.
- Green Apricorn, raises Special Defense one stage.
- Pink Apricorn, raises Speed one stage.
- White Apricorn, raises Accuracy one stage.
- Black Apricorn, raises Critical Hit Ratio one stage.


5% Chance Each

- Ruby Apricorn, raises Attack two stages.
- Topaz Apricorn, raises Defense two stages.
- Sapphire Apricorn, raises Special Attack two stages.
- Emerald Apricorn, raises Special Defense two stages.
- Garnet Apricorn, raises Speed two stages.
- Crystal Apricorn, raises Accuracy two stages.
- Onyx Apricorn, raises Critical Hit Ratio two stages.


2% Chance

- Super Extraordinary Amazing Rainbow Apricorn, the eater can now shoot rainbows from his belly for 6% rainbow-type damage (super-effective against EVERYTHING, meaning that yes Pokémon with two types will take double the damage), at the cost of 8% energy.

Apart from that amazing Apricorn tree, Pokémon may fall from the sky sometimes (We're in a sky, so obviously Pokémon have to fall down from it) a different rates, too, but those I won't tell exactly. Up to the ref. The Pokémon falling from the skies seem to be the same over time, and the apricorn guy made a list of them and the attacks they use while falling down.

I. Caterpie, Weedle and Wurmple will use Tackle.
II. Poliwag will use Wake-Up-Slap.
III. Mantyke will use Bounce (Down).
IV. Whirlipede will use Steamroller.
V. Diglett will use Scratch.
VI. Makuhita will use Arm Thrust.
VII. Dunsparce will use Headbutt (yeah the sucker has Serene Grace annoying isn't it).
VIII. Stunfisk will use Spark.
IX. Lileep will use Ancientpower.
X. Torchic will use Mirror Move.
XI. Magikarp will use Outrage (once then disintegrate).


There is no way to tell how much Pokémon will fly down to the surface of The Piece Of Land With A Small Pink House That Hangs Up In The Sky, nor which ones they will be and which battlers they will affect or even when they will do, but once they do the battlers are free to use them as they wish. They can kick them out of the piece of land and down towards the other pieces of land under (except the Lileep, since it has Suction Cups it will stay where it lands but won't use any attacks), they can use them to hit their opponent in the face, they can use them as fashionable scarves, whatever.

One more thing, the land has infused the battlers with its Gravity-defying powers, so if the battlers were to fell down from it, they would float back up on it. These laws don't take place when on the actual piece of land, because I want ground-type moves to work dammit (even Earthquake, the piece of land is shakable but indestructible).

Finally, there's a railroad in the middle of the piece of land, and at the beginning of each round there's a rough 14.71% chance the train passes and deals 8% steel-typed damage to a random battler because it was randomly sitting on the railroad.

Round Two

Lord of the Fireflies (OOO)

Gligar @Razor Fang
Acrobat (M) <Immunity>
Health: 96%
Energy: 90%
Status: Highly amused.
Commands: Rain Dance ~ Aqua Tail ~ Aqua Tail / Earthquake

Blastoise Fortooate (OOO)

Chimchar
Celeste (F) <Blaze>
Health: 90%
Energy: 94%
Status: Shocked. Taunted (1 more action).
Commands: Fire Spin/Nasty Plot ~ Stealth Rock/Nasty Plot ~ Hidden Power/Nasty Plot

Closing his eyes serenely, Acrobat began to dance. It was a bit of an odd sight - Gligar were hardly graceful creatures on land, nor did they look particularly peaceful. Yet Acrobat’s face was relaxed and his movements smooth, his feet drifting over the grass, his tail tracing sweeping lines in the ground. His wings billowed gently as he leapt into the air, gliding in slow circles as he gazed beseechingly at the sky. As if moved by his dance, clouds began to gather, blotting out the cheerful sun. At first it was bearable: a faint drizzle that merely dampened the air. Soon, though, the rain strengthened to a downpour, beating relentlessly against the island.

Celeste snarled crossly as she was buffeted by the hated water. Little puffs of steam rose from her skin with every evaporated drop. Under these conditions even the most resilient flame would soon be snuffed out. Nevertheless, Celeste was thirsting for violence, and she breathed out a long streamer of fire, steam billowing from the blaze as it fought against the rain. Like a snake, the flames slithered towards Acrobat then coiled up, creating a towering inferno that trapped the Gligar within.

Cringing at the burning bite, Acrobat shuffled into the middle of the tornado, where most of the flames could not reach. He would have to break out of his fiery prison to reach his opponent, though. Already the flames were sputtering; heartened by this, Acrobat took a deep breath and lunged through the wall of fire, hissing as he did so. Water sprang from pores in his tail as he glided full-speed at Celeste, turning abruptly just as he reached her to give her a face full of watery tail. The Chimchar was knocked sideways by the impact.

Cool droplets from the Aqua Tail made Celeste spit in disgust, yet they doused her simmering anger. Calmer now, Celeste motioned at the ground with odd jabbing and lifting motions. Acrobat looked at her with a raised eyebrow. Ignoring him, Celeste continued to move her hands with purpose, and at last several small rocks lifted themselves from the ground and formed a ring around Acrobat. The Gligar eyed them nervously; those edges looked sharp.

Claws clacking nervously, Acrobat made himself as small as possible before making a terrific jump. He underestimated his size, though, because his wing still scraped painfully against a rock. Still he managed to land with great force, causing the entire island to bounce up and down. Losing her balance, Celeste fell on her stomach and was repeatedly thumped against the muddy floor. Each impact caused the poor monkey’s skull to smash into the ground, scrambling her brains, and she yelled drunkenly in pain.

Celeste waited until the shaking stopped, then slowly rose to her feet, lurching drunkenly. She was still horrendously dizzy after the potent Earthquake. After a few moments, her vision stopped swimming and she closed her eyes, creating several orbs of malleable energy that revolved around her. There they hovered, exposed to Celeste’s unique aura – but perhaps the orbs responded to the rain, too, as they began to glow a dull grey-blue. As soon as the colour was set in stone, Celeste pointed at Acrobat and the spheres flew towards him. They exploded on contact, pelting their target with droplets of water hidden in the center.

Crackling, hissing flames at last succumbed to the persistent rain. Unnoticed by the battlers, the Fire Spin had diminished, and with a final pop the last of the fires disappeared. On the flipside, the tree was nourished, not destroyed by the rain: a round yellow fruit, now completely ripe, dangled on the very tip of a branch just above Celeste’s head.

Celeste appeared to have aroused the anger of the island simply by being there, because the Pokemon from the sky seemed determined to take her out. With a whistling noise, a rocky silhouette plummeted to the ground. Despite being shaken by the impact of landing, the Lileep wasted no time in stirring the spirits of its ancient brethren trapped in the soil. From the ground rose long spears of rock: some straight and thick, some curved – it took the spectators a moment to realize that these were fossilized bones. All of them were glowing with an eerie blue aura, the form of archaic spirits manifest. Intimidated, Celeste shuffled backwards, but the wall of bones moved with her, promising that any attempt to escape would be foiled. Celeste could only close her eyes as the Ancientpower simply fell on her, crushing her to the ground. Satisfied, the Lileep released its hold on the ancient fossils, allowing the spirits to return to wherever they pleased. The pile of rocks shifted to let Celeste poke her head out. The Chimchar was bruised and panting; the battle had just started but already she was flagging.

Lord of the Fireflies (OOO)

Gligar @Razor Fang
Acrobat (M) <Immunity>
Health: 78%
Energy: 75%
Status: Confident. Surrounded by Stealth Rock.

Blastoise Fortooate (OOO)

Chimchar
Celeste (F) <Blaze>
Health: 50% (capped)
Energy: 81%
Status: Battered. Water-typed Hidden Power.

Terrain notes
There is a Stunfisk not far away from Celeste. It is slowly making its way towards the pool. Also not far from Celeste, a Lileep has planted itself to the ground and stubbornly refuses to move.
Surrounding Celeste is a sizeable pile of rocks, still covered with damp soil.
The rain will last 6 more actions (2 more rounds).

Final notes
Lord of the Fireflies attacks first next round.
Earthquake was a critical hit, not that it really mattered.
Celeste’s Hidden Power is Water-typed.
Fire Spin was weakened by rain and lasted only three actions.
A yellow Apricorn is on the tree.
At the end of the round, a Lileep fell from the sky and used Ancientpower on Celeste, causing her to hit the cap.
I should stop trying to start each paragraph with the same letter. It makes it so much harder to flow properly. So why does this keep happening
By the way, LotF, you didn't seem to specify a DQ time either...! Standard week?
 
A week is fine. Man where was I when I did this challenge.

Ahem. Anyways.

EARTH POWER, bam bam. Rock Tomb if she tries to get your speed down or if she tries to climb up a tree again. If she tries to use Taunt, Nasty Plot, Slack Off or Encore, Taunt her before she does!

Earth Power / Rock Tomb / Taunt x3
 
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