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  #1  
Old 02-16-2015, 12:55 AM
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Default Meursault vs Aletheia

Meursault vs Aletheia

Quote:
Format: 3 v 3 single
Style: set
DQ: two weeks
Damage Cap: none
Banned/Restricted Moves: Direct healing, chills, ohko, attract. Evasion and picking Pokémon with STAB type advantage is considered poor form, though not banned.
Arena Description: Outside the Battle Arena

The match was originally scheduled to take place inside the Battle Arena as an ordinary challenge within the Hoenn Frontier, but that quickly changed when officials learned that both trainers were from Asber. Not to be discouraged, however, they took the fight outside, despite objections from both the officials in question and other non-Asber trainers at the frontier that day.

The rules are modeled vaguely after those of the Battle Arena: the match will be played as a best-of-three set of 1v1 bouts that only last 3 rounds each. At the end of those 3 rounds, if there is no knockout, the referee will declare a winner by awarding points based on HP, PP, and status. For every percent below 100 in both HP and energy, a Pokémon will be given 1 point. For every degree of status ailment, a Pokémon will be given 3 points. Stat boosts are worth the negative of their value. The Pokémon with the lower score at the end of the 3 rounds will be the winner of that bout, and a new pair of Pokémon will be sent out.


The Battle Arena is a small wooden building, located on a rough peninsula connecting to the Frontier streets. Intentionally entering the building or street will result in disqualification for the bout.
Meursault's active squad

ralts Malmö the female Ralts <Synchronize>
snorunt Timaukel the female Snorunt <Ice Body> @ Dawn Stone
meowth Bastet the female Meowth <Technician>
staryu Refraction the genderless Staryu <Natural Cure> @ Water Stone
grimer Duke the male Grimer <Sticky Hold>
swablu Georgia the female Swablu <Natural Cure>
gastly Delve the female Gastly <Levitate> @ Petaya Berry
larvitar Berlin the male Larvitar <Guts>
munchlax Bass the male Munchlax <Pickup> @ Soothe Bell
ferroseed Myryam the female Ferroseed <Iron Barbs> @ Lucky Egg


Aletheia's active squad

squirtle Turtlez the female Squirtle <Torrent> @ Dawn Stone
vulpix Prometheus the female Vulpix <Flash Fire> @ Fire Stone
gastly Lazarus the male Gastly <Levitate>
rattata God Killing Himself the female Rattata <Guts> @ Soothe Bell
nidoran-m Celestial Emperor the male Nidoran♂ <Poison Point> @ Razor Claw
ledyba Mistress the female Ledyba <Early Bird>
shroomish 1-Up the male Shroomish <Effect Spore> @ Lum Berry
shieldon Tank the male Shieldon <Sturdy> @ Muscle Band
lunatone Atonement the genderless Lunatone <Levitate>
noibat Francisco Franco the female Noibat <Infiltrator>

-Meursault sends out first
-Aletheia sends out and commands
-Meursault commands
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Old 02-16-2015, 01:53 AM
Meursault Meursault is offline
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Default Re: Meursault vs Aletheia

thanks for taking this!

Let's go, Bass!
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Old 02-16-2015, 04:58 PM
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Default Re: Meursault vs Aletheia

Tank is up first!

start with Toxic to soften the fatty up- if he Protects, go for a Curse instead. follow that up with a Flamethrower (Curse if there is a Protect up, unless it's the second one, in which case you should Focus Energy instead). finally, get yourself some Iron Defense ;)))

Toxic/Curse~Flamethrower/Curse/Focus Energy~Iron Defense
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Old 02-16-2015, 11:04 PM
Meursault Meursault is offline
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Default Re: Meursault vs Aletheia

ARRIGHT BASS, LET'S handle this situation delicately. Getting Toxicked the first round would be Really Bad, so we're going to Protect. Then, Water Pulse for the confusion chance. Finish off with a Mud Slap.

Protect ~ Water Pulse ~ Mud Slap
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Old 02-17-2015, 03:13 AM
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Default Re: Meursault vs Aletheia

Quote:
Format: 3 v 3 single
Style: set
DQ: two weeks
Damage Cap: none
Banned/Restricted Moves: Direct healing, chills, ohko, attract. Evasion and picking Pokémon with STAB type advantage is considered poor form, though not banned.
Arena Description: Outside the Battle Arena
The Hoenn Battle Frontier has seen many, many Pokemon battles. Which is why there should be no problem with hosting this one Pokemon battle, the referee argues with some Frontier officials. They're not having any of it though, and refuse to host the Trainers from Asber (which is, quite frankly, a bit discriminatory). So what if things.. and places.. tend to break in the vicinity of Asberian battles? Pokemon battles tend to be pretty destructive in general, don't they? Doesn't like 70% of your budget go towards reconstruction anyways?

It.. doesn't? What do you mean you don't have a portion of your budget dedicated to reconstruction? How do you pay for constantly rebuilding the streets after battles, then? ... ...Oh, no, that thing with the legendaries a couple years ago was an isolated incident- ...Well, that's an incredibly biased way of looking at what happened! In Asber, we like to think of it as getting a fresh start, and getting to.. update the architecture? ...Yeah, we had to rebuild everything! ASB Central was almost razed to the ground. The Bank, the Trainer databases, the Referee Headquarters, every single building in the city, really-

And the referee is promptly kicked out of the Battle Arena. She sits down on the wooden steps, and grumbles something about stupid bureaucracy and boring government regulated battles. Pfff, who needs fancy scoreboards and calculations anyways? She can tally the scores herself, with pencil and paper! Take that, Battle Arena.

When the Trainers arrive, it's not difficult to convince them to stage a sort of.. protest battle in front of the Arena. They would use similar rules to the Arena, and scare people away from the actual Arena by blocking the way with a typical Asberian battle! (It would have to be a quick battle though, because Gym Leaders like to hang around the Frontier, apparently. They might show up at any time to bring down the law, and no one wants that.) All parties quickly agree on the rules of the battle and shake hands, eager to get the battle started.

Meursault leads with Bass the Munchlax, who looks over at the Battle Arena, then towards the busy Battle Frontier street with excitement. The Soothe Bell tied around his neck jingles quietly as he rocks back and forth on his heels happily. Aletheia considers the Munchlax for a moment, before choosing to go with Tank the Shieldon, who paws at the ground absentmindedly. And with a wave of her flags and a quick look over her shoulder, the referee signals the beginning of the battle!

ROUND 1

Meursault (Ooo)
munchlax (soothe-bell)
[Bass] M <Pickup>
Health: 100%
Energy: 100%
Status: Excited to battle! (is drooling a bit)

Aletheia (Ooo)
shieldon (muscle-band)
[Tank] M <Sturdy>
Health: 100%
Energy: 100%
Status:Very calm.

Immediately, Bass throws his arms up in front of his face and ducks his head down, completely shutting himself off from the world. A faint shimmer of green energy ripples through the air in front of him, if one squints. Tank pauses and examines Bass carefully, before shrugging and starting to do an odd dance-like movement. He continues the movement like he's casting a spell, until he freezes up suddenly and shivers violently. His eyes blearily focus on Bass as the Munchlax slowly drops his arms, and looks around with slight confusion.

Tank charges towards the Munchlax, his eyes slightly out of focus. He plants his short legs a couple of meters away from Bass, and inhales deeply. With a quiet whistling sound, Tank exhales a burst of flame towards Bass, eagerly leaning into the attack. Bass yelps and tries to shield himself from the flames by turning away, but can't really do much but bear the attack and hope for it to end. Tank pauses to take a breath, and the jet of flame from his mouth shuts off as he lumbers backwards.

Bass rubs his eyes and shakes a bit, but is glad to be free from the flames. He closes his eyes again and focuses on the ocean water not too far from where they're standing, and calls a bit towards him with some mental power. A thin stream of water flows up towards him, and he opens his eyes and directs the water in front of him. With a couple sharp snaps of his stubby fingers, Bass quickly finds a rhythm, and sends the water flying towards Tank to the beat of his fingers. Tank cries out as the water slams into him and thrums, reverberating through his head and quickly giving him a headache.

The Shieldon winces but pushes forwards, and rubs at the metal bar-like structures on his face with a foreleg. It starts to secrete an almost metallic liquid substance, which Tank proceeds to smear all over his body. Soon, he is almost coated in the liquid, and is a lot more reflective than before.

Bass watches his opponent work with curiosity, before getting down to work himself. Some of the turf beneath his feet is a bit muddy, thanks to the Water Pulse he performed earlier, so he starts digging at it and mixing the wet soil around until the grass around his is ruined, and he has several handfuls of mud at his disposal. With a huff, he heaves a glob of mud towards Tank, making a small noise of approval as it lands directly over the Shieldon's eyes. Tank does his best to paw away the mud blocking his vision, but he can't really reach around the mask-like structure on his face to wipe it away completely. He makes a dejected noise, as the referee waves her flags to signal the end of the round.

Meursault (Ooo)
munchlax (soothe-bell)
[Bass] M <Pickup>
Health: 91%
Energy: 93%
Status: In high spirits.
Points: 16

Aletheia (Ooo)
shieldon (muscle-band)
[Tank] M <Sturdy>
Health: 87%
Energy: 90%
Status: Annoyed at not being able to see clearly.
+1 Attack, +3 Defense, -1 Speed, -1 Accuracy
Confused (severe).
Points: 33

Notes
-Tank was confused by Water Pulse on the second action.
-Meursault commands first next round.
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Last edited by Dragon; 02-17-2015 at 03:15 PM.
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  #6  
Old 02-17-2015, 10:35 AM
Meursault Meursault is offline
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Default Re: Meursault vs Aletheia

I'd appreciate points every round. Actions will go here when I get home and it isn't 5:30a.
EDIT: also, was flamethrower the only damage Bass took that round? I'm pretty sure it's only supposed to do 9%...
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Old 02-17-2015, 03:07 PM
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Default Re: Meursault vs Aletheia

...Hmm, I'm not sure where that extra 1% came from. I'll fix that in a sec, and update a points count in!
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Old 02-17-2015, 11:02 PM
Meursault Meursault is offline
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Default Re: Meursault vs Aletheia

Arright Bass, Surf spam is the name of today's game. If they change the weather to sand, switch to Earthquake. If they protect or try to Counter in sand, Curse instead.

Surf/Earthquake/Curse x3
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Old 02-17-2015, 11:17 PM
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Default Re: Meursault vs Aletheia

you can't use Curse that's my stat-raising move

break that combo with a cool Torment, hit a Toxic next, and finish with Iron Head to get some damage of your own in!

Torment ~ Toxic ~ Iron Head

edit:
Quote:
Originally Posted by Meursault View Post
I'd appreciate points every round.
I of course share this sentiment
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Old 02-21-2015, 12:45 AM
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Default Re: Meursault vs Aletheia

Quote:
Format: 3 v 3 single
Style: set
DQ: two weeks
Damage Cap: none
Banned/Restricted Moves: Direct healing, chills, ohko, attract. Evasion and picking Pokémon with STAB type advantage is considered poor form, though not banned.
Arena Description: Outside the Battle Arena
ROUND 2

Meursault (Ooo)
munchlax (soothe-bell)
[Bass] M <Pickup>
Health: 91%
Energy: 93%
Status: In high spirits.
Points: 16

Aletheia (Ooo)
shieldon (muscle-band)
[Tank] M <Sturdy>
Health: 87%
Energy: 90%
Status: Annoyed at not being able to see clearly.
+1 Attack, +3 Defense, -1 Speed, -1 Accuracy
Confused (severe).
Points: 33

Tank lifts his head to give Bass a piece of his mind, but is quickly stopped by his pounding headache. He winces and presses his head down as hard as he can into the ground, pushing down with his entire body weight. Bass watches the Shieldon with curiosity. Was he trying to bury himself in the dirt? If he was, Bass could help with that! He focuses on the water behind him and clenches his tiny fists, before raising his arms high above his head and hopping a bit, in his excitement. Tank manages to pull himself from the ground just in time to see a big spout of water rise from the ocean, and come crashing down on his head.

Tank is completely soaked and unhappy now, and can't wait to get the Munchlax back for nearly drowning him. He shakes his head to clear the water droplets from his eyes.. which only makes his headache flare up again. Once again, he whines and violently rams his head into the ground, trying to make the throbbing pain behind his eyes stop. He's sinking a bit in the mud, but Tank barely notices, focused as he is on trying to not be in pain. Bass murmurs to himself as he watches Tank, then raises his arms in the air once again. He hums something quietly and concentrates, pulling at the nearby ocean water with his mind. Tank looks up blearily as the water once again rises up from the sea, and crashes down towards him with a loud roaring noise.

The water pressure crushes the Shieldon down into the mud, where he splutters in an undignified way. Tank is very unhappy. He can feel himself starting to rust a little bit, and it's not comfortable. At all. He makes a groaning noise like two pieces of metal scraping against each other, and paws the ground angrily. Before Bass can process what's happening, the Shieldon charges towards him at top speed, and collides into him with a little flash of light grey energy. Bass is thrown backwards at high speed, landing on his back with a little jingling noise from his Soothe Bell. He lies there with a shocked expression, too surprised to get back up immediately. When he does get back onto his feet, there's a stunned expression on his face, and it doesn't seem like he's going to act any time soon. Tank watches him carefully, but relaxes when the referee waves her flags to end the round, before Bass can do anything.

Meursault (Ooo)
munchlax (soothe-bell)
[Bass] M <Pickup>
Health: 78%
Energy: 83%
Status: Stunned.
Points: 39

Aletheia (Ooo)
shieldon (muscle-band)
[Tank] M <Sturdy>
Health: 59%
Energy: 84%
Status: Glad to get revenge.
+1 Attack, +3 Defense, -1 Speed, -1 Accuracy
Confused (moderate).
Points: 64

Notes
-Tank hurt himself in confusion on the first action.
-Tank hurt himself in confusion on the second action.
-Tank's Iron Head caused Bass to flinch on the third action.
-Aletheia commands first next round.
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Old 02-21-2015, 04:17 PM
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Default Re: Meursault vs Aletheia

yeah wow this is kind of awful, I am sorry, turtle friend :(

start by creating a more comfortable environment- a Sandstorm should help; then pull a Magnet Rise to evade any sneaky Ground attacks, unless you think there is some Snatching in the works, in which case you should deliver a Stone Edge... very carefully. if you stayed on the ground during the second action and Bass decides to Dig, Counter that, otherwise just go for a Thunderbolt

Sandstorm~Magnet Rise/Stone Edge~Thunderbolt/Counter
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Old 02-21-2015, 04:27 PM
Meursault Meursault is offline
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Default Re: Meursault vs Aletheia

well that's an easy round to counter. Rain Dance the sand away, Surf, and finish off with something amusing via Metronome. What's the worst that could happen? Healing Wish? Explosion?
Rain Dance ~ Surf ~ Metronome

ya did good, Bass. ya did good.
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Old 02-27-2015, 03:02 AM
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Default Re: Meursault vs Aletheia

Quote:
Format: 3 v 3 single
Style: set
DQ: two weeks
Damage Cap: none
Banned/Restricted Moves: Direct healing, chills, ohko, attract. Evasion and picking Pokémon with STAB type advantage is considered poor form, though not banned.
Arena Description: Outside the Battle Arena
ROUND 3

Meursault (Ooo)
munchlax (soothe-bell)
[Bass] M <Pickup>
Health: 78%
Energy: 83%
Status: Stunned.
Points: 39

Aletheia (Ooo)
shieldon (muscle-band)
[Tank] M <Sturdy>
Health: 59%
Energy: 84%
Status: Glad to get revenge.
+1 Attack, +3 Defense, -1 Speed, -1 Accuracy
Confused (moderate).
Points: 64

Tank begins to make a series of groaning noises that causes various bits of dirt and sand to rise from the ground and float eerily around the Trainers and their Pokemon. Then, with a stomp, the sand flies into motion, tearing around the Battle Arena with a howling noise. Bass narrows his eyes to protect them from the flying debris, and shakes his head. No, this won't do at all. Eyes shut tightly, he raises his arms above his head and starts to do an odd dance, moving erratically to an unheard rhythm. Soon, rainclouds begin to gather directly above, and rain begins to fall from the sky. The sandstorm is quickly beat down by the falling rain, leaving the field muddy and damp. Bass looks rather pleased with himself.

Tank shakes his head and makes a quiet sound like metal grinding. While he doesn't mind being in deserts, or being covered in sand, even, all this mud and rain and water just makes him uncomfortable, really. He closes his eyes and focuses on the magnetic forces beneath his feet, and tries to manipulate his own personal magnetic field to repel the ground below him. Tank opens his eyes and jumps up, and makes a surprised noise as he doesn't come back down, but rises about a meter into the air. He wiggles his legs experimentally. He's out of the mud now, but this is almost as disconcerting.

Bass watches Tank with interest, then turns his attention to the nearby ocean once again. He focuses on pulling water up from the sea, and raises his arms, a spout of water flying up from the ocean behind him. Bass, floating in mid-air, wiggles his legs furiously as he tries to float away from the incoming water. But he isn't quiet used to his new method of locomotion quiet yet, and can only make a sad blubbering noise as the water crashes down upon his head, forcing him to the ground.

The Shieldon floats back up into the air rather limply, water droplets falling from his mask as he tries to regain his breath. With a deep breath, he tries to collect electric energy from the air and focus it in front of himself. There's a spark of light, and with a mental push from Tank, electrical energy arcs from him to Bass. The Munchlax yelps as the electric energy bites into his arm, and the Soothe Bell around his neck jingles wildly as he falls backwards in surprise and pain.

He hops back to his feet, shaking slightly, and with a nervous glance at Tank, starts to wag his stubby fingers from side to side. He continues to move to a beat only he can hear for a couple moments more, then is dragged forwards by an unseen force with a yelp. Bass flies forwards with one fist back, and leaps up to strike the floating Shieldon with a wide, sweeping punch. Tank goes spinning through the air with a surprised shriek, but quickly finds his bearings and stops himself with a quick manipulation of his magnetic field. He looks like he wants to retaliate, when the referee stops the match with a quick whistle blast and pulls out a pencil and paper.

A few lines of addition and subtraction later, and she's ready to declare the winner of this round. The referee holds up a flag on Meursault's side of the field, declaring Bass to be the winner of this bout!

Meursault (Ooo)
munchlax (soothe-bell)
[Bass] M <Pickup>
Health: 69%
Energy: 70%
Status: Jumping up and down excitedly.
Points: 61

Aletheia (Xoo)
shieldon (muscle-band)
[Tank] M <Sturdy>
Health: 41%
Energy: 71%
Status: A bit dejected.
+1 Attack, +3 Defense, -1 Speed, -1 Accuracy
Confused (moderate). Has Levitate due to Magnet Rise (3 actions remaining).
Points: 98

Notes
-It's raining (7 actions remaining).
-On the third action, Metronome called up Dizzy Punch.
-I'm gonna rule that your Pokemon get sendout EXP, but won't get any additional EXP for winning a bout unless they actually land a KO? So Bass and Tank will each get 1 EXP from this match, for example. (If there's a precedent that says otherwise, or you want to challenge this, let me know!)

-Aletheia sends out first
-Meursault sends out and commands
-Aletheia commands
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Old 02-27-2015, 10:10 AM
Meursault Meursault is offline
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Default Re: Meursault vs Aletheia

Er, I'd like there to be KO exp? I don't really think it's plausible to get a knockout in 3 rounds, even without a damage cap. I'll post in the question thread.
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Old 02-27-2015, 04:18 PM
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Default Re: Meursault vs Aletheia

Okay, there is a precedent for getting KO EXP from this type of match, so we'll proceed with that!
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Old 02-27-2015, 08:12 PM
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Default Re: Meursault vs Aletheia

Quote:
Originally Posted by Dragon View Post
Okay, there is a precedent for getting KO EXP from this type of match, so we'll proceed with that!
I Am Fine with This

anyway it's time for Generalissimo Francisco Franco, Caudillo of Spain, by the Grace of God, to prove herself
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Old 02-28-2015, 12:06 AM
Meursault Meursault is offline
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Default Re: Meursault vs Aletheia

Let's go with Delve for all of our antifascist needs! And also because Super Fang with no damage cap is terrifying.

Start out with a Confuse Ray, and follow that up with a Will-o-Wisp. If WoW won't work for any reason other than protect, Ice Punch instead. If she protects - on any action - Double Team for 3 clones instead. Finally, if we have successfully burned the fascists, Hex, and Ice Punch otherwise (unless you're Tormented).

Confuse Ray/Double Team ~ Will-o-Wisp/Ice Punch/Double Team ~ Hex/Ice Punch/Double Team
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Old 02-28-2015, 09:21 AM
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Default Re: Meursault vs Aletheia

dodge the Confuse Ray with a Protect, of course, then make those clones pointless by landing a nice Aerial Ace to see which one is the real deal ;) you'll be burned by now, meaning that Hex is going to hurt, so hit back hard with a Hurricane

Protect~Aerial Ace~Hurricane
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Old 03-04-2015, 01:27 AM
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Default Re: Meursault vs Aletheia

Quote:
Format: 3 v 3 single
Style: set
DQ: two weeks
Damage Cap: none
Banned/Restricted Moves: Direct healing, chills, ohko, attract. Evasion and picking Pokémon with STAB type advantage is considered poor form, though not banned.
Arena Description: Outside the Battle Arena
ROUND 4

Meursault (oOo)
gastly (petaya-berry)
[Delve] F <Levitate>
Health: 100%
Energy: 100%
Status: Staring up at the sky eerily.
Points: 0

Aletheia (xOo)
noibat
[Francisco Franco] F <Infiltrator>
Health: 100%
Energy: 100%
Status: Looking about curiously.
Points: 0

Meursault and Aletheia recall Bass and Tank quickly, with a bit of urging from the referee. She's looking over her shoulder at the Battle Arena nervously. With the rain clouds overhead and the water from Bass' Surfs flooding the path a bit, there's no way the Frontier officials aren't going to notice their maybe slightly a little bit illegal battle sometime soon. The referee's always had good luck with escaping angry people in suits, though, soooo hopefully everything will turn out alright. Delve the Gastly and Francisco Franco the Noibat are sent out without much ceremony, and the referee waves her flags a bit nervously to start the round.

Francisco Franco drops down to the muddy turf and throws her wings up over her head, doing her best to make herself the smallest target possible. Delve watches her silently, then breaks into a wide grin. She pays the Noibat no mind, and starts to float in a circle around her. Delve starts gaining speed, until she's moving so fast that afterimages are trailing behind her. The four Gastlys drift to a stop around Francisco Franco and make a hissing noise in unison, when suddenly, they start to fizzle out. Delve looks around in panic at her fading clones, which are quickly dissolved by the rain passing through them. Delve makes an annoyed noise like gas leaking as Francisco Franco warily raises her head, missing Delve's misadventure entirely.

The Noibat takes to the sky again as Delve settles down, and turns her attention back to her opponent. They share a couple moments of uneasy eye contact, until the Gastly swells up with a huffing motion, and releases a zigzagging ball of blue flame. Francisco Franco watches with curiosity as the eerie orb dances towards her.. and completely past her. Delve makes a face as her ball of flame circles around her opponent, missing her completely. She watches with annoyance as it bursts on the ground, leaving a little scorched circle of grass behind. Francisco Franco gives the Gastly no time to ponder the miss, though, and as soon as Delve looks back up at her opponent, the Noibat lunges forwards at top speed and dives straight through Delve's gaseous form. Francisco Franco flaps backwards with a taunting chirp as Delve reforms, with an incredulous look on her face.

That was enough playing around. Delve shows off her fangs, and starts to focus on concentrating a tiny point of energy in front of her. Quickly, a small, icy blue spark appears in front of her, and she lashes out towards Francisco Franco. The point of light bursts as it hits the Noibat's big ears, and she makes a pained noise as cold pain starts to radiate outwards from the spot.

She's not going to let Delve get away with just hitting her and escaping, though. Francisco Franco starts to flap her wings faster and turns her head upwards, towards the storm clouds above. A thin, swirling thread of clouds is drawn towards them, and with a quick motion of her head, the Noibat directs it towards Delve. Delve is speechless as the whirlwind draws her upwards, spinning her around at high speed and scattering the Gastly's form through the air. As the hurricane dissipates, Delve draws her thinly spread form back together with a pained look on her face, and Francisco Franco chirps a taunt at her.

Meursault (OOo)
gastly (petaya-berry)
[Delve] F <Levitate>
Health: 80%
Energy: 90%
Status: A bit dizzy.
Points: 30

Aletheia (XOo)
noibat
[Francisco Franco] F <Infiltrator>
Health: 86%
Energy: 89%
Status: Smug.
Points: 25

Notes
-It's raining (4 actions remaining).
-Delve's Double Team clones were destroyed by the rain at the end of the first action.
-Delve's Will-O-Wisp missed on the second action.
-(I can't believe Gastly can use Ice Punch)
-Francisco Franco's Hurricane on the third action had 100% accuracy, due to the rain.
-Aletheia commands first next round.
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Old 03-04-2015, 07:20 PM
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Aletheia Aletheia is offline
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Join Date: April 11, 2011
Location: The Void of Consciousness
Age: 21
Posts: 931
Pronoun: She/Xe
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Default Re: Meursault vs Aletheia

you can probably just call her Franco!

anyway, you did very well, certainly in no little part due to that convenient downpour, so let's keep the advantage on our side with some tasty status ailments ;o we must avenge Tank's downfall-by-confusion, but we can't risk raising the pesky ghost's attack on account of Ice Punch, so! Supersonic her instead. keep doing this until she is in fact confused; if she tries to dodge your attack (Protect, etc.), you've already succeeded, or are unable to use Supersonic due to Torment or w/e, attack instead, with Shadow Ball. if she does in fact go for an Ice-type maneuver (or you can't use Shadow Ball for whatever reason), try a nice Bite instead

Supersonic/Shadow Ball/Bite x3
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Last edited by Aletheia; 03-04-2015 at 07:23 PM. Reason: pronoun fix ;-;
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