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pathos vs Noctowl

Meowth

but is a sheep entering.
[size=+2]pathos vs Noctowl[/size]

Format: 3 vs 3 singles
Style: Set
DQ: 1 week
Damage Cap: 35%
Banned/Restricted Moves: OHKO's, direct recovery, attract
Arena Description:

The battle takes place right outside the Battle Frontier’s Battle Arena facility, out in the open air. The immediate area is covered in nicely manicured grass and a few flowers. The Arena building itself is surrounded on three sides by water and a small pond sits on the other side of the battlers, so water moves can be used and Water-types that need to swim can do so. The battlers cannot move away from the immediate area, so heading towards the plaza or another facility is forbidden. Maps of the general area can be found on this page.

Since this match is happening so close to the Arena, it seems such a shame not to follow Greta’s rules… or, at least, a variation on them. As such, both battlers will send out their Pokémon and attack for three battle rounds (a total of 9 attacks per Pokémon) before the ref calls a halt. After the three rounds both Pokémon are recalled and unable to continue in the current battle, and their current health, energy and status are noted for later. Both trainers will then send out their next Pokémon and continue for the next three rounds. At the end (which should be nine total rounds), the health and energy of all Pokémon is totaled and whichever trainer has the highest score wins.

The following rules also apply:

-If a Pokémon has fainted, either due to HP loss OR energy loss, the battle stops right where it is (even if it has not yet been three rounds) and both Pokémon are recalled. Fainted Pokémon DO still count toward the final score, but as either their health or their energy is at 0% they won’t add anywhere near as much.

-If, at the end of the three rounds, a battler is afflicted with a status condition, that condition detracts from their final score as follows:

Paralyzed, Burned, Confused: -10 points
Poisoned, Attracted: -15 points
Asleep, Frozen: -20 points
If the Pokémon has more than one status condition, only the first one they were afflicted with detracts full points; all others afterwards only detract five, no matter what they are.

As an example of how scoring works: Trainer A sends out a Treecko and Trainer B sends out a Turtwig. Treecko and Turtwig battle for three rounds; Treecko finishes with 64% HP and 72% energy and Turtwig finishes with 71% HP and 59% energy. Treecko has also been poisoned by Toxic. Both Pokémon stop battling and so their scores would look like this: Turtwig (71H + 59E = 130), Treecko (64H + 72E – 15 [poison] = 121). Therefore, Trainer B (Turtwig’s trainer) would have the lead with 130 points over 121.

As far as TCoDASB battles are concerned, experience is determined like this: all Pokémon get the usual 1 experience point for being sent into battle, and if one Pokémon actually knocks another out it will get the 1 experience point as normal. If neither Pokémon faints at the end of three rounds, the one with the lower score (Treecko in the above example) is considered knocked out for the purposes of experience, so Turtwig would get the extra 1 exp.

pathos's active squad

ekans Azazel the male Ekans <Shed Skin> @ Lucky Egg
monferno Blood on Fire the male Monferno <Blaze> @ Lucky Egg
ivysaur Papayawhip the female Ivysaur <Overgrow> @ Lucky Egg
poliwhirl Dwight the male Poliwhirl <Water Absorb> @ King's Rock
ralts Billy Bell the male Ralts <Synchronize> @ Lucky Egg
rattata Malsh the male Rattata <Guts> @ Lucky Egg
snorunt Shriek the female Snorunt <Ice Body> @ Dawn Stone
growlithe Nakki the male Growlithe <Intimidate> @ Fire Stone
metang Topher the genderless Metang <Clear Body> @ Lucky Egg
nidoran-m Trigger the male Nidoran♂ <Poison Point> @ Eviolite


Noctowl's active squad

oshawott Robbie the male Oshawott <Torrent> @ Lucky Egg
woobat Muffin the male Woobat <Unaware>
krokorok Snap the female Krokorok <Moxie>
pichu Sonichu the male Pichu <Static> @ Soothe Bell
vulpix Foxy the male Vulpix <Flash Fire> @ Fire Stone
cubone Achilles the male Cubone <Rock Head>
rufflet Zeus the male Rufflet <Keen Eye>
hoothoot Dr Hoot the male Hoothoot <Insomnia>
meowth Moist Von Lipvig the male Meowth <Technician> @ Expert Belt
bunnelby Bonnie the male Bunnelby <Cheek Pouch>

The RNG decrees that:

~ Noctowl sends out first
~ pathos sends out and attacks
~ Noctowl attacks
 
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Wah, thank you for taking this, Sangfroidish!! *u* I'll go with Nakki for this!

Okie, we're a bit too slow, so let's Agility to start with, and dodge any incoming attacks that might be thrown at you. Then we'll set up a Substitute for 20% and Snarl. If you're taunted first action and can't agility, swap to Flame Charge, Snarl and Flame Charge. If there are clones, make the Snarl wide-spread, and Snarl again third action if there are still clones (wide-spread).

Agility / Flame Charge ~ Substitute (20%) / Snarl ~ Flame Charge / Snarl
 
This should be an interesting battle, that's for sure.

Firstly, we shall work up. Then, we shall snatch that sub, after all, you know all about stealing things. Finish up with a water pulse.

Work up~Snatch~Water pulse
 
Far from Asber, in the far-off region of Hoenn, lies the Battle Frontier, a state-of-the-art battle facility where only the very best of the best are permitted to set foot. Pokémon battling is refined to an art on this hallowed isle, developed into many unique formats and waged between the most powerful trainers the region has to offer. The way of Asber is rather different, valuing fun and wanton destruction beyond expertly fine-tuned strategy, but for this one occasion two trainers had voyaged to the Frontier to attempt its interesting new challenges.

Though they lacked the prerequisites to be allowed into the facilities proper, they had been granted the lawn outside the Battle Arena to use for their experimentation and provided with a run-down of the house rules to adapt to their liking. Though the bulk of the visitors were flocking into the Arena itself to watch the famous Frontier Brain Greta, a respectable crowd had formed outside out of curiosity for this strange group of trainers from a distant region. The combatants stood at opposing ends of the lawn, the referee watching from the steps leading up towards the main Arena building. Once all the preparations were complete, he gave the order to send out, and a Meowth and a Growlithe burst onto the field in response. They looked each other up and down cautiously, though Moist Von Lipzig the Meowth was rather more so, practically shivering with nerves just from the sight of his opponent Nakki. Reluctantly, he assumed a battle-ready pose while Nakki did the same, to which the referee reeled off a final reminder of the rules and began the match.

=pathos vs Noctowl: Round One= [✔]

pathos
PC9NyEI.png
PC9NyEI.png
PC9NyEI.png

Score: 200/200
growlithe
Nakki ♂ @Fire Stone
Health: 100% | Energy: 100%
Ability: Intimidate
nervously preparing himself.
Condition: none
Agility/Flame Charge ~ Substitute (20%)/Snarl ~ Flame Charge/Snarl

Noctowl
PC9NyEI.png
PC9NyEI.png
PC9NyEI.png

Score: 200/200
meowth
Moist Von Lipvig ♂ @Expert Belt
Health: 100% | Energy: 100%
Ability: Technician
eyeing his foe timidly.
Condition: Atk-1.
Work Up ~ Snatch ~ Water Pulse​


Moist swallowed his apprehension and tried his best to steel himself. Okay, Nakki looked kinda scary. But he couldn't let that get to him; he didn't have long to make his contribution to this battle count, after all. He tore his eyes away from her and closed them, mentally building up his determination and confidence until his dread of Nakki melted away, leaving him fired up and ready to get down to business.

Meanwhile, Nakki himself was paying little attention to his foe's little egotistic pep talk and doing some preparation of his own. He rhythmically bowed and straightened his legs, warming himself up and quickly becoming much more limber. He pawed the ground lithely and demonstrated his new agility by running a few astonishingly swift figure-eights, much to the awe of the onlookers.

Spurred on by his newfound burst of speed, he quickly set to work with his next command, albeit offering Moist a suspicious glance as he did so. It wasn't so much that he outsped the Meowth than the fact that he seemed to be... waiting for something. He shrugged such notions off and returned to the task at hand, pawing enthusiastically at the dirt and kicking it into one big pile, consisting of just enough soil to construct a likeness of a Growlithe. No sooner had he packed it into a solid, malleable clump and begun work, however, than Moist suddenly sprang into action. In one lightning-quick action he sped across the arena, seizing Nakki's would-be masterpiece and retrieving it back to his own end of the arena.

Nakki howled in protest as Moist began to intricately carve the mound into his own image, scratching a crude mouth, set of whiskers, and a closed pair of eyes with his claws. Lastly, as a finishing touch, he etched a few symbols into its forehead, passing some of his life energy into the construct in the process, whereupon it stirred and rose to its feet, its crude eye slits opening to gaze questioningly upon its new master. Moist made a defensive gesture, gesticulating instructively toward himself, and the dirt-creature slowly nodded, moving in front of him in clumsy, plodding steps as though to shield him from Nakki.

Behind his stalwart new protector, Moist felt much more confident. Time to start handing out some pain, he thought. His lips parted and unleashed a terrible, cacophonous screech, forming blaring sound pulses that channelled the moisture in the air into undulating waves of water energy. Nakki yelped as they washed over him, the water blasting into him with intense pressure while the horrific shriek poured agony into his ears. For him the screech persisted even after Moist ceased to produce it, remaining as a mind-addling blaring in his ears.

He shook his head wildly as if attempting to shake the unbearable racket back out of his head. His efforts were fruitless, and the irritating, almost painful noise made his commands almost impossible to recall, however hard he sought through his memory. With a snarl of frustration he began pounding his paw against his skull as a last-ditch effort to clear his mind, though all he accomplished was a nasty bruise on his head, while Moist watched his bizarre display with a bemused smirk.


pathos
PC9NyEI.png
PC9NyEI.png
PC9NyEI.png

Score: 177/200
growlithe
Nakki ♂ @Fire Stone
Health: 81% | Energy: 96%
Ability: Intimidate
feeling quite woozy.
Condition: Spd+2. Confused (moderate).
Agility ~ none ~ confused

Noctowl
PC9NyEI.png
PC9NyEI.png
PC9NyEI.png

Score: 161/200
meowth
Moist Von Lipvig ♂ @Expert Belt
Health: 80% | Energy: 81%
Ability: Technician
satisfied with his opening performance.
Condition: SpAtk+1.
Work Up ~ Snatch ~ Water Pulse

meowth
Moist Von Lipvig's substitute
Health: 20%​

Referee's notes
~ as of the second action, Moist and Nakki are tied for speed at 90 points each, and priority will be determined by rolling until either one's speed changes further.
~ Nakki was confused by Water Pulse and hurt himself while attempting to Snarl.

Calculations
~ Work Up: 2% energy
~ Agility: 2% energy
~ Snatch/Substitute: 20% damage (self), 12% energy
~ Water Pulse: 15% damage, 5% energy
~ confused: 4% damage (self), 2% energy

Next round
~ Noctowl attacks
~ pathos attacks
 
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This is a good start!

Keep going with those water pulses. If you are tormented, do bubblebeam instead.

Water pulse~Water pulse/Bubble beam~Water pulse/Bubblebeam
 
Oy, Nakki, not great :c Let's try to set up a Sunny Day, then keep Snarling. If you're too confused to use your attack, delay it by one action and try to chill instead.

Sunny Day / Chill ~ Sunny Day / Snarl / Chill x2
 
=pathos vs Noctowl: Round Two= [✔]

pathos
PC9NyEI.png
PC9NyEI.png
PC9NyEI.png

Score: 177/200
growlithe
Nakki ♂ @Fire Stone
Health: 81% | Energy: 96%
Ability: Intimidate
feeling quite woozy.
Condition: Spd+2. Confused (moderate).
Sunny Day/Chill ~ Sunny Day/Snarl/Chill ~ Sunny Day/Snarl/Chill

Noctowl
PC9NyEI.png
PC9NyEI.png
PC9NyEI.png

Score: 161/200
meowth
Moist Von Lipvig ♂ @Expert Belt
Health: 80% | Energy: 81%
Ability: Technician
satisfied with his opening performance.
Condition: SpAtk+1.
Water Pulse ~ Water Pulse/Bubblebeam ~ Water Pulse/Bubblebeam

meowth
Moist Von Lipvig's substitute
Health: 20%​


The crowd appeared to share Moist's amusement, a soft chorus of laughter rising in the aftermath of the apparently masochistic Growlithe's comical display. Nakki, however, remained oblivious to this incessant mockery, continuing to beat on his own skull while yelping in distress. The intensity of the ringing was so overbearing he didn't even notice the searing pain from the frenzied blows he was dealing to his own bruised scalp.

Moist's ridiculing smirk grew even wider, and then his lips parted, warping it into a full on sadistic grin. If Nakki was so unappreciative of his lovely voice, he told himself, he had no qualms punishing his rudeness by adding a little salt to the wound. Another agonising shriek rang out from the Meowth's vocal chords, even the humans clapping their hands to their ears in agony as it rapidly mounted in intensity. Louder and shriller it grew, until the Arena's windowpanes began to vibrate dangerously in the distance, and the unfortunately-proximate Nakki was plunged into a whole new realm of pain, not aided in the slightest by the bullet-fast beads of water launched into his skin by the high-pressure sound waves.

With Nakki too busy quivering in pain and misery to even attempt a retort, Moist happy took the opportunity he so graciously offered to torture him yet more, pausing his cacophonous shriek only to gulp a lungful of air before resuming. To Nakki's pleasant surprise, beyond the initial stages of the attack he felt no pain, and was able to climb shakily to his feet without feeling a thing.

The ringing seemed to let up, and overjoyed by the newly pain-free nature of his auditory senses, Nakki leapt straight into his commands. His head tilted skyward, a bright orangey tint enveloping his body and conveying a warm radiance throughout the area. He let out a thunderous bark into the great blue yonder, and the sky responded with a blinding white flash, after which the sun grew fiercely bright, warming the arena as though it were the height of summer.

The crowd seemed appreciative of the sudden sunny spell. After a few moments a few handfuls of spectators from within the Arena even began to flock outside to enjoy the nice weather while they watched brutal blood sports. Not impressed by the new climate, however, was Moist. He squinted contemptfully up at the sky and curled his lip. This was no weather for battling for a cat like him; he should be curled up in the shade napping. With a scornful hiss, he decided to take it out on Nakki, using his abhorrence to fuel the tremendous yowl he unleashed upon him. The hot sun rapidly evaporated much of the water his attack utilised, but he reckoned enough remained to leave a decently painful mark.

But again, to his astonishment, Nakki was utterly unfazed, and the screech slowly tailed off to awkward silence as Moist came to the same realisation. His brow arched skyward as he began to muse on how Nakki could be tanking such hullabaloo without an ounce of discomfort. Nakki himself, meanwhile, was more concerned with settling scores than getting to the bottom of anything (but seriously, it didn't hurt him at all! He couldn't help thinking that was pretty cool). In fact, he was going to give Moist a taste of his own medicine. He bared his teeth viciously and let rip with the most intimidating snarl he could muster, frightening Moist so badly his concentration was permanently shaken. The sound carried with it an aura of sinister energy, completely unnoticed by the stone-deaf substitute and so able to seep into Moist, causing him mild physical pain to boot on top of his mental trauma.


pathos
PC9NyEI.png
PC9NyEI.png
PC9NyEI.png

Score: 132/200
growlithe
Nakki ♂ @Fire Stone
Health: 46% [CAPPED] | Energy: 86%
Ability: Intimidate
"i'm /invincible/~!"
Condition: Spd+2
confused ~ Sunny Day ~ Snarl

Noctowl
PC9NyEI.png
PC9NyEI.png
PC9NyEI.png

Score: 141/200
meowth
Moist Von Lipvig ♂ @Expert Belt
Health: 75% | Energy: 66%
Ability: Technician
lightly perplexed.
Condition: none
Water Pulse ~ Water Pulse/Bubblebeam ~ Water Pulse/Bubblebeam

meowth
Moist Von Lipvig's substitute
Health: 20%​

Referee's notes
~ the sun is shining brightly (8 more actions).
~ Moist and Nakki are tied for speed at 90 points each, and priority will be determined by rolling until either one's speed changes further.
~ Nakki moved first on the first action, and Moist moved first on the second and third.
~ seems like I miscalculated Water Pulse's damage by 2% last round, since I can't seem to replicate the figures and I'm definitely not missing anything. Nakki's health has been fixed accordingly.
~ the first Water Pulse was a crit.
~ Moist hit Nakki's health cap on the second action, causing the third Water Pulse to effectively fail.
~ Nakki's confusion faded after the third action.

Calculations
~ confused: 4% damage (self), 2% energy
~ Water Pulse #1: 22% damage, 5% energy
~ Water Pulse #2: 9% damage [CAPPED], 5% energy
~ Sunny Day: 4% energy
~ Water Pulse #3: 0% damage [CAPPED], 5% energy
~ Snarl: 5% damage, 4% energy

Next round
~ pathos attacks
~ Noctowl attacks
 
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Okie, Nakki, we're gonna go all out here... Flame Burst twice and then get as close as you can and Fire Blast. Sweep the attacks around if there are clones. If it's raining, resume your Snarling instead, and if you can't hit your opponent, Howl.

Flame Burst / Snarl / Howl x2 ~ Fire Blast / Snarl / Howl
 
I know I am being a bit repetitive...but water pulse is like the best in terms of damage. Unless we get lucky again, we won't hit the damage cap...so...

Water pulse~Bubblebeam (for variety lol)~Water pulse
 
=pathos vs Noctowl: Round Three= [✔]

pathos
PC9NyEI.png
PC9NyEI.png
PC9NyEI.png

Score: 132/200
growlithe
Nakki ♂ @Fire Stone
Health: 46% [CAPPED] | Energy: 86%
Ability: Intimidate
"i'm /invincible/~!"
Condition: Spd+2
Flame Burst/Snarl/Howl ~ Flame Burst/Snarl/Howl ~ Fire Blast/Snarl/Howl

Noctowl
PC9NyEI.png
PC9NyEI.png
PC9NyEI.png

Score: 141/200
meowth
Moist Von Lipvig ♂ @Expert Belt
Health: 75% | Energy: 66%
Ability: Technician
lightly perplexed.
Condition: none
Water Pulse ~ Bubblebeam ~ Water Pulse

meowth
Moist Von Lipvig's substitute
Health: 20%​


No sooner than Moist's lips begin to part did the crowd instantly know what's coming. Fingers were quickly plugged into ears all around as the horrible wail sounds out across the arena; to his dismay, though, Nakki lacked any gainful ear-blocking appendage, and was again subjected to the full fury of the awful screech. Again most of the water channelled through the air was evaporated in the roasting hot sun, but a respectable amount still made its way to its target.

Shaking to dry his fur, Nakki growled, plumes of fire licking out around his fangs as he formed a large fireball in his mouth. He released it with a bark, sending a great clump of searing fire hurtling through the air to crash down on top of Moist. At the last moment his substitute flung itself in the way of the fireball, which burst on impact with a huge explosion, spreading flames in all directions and charring a wide circle in the grass.

Nakki growled in annoyance, but was slightly uplifted to see the amount of damage he'd dealt to the construct. Chunks of earth had begun to fall away in many places, entire limbs looking about to break off. One more decent hit like that and the whole thing should fall apart. He readied another fireball, this time with much more gusto in his determination to destroy the interfering pretender, and furiously hurled it at the substitute. It was consumed in a tremendous blast of flame and smoke, its body cracking and sloughing away bit by bit. A crack split through one of the symbols on its head and destroyed it, whereupon the entire construct buckled and crumbled back into the soil.

A mote of flame sprang from the smouldering remains, landing on Moist's tail and setting it alight. He yowled in terror and dived into the ground, frantically rolling to extinguish his singed fur. Failing to quell the inferno, he resorted to plan B and spewed a jet of foam all over his body, causing the embers to fizzle out. With a sigh of relief he turned to Nakki and shot the remainder of the foam at Nakki in a hghi-pressure burst, knocking him back with the force.

Wiping a beard of bubbles away with a paw, Nakki began to get seriously annoyed. With his little meatshield out of the way, it was time to make that smug little Meowth suffer. Flames billowed up into his mouth again, but this time, they were brighter, hotter and much more powerful. As he struggled to contain and control the power of the attack, Moist realised maybe he should make himself scarce. The instant Nakki managed to lift his head and unleash the deluge of flames at his foe, Moist sprang artfully out of the way, leaving the burst of flame to harmlessly strike the ground where he once stood, spreading from the point of impact in an enormous asterisk and marking the ground with a huge, flaming kanji.

Landing before Nakki, Moist stuck his tongue out devilishly. He had just enough time for a final rebuttal before the round ended, and opted to torture Nakki with one final screech before he slinked back to his Pokéball beaten and bested. Nakki howled with pain and fury as the noise washed over him, battering his hide with yet more pulses of water, relief only coming when the referee blew a whistle to declare the end of Round Three and he was returned to the safety of his Pokéball.


pathos
PTQRMNa.png
PC9NyEI.png
PC9NyEI.png

Score: 91/200
growlithe
Nakki ♂ @Fire Stone
Health: 19% | Energy: 72%
Ability: Intimidate
cursing the RNG.
Condition: Spd+2
Flame Burst ~ Flame Burst ~ Fire Blast

Noctowl
PTQRMNa.png
PC9NyEI.png
PC9NyEI.png

Score: 128/200
meowth
Moist Von Lipvig ♂ @Expert Belt
Health: 75% | Energy: 53%
Ability: Technician
pleased at being in the lead.
Condition: none
Water Pulse ~ Bubblebeam ~ Water Pulse​

Referee's notes
~ the sun is shining brightly (5 more actions).
~ the second Flame Burst was a crit... which was absorbed by the subsitute.
~ Fire Blast would have burned Moist if it hadn't missed.
~ final scores for the first three rounds; pathos: 19H + 72E = 91, Noctowl: 75H + 53E = 128.

Calculations
~ Water Pulse #1: 10% damage, 5% energy
~ Flame Burst #1: 10% damage, 4% energy
~ Flame Burst #2: 17% damage, 4% energy
~ Bubblebeam: 7% damage, 3% energy
~ Fire Blast: 0% damage (missed), 6% energy
~ Water Pulse #2: 10% damage, 5% energy

Next round
~ pathos sends out
~ Noctowl sends out and attacks
~ pathos attacks
 
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Uhm :c i requested nakki get as close as he can before using fire blast, and Moist wasnt given any directions that would have hindered that?
 
Yes, but it'd be a little broken if one could just bypass any danger of missing with any low-accuracy attack just by telling the user to move closer when they use it. If such a thing can be done I feel it should take an extra action or something to do so before using the attack. (Probably should have included some form of note to that effect in the post-round summary. Sorry.)
 
It actually has a lot of precedent going back to ye-old asber, though, because that's how logic works and asb works on logic. (I can't link to other battles with proof because i'm on phone but it's not too hard to find) It doesn't actually matter here but it is a kinda important thing just for. Logic's sake. And how you can't rule something to not work cause it's unfair even when it makes sense.

Anyhow I'm gonna send out Trigger.

Edit: oh and it doesnt have to make it like, perfect accuracy, just raise it...
 
Come on, Sonichu, let's zap to the extreme!

Start with a thunder wave, unless Trigger protects, then use Nasty plot. Then use nasty plot if you haven't already (If you have just use thunder wave instead). Lastly, use thunderbolt.

Thunder wave/Nasty plot~Nasty plot/thunder wave~Thunderbolt
 
Hm, we don't really have a way around that paralysis, so take it and go for a Toxic of your own. Then Swagger and Protect from that thunderbolt. If you're too paralyzed to use your attack, try to chill as best you can and delay your command to the next action.

Toxic / Chill ~ Toxic / Swagger / Chill ~ Toxic / Swagger / Protect
 
It actually has a lot of precedent going back to ye-old asber, though, because that's how logic works and asb works on logic. (I can't link to other battles with proof because i'm on phone but it's not too hard to find) It doesn't actually matter here but it is a kinda important thing just for. Logic's sake. And how you can't rule something to not work cause it's unfair even when it makes sense.

Anyhow I'm gonna send out Trigger.

Edit: oh and it doesnt have to make it like, perfect accuracy, just raise it...

My objection wasn't so much on the grounds of fairness, it's just... why even assign an attack 85% accuracy or whatever if one can just increase it at will without any effort or downside? Short of having their guy physically rooted to the ground literally nobody would not opt to get closer for the accuracy boost. :/
In any case the accuracy roll for that Fire Blast was 99, so even if I did knock it up a little it wasn't gonna land.

=pathos vs Noctowl: Round Four= [✔]

pathos
Score: 200/200
PTQRMNa.png
PC9NyEI.png
PC9NyEI.png

nidoranm
Trigger ♂ @Eviolite
Health: 100% | Energy: 100%
Ability: Poison Point
psyching himself up.
Condition: none
Toxic/Chill ~ Toxic/Swagger/Chill ~ Toxic/Swagger/Protect

Noctowl
SCore: 200/200
PTQRMNa.png
PC9NyEI.png
PC9NyEI.png

pichu
Sonichu ♂ @Soothe Bell
Health: 100% | Energy: 100%
Ability: Static
suffering mild stage fright.
Condition: none
Thunder Wave/Nasty Plot ~ Nasty Plot/Thunder Wave ~ Thunderbolt​


With the first set of Pokémon recalled and their scores recorded, another duo were sent into the fray. Leaping into the arena in a burst of light, pathos' Nidoran, Trigger, immediately drank in the ebullient atmosphere of the arena built up over the previous rounds and puffing himself up ready for battle. In contrast, Moist's replacement was a rather more timid rodent, the Pichu shrinking away shyly from the cheering crowd and toying with the bell around his neck for comfort. Squeezing his eyes shut and trying to ignore the terrifying uproar around him, he raised a digit at Trigger and gingerly let off a tiny jolt of electricity, which sprang through the air and spread into his body. His showboating was brought to an abrupt end, the shock sending him sprawling to his knees as a result of the tingling numbness that assaulted his gelatinous-feeling limbs. His struggles to drag himself upright proving for naught, he simply lay in a heap, trying his best to relax despite the horrible prickling sensation in each of his senseless extremities.

With his opponent reduced to an immobile lump, Sonichu's confidence began to grow somewhat. His mouth curled into an impish grin as he watched Trigger shuffle uselessly about, all sorts of wicked ideas for ways he could abuse his impairments pouring into his mind. He was so caught up in plotting, however, that he quite failed to notice Trigger ambling gingerly across the arena, a state of affairs that was very much brought to his attention when the Nidoran thrust his horn into Sonichu's gut with a laboured grunt. The Pichu yelped, succumbing quickly to the foul toxin injected directly into his system as his assailant sprang away as nimbly as he was able.

Sonichu groaned and held his wounded belly, taking a moment to get over the intense queasiness already spreading through his body. He scowled at Trigger, summoning up all the malice he stored away moments prior and channelling it into a tremendous electrical charge. His fur crackling deafeningly, he tensed and shot it out in an arc, striking Trigger squarely on the horn and loading the full force of his charge into him. The Nidoran jerked wildly and shrieked in pain, climbing shakily to his feet as the shock died down and taking a few tottering steps towards his opponent. Sonichu misjudged his dazed staggering, seeing it as more of a cocky strut, a miscommunication that Trigger seized with both claws and exaggerated to infuriate his opponent. Before long Sonichu was fuming, and his temper was not aided in the least by the wave of nausea that welled up in his gut from the worsening influence of Trigger's poison.


pathos
Score: 171/200
PTQRMNa.png
PC9NyEI.png
PC9NyEI.png

nidoranm
Trigger ♂ @Eviolite
Health: 89% | Energy: 92%
Ability: Poison Point
rather stiff.
Condition: paralysed (mild).
Chill ~ Toxic ~ Swagger

Noctowl
Score: 169/200
PTQRMNa.png
PC9NyEI.png
PC9NyEI.png

pichu
Sonichu ♂ @Soothe Bell
Health: 99% | Energy: 90%
Ability: Static
absolutely livid.
Condition: Atk+2, SpAtk+2. Badly poisoned (1% damage this round), confused (severe).
Thunder Wave ~ Nasty Plot ~ Thunderbolt​

Referee's notes
~ Trigger was fully paralysed on the first action.
~ the discomfort of being fully paralysed disrupted Trigger's chill a little, but being at full energy, that didn't actually change anything.

Calculations
~ Thunder Wave: 4% energy
~ Nasty Plot: 2% energy
~ Toxic: 4% energy
~ Thunderbolt: 13% damage, 4% energy
~ Swagger: 4% energy

Next round
~ pathos attacks
~ Noctowl attacks
 
My objection wasn't so much on the grounds of fairness, it's just... why even assign an attack 85% accuracy or whatever if one can just increase it at will without any effort or downside? Short of having their guy physically rooted to the ground literally nobody would not opt to get closer for the accuracy boost. :/
In any case the accuracy roll for that Fire Blast was 99, so even if I did knock it up a little it wasn't gonna land.

Could you bring this up in the suggestion thread maybe, so we could discuss it there instead of clogging up the battle? n_n;

Also - did you calculate in the eviolite, with the Thunderbolt? When checking myself, 13% is without the eviolite.

Anyhow, Trigger, you did good! Let's go for Venoshocks as long as the pichu is hittable. We should be around the cap with two of those, so if you've used it twice, go for a Venom Drench - keep using Venoshock if there's a sub, though. If you can't hit Sonichu for any reason, try an Amnesia. And Chill if you're fully paralyzed on the first two actions, since we've got room.

Venoshock / Amnesia / Chill x2 ~ Venoshock / Amnesia / Venom Drench
 
Well, Sonichu...I want to try something interesting as our options are very limited. Bide!

I hope you won't confusefail....and I don't know what happens to bide if you do, but try and chill instead if you fail.

Bide/chill~Bide/chill~Bide (release)/chill
 
Also - did you calculate in the eviolite, with the Thunderbolt? When checking myself, 13% is without the eviolite.

I did forget the Eviolite until like the exact second I finished writing up the calculations section. If you look at Trigger's actual numbers you'll see I did only take 11% health off him and just forgot to go back and fix it under calculations.

pathos vs Noctowl: Round Five [✔]

pathos
Score: 171/200
PTQRMNa.png
PC9NyEI.png
PC9NyEI.png

nidoranm
Trigger ♂ @Eviolite
Health: 89% | Energy: 92%
Ability: Poison Point
rather stiff.
Condition: paralysed (mild).
Venoshock/Amnesia/Chill ~ Venoshock/Amnesia/Chill ~ Venoshock/Amnesia/Venom Drench

Noctowl
Score: 169/200
PTQRMNa.png
PC9NyEI.png
PC9NyEI.png

pichu
Sonichu ♂ @Soothe Bell
Health: 99% | Energy: 90%
Ability: Static
absolutely livid.
Condition: Atk+2, SpAtk+2. Badly poisoned (1% damage this round), confused (severe).
Bide/Chill ~ Bide/Chill ~ Bide/Chill​


Fuming as he was at Trigger's insolence, Sonichu elected not to leap right at him and beat his face off as he so dearly wished to. He instead elected to have his vengeance cold and calculated- and better yet, fuelled by the efforts of none other than Trigger himself! Taking a deep breath, Sonichu closed his eyes and began tensing himself like a coiled spring, ready to pop when time was right.

Trigger raised an eyebrow at this bizarre display. Just what was this foolish rodent playing at? He did know time was of the essence here, didn't he? There was certainly no leeway to be standing around taking a power nap. Smirking, he decided to show him how it's done. After a little retching and coughing, he brought up a noxious glob of fluid into the back of his throat, which he promptly sprayed liberally in Sonichu's direction. Despite being absolutely mortified with disgust at the filthy liquid that began coating his body, Sonichu remained resolute and unmoving, even as it began to seep through his pores and react painfully with the toxins already coursing through his veins. He barely let out the merest squeak of complaint, channeling all his pain into fuelling the aura of vengeance cloaking him, which adopted a brighter, more intense glow as a result.

Sonichu wasn't to be the only one in pain for long, however. Paralysing numbness assaulted Trigger's limbs again, and he gasped and dropped to the ground, twitching and unable to control a single muscle. Through the horrible discomfort, he tried his best to relax, holding his tingling legs still and closing his eyes to attempt a fitful nap (the poetic irony not lost on him, he thought ruefully). Restless as his siesta was, he did recuperate a little of his energy, and gradually the stiffness in his muscles finally ebbed away.

All throughout Trigger's little nap, Sonichu had remained motionless, still holding back his rage with extreme temperance and biding his time. But he could wait no longer. It was time to make the Nidoran pay. The aura around him flared up one last time as his concentration grew even deeper in intensity, and with a bestial roar he lunged forward and sent it hurtling across the arena as a tremendous wave of energy. In his haste, though, he did so with just a little too much gusto, collapsing gracelessly onto his face with a yelp and sending the attack spiralling off into the crowd. Miraculously the terrified spectators managed to leap from the attack's berth just in time, leaving it to plough into the Arena building in the distance and blast a sizable hole in the wall. Sonichu groaned and held his head as he climbed to his feet, and the referee sighed, hurriedly scribbling something on his expenses paperwork.

A spiteful cackle from Trigger only served to deepen Sonichu's humiliation. Readying a second dose of noxious goop, he set about adding injury to insult, spurting another jet of foul toxins over him just as he tottered back upright. The force knocked him right back to the ground, leaving him squealing and quivering in pain once the poison again seeped into his bloodstream and reacted with the existing toxins, which in themselves were wreaking havoc with his system and growing in potency all the while.


pathos
Score: 172/200
PTQRMNa.png
PC9NyEI.png
PC9NyEI.png

nidoranm
Trigger ♂ @Eviolite
Health: 89% | Energy: 83%
Ability: Poison Point
rather smug.
Condition: none
Venoshock ~ Chill ~ Venoshock

Noctowl
Score: 113/200
PTQRMNa.png
PC9NyEI.png
PC9NyEI.png

pichu
Sonichu ♂ @Soothe Bell
Health: 59% | Energy: 74%
Ability: Static
ashamed and furious.
Condition: Atk+2, SpAtk+2. Badly poisoned (2% damage this round), confused (mild).
Bide ~ Bide ~ confused​

Referee's notes
~ again, being fully paralysed reduced the effectiveness of Trigger's Chill.
~ Sonichu hurt himself in confusion on the third action. I'm not 100% sure how that should effect the release of Bide but I see no actual reason it shouldn't go down the same as with any other move.

Calculations
~ Venoshock: 16% damage, 6% energy
~ Chill: 3% energy restored
~ confused: 6% damage (self), 16% energy
~ Venoshock: 16% damage, 6% energy

Next round
~ Noctowl attacks
~ pathos attacks
 
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