Eifie
oh man, good times.
- Pronoun
- she/her
[size=+2]Keldeo vs TruetoCheese vs JackPK[/size]
Keldeo's active squad
Eris the female Duskull <Levitate> @ Lucky Egg
Shay the male Cranidos <Mold Breaker> @ Dawn Stone
River the female Ralts <Synchronize> @ Rocky Helmet
Vesper the female Crobat <Inner Focus> @ Black Sludge
Toby the male Pangoro <Iron Fist> @ Expert Belt
Kiel the male Pawniard <Defiant> @ Muscle Band
Sophie the female Nidoran♀ <Poison Point> @ Lucky Egg
Charlotte the female Swirlix <Sweet Veil> @ Whipped Dream
Amelie the female Petilil <Own Tempo> @ Sun Stone
cutest cutemon the male Swinub <Oblivious> @ Light Clay
TruetoCheese's active squad
Coulomb the male Pikachu <Static> @ Thunder Stone
Rathian the female Noibat <Infiltrator> @ Lucky Egg
Pants! the male Scraggy <Shed Skin>
Bram Stoker the male Zubat <Inner Focus>
Littlefoot the male Amaura <Refrigerate> @ Never-Melt Ice
FOXTROT OSCAR X-RAY the female Zorua <Illusion> @ Lucky Egg
Frog the male Croagunk <Anticipation> @ Lucky Egg
Cutman the male Pawniard <Defiant> @ Lucky Egg
majestic banana mushroom drago the female Chikorita <Overgrow> @ Lucky Egg
Jerome the male Swablu <Natural Cure> @ Lucky Egg
JackPK's active squad
Sheena the female Froakie <Torrent>
Reynolds the male Inkay <Contrary>
Lancelot the male Honedge <No Guard>
Louise the female Budew <Poison Point>
Notes
Posted this from my phone because I literally couldn't wait. I'll edit the arena in later.
Format: 3v3v3 single
Style: Set
DQ: 2 weeks
Damage Cap: 89%
Banned/Restricted Moves: OHKOs, super fang, direct healing, attract
Arena Description: Jerome's Acidic Quest for Evolution (combination of three arenas, originally by Kratos Aurion, Sangfroidish, and TruetoCheese)
[hide=long description]The ref warned them about Pursuit, bro! He told ‘em dog! You just don’t do that in the Communication Club Colosseum, man, not when it’s frickin’ hailing inside. But nooo, the last trainers to battle in here just had to mess around, the arena’s weather generators are broken like whoa and now the next trainers and ref have to deal with the meteorologist’s nightmare they’ve left behind.
The Communication Club Colosseum itself is a standard enclosed arena, empty and large enough to accomodate any pokémon comfortably on its sturdy metal floor. For reasons known only to the mysterious techie wizards who designed the room, it is still possible to use just about any attack in here—rocks and surges of water appear out of nowhere when an attack calls for them, and the floor can be tunneled through and will repair itself after the match. No sense letting physics or lack or resources get in the way of a good ‘n wild battle, after all.
This freedom of attack use would normally also apply to weather moves, the room’s artificial weather generators providing bright light, stiff breezes and precipitation of all stripes whenever needed. The techie wizards have no explanation for the way the generators react when the move Pursuit is used while they’re active, however, and thanks to the previous occupants’ shenanigans they’re now on the fritz something serious. Bright lights shine, rain and hail drive down and a sandstorm tears across the room, effectively causing the effects of Sunny Day, Rain Dance, Hail and Sandstorm to remain active all at once. There’ll be no turning them off for a while, either, and they refuse to respond to any new weather commands, so the barrage of anomalous weather remains in place indefinitely and can’t be canceled or replaced by using a weather move (or additional use of Pursuit, for that matter, which will function normally). The intense weather assailing the battlers from all directions causes them a great deal of pain, shearing 10% health/round off of any Pokémon that is not completely immune to any and all weather damage and 7% off of Pokémon with a partial immunity. It is also quite difficult to see what’s going on through all the roiling rainhailsandsun, and all moves, save for never-miss moves and self- or field-targeting moves, suffer a 10% accuracy drop.
In addition, at the end of every round, the wacky weather magic will turn each battler into a random Pokemon — legendaries included. Typing, movepool, and ability (randomly generated, if applicable) will all change to that of the new form, while gender, status effects, and stat changes will remain the same; if a burned Pokemon turns into a Fire type, a poisoned Pokemon turns into a Poison or Steel type, or a paralyzed Pokemon turns into an Electric type, those effects will disappear.
Finally, at the end of every round that the battle is not on the FRICKIN ROOF, there is a 40% chance that the battle will trigger the Colosseum's movement simulators, effectively moving it onto the club's FRICKIN ROOF. WHY ARE WE UP HERE OH GOD. HOLD ON FOR DEAR LIFE BECAUSE THE WEATHER'S EFFECTS ARE INCREASED (WHY) AND THE SUNRAINHAILSAND DEALS 2% MORE DAMAGE A ROUND THAN NORMAL. AFTER EVERY ROUND ON THE FRICKIN ROOF ALL POKEMON TAKE 8% TYPELESS DAMAGE AND FALL BACK TO THE NORMAL ARENA. AAAAAAAH. (The battle starts in the normal arena.)
Style: Set
DQ: 2 weeks
Damage Cap: 89%
Banned/Restricted Moves: OHKOs, super fang, direct healing, attract
Arena Description: Jerome's Acidic Quest for Evolution (combination of three arenas, originally by Kratos Aurion, Sangfroidish, and TruetoCheese)
[hide=long description]The ref warned them about Pursuit, bro! He told ‘em dog! You just don’t do that in the Communication Club Colosseum, man, not when it’s frickin’ hailing inside. But nooo, the last trainers to battle in here just had to mess around, the arena’s weather generators are broken like whoa and now the next trainers and ref have to deal with the meteorologist’s nightmare they’ve left behind.
The Communication Club Colosseum itself is a standard enclosed arena, empty and large enough to accomodate any pokémon comfortably on its sturdy metal floor. For reasons known only to the mysterious techie wizards who designed the room, it is still possible to use just about any attack in here—rocks and surges of water appear out of nowhere when an attack calls for them, and the floor can be tunneled through and will repair itself after the match. No sense letting physics or lack or resources get in the way of a good ‘n wild battle, after all.
This freedom of attack use would normally also apply to weather moves, the room’s artificial weather generators providing bright light, stiff breezes and precipitation of all stripes whenever needed. The techie wizards have no explanation for the way the generators react when the move Pursuit is used while they’re active, however, and thanks to the previous occupants’ shenanigans they’re now on the fritz something serious. Bright lights shine, rain and hail drive down and a sandstorm tears across the room, effectively causing the effects of Sunny Day, Rain Dance, Hail and Sandstorm to remain active all at once. There’ll be no turning them off for a while, either, and they refuse to respond to any new weather commands, so the barrage of anomalous weather remains in place indefinitely and can’t be canceled or replaced by using a weather move (or additional use of Pursuit, for that matter, which will function normally). The intense weather assailing the battlers from all directions causes them a great deal of pain, shearing 10% health/round off of any Pokémon that is not completely immune to any and all weather damage and 7% off of Pokémon with a partial immunity. It is also quite difficult to see what’s going on through all the roiling rainhailsandsun, and all moves, save for never-miss moves and self- or field-targeting moves, suffer a 10% accuracy drop.
In addition, at the end of every round, the wacky weather magic will turn each battler into a random Pokemon — legendaries included. Typing, movepool, and ability (randomly generated, if applicable) will all change to that of the new form, while gender, status effects, and stat changes will remain the same; if a burned Pokemon turns into a Fire type, a poisoned Pokemon turns into a Poison or Steel type, or a paralyzed Pokemon turns into an Electric type, those effects will disappear.
Finally, at the end of every round that the battle is not on the FRICKIN ROOF, there is a 40% chance that the battle will trigger the Colosseum's movement simulators, effectively moving it onto the club's FRICKIN ROOF. WHY ARE WE UP HERE OH GOD. HOLD ON FOR DEAR LIFE BECAUSE THE WEATHER'S EFFECTS ARE INCREASED (WHY) AND THE SUNRAINHAILSAND DEALS 2% MORE DAMAGE A ROUND THAN NORMAL. AFTER EVERY ROUND ON THE FRICKIN ROOF ALL POKEMON TAKE 8% TYPELESS DAMAGE AND FALL BACK TO THE NORMAL ARENA. AAAAAAAH. (The battle starts in the normal arena.)
- Sand, hail, rain, and sun are all in effect at once. This deals 10% damage per round to all Pokemon, except those with an immunity to sand and/or hail damage, who take 7% a round
- Due to the weather, there is a blanket 10% accuracy drop (15% if on the roof) to all but never-miss, self-targeting, and arena-targeting moves
- At the end of every round each battler turns into a random Pokemon; type, movepool, and ability all change, but status effects, stat changes, and gender stay the same
- At the end of every normal round (the battle starts normally), there is a 40% chance that the battle will move to the FRICKIN ROOF, where certain effects (see below) are increased and the round's weather damage increases by 2%. After every round on the FRICKIN ROOF, both battlers take 8% typeless damage and move back to the normal arena.
- Water- and Fire-type moves do not have their damage modified by the weather (no boosts or penalties)
- Blizzard, Hurricane and Thunder all have 100% accuracy (but are affected by the blanket 10% accuracy drop)
- Solar Beam can be used instantly without any additional energy cost and does not have reduced base power
- Rock-types have their special defense increased by the sandstorm
- Pokémon with Chlorophyll, Harvest, Hydration, Leaf Guard, Sand Force, Sand Rush and Swift Swim have their abilities activated
- Pokémon with Solar Power have boosted special attack and take sun damage each round as normal
- Pokémon with Dry Skin do not get healed by or take extra damage from their ability (they still take the blanket damage per round)
- Pokémon with Ice Body or Rain Dish get healed by their ability, then take the usual weather damage
- Cherrim alternates between its sunshine and overcast forms at the beginning of each round (ref determines starting form at random)
- Castform randomly changes between its rain, sun and hail forms at the beginning of each round (at the beginning of each action if on the roof)
- Weather Ball is always at 100 base power (150 on the roof) and its type is randomly (re)determined to be Fire, Water, Ice or Rock each time it is used
- Growth raises attack and special attack by 2 with each use (3 on the roof)
Keldeo's active squad
Eris the female Duskull <Levitate> @ Lucky Egg
Shay the male Cranidos <Mold Breaker> @ Dawn Stone
River the female Ralts <Synchronize> @ Rocky Helmet
Vesper the female Crobat <Inner Focus> @ Black Sludge
Toby the male Pangoro <Iron Fist> @ Expert Belt
Kiel the male Pawniard <Defiant> @ Muscle Band
Sophie the female Nidoran♀ <Poison Point> @ Lucky Egg
Charlotte the female Swirlix <Sweet Veil> @ Whipped Dream
Amelie the female Petilil <Own Tempo> @ Sun Stone
cutest cutemon the male Swinub <Oblivious> @ Light Clay
TruetoCheese's active squad
Coulomb the male Pikachu <Static> @ Thunder Stone
Rathian the female Noibat <Infiltrator> @ Lucky Egg
Pants! the male Scraggy <Shed Skin>
Bram Stoker the male Zubat <Inner Focus>
Littlefoot the male Amaura <Refrigerate> @ Never-Melt Ice
FOXTROT OSCAR X-RAY the female Zorua <Illusion> @ Lucky Egg
Frog the male Croagunk <Anticipation> @ Lucky Egg
Cutman the male Pawniard <Defiant> @ Lucky Egg
majestic banana mushroom drago the female Chikorita <Overgrow> @ Lucky Egg
Jerome the male Swablu <Natural Cure> @ Lucky Egg
JackPK's active squad
Sheena the female Froakie <Torrent>
Reynolds the male Inkay <Contrary>
Lancelot the male Honedge <No Guard>
Louise the female Budew <Poison Point>
Notes
Posted this from my phone because I literally couldn't wait. I'll edit the arena in later.
- TruetoCheese sends out
- JackPK sends out
- Keldeo sends out and posts commands
- JackPK posts commands
- TruetoCheese posts commands
- oh my god what am I doing
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