Eifie
oh man, good times.
- Pronoun
- she/her
1 vs 1
DQ: 7 days
Damage Cap: 35%
Banned/Restricted Moves: OHKOs, Pain Split, Perish Song, moves that KO the user; direct recovery is restricted to 1 use in the match, and Chills are restricted to 7 uses
Arena: Laverre City Gym
Fittingly located more or less at the center of the town, the building, seeming almost at one with the natural implements around it, fits the city's landscape that resembles a fantasy world. It may seem bigger from the inside, where its rooms, rowed and stacked neatly in a 3x3 arrangement with no doors or stairs to interlink them, give it the appearance of a dollhouse. To get by, special tiles on the ground are used; when stepped on, they envelop those above them in a soft glow, then warps them to another similar tile in another room. Naturally, making passageways of the walls, floors and ceilings is fair game (fairy game, even). The indoors battlefield is usually not affected by weather-changing moves, and nor are there bodies of water or other natural implements required for some kinds of attack (although one of the rooms does support moves that require bodies of water).
The various rooms can impact battle differently as Pokémon reach them. Moving to a different room can be done by taking an action to step on a teleport panel, which will immediately warp both Pokémon in play. As the rooms that can be teleported to from each room will be listed, the trainers can specify which room their Pokémon will attempt to warp to. The room to teleport into will be chosen randomly if not specified, or if the room that the Pokémon was ordered to warp to cannot be reached from their current room (which may happen if the Pokémon is teleported to another room before they can execute their own warping command). Of course, some Pokémon may be able to reach across rooms by more... direct means; in that event, the opponent will still most likely end up in the same room, without expending an action, as they will naturally chase their enemy, although it's possible for the battlers to end up in different rooms if one is ordered not to follow, or if one cannot follow. Even in these circumstances, both Pokémon will be teleported to the same room if a warp panel is activated.
The following are descriptions of the rooms, as well as their effects:
The following are the rooms that the teleporters on each room can lead to, as well as the rooms that are adjacent to each room, for reference when, one way or another, attempting to move through rooms:
Available rental Pokémon
Up next:
1. Barubu chooses a rental Pokémon
2. Lord of the Fireflies chooses a rental Pokémon and, if it isn't Wigglytuff, issues commands
3. Barubu issues commands
4. If Lord of the Fireflies chose Wigglytuff, he issues commands here instead, due to Frisk
DQ: 7 days
Damage Cap: 35%
Banned/Restricted Moves: OHKOs, Pain Split, Perish Song, moves that KO the user; direct recovery is restricted to 1 use in the match, and Chills are restricted to 7 uses
Arena: Laverre City Gym
Fittingly located more or less at the center of the town, the building, seeming almost at one with the natural implements around it, fits the city's landscape that resembles a fantasy world. It may seem bigger from the inside, where its rooms, rowed and stacked neatly in a 3x3 arrangement with no doors or stairs to interlink them, give it the appearance of a dollhouse. To get by, special tiles on the ground are used; when stepped on, they envelop those above them in a soft glow, then warps them to another similar tile in another room. Naturally, making passageways of the walls, floors and ceilings is fair game (fairy game, even). The indoors battlefield is usually not affected by weather-changing moves, and nor are there bodies of water or other natural implements required for some kinds of attack (although one of the rooms does support moves that require bodies of water).
The various rooms can impact battle differently as Pokémon reach them. Moving to a different room can be done by taking an action to step on a teleport panel, which will immediately warp both Pokémon in play. As the rooms that can be teleported to from each room will be listed, the trainers can specify which room their Pokémon will attempt to warp to. The room to teleport into will be chosen randomly if not specified, or if the room that the Pokémon was ordered to warp to cannot be reached from their current room (which may happen if the Pokémon is teleported to another room before they can execute their own warping command). Of course, some Pokémon may be able to reach across rooms by more... direct means; in that event, the opponent will still most likely end up in the same room, without expending an action, as they will naturally chase their enemy, although it's possible for the battlers to end up in different rooms if one is ordered not to follow, or if one cannot follow. Even in these circumstances, both Pokémon will be teleported to the same room if a warp panel is activated.
The following are descriptions of the rooms, as well as their effects:
- Entrance Hall - A plain room, laid in marble with golden patterns. It's the first room visitors see. The battle will begin here, and no particular arena effects come from being in it.
- Living Room - A cozy living room with a wonderful fireplace and a nifty coffee table. Furisode Girl Kali can often be found lounging on this room's cushy couch and usually enjoys company, such that the first Pokémon to Chill during a given action will regain 5% more Energy by resting alongside the Gym Trainer. If a Pokémon is attacked while Chilling that way, however, Kali will grow tired of the disruptions to her break and not only cease to extend this benefit from then onwards, but also, have her Dedenne fire a Discharge at both battlers.
- Fashion Studio - A room designed for work, although it's still as elegant as any other in the house. The table at its center is outfitted with a sewing machine and there are many other tools and materials of the fashionista's trade in the vicinity, most stashed in the endless cabinets along the walls, and even several manuals with valuable information of the art. By spending two actions in this room, a battling Pokémon can craft itself an useful accessory to gain any one Ability that the trainer chooses, barring Illusion, Imposter, Moody, Multitype, Protean, Stance Change, Wonder Guard, or Zen Mode. Note that being teleported out of the room will prevent the Pokémon from completing their work and may cause them to waste actions in the new room, and even if they've made some progress and were then interrupted, they must always start crafting from scratch. No battler can successfully craft an Ability-granting accessory more than once.
- Study - A room with countless bookshelves on the back wall and an ebony desk at the center, inviting people to lengthy dates with literature. Frugal and underdecorated, the room almost forces one to focus on reading. Furisode Girl Linnea is often found dilligently studying here, with her Aromatisse nearby to increase her focus further with its fragances -- as such, all Pokémon in this room are considered to be under effects of a friendly Aroma Veil.
- Bathroom - A surprisingly well-decorated facility, arrayed in soothing, pure tones of light blue, white, and seagreen. It features a bathtub with ornate legs and flanking curtains, and even the sink and the toilet are hewn into gallant shapes and colors. Moves requiring a nearby body of water can be used here. Additionally, by expending an action while in this room, a Pokémon can use the sanitary facilities or the medicine cabinet in order to heal itself off exactly one status condition that has been inflicted upon them. This can be done as many times as desired, although each instance requires a separate action.
- Kitchen - In this Gym, even the food cabinets, oven, stove, and other such installations feature elegant design, of black and gold make. A dining table is at the center, with ornate tableware all over. Furisode Girl Blossom will happily serve the hungry battlers that pass by, such that any Pokémon that enters this room with no held item will gain a randomly chosen Berry.
- Dressing Room - Simple as though its purpose may be, this room delivers thorougly, with a closet sized and sturdy enough to withstand an explosion, as well a full-body mirror and a vanity mirror. While in this room, a Pokémon can take an action help itself to a fashionable outfit of Valerie's design, allowing it to replace one of its existing types with a type of the trainer's choice. As these clothes aren't made for battle, being struck by a measely two damaging attacks will destroy the garments, ending their effects. Clothes can be taken from this room as often as the battlers would like, although only one outfit can be worn at a time, and they can also be shed with no action cost (although putting them back on does cost an action).
- Bedroom - Dimly lit and very thorougly adorned in deep purple curtains, this room ensures comfortable sleep to anyone who doesn't fear the dark. The curtains and the low lighting help Pokémon to avoid moves, such that any battler in this room is considered to have +2 Evasion. Beware of making noise in this room -- Furisode Girl Katherine is taking a nap in the cushy canopied bed, and those who interrupt her beauty sleep will suffer the wrath of her Slurpuff, who will rain randomly chosen super-effective attacks from its movepool on all battlers (Hidden Power of a randomly chosen super-effective type is used against any Pokémon that Slurpuff has no super-effective moves to use against) for three actions (this damage ignores the damage cap). Exiting the room will end the rampage sooner, although Katherine will also get back to sleep, making it possible to entice her fury yet again in the future.
- Valerie's Room - The most important of the lot: the spot where Gym Leader Valerie normaly holds battles. It's largely void of objects, with decoration going mostly on the floor and walls. An exotic wavelike pattern is recurrent in the room's design, as are iridescent tones of purple. Pokémon in this room are considered to be under effects of the Fairy Aura ability, and the base power of Dazzling Gleam, Valerie's prized TM move, is considered 10% instead of 8%.
- Entrance Hall: Can teleport to Living Room or Fashion Studio. Has the Fashion Studio to the left, the Study to the right, and the Living Room above.
- Living Room: Can teleport to Entrance Hall, Fashion Studio, or Study. Has the Kitchen to the left, the Bathroom to the right, the Entrance Hall below, and Valerie's Room above.
- Fashion Studio: Can teleport to Entrance Hall, Living Room, or Bathroom. Has the Entrance Hall to the right and the Kitchen above.
- Study: Can teleport to Living Room, Bathroom, or Kitchen. Has the Entrance Hall to the left and the Bathroom above.
- Bathroom: Can teleport to Fashion Studio, Study, or Dressing Room. Has the Living Room to the left, the Study below, and the Bedroom above.
- Kitchen: Can teleport to Study, Dressing Room, or Bathroom. Has the Living Room to the right, the Fashion Studio below, and the Dressing Room above.
- Dressing Room: Can teleport to Kitchen or Bathroom. Has Valerie's Room to the right and the Kitchen below.
- Bedroom: Can teleport to Kitchen or Valerie's Room. Has Valerie's Room to the left and the Bathroom below.
- Valerie's Room: Can teleport to Bedroom or Entrance Hall. Has the Dressing Room to the left, the Bedroom to the right, and the Living Room below.
Available rental Pokémon
- female Clefable <Unaware> @ Babiri Berry
- female Wigglytuff <Frisk> @ Babiri Berry
- female Azumarill <Sap Sipper> @ Wacan Berry
- female Sylveon <Pixilate> @ Fairy Gem
- female Klefki <Magician> @ Occa Berry
Up next:
1. Barubu chooses a rental Pokémon
2. Lord of the Fireflies chooses a rental Pokémon and, if it isn't Wigglytuff, issues commands
3. Barubu issues commands
4. If Lord of the Fireflies chose Wigglytuff, he issues commands here instead, due to Frisk
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