OLD ACCOUNT
Just to clear the deck, I own no monkeys.
This arena, these rules, I am liking them. So I issue a second challenge, yes?
If my opponent wants to change the number of Pokémon used--more, less, I'd also be down for a 1vs1 or something--that's cool. I'd rather the rest of the rules stayed the same, though.
3vs3 single (or whatever)
Style: set
DQ: Standard week
Damage Cap: none
Banned Moves: OHKO's; anything else is fair game
Arena: Outside the Battle Arena
The battle takes place right outside the Battle Frontier's Battle Arena facility, out in the open air. The immediate area is covered in nicely manicured grass and a few flowers. The Arena building itself is surrounded on three sides by water and a small pond sits on the other side of the battlers, so water moves can be used and Water-types that need to swim can do so. The battlers cannot move away from the immediate area, so heading towards the plaza or another facility is forbidden. Maps of the general area can be found on this page.
Since this match is happening so close to the Arena, it seems such a shame not to follow Greta's rules... or, at least, a variation on them. As such, both battlers will send out their Pokémon and attack for three battle rounds (a total of 9 attacks per Pokémon) before the ref calls a halt. After the three rounds both Pokémon are recalled and unable to continue in the current battle, and their current health, energy and status are noted for later. Both trainers will then send out their next Pokémon and continue for the next three rounds. At the end (which should be nine total rounds), the health and energy of all Pokémon is totaled and whichever trainer has the highest score wins.
The following rules also apply:
-If a Pokémon has fainted, either due to HP loss OR energy loss, the battle stops right where it is (even if it has not yet been three rounds) and both Pokémon are recalled. Fainted Pokémon DO still count toward the final score, but as either their health or their energy is at 0% they won't add anywhere near as much.
-If, at the end of the three rounds, a battler is afflicted with a status condition, that condition detracts from their final score as follows:
Paralyzed, Burned, Confused: -10 points
Poisoned, Attracted: -15 points
Asleep, Frozen: -20 points
If the Pokémon has more than one status condition, only the first one they were afflicted with detracts full points; all others afterwards only detract five, no matter what they are.
Experience is determined like this: all Pokémon get the usual 1 experience point for being sent into battle, and if one Pokémon actually knocks another out it will get the 1 experience point as normal. If neither Pokémon faints at the end of three rounds, the one with the lower score is considered knocked out for the purposes of experience and so the one with the higher score would get the extra 1 exp.
Kratos's active squad:
Butterfree
Xerces (M)
Ability: Compoundeyes
Ekans
Adonis (M)
Ability: Shed Skin
Rhydon
Shizuka (F)
Ability: Rock Head
Porygon
Ghost in the Machine (X)
Ability: Download
Held Item: Up-Grade
Girafarig
Folie à Deux (M) r6
Ability: Early Bird
Houndour
Kratos Aurion (M)
Ability: Flash Fire
Snorunt
Skadi (F)
Ability: Ice Body
Held Item: Dawn Stone
Turtwig
Laurasia (F)
Ability: Overgrow
Shinx
Reshef (M)
Ability: Intimidate
Räsvelg (M) (info)
Ability: Torrent
MurrMurr's active squad:
Gible
[Purr] Gible (Male)
Ability: Sand Veil
Chimchar
[Incinerati] Chimchar (Female)
Ability: Blaze
[Daydream] Ralts (Female)
Ability: Trace
Duskull
[Gnar] Duskull (Male)
Ability: Levitate
Croagunk
[Pancake] Croagunk (Male)
Ability: Dry Skin
Grimer
[Syrup] Grimer (Male)
Ability: Sticky Hold
Drifloon
[Up] Drifloon (Female)
Ability: Aftermath
Skorupi
[Down] Skorupi (Male)
Ability: Poison Point
Murrmurr sends out,
Kratos sends out and attacks,
Murrmurr attacks.